Accepting request 567884 from home:xenonpk

- Update to version 0.0.4~git20180120:
  * SPU/MFC: check for sync command before doing a list transfer
  * install icons to /usr/share and load them from there
  * rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
  * rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
  * overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
  * rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
  * cell/scheduler: Manage thread placement depending on cpu hardware
  * [Travis] Update urls to retrieve glew and vulkan deb packages
  * RSX: properly handle disconnected pads
  * Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
  * Improve cellSearch implementation
- Update to version 0.0.4~git20180117:
  * rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
  * Fix #3950
  * [GUI] remove the letter v from the emu's version
  * [GUI] add commit hash to game panel if not master
  * Qt/Input: use name_string instead of hard coded strings
  * Qt/Input: enable XInput configs with disconnected devices
  * Qt: fix deadzone preview size on high dpi
  * SPU: Allow writing to the WrSRR0 channel
  * SPU: Allow reading of the RdSRR0 channel
  * Update current firmware version
  * Add option to disable on-disk shader cache (#4041)
  * Fix "cellGame: cellGameDataCheck arg validate"
  * Qt: handler zero-width columns in gamelist
  * Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
  * cellGame: cellGameDataCheck arg validate
  * rsx: add log for potential source of error
  * rsx: Fix depth clipping
  * d3d12: fix invalid framebuffer crash and shader compile
  * rsx: fix image_in arg and swizzle fix
  * update vulkan submodules
  * handle some warnings
  * Qt: fix CurrentSelectionIconPath()
  * Qt: fix register editor
  * improve cellPad
  * Input: init pads as disconnected
- Update to version 0.0.4~git20180113:
  * GUI/Themes: Fix GameList Toolbar Icon Color
  * GUI/Themes: Fix GameList Icon Backgrounds
  * Fix windows build
  * Add support for Vulkan on Wayland
  * Qt/Input: Introduce profiles
  * Also stub some similar cellGameUpdate functions
  * Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
  * .travis.yml: set git depth to false
  * Fix debug build
  * Qt: implement simple find dialog for logs (#3941)
  * SPU: rewrite ROTH (AVX-512)
  * Improve Restart function
  * Add Start Threshold parameter (ALSA)
  * rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
  * Fix #4005 regression
  * [gui] Show total number of llvm compilation dialogs
  * MsgDialog: Add SetMsg() for changing main text
  * fix clang warning: logical-op-parentheses
  * Trophy: Return correct disk space requirements
  * PPU: use shared jit_compiler instance
  * Travis: Pass verbose to Qt installer (#4008)
  * rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
  * rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
  * rsx: Implement depth clamping
  * rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
  * gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
  * Qt: fix compat list sort (#4003)
  * Warn about corrupted PARAM.SFO
  * Trophy: check both bdvd and hdd locations
  * cellGame: don't write empty TITLE_IDs in PARAM.SFO
- Added llvm5.patch to fix build with LLVM5
- Update to version 0.0.4~git20171229:
  * SPU: minor addition for CFLTU, CUFLT
  * Fix game category issues
  * Remove /app_home/ dependency
  * Fix lv2_socket id_base
  * SPU: minor additions for AVX2+
  * Fix primary stack size
  * Set lv2_socket id_base (#3983)
  * Fix cellPadSetPortSetting (#3980)
  * Input: evdev: add positive axis list yml to handle 0+ range sticks

OBS-URL: https://build.opensuse.org/request/show/567884
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=15
This commit is contained in:
Klaus Kämpf 2018-01-23 07:55:47 +00:00 committed by Git OBS Bridge
parent e92bca96f8
commit ba799e84fb
6 changed files with 126 additions and 23 deletions

View File

@ -6,7 +6,7 @@
<param name="versionformat">@PARENT_TAG@~git%cd</param>
<param name="versionrewrite-pattern">v(.*)</param>
<param name="changesgenerate">enable</param>
<param name="exclude">llvm</param>
<param name="exclude">ffmpeg</param>
<param name="exclude">wxWidgets</param>
<param name="exclude">*.cmd</param>
<param name="exclude">*.dll</param>

