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scummvm.spec
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scummvm.spec
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#
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# spec file for package scummvm (Version 0.12.0)
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#
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# Copyright (c) 2008 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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||||
# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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# norootforbuild
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Name: scummvm
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BuildRequires: SDL-devel flac-devel gcc-c++ libpng-devel libsndfile-devel libvorbis libvorbis-devel readline-devel
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BuildRequires: fluidsynth-devel
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Url: http://scummvm.sourceforge.net/
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License: GPL v2 or later
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Group: Amusements/Games/Other
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AutoReqProv: on
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Provides: sarien
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Obsoletes: sarien
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Version: 0.12.0
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Release: 2.1
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Summary: Interpreter for LucasArts games
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Source: %name-%version.tar.bz2
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Source1: %name-tools-0.11.0.tar.bz2
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Source2: README.SUSE
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Patch: %name-cflags.diff
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Patch1: %name-tools-0.11.0.diff
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Patch2: %name-bufferoverflow.diff
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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ScummVM is an implementation of the LucasArts SCUMM (Script Creation
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Utility for Maniac Mansion) interpreter, used in games such as Monkey
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Island and Day of the Tentacle. Some things are still missing in a few
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games, and there are a few bugs. Regardless, it is possible to play
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some games all the way through to the end.
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At the moment there is support for the following games:
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Zak McCracken and the Alien Mindbenders (FM Towns version) Loom
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(256-color CD version) The Secret of Monkey Island (VGA CD version)
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||||
Monkey Island 2: LeChuck's Revenge Indiana Jones and the Fate of
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Atlantis (demo and full version) Day of the Tentacle (demo and full
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version) Sam & Max (demo and full version) Simon the Sorcerer
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There is also experimental support for these games:
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Indiana Jones and the Last Crusade (VGA version) The Secret of Monkey
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Island (VGA floppy disk version) Full Throttle The DIG
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If you are a fan of Sierra On-Line adventure games you might want to
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try the 'sarien' and 'freesci' packages.
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Authors:
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--------
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Ludvig Strigeus
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Vincent Hamm
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%prep
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%setup -b1
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%patch
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pushd ../scummvm-tools-0.11.0
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%patch1
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popd
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%patch2
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%build
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pushd ../scummvm-tools-0.11.0
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%ifarch ppc ppc64 s390 s390x
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export CFLAGS="$RPM_OPT_FLAGS -DSCUMM_BIG_ENDIAN -DUNIX"
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%else
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export CFLAGS="$RPM_OPT_FLAGS -DUNIX"
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%endif
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make
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popd
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%ifarch %ix86
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RPM_OPT_FLAGS="$RPM_OPT_FLAGS -mmmx -msse"
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%endif
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./configure --prefix=/usr \
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--bindir=/usr/games \
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--mandir=%_mandir \
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--enable-drascula \
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--enable-igor
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make %{?jobs:-j %jobs}
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%install
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pushd ../scummvm-tools-0.11.0
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make install DESTDIR=$RPM_BUILD_ROOT
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cp README $RPM_BUILD_DIR/%name-%version/README-tools
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popd
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make install DESTDIR=$RPM_BUILD_ROOT
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mkdir -p $RPM_BUILD_ROOT/%{_datadir}/scummvm
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install -m 644 gui/themes/* $RPM_BUILD_ROOT/%{_datadir}/scummvm
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cp $RPM_SOURCE_DIR/README.SUSE .
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%files
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%defattr(-,root,root)
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%doc AUTHORS NEWS README COPYING COPYRIGHT README-tools README.SUSE
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/usr/games/*
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%{_datadir}/scummvm/
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%_mandir/man6/scummvm.6.gz
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/usr/share/pixmaps/scummvm.xpm
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%exclude /usr/share/doc/scummvm
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%changelog
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* Tue Sep 2 2008 sndirsch@suse.de
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||||
- updated to new 0.12.0 release
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* New Games:
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- The Legend of Kyrandia: Book Two: Hand of Fate.
