Accepting request 567884 from home:xenonpk
- Update to version 0.0.4~git20180120: * SPU/MFC: check for sync command before doing a list transfer * install icons to /usr/share and load them from there * rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point * rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1] * overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present * rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read * cell/scheduler: Manage thread placement depending on cpu hardware * [Travis] Update urls to retrieve glew and vulkan deb packages * RSX: properly handle disconnected pads * Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already * Improve cellSearch implementation - Update to version 0.0.4~git20180117: * rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) * Fix #3950 * [GUI] remove the letter v from the emu's version * [GUI] add commit hash to game panel if not master * Qt/Input: use name_string instead of hard coded strings * Qt/Input: enable XInput configs with disconnected devices * Qt: fix deadzone preview size on high dpi * SPU: Allow writing to the WrSRR0 channel * SPU: Allow reading of the RdSRR0 channel * Update current firmware version * Add option to disable on-disk shader cache (#4041) * Fix "cellGame: cellGameDataCheck arg validate" * Qt: handler zero-width columns in gamelist * Detect Vulkan Xlib/Wayland surface support at runtime (#4048) * cellGame: cellGameDataCheck arg validate * rsx: add log for potential source of error * rsx: Fix depth clipping * d3d12: fix invalid framebuffer crash and shader compile * rsx: fix image_in arg and swizzle fix * update vulkan submodules * handle some warnings * Qt: fix CurrentSelectionIconPath() * Qt: fix register editor * improve cellPad * Input: init pads as disconnected - Update to version 0.0.4~git20180113: * GUI/Themes: Fix GameList Toolbar Icon Color * GUI/Themes: Fix GameList Icon Backgrounds * Fix windows build * Add support for Vulkan on Wayland * Qt/Input: Introduce profiles * Also stub some similar cellGameUpdate functions * Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN * .travis.yml: set git depth to false * Fix debug build * Qt: implement simple find dialog for logs (#3941) * SPU: rewrite ROTH (AVX-512) * Improve Restart function * Add Start Threshold parameter (ALSA) * rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts. * Fix #4005 regression * [gui] Show total number of llvm compilation dialogs * MsgDialog: Add SetMsg() for changing main text * fix clang warning: logical-op-parentheses * Trophy: Return correct disk space requirements * PPU: use shared jit_compiler instance * Travis: Pass verbose to Qt installer (#4008) * rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself * rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state * rsx: Implement depth clamping * rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue * gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump * Qt: fix compat list sort (#4003) * Warn about corrupted PARAM.SFO * Trophy: check both bdvd and hdd locations * cellGame: don't write empty TITLE_IDs in PARAM.SFO - Added llvm5.patch to fix build with LLVM5 - Update to version 0.0.4~git20171229: * SPU: minor addition for CFLTU, CUFLT * Fix game category issues * Remove /app_home/ dependency * Fix lv2_socket id_base * SPU: minor additions for AVX2+ * Fix primary stack size * Set lv2_socket id_base (#3983) * Fix cellPadSetPortSetting (#3980) * Input: evdev: add positive axis list yml to handle 0+ range sticks OBS-URL: https://build.opensuse.org/request/show/567884 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=15
This commit is contained in:
parent
e92bca96f8
commit
ba799e84fb
2
_service
2
_service
@ -6,7 +6,7 @@
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<param name="versionformat">@PARENT_TAG@~git%cd</param>
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<param name="versionrewrite-pattern">v(.*)</param>
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<param name="changesgenerate">enable</param>
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<param name="exclude">llvm</param>
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<param name="exclude">ffmpeg</param>
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<param name="exclude">wxWidgets</param>
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<param name="exclude">*.cmd</param>
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<param name="exclude">*.dll</param>
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@ -1,4 +1,4 @@
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/RPCS3/rpcs3.git</param>
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<param name="changesrevision">a6208d2bd77ad67a3e3674cb5e75329b36a86807</param></service></servicedata>
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<param name="changesrevision">f908daf323176789e089c777168835c1eb9258ca</param></service></servicedata>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:bf88be58b36f3a2657f61a77d2e67ca5bef1ff5d7c8b16cedb7d2968c162b244
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size 150421088
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3
rpcs3-0.0.4~git20180120.tar.xz
Normal file
3
rpcs3-0.0.4~git20180120.tar.xz
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6d2a0829271e4a3257703aa7aa00f1b0719d809de8180dbd0cba14b1ccfa9ce1
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size 171533948
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100
rpcs3.changes
100
rpcs3.changes
@ -1,3 +1,103 @@
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-------------------------------------------------------------------
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Sat Jan 20 00:12:46 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.4~git20180120:
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* SPU/MFC: check for sync command before doing a list transfer
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* install icons to /usr/share and load them from there
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* rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
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* rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
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* overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
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* rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
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* cell/scheduler: Manage thread placement depending on cpu hardware
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* [Travis] Update urls to retrieve glew and vulkan deb packages
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* RSX: properly handle disconnected pads
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* Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