View File

@ -1,4 +1,4 @@
<servicedata>
<service name="tar_scm">
<param name="url">https://github.com/RPCS3/rpcs3.git</param>
<param name="changesrevision">a6208d2bd77ad67a3e3674cb5e75329b36a86807</param></service></servicedata>
<param name="changesrevision">f908daf323176789e089c777168835c1eb9258ca</param></service></servicedata>

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bf88be58b36f3a2657f61a77d2e67ca5bef1ff5d7c8b16cedb7d2968c162b244
size 150421088

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6d2a0829271e4a3257703aa7aa00f1b0719d809de8180dbd0cba14b1ccfa9ce1
size 171533948

View File

@ -1,3 +1,103 @@
-------------------------------------------------------------------
Sat Jan 20 00:12:46 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180120:
* SPU/MFC: check for sync command before doing a list transfer
* install icons to /usr/share and load them from there
* rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
* rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
* overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
* rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
* cell/scheduler: Manage thread placement depending on cpu hardware
* [Travis] Update urls to retrieve glew and vulkan deb packages
* RSX: properly handle disconnected pads
* Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
* Improve cellSearch implementation
-------------------------------------------------------------------
Thu Jan 18 11:54:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180117:
* rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
* Fix #3950
* [GUI] remove the letter v from the emu's version
* [GUI] add commit hash to game panel if not master
* Qt/Input: use name_string instead of hard coded strings
* Qt/Input: enable XInput configs with disconnected devices
* Qt: fix deadzone preview size on high dpi
* SPU: Allow writing to the WrSRR0 channel
* SPU: Allow reading of the RdSRR0 channel
* Update current firmware version
* Add option to disable on-disk shader cache (#4041)
* Fix "cellGame: cellGameDataCheck arg validate"
* Qt: handler zero-width columns in gamelist
* Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
* cellGame: cellGameDataCheck arg validate
* rsx: add log for potential source of error
* rsx: Fix depth clipping
* d3d12: fix invalid framebuffer crash and shader compile
* rsx: fix image_in arg and swizzle fix
* update vulkan submodules
* handle some warnings
* Qt: fix CurrentSelectionIconPath()
* Qt: fix register editor
* improve cellPad
* Input: init pads as disconnected
-------------------------------------------------------------------
Sat Jan 13 13:55:13 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180113:
* GUI/Themes: Fix GameList Toolbar Icon Color
* GUI/Themes: Fix GameList Icon Backgrounds
* Fix windows build
* Add support for Vulkan on Wayland
* Qt/Input: Introduce profiles
* Also stub some similar cellGameUpdate functions
* Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
* .travis.yml: set git depth to false
* Fix debug build
* Qt: implement simple find dialog for logs (#3941)
* SPU: rewrite ROTH (AVX-512)
* Improve Restart function
* Add Start Threshold parameter (ALSA)
* rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
* Fix #4005 regression
* [gui] Show total number of llvm compilation dialogs
* MsgDialog: Add SetMsg() for changing main text
* fix clang warning: logical-op-parentheses
* Trophy: Return correct disk space requirements
* PPU: use shared jit_compiler instance
* Travis: Pass verbose to Qt installer (#4008)
* rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
* rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
* rsx: Implement depth clamping
* rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
* gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
* Qt: fix compat list sort (#4003)
* Warn about corrupted PARAM.SFO
* Trophy: check both bdvd and hdd locations
* cellGame: don't write empty TITLE_IDs in PARAM.SFO
-------------------------------------------------------------------
Thu Jan 4 14:57:38 UTC 2018 - pousaduarte@gmail.com
- Added llvm5.patch to fix build with LLVM5
-------------------------------------------------------------------
Fri Dec 29 17:56:02 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171229:
* SPU: minor addition for CFLTU, CUFLT
* Fix game category issues
* Remove /app_home/ dependency
* Fix lv2_socket id_base
* SPU: minor additions for AVX2+
* Fix primary stack size
* Set lv2_socket id_base (#3983)
* Fix cellPadSetPortSetting (#3980)
* Input: evdev: add positive axis list yml to handle 0+ range sticks
-------------------------------------------------------------------
Sat Dec 23 19:32:13 UTC 2017 - pousaduarte@gmail.com