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- The Legend of Kyrandia: Book Three: Malcolm's Revenge.
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- Lost in Time.
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- The Bizarre Adventures of Woodruff and the Schnibble.
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- PC version of Waxworks.
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- Macintosh version of I Have no Mouth, and I must Scream.
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- Drascula: The Vampire Strikes Back.
|
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* General
|
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- Added CAMD MIDI driver for AmigaOS4.
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- Revived the PS2 port (was already in 0.11.1 but was
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forgotten in the release notes).
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- Plugged numerous memory leaks in all engines (part of
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GSoC'08 task),
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- Added audio double buffering to the SDL backend, which
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fixes the problems with the MT-32 emulator on Mac OS X
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(for now only enabled on Mac OS X).
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* AGOS:
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- Fixed crashes during certain music in Amiga versions of
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Elvira 1 and Simon the Sorcerer 1.
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- Fixed palette issues in Amiga versions of Simon the
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Sorcerer 1.
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* Queen:
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- Speech is played at the correct sample rate. (It used to be
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pitched a bit too low.)
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* SCUMM:
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- Rewrote parts of Digital iMUSE, fixing some bugs.
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- Rewrote the internal timer code, fixing some speed issues
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in e.g. COMI.
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- Improved support for sound effects in Amiga version of Zak
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McKracken.
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- Added support for mixed Adlib/MIDI mode in Monkey Island 1
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(Floppy).
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* Sat Mar 1 2008 sndirsch@suse.de
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- updated to new 0.11.1 release
|
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* fixed digital iMUSE system (better COMI experience)
|
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* squashed King's Quest 4 bugs
|
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* improved support for fanmade AGI games
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* fixed several crashes and lock-ups in Lure of the Temptress,
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||||
Inherit the Earth and I Have no Mouth
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* Sun Jan 13 2008 sndirsch@suse.de
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- updated to new 0.11.0 release
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* New Games:
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- Added support for Elvira: Mistress of the Dark.
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- Added support for Elvira 2: The Jaws of Cerberus.
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- Added support for I Have no Mouth, and I Must Scream (demo
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and full game).
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- Added support for preAGI game Mickey's Space Adventure.
|
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- Added support for preAGI game Troll's Tale.
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- Added support for preAGI game Winnie the Pooh in the Hundred
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Acre Wood.
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- Added support for Amiga version of Waxworks.
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- Added support for Lure of the Temptress.
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* New Ports:
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- Added iPhone port.
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- Added Maemo port for Nokia Internet tablets.
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* General:
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- Added ARM assembly routines for code in the sound mixer and
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SCUMM video playback, resulting in some nice speedups on
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several ports.
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- Improved the way keyboard input is handled internally,
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resolving some odd quirks in some game / port combinations.
|
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- Added optional 'confirm exit' dialog to the SDL backend.
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- Added support for TiMidity++ MIDI server.
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- Added DMedia MIDI driver for IRIX.
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- Improved detection of new game variants and localized
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versions.
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- Completely reworked internal access to files. (GSoC Task)
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- Added option to delete games from the list with Del key.
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- Added support for "~/" prefix being substituted by $HOME in
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paths
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on POSIX systems (Linux, Mac OS X etc.).
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* AGI:
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- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
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- Added support for Amiga menus and palettes (GSoC Task)
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||||
- Better support for early Sierra AGI titles
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* AGOS:
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- Fixed crashes related to OmniTV playback in The Feeble Files.
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- Improved work on 64-bit systems.
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* Broken Sword 1:
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- Added support for FLAC encoded music.
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* Kyrandia:
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- Added support for Macintosh version.
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* Parallaction:
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- Added support for Amiga version of Nippon Safes, Inc.
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- Many bugfixes
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* Queen:
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- Added support for Adlib music.
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- Added missing music patterns playback in Amiga version.
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* SCUMM:
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- Added subtitle skipping (via '.' key) in older games which
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didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
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- Added support for Chinese COMI.
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- Better support for eastern versions of games.
