- update to new 1.3.1 release
* General: - Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device. * Mohawk: - Added detection entries for more variants of some Living Books games. * Tinsel: - Fixed a regression that made Discworld uncompletable. * SAGA: - Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there. - Fixed a regression causing various crashes in I Have No Mouth and I Must Scream. * SCI: - Added detection entries for some Macintosh game versions. - Audio settings are now stored correctly for the CD version of EcoQuest 1. * SCUMM: - Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.). OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=23
This commit is contained in:
committed by
Git OBS Bridge
parent
2c08bac8c3
commit
1c1e453982
13
_service
13
_service
@@ -1,13 +0,0 @@
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<services>
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<service name="download_url">
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<param name="protocol">http</param>
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<param name="host">downloads.sourceforge.net</param>
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<param name="path">/project/scummvm/scummvm/1.3.0/scummvm-1.3.0.tar.bz2</param>
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</service>
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<service name="verify_file">
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<param name="file">_service:download_url:scummvm-1.3.0.tar.bz2</param>
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<param name="verifier">sha256</param>
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<param name="checksum">694a65a16a72c1d676e09c9af11f1ba1393d2ed731b941d82a79c50e335b58af</param>
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</service>
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<service name="set_version"/>
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</services>
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:694a65a16a72c1d676e09c9af11f1ba1393d2ed731b941d82a79c50e335b58af
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size 10315113
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@@ -1,120 +0,0 @@
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#
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# spec file for package scummvm (Version 1.3.0)
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#
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# Copyright (c) 2010 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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%bcond_with mpeg2
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%bcond_with mp3
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Name: scummvm
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Version: 1.3.0
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Release: 0
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License: GPLv2+, LGPLv2.1+, BSD
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Summary: Interpreter for several adventure games
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Url: http://www.scummvm.org
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Group: Amusements/Games/Other
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Source: http://downloads.sf.net/%{name}/%{name}-%{version}.tar.bz2
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Patch0: %{name}-nostrip.patch
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Patch1: %{name}-nobuildtime.patch
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BuildRequires: SDL-devel >= 1.2.2
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BuildRequires: flac-devel
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BuildRequires: fluidsynth-devel
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BuildRequires: gcc-c++
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BuildRequires: hicolor-icon-theme
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BuildRequires: libpng14-compat-devel
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BuildRequires: libtheora-devel
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BuildRequires: libvorbis-devel
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BuildRequires: update-desktop-files
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BuildRequires: zlib-devel
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%if %{with mpeg2}
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BuildRequires: libmpeg2-devel
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%endif
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%if %{with mp3}
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BuildRequires: libmad-devel
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%endif
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%ifarch %{ix86}
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BuildRequires: nasm
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%endif
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Suggests: %{name}-extra
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Suggests: %{name}-tools
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine (such as Day of the Tentacle and
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Monkey Island), Sierra's AGI adventures (such as early King's Quest and
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Space Quest games), Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
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Revolution Software's Beneath a Steel Sky and Broken Sword 1 and 2,
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Interactive Binary Illusions' Flight of the Amazon Queen,
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Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth, Westwood's
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Legend of Kyrandia, and various others.
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%package extra
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Summary: Extra engines for ScummVM
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Group: Amusements/Games/Other
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Requires: %{name} = %{version}
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%description extra
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M4, mohawk and hugo engines for ScummVM.
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These engines are in a worse state, but allow to play extra games.
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%prep
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%setup -q
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%patch0
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%patch1
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%build
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# No rpm configure because scummvm's configure isn't a real configure and thus
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# doesn't understand some of the options %%configure passes.
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CXXFLAGS="%{optflags}" ; export CXXFLAGS ; \
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./configure --prefix=%{_prefix} \
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--bindir=%{_bindir} \
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--datarootdir=%{_datadir} \
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--mandir=%{_mandir} \
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--libdir=%{_libdir} \
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%{?with_mpeg2:--enable-mpeg2} \
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--enable-verbose-build \
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--enable-plugins \
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--enable-m4=dynamic \
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--enable-lastexpress=dynamic \
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--enable-sword25=dynamic \
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--enable-tsage=dynamic
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# --docdir=%%{_docdir}/%%{name}
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# Subengines are not even as dynamic since I don't want to touch the main engines
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make %{?_smp_mflags}
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%install
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# docdir is here because since 1.2.0 configure is broken
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make install DESTDIR=${RPM_BUILD_ROOT} docdir=%{_docdir}/%{name}
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%suse_update_desktop_file -i %{name}
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%clean
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rm -rf %{buildroot}
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%files
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%defattr(0644,root,root,0755)
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%attr(0755,root,root)%{_bindir}/%{name}
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%{_datadir}/%{name}
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%{_mandir}/man6/%{name}.6*
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/icons/hicolor/*/apps/%{name}.*
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%{_docdir}/%{name}
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%files extra
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%defattr(0644,root,root,0755)
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%{_libdir}/%{name}
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%changelog
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13
scummvm-1.3.1-underlinking.patch
Normal file
13
scummvm-1.3.1-underlinking.patch
Normal file
@@ -0,0 +1,13 @@
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Index: rules.mk
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===================================================================
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--- rules.mk.orig
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+++ rules.mk
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@@ -43,7 +43,7 @@ ifdef PLUGIN
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PLUGIN-$(MODULE) := plugins/$(PLUGIN_PREFIX)$(notdir $(MODULE))$(PLUGIN_SUFFIX)
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$(PLUGIN-$(MODULE)): $(MODULE_OBJS-$(MODULE)) $(PLUGIN_EXTRA_DEPS)
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$(QUIET)$(MKDIR) plugins
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- $(QUIET_PLUGIN)$(CXX) $(filter-out $(PLUGIN_EXTRA_DEPS),$+) $(PLUGIN_LDFLAGS) -o $@
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+ $(QUIET_PLUGIN)$(CXX) $(filter-out $(PLUGIN_EXTRA_DEPS),$+) $(PLUGIN_LDFLAGS) $(LIBS) -o $@
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# Reset PLUGIN var
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PLUGIN:=
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3
scummvm-1.3.1.tar.bz2
Normal file
3
scummvm-1.3.1.tar.bz2
Normal file
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b25dc7f7e26ed6df3d901043efb2337a525df4dd3cd1589e772733cfa90037f6
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size 10479934
|
@@ -1,3 +1,33 @@
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-------------------------------------------------------------------
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Thu Sep 1 08:35:15 UTC 2011 - reddwarf@opensuse.org
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- update to new 1.3.1 release
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* General:
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- Improved audio device detection and fallback.