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* Improve cellSearch implementation
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-------------------------------------------------------------------
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Thu Jan 18 11:54:04 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.4~git20180117:
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* rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
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* Fix #3950
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* [GUI] remove the letter v from the emu's version
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* [GUI] add commit hash to game panel if not master
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* Qt/Input: use name_string instead of hard coded strings
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* Qt/Input: enable XInput configs with disconnected devices
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* Qt: fix deadzone preview size on high dpi
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* SPU: Allow writing to the WrSRR0 channel
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* SPU: Allow reading of the RdSRR0 channel
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* Update current firmware version
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* Add option to disable on-disk shader cache (#4041)
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* Fix "cellGame: cellGameDataCheck arg validate"
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* Qt: handler zero-width columns in gamelist
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* Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
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* cellGame: cellGameDataCheck arg validate
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* rsx: add log for potential source of error
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* rsx: Fix depth clipping
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* d3d12: fix invalid framebuffer crash and shader compile
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* rsx: fix image_in arg and swizzle fix
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* update vulkan submodules
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* handle some warnings
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* Qt: fix CurrentSelectionIconPath()
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* Qt: fix register editor
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* improve cellPad
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* Input: init pads as disconnected
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-------------------------------------------------------------------
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Sat Jan 13 13:55:13 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.4~git20180113:
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* GUI/Themes: Fix GameList Toolbar Icon Color
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* GUI/Themes: Fix GameList Icon Backgrounds
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* Fix windows build
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* Add support for Vulkan on Wayland
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* Qt/Input: Introduce profiles
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* Also stub some similar cellGameUpdate functions
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* Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
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* .travis.yml: set git depth to false
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* Fix debug build
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* Qt: implement simple find dialog for logs (#3941)
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* SPU: rewrite ROTH (AVX-512)
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* Improve Restart function
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* Add Start Threshold parameter (ALSA)
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* rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
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* Fix #4005 regression
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* [gui] Show total number of llvm compilation dialogs
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* MsgDialog: Add SetMsg() for changing main text
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* fix clang warning: logical-op-parentheses
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* Trophy: Return correct disk space requirements
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* PPU: use shared jit_compiler instance
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* Travis: Pass verbose to Qt installer (#4008)
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* rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
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* rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
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* rsx: Implement depth clamping
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* rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
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* gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
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* Qt: fix compat list sort (#4003)
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* Warn about corrupted PARAM.SFO
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* Trophy: check both bdvd and hdd locations
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* cellGame: don't write empty TITLE_IDs in PARAM.SFO
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-------------------------------------------------------------------
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Thu Jan 4 14:57:38 UTC 2018 - pousaduarte@gmail.com
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- Added llvm5.patch to fix build with LLVM5
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-------------------------------------------------------------------
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Fri Dec 29 17:56:02 UTC 2017 - pousaduarte@gmail.com
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- Update to version 0.0.4~git20171229:
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* SPU: minor addition for CFLTU, CUFLT
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* Fix game category issues
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* Remove /app_home/ dependency
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* Fix lv2_socket id_base
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* SPU: minor additions for AVX2+
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* Fix primary stack size