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- Various fixes for COMI and other games.
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- Added support for original save menus (browse only). Use
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Alt-F5 to activate.
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- Added support for Spanish version of NES Maniac Mansion.
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- Better support for German version of C64 Maniac Mansion.
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- Fixed bug with cursors in Windows versions of Humongous
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Entertainment games.
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* SAGA:
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- Added support for compressed sound effects, voices and music.
|
||||
* Touche:
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||||
- Added workarounds for some glitches/issues present in the
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original game.
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||||
* WinCE Port:
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||||
- Switched compilers again. Now using cegcc
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(http://cegcc.sourceforge.net/).
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- Plugins now supported for WinCE (but not used in this
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release).
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||||
- Redesigned 'Free Look' action, mainly for the lure engine's
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requirements.
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- Smaller optimization setting to counteract the growth of the
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executable.
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||||
- Various bug fixes.
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||||
* GP2X Port:
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||||
- Support F200 Touchscreen
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||||
- Various fixes to input code
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||||
* Sat Dec 1 2007 sndirsch@suse.de
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||||
- fixed gcc version check
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||||
* Mon Nov 19 2007 mkoenig@suse.de
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||||
- fix build
|
||||
* Thu Jun 21 2007 sndirsch@suse.de
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||||
- updated to new 0.10.0 release
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||||
* Several new engines and thus new games supported:
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||||
- Sierra AGI engine: Space Quest I & II, King's Quest I-III
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||||
and many more, including a vast number of fan-made games
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||||
- Cinematique evo 1 engine: Future Wars
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||||
- GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
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||||
Prophecy
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- AGOS engine: Simon the Sorcerer's Puzzle Pack
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- Parallaction engine: Nippon Safes Inc.
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||||
- Touche: The Adventures of the Fifth Musketeer engine.
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||||
* DXA movies (higher quality than MPEG2) can be compressed
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||||
better now and can be used for the Broken Sword cutscenes.
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||||
* Added 'Mass Add' feature to the Launcher, which allows you to
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scan for all games in all subdirectories of a given directory
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(to use it, press shift then click on "Add Game").
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* Many nice improvements to our ports.
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* And as usual a gazillion small fixes, tweaks and improvements.
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* Wed May 2 2007 sndirsch@suse.de
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||||
- added Provides/Obsoletes for sarien since Sarien project stopped
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||||
its development, continuing the development into ScummVM's AGI
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engine
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* Fri Jan 5 2007 sndirsch@suse.de
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||||
- added 'modern' GUI theme
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* Wed Oct 25 2006 sndirsch@suse.de
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||||
- updated to new 0.9.1 release
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* fixes Kyra bug which made game uncompletable
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||||
* Mon Oct 23 2006 sndirsch@suse.de
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||||
- updated to release 0.9.1 (2006-10-29)
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* New Ports:
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- Added Nintendo DS port.
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- Added GP2X port.
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- Added GP32 port.
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||||
* General:
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||||
- Fixed potential garbage and/or crash in debug console.
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- Removed restriction on 27 games per game id when added via
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launcher.
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||||
* SCUMM:
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||||
- Improved support for international versions of HE games.
|
||||
- Fixed rare actor drawing glitches.
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||||
- Fixed path finding during smart star challendge in Big
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Thinkers 1st Grade,
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- Fixed graphical glitches in stomach location of Pajama Sam 3.
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||||
- Fixed graphical glitches in HE80 version of Putt-Putt Travels
|
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Through Time.