View File

@ -17,7 +17,7 @@
Name: rpcs3
Version: 0.0.4~git20171223
Version: 0.0.4~git20180120
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0
@ -47,14 +47,14 @@ BuildRequires: pkgconfig(libswscale)
BuildRequires: pkgconfig(libavformat)
#qt deps
BuildRequires: pkgconfig(Qt5Core)
BuildRequires: pkgconfig(Qt5Widgets)
BuildRequires: pkgconfig(Qt5DBus)
BuildRequires: pkgconfig(Qt5Network)
BuildRequires: pkgconfig(Qt5Core) >= 5.8
BuildRequires: pkgconfig(Qt5Widgets) >= 5.8
BuildRequires: pkgconfig(Qt5DBus) >= 5.8
BuildRequires: pkgconfig(Qt5Network) >= 5.8
#LLVM deps
BuildRequires: llvm4-devel
BuildRequires: libLLVM4
#BuildRequires: llvm4-devel
#BuildRequires: libLLVM4
Requires(post): hicolor-icon-theme
@ -67,8 +67,6 @@ An open-source PlayStation 3 emulator/debugger written in C++.
%prep
%setup -q
#Force Link with shared LLVM libs
sed -i 's|llvm_map_components_to_libnames(LLVM_LIBS .*)|set(LLVM_LIBS LLVM)|g' rpcs3/CMakeLists.txt
#Generate Version Strings
GIT_VERSION=$(echo %{version} | sed 's|.*git|git~|g')
@ -81,22 +79,22 @@ echo "// This is a generated file.
// If you don't want this file to update/recompile, change to 1.
#define RPCS3_GIT_VERSION_NO_UPDATE 1
" > rpcs3/git-version.h
" > %{name}/git-version.h
%build
cmake . \
mkdir ../%{name}_build
cd ../%{name}_build
cmake ../%{name}-%{version} \
-DUSE_SYSTEM_FFMPEG="ON" \
-DUSE_SYSTEM_LIBPNG="ON" \
-DCMAKE_INSTALL_PREFIX="%{_prefix}" \
-DCMAKE_INSTALL_LIBEXEC="%{_libexecdir}" \
-DCMAKE_C_COMPILER=%{_bindir}/clang \
-DCMAKE_CXX_COMPILER=%{_bindir}/clang++ \
-DCMAKE_C_FLAGS="%{optflags}" \
-DCMAKE_CXX_FLAGS="%{optflags}" \
-DCMAKE_BUILD_TYPE="RelWithDebInfo" \
-DCMAKE_SKIP_RPATH="YES" \
-DUSE_SHARED_LLVM_LIBS=ON \
-DCMAKE_EXE_LINKER_FLAGS="$(llvm-config --libs llvm)"
-DCMAKE_C_FLAGS="%{optflags}" \
-DCMAKE_CXX_FLAGS="%{optflags}" \
-DCMAKE_C_COMPILER=%{_bindir}/clang \
-DCMAKE_CXX_COMPILER=%{_bindir}/clang++
%make_jobs
@ -109,6 +107,7 @@ cmake . \
%icon_theme_cache_postun
%install
cd ../%{name}_build
%make_install
%files
@ -116,9 +115,13 @@ cmake . \
%doc README.md
%license LICENSE
%{_bindir}/%{name}
%attr(755, root, root) %{_bindir}/%{name}
%{_datadir}/applications/%{name}.desktop
%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
%{_datadir}/icons/hicolor/48x48/apps/%{name}.png
%{_datadir}/%{name}
%exclude %{_libexecdir}
%exclude %{_includedir}
%exclude %{_bindir}/llvm-tblgen
%changelog