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* Set lv2_socket id_base (#3983)
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* Fix cellPadSetPortSetting (#3980)
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* Input: evdev: add positive axis list yml to handle 0+ range sticks
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-------------------------------------------------------------------
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Sat Dec 23 19:32:13 UTC 2017 - pousaduarte@gmail.com
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39
rpcs3.spec
39
rpcs3.spec
@ -17,7 +17,7 @@
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Name: rpcs3
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Version: 0.0.4~git20171223
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Version: 0.0.4~git20180120
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Release: 0
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Summary: PS3 emulator/debugger
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License: GPL-2.0
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@ -47,14 +47,14 @@ BuildRequires: pkgconfig(libswscale)
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BuildRequires: pkgconfig(libavformat)
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#qt deps
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BuildRequires: pkgconfig(Qt5Core)
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BuildRequires: pkgconfig(Qt5Widgets)
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BuildRequires: pkgconfig(Qt5DBus)
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BuildRequires: pkgconfig(Qt5Network)
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BuildRequires: pkgconfig(Qt5Core) >= 5.8
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BuildRequires: pkgconfig(Qt5Widgets) >= 5.8
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BuildRequires: pkgconfig(Qt5DBus) >= 5.8
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BuildRequires: pkgconfig(Qt5Network) >= 5.8
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#LLVM deps
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BuildRequires: llvm4-devel
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BuildRequires: libLLVM4
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#BuildRequires: llvm4-devel
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#BuildRequires: libLLVM4
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Requires(post): hicolor-icon-theme
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@ -67,8 +67,6 @@ An open-source PlayStation 3 emulator/debugger written in C++.
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%prep
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%setup -q
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#Force Link with shared LLVM libs
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sed -i 's|llvm_map_components_to_libnames(LLVM_LIBS .*)|set(LLVM_LIBS LLVM)|g' rpcs3/CMakeLists.txt
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#Generate Version Strings
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GIT_VERSION=$(echo %{version} | sed 's|.*git|git~|g')
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@ -81,22 +79,22 @@ echo "// This is a generated file.
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// If you don't want this file to update/recompile, change to 1.
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#define RPCS3_GIT_VERSION_NO_UPDATE 1
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" > rpcs3/git-version.h
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" > %{name}/git-version.h
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%build
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cmake . \
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mkdir ../%{name}_build
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cd ../%{name}_build
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cmake ../%{name}-%{version} \
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-DUSE_SYSTEM_FFMPEG="ON" \
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-DUSE_SYSTEM_LIBPNG="ON" \
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-DCMAKE_INSTALL_PREFIX="%{_prefix}" \
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-DCMAKE_INSTALL_LIBEXEC="%{_libexecdir}" \
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-DCMAKE_C_COMPILER=%{_bindir}/clang \
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-DCMAKE_CXX_COMPILER=%{_bindir}/clang++ \
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-DCMAKE_C_FLAGS="%{optflags}" \
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-DCMAKE_CXX_FLAGS="%{optflags}" \
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-DCMAKE_BUILD_TYPE="RelWithDebInfo" \
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-DCMAKE_SKIP_RPATH="YES" \
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-DUSE_SHARED_LLVM_LIBS=ON \
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-DCMAKE_EXE_LINKER_FLAGS="$(llvm-config --libs llvm)"
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-DCMAKE_C_FLAGS="%{optflags}" \
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-DCMAKE_CXX_FLAGS="%{optflags}" \
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-DCMAKE_C_COMPILER=%{_bindir}/clang \
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-DCMAKE_CXX_COMPILER=%{_bindir}/clang++
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%make_jobs
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@ -109,6 +107,7 @@ cmake . \
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%icon_theme_cache_postun
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%install
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cd ../%{name}_build
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%make_install
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%files
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@ -116,9 +115,13 @@ cmake . \
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%doc README.md
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%license LICENSE
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%{_bindir}/%{name}
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%attr(755, root, root) %{_bindir}/%{name}
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
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%{_datadir}/icons/hicolor/48x48/apps/%{name}.png
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%{_datadir}/%{name}
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%exclude %{_libexecdir}
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%exclude %{_includedir}
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%exclude %{_bindir}/llvm-tblgen
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%changelog
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