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- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
|
||||
- Fixed crash in MM NES when clicking on top screen area
|
||||
- Now it is possible to turn on or off subtitles during SMUSH
|
||||
movies
|
||||
* Simon:
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||||
- Improved support for international versions of the Feeble
|
||||
Files.
|
||||
- Fixed undefined behaviour when loading music.
|
||||
- Fixed crash when displaying some subtitles in the Feeble
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||||
Files.
|
||||
- Fixed crackling sound in Mac version of Feeble Files
|
||||
* BASS:
|
||||
- Fixed character spacing in LINC terminals in floppy version
|
||||
v0.0303
|
||||
- Fixed a regression which caused incorrect adlib music
|
||||
emulation
|
||||
* Broken Sword 1:
|
||||
- Fixed speech-related crashes.
|
||||
* Broken Sword 2:
|
||||
- More robust handling of the optional startup.inf file.
|
||||
* Kyrandia:
|
||||
- Scrolling in the Kyrandia intro is less CPU intensive, at the
|
||||
cost of not being as smooth as before.
|
||||
- Fixed a tiny graphics glitch in the Kyrandia intro.
|
||||
- Improved screen update handling, speeds up drawing on small
|
||||
devices.
|
||||
- Improved resource loading, faster startup.
|
||||
* PSP Port:
|
||||
- Fixed crashes during scrolling scenes in certain SCUMM games.
|
||||
- Added saving of thumbnail in SCUMM savegames.
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||||
* PS2 Port:
|
||||
- Overlay uses higher resolution now.
|
||||
- Can boot from USB, HDD etc. as well.
|
||||
* WinCE Port:
|
||||
- Several bugfixes
|
||||
- Re-add support for 2002 based devices
|
||||
* Wed Oct 18 2006 sndirsch@suse.de
|
||||
- scummvm-template-fix.diff:
|
||||
* fixes compilation errors with new gcc
|
||||
* Thu Jun 22 2006 sndirsch@suse.de
|
||||
- updated to release 0.9.0:
|
||||
New Games:
|
||||
- Added kyra engine (for the Kyrandia series). Currently only
|
||||
the first part of the series is supported.
|
||||
- Added support for The Feeble Files
|
||||
General:
|
||||
- Switched from CVS to Subversion.
|
||||
- Restructured our source tree partially.
|
||||
- Fixed a bug that prevented you from overriding the scaler from
|
||||
the command line for 640x480 games.
|
||||
- Added subtitle configuration controls to the Launcher options
|
||||
dialogs.
|
||||
- GUI was completely redesigned and is now themeable.
|
||||
SCUMM:
|
||||
- Rewrote the detection code, for improved accuracy and better
|
||||
support of fan translations. It should now work much better
|
||||
on games with unknown MD5.
|
||||
- Added subtitle configuration controls to the options dialog.
|
||||
- Fixed graphical glitches in several HE games.
|
||||
- Fixed palette glitches in Big Thinkers 1st Grade.
|
||||
- Fixed songs in the kitchen of Pajama Sam 1.
|
||||
SAGA
|
||||
- Fixed sound distortion in the Inherit the Earth demo.
|
||||
Simon
|
||||
- Improved Hebrew support
|
||||
- Lots of long-overdue cleanups and re-structuring were made to
|
||||
accomodate for The Feeble Files.
|
||||
- Fixed a rare MIDI bug that would cause a channel to change
|
||||
volume without adjusting it to the master volume.
|
||||
- Fixed delay after introduction of Simon the Sorcerer 1 demo
|
||||
(With speech)
|
||||
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
|
||||
Broken Sword 1:
|
||||
- Added support for the --save-slot option.
|
||||
Broken Sword 2:
|
||||
- Major rewrite of how game resources are accessed in memory.
|
||||
This should fix alignment issues reported on some platforms.
|
||||
- Missing data files are handled more gracefully.