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There should be no more silent errors due to invalid audio devices.
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Instead ScummVM should pick up a suitable alternative device.
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* Mohawk:
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- Added detection entries for more variants of some Living Books
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games.
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* Tinsel:
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- Fixed a regression that made Discworld uncompletable.
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* SAGA:
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- Fixed a regression in Inherit the Earth's dragon walk code which
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was causing crashes there.
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- Fixed a regression causing various crashes in I Have No Mouth and
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I Must Scream.
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* SCI:
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- Added detection entries for some Macintosh game versions.
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- Audio settings are now stored correctly for the CD version of EcoQuest 1.
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* SCUMM:
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- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
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(Android, iPhone, etc.).
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-------------------------------------------------------------------
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Thu Jun 2 09:12:42 UTC 2011 - cmorve69@yahoo.es
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46
scummvm.spec
46
scummvm.spec
@@ -1,7 +1,7 @@
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#
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# spec file for package scummvm (Version 1.3.0)
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# spec file for package scummvm
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#
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# Copyright (c) 2010 SUSE LINUX Products GmbH, Nuernberg, Germany.
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# Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@@ -15,35 +15,42 @@
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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%bcond_with mpeg2
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%bcond_with mp3
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Name: scummvm
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Version: to_be_filled_by_service
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Version: 1.3.1
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Release: 0
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License: GPLv2+, LGPLv2.1+, BSD
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Summary: Interpreter for several adventure games
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Url: http://www.scummvm.org
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Group: Amusements/Games/Other
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Source: http://downloads.sf.net/%{name}/%{name}-%{version}.tar.bz2
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Source: http://sourceforge.net/projects/scummvm/files/scummvm/%{version}/scummvm-%{version}.tar.bz2
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Patch0: %{name}-nostrip.patch
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Patch1: %{name}-nobuildtime.patch
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BuildRequires: SDL-devel >= 1.2.2
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BuildRequires: flac-devel
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BuildRequires: fluidsynth-devel
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# It's an ugly workaround but makes the sword25 engine plugin link against
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# png/theora, and since we use --as-needed there are no real problems. Once the
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# engine passes to the main binary the problem will dissapear.
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# It could also be good to make it use the system's Lua.
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Patch2: %{name}-1.3.1-underlinking.patch
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BuildRequires: gcc-c++
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BuildRequires: hicolor-icon-theme
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BuildRequires: libpng14-compat-devel
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BuildRequires: libtheora-devel
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BuildRequires: libvorbis-devel
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BuildRequires: update-desktop-files
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BuildRequires: zlib-devel
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: pkgconfig(alsa) >= 0.9
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BuildRequires: pkgconfig(flac) >= 1.0.1
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BuildRequires: pkgconfig(fluidsynth)
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BuildRequires: pkgconfig(libpng) >= 1.2.8
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BuildRequires: pkgconfig(sdl) >= 1.2.2
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BuildRequires: pkgconfig(theoradec) >= 1.0
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BuildRequires: pkgconfig(vorbisfile)
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BuildRequires: pkgconfig(zlib)
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%if %{with mpeg2}
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BuildRequires: libmpeg2-devel
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BuildRequires: pkgconfig(libmpeg2) >= 0.3.2
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%endif
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%if %{with mp3}
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BuildRequires: libmad-devel
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BuildRequires: pkgconfig(mad)
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%endif
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%ifarch %{ix86}
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BuildRequires: nasm
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@@ -74,6 +81,7 @@ These engines are in a worse state, but allow to play extra games.
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%setup -q
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%patch0
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%patch1
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%patch2
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%build
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# No rpm configure because scummvm's configure isn't a real configure and thus
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@@ -92,21 +100,17 @@ CXXFLAGS="%{optflags}" ; export CXXFLAGS ; \
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--enable-sword25=dynamic \
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--enable-tsage=dynamic
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# --docdir=%%{_docdir}/%%{name}
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# Subengines are not even as dynamic since I don't want to touch the main engines
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# Subengines are not included even as dynamic since I don't want to touch the main engines
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make %{?_smp_mflags}
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%install
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# docdir is here because since 1.2.0 configure is broken
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make install DESTDIR=${RPM_BUILD_ROOT} docdir=%{_docdir}/%{name}
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%makeinstall docdir=%{_docdir}/%{name}
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%suse_update_desktop_file -i %{name}
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%clean
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rm -rf %{buildroot}
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%files
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%defattr(0644,root,root,0755)
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%attr(0755,root,root)%{_bindir}/%{name}
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%attr(0755,root,root) %{_bindir}/%{name}
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%{_datadir}/%{name}
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%{_mandir}/man6/%{name}.6*
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%{_datadir}/applications/%{name}.desktop
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