|
||||
WinCE Port:
|
||||
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
|
||||
when panel not shown (n0p)
|
||||
- Added: PocketPC: Right click by double-tapping (n0p)
|
||||
- Fixed: All: Clipping issues in some cases
|
||||
- Added: PocketPC: Mouse emulation using keys
|
||||
- Added: Smartphones: Virtual keyboard popup
|
||||
- Fixed: Smartphones: Incorrect screen blit in SDL port
|
||||
- Added: All: Mouse cursor visible on panel if using emulated
|
||||
mouse
|
||||
- Added: All: Inverse landscape mode
|
||||
- Fixed: PocketPC: Dialogs cut-off/not redrawn
|
||||
* Wed Jun 14 2006 dmueller@suse.de
|
||||
- build parallel
|
||||
* Sun Jun 11 2006 sndirsch@suse.de
|
||||
- updated to current CVS (2006-06-11)
|
||||
* various fixes
|
||||
* Tue May 30 2006 sndirsch@suse.de
|
||||
- updated to current CVS (2006-05-30)
|
||||
* obsoletes gob2.diff
|
||||
* heavy development in gob2 engine
|
||||
* Sun May 28 2006 sndirsch@suse.de
|
||||
- updated to current CVS (2006-05-28)
|
||||
* adds eperimental support for lure, cine, agi *and* gob2 (at
|
||||
least the intro works now including sound)
|
||||
* Mon Feb 6 2006 sndirsch@suse.de
|
||||
- added libvorbis/libvorbis-devel to BuildRequires to enable
|
||||
Ogg/Vorbis support again; has been disabled by switching from
|
||||
neededforbuild to BuildRequires :-(
|
||||
* Mon Feb 6 2006 sndirsch@suse.de
|
||||
- updated to release 0.8.2 (2006-02-08)
|
||||
* General:
|
||||
- Fixed OS X bundle building when using GCC 3.3.
|
||||
* SCUMM:
|
||||
- Added support for rotating/scaling of sprites in HE games.
|
||||
* Sword2:
|
||||
- Fixed last-minute crash when playing sound effects.
|
||||
* WinCE Port:
|
||||
- Should fix weird crashes with DOTT stamp and in FOA
|
||||
- Fixed Monkey Island blocking keyboard panel on Smartphones
|
||||
- Fixed QVGA Smartphone detection
|
||||
- Fixed Smartphone double right click issue.
|
||||
* Sun Jan 29 2006 sndirsch@suse.de
|
||||
- updated to release 0.8.1
|
||||
* General:
|
||||
- More descriptive game titles in all engines.
|
||||
- Fixed crash when trying to apply aspect-ratio correction to
|
||||
games that cannot use it.
|
||||
- Fixed potential security vulnerability with oversized PATH
|
||||
environment variables.
|
||||
- Lowered the default gain for the FluidSynth music driver and
|
||||
made it configurable.
|
||||
* SCUMM:
|
||||
- Scrolling fixes in COMI, so it is less CPU-hungry.
|
||||
- Added support for Maniac Mansion NES German version.
|
||||
- Fixed mouse button states in COMI.
|
||||
- Fixed overflow when using control panel for robot in the Dig.
|
||||
- Added support for sound code, used by songs in HE games.
|
||||
- Improved shadows in later HE games.
|
||||
- Fixed subtitles glitches in HE games.
|
||||
- Improved music/sound for HE games.
|
||||
- Improved support for international versions of HE games.
|
||||
- Improved support for Macintosh versions of games.
|
||||
- Fixed several minor bugs.
|
||||
* BASS:
|
||||
- Fix crash when speed/volume sliders are clicked and then
|
||||
dragged out of the scummvm window.
|
||||
* Gob:
|
||||
- Fixed disappearing cursor when level password is typed in
|
||||
- Warn user if he tries to run CD version directly from CD under
|
||||
Windows
|
||||
* Queen:
|
||||
- Fixed charset for Spanish version.
|
||||
* SAGA:
|
||||
- Fixed digital music playback under BE systems.
|
||||
* Simon:
|
||||
- Implemented more precise MD5-based game detection.
|
||||
- Added Polish support for Simon the Sorcerer 2.
|
||||
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
|
||||
- Fixed palette delay at the end of Simon the Sorcerer 1.
|
||||
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
|
||||
* Sword1:
|
||||
- Fixed a bug where looping sounds would keep playing during
|
||||
cutscenes or when displaying any form of control panel dialog.
|
||||
- The save game dialog would erroneously claim an I/O error
|
||||
occurred if the savegame list had unused slots, and savegames
|
||||
were compressed.
|
||||
- Fixed a scrolling bug which caused the finale sequence to be
|
||||
displayed
|
||||
incorrectly.
|
||||
* Sword2:
|
||||
- Fixes and cleanups to the end credits. The German credits work
|
||||
now.
|
||||
- Fixed missing speech/music in the second half of the game,
|
||||
reported to happen in some versions of the game.
|
||||
* PS2 Port:
|
||||
- Completely reworked and now really goes official.
|
||||
* PSP Port:
|
||||
- Fixed a bug that caused Broken Sword 1, and games that use
|
||||
ripped CDDA tracks (most notably the CD version of Monkey
|
||||
Island 1), to stop functioning properly after a while.
|
||||
* WinCE Port:
|
||||
- Check backends/wince/README-WinCE for the latest news
|
||||
- Fixed disappearing panel when opening a list widget in GUI
|
||||
- Knakos patches (QVGA smartphones fix, easier key binding and
|
||||
panel switching)
|
||||
- update scummvm tools to current CVS sources (2006-01-29)
|
||||
* Wed Jan 25 2006 mls@suse.de
|
||||
- converted neededforbuild to BuildRequires
|
||||
* Sat Jan 21 2006 schwab@suse.de
|
||||
- Don't strip binaries.
|
||||
* Tue Jan 10 2006 sndirsch@suse.de
|
||||
- update scummvm tools to current CVS sources (Bug #141852)
|
||||
* Fri Nov 25 2005 sndirsch@suse.de
|
||||
- added -fno-strict-aliasing to fix build
|
||||
* Sat Oct 29 2005 sndirsch@suse.de
|
||||
- updated to release 0.8.0
|
||||
* New Games:
|
||||
- Added SAGA engine (for the games "I Have No Mouth and I Must
|
||||
Scream" and "Inherit the Earth").
|
||||
- Added Gob engine (for the Goblins series). Currently, only
|
||||
the first of the Goblins games is supported.
|
||||
* SCUMM engine:
|
||||
- Added thumbnail support for savegames.
|
||||
* Fri Oct 28 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20051027)
|
||||
* Mon Oct 17 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20051017)
|
||||
* Sat Oct 15 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20051015)
|
||||
* Sat Oct 8 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20051008)
|
||||
* Tue Sep 20 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20050920)
|
||||
* Mon Sep 12 2005 sndirsch@suse.de
|
||||
- updated README.SUSE another time; a link for download the large -
|
||||
unmodified original version can now be found on the scummvm
|
||||
download page (#116335)
|
||||
* Mon Sep 12 2005 sndirsch@suse.de
|
||||
- another update of README.SUSE; now I know the filesize of the
|
||||
unconverted version to download (#116335)
|
||||
* Sun Sep 11 2005 sndirsch@suse.de
|
||||
- updated README.SUSE (#116335)
|
||||
* Sun Sep 11 2005 sndirsch@suse.de
|
||||
- added README.SUSE (#116335)
|
||||
* Wed Aug 10 2005 sndirsch@suse.de
|
||||
- added scummvm tools (Bug #103725)
|
||||
* Sun Jul 31 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20050730)
|
||||
* Tue Jul 19 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20050718)
|
||||
- removed obsolete gcc4 patches
|
||||
* Mon Jul 11 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20050710)
|
||||
* Mon Jul 4 2005 sndirsch@suse.de
|
||||
- enabled fluidsynth MIDI driver
|
||||
- added the build of "The Legend of Kyrandia" engine
|
||||
- use RPM_OPT_FLAGS everywhere
|
||||
- use install target
|
||||
* Fri Jun 24 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20050626)
|
||||
* Sun Jun 12 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20050612)
|
||||
* Sun Jun 5 2005 sndirsch@suse.de
|
||||
- updated to daily snapshot (20050604)
|
||||
- adjusted gcc4.diff/gcc4-friends.patch
|
||||
* Mon May 23 2005 sndirsch@suse.de
|
||||
- gcc4-friends.patch
|
||||
* fixes new gcc build error:
|
||||
"ISO C++ forbids declaration of 'Win32ResExtractor' with no type"
|
||||
* Tue May 10 2005 ro@suse.de
|
||||
- use -mmmx and -msse on x86
|
||||
* Tue Apr 5 2005 sndirsch@suse.de
|
||||
- improved gcc4 fix: long --> intptr_t
|
||||
* Tue Apr 5 2005 sndirsch@suse.de
|
||||
- fixed to build with gcc4
|
||||
* Tue Mar 29 2005 sndirsch@suse.de
|
||||
- update to 0.7.1:
|
||||
* General:
|
||||
- Added a MT-32 emulator. (It was actually added in 0.7.0 but
|
||||
we forgot to put it into the NEWS file :-).
|
||||
- Less memory-hungry MPEG movie playback for the Broken Sword
|
||||
games.
|
||||
* SCUMM:
|
||||
- Fixed wrong actor animation in Full Throttle INSANE
|
||||
* Windows Mobile port (PocketPC / Smartphone) :
|
||||
- Fixed FOTAQ crash on all platforms when leaving the hotel
|
||||
AGAIN
|
||||
- Better low quality Adlib emulation for FOTAQ
|
||||
- Fix randomly broken Hide Toolbar option (thanks iKi)
|
||||
- Fix first hardware key mapping (was not displayed before)
|
||||
- Fix BASS & Simon hangs on Smartphone when using the Skip
|
||||
hotkey
|
||||
- Fix Zone key action on Smartphone (now mapped on key 9)
|
||||
- Experimental third party VGA mode (SE-VGA) fix
|
||||
- Add Key Mapping option in the launcher (Options/Misc/ Keys)
|
||||
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
|
||||
- Fix key mapping issues introduced in 0.7.0
|
||||
- Full Throttle interactive action sequences should be more
|
||||
playable.
|
||||
- New key mapping option "FT Cheat" to win a Full Throttle
|
||||
action sequence
|
||||
- Quit Simon game with 'Action key' on Smartphones
|
||||
* Sword2:
|
||||
- Fixed crash caused by attempting to play music from CD1 and
|
||||
CD2 at the same time.
|
||||
- Fixed crash in the cutscene player if the speech file was
|
||||
missing.
|
||||
* BASS:
|
||||
- Fixed crash when talking to the gardener using spanish text
|
||||
with the floppy version.
|
||||
* Wed Mar 23 2005 sndirsch@suse.de
|
||||
- removed mad support (usually not required)
|
||||
* Sun Jan 2 2005 sndirsch@suse.de
|
||||
- update to 0.7.0:
|
||||
* Added preliminary support for 26 Humongous Entertainment titles
|
||||
* Added support for FLAC (lossless) encoded audio files
|
||||
* Added native support for Macintosh versions of some SCUMM games;
|
||||
this means the 'rescumm' tool is now mostly obsolete, and you
|
||||
can now play those games directly from the original CD
|
||||
* Added smooth horizontal scrolling for The Dig, Full Throttle
|
||||
and COMI (matching the original engine)
|
||||
* Added support for compressed speech and music in Broken Sword 1
|
||||
and Broken Sword 2
|
||||
* And as usual, we fixed lots and lots of bugs
|
||||
- added flac/flac-devel to #neededforbuild -> enabled flac support
|
||||
* Fri Nov 12 2004 sndirsch@suse.de
|
||||
- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
|
||||
(Bug #48180)
|
||||
* Fri Aug 6 2004 uli@suse.de
|
||||
- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)
|
||||
* Tue Mar 16 2004 sndirsch@suse.de
|
||||
- Update to 0.6.0:
|
||||
* many bugfixes in all supported game engines
|
||||
* dramatic fixes and improvements in the area of sound and music
|
||||
* greatly improved game management/options screen
|
||||
* two new graphics modes (HQ2x and HQ3x)
|
||||
* new support for the following games
|
||||
- Maniac Mansion, Zak McKracken, Full Throttle
|
||||
- Broken Sword 1 and Broken Sword 2
|
||||
- Flight of the Amazon Queen (released now as freeware
|
||||
including permission to include it on a Linux distribution!)
|
||||
* Tue Dec 2 2003 sndirsch@suse.de
|
||||
- fixed build for ALSA 1.0
|
||||
* Wed Oct 15 2003 mmj@suse.de
|
||||
- Don't build as root
|
||||
- Don't strip explicitly
|
||||
* Tue Sep 23 2003 uli@suse.de
|
||||
- no ALSA on s390*
|
||||
* Sat Aug 16 2003 sndirsch@suse.de
|
||||
- enabled MIDI support via ALSA sequencer
|
||||
* Wed Aug 13 2003 sndirsch@suse.de
|
||||
- Update to 0.5.1 including:
|
||||
* Beneath a Steel Sky savegame code completely rewritten,
|
||||
eliminating several situations where ScummVM 0.5.0 would
|
||||
produce unusable 'frozen' saved games
|
||||
* Several other Beneath a Steel Sky bugs have been fixed
|
||||
* Some Curse of Monkey Island actor graphical issues have
|
||||
been fixed
|
||||
* Some issues when running ScummVM fullscreen under MacOS X
|
||||
have been resolved
|
||||
* MorphOS port has undergone several critical bugfixes
|
||||
* Dreamcast port now supports Simon the Sorcerer 1 and 2
|
||||
* Sun Aug 3 2003 sndirsch@suse.de
|
||||
- added scummvm manual page
|
||||
* Sun Aug 3 2003 sndirsch@suse.de
|
||||
- Update to 0.5.0 including:
|
||||
* Enhanced versions of Maniac Mansion and Zak McKracken are now
|
||||
supported and completable
|
||||
* Beneath A Steel Sky is now supported and completable
|
||||
* Added support for Amiga version of Monkey Island 1
|
||||
* Initial unplayable support for V1 version of Maniac Mansion/Zak
|
||||
McKracken
|
||||
* Curse of Monkey Island (COMI) support for playing from CD improved
|
||||
on Mac OS X
|
||||
* Loading COMI savegames for disk 2 doesn't anymore require disk 1
|
||||
first
|
||||
* Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
|
||||
* Support for music in Humongous games and simon2dos/simon2talkie
|
||||
(XMIDI format)
|
||||
* Support for music in simon1demo (Proprietary format)
|
||||
* Complete music support for Simon the Sorcerer 2
|
||||
* Improved music and sound support in Zak256
|
||||
* Added Aspect Ratio option
|
||||
* Many other bug fixes, improvements and optimisations
|
||||
* Added AdvMame3x filter
|
||||
* Fixed crash in Curse of Monkey Island (and possibly other games as
|
||||
well)
|
||||
* Fixed airport doors in Zak256
|
||||
* Fixed crash in SDL backend
|
||||
* Fixed various iMUSE bugs
|
||||
* Tue May 13 2003 mmj@suse.de
|
||||
- Update to 0.4.0 including:
|
||||
· Curse of Monkey Island (comi) support (experimental)
|
||||
· Added support for the EGA versions of Loom, Monkey Island and
|
||||
Indy3
|
||||
· Improved music support in Indy3 and the floppy versions of
|
||||
Monkey Island
|
||||
· Many Simon the Sorcerer 1 & 2 improvements and fixes
|
||||
· Even more pre-alpha support for enhanced versions of V2 SCUMM
|
||||
games (Maniac Mansion and Zak)
|
||||
· Preliminary support for early Humongous Entertainment titles
|
||||
(very experimental)
|
||||
· New debug console and several GUI/Launcher enhancements
|
||||
· New Save/Load code (easier to expand while retaining
|
||||
compatibility)
|
||||
· Dreamcast port now works with new games added for 0.3.0b
|
||||
· New official PalmOS port
|
||||
· Various minor and not so minor SCUMM game fixes
|
||||
· Large memory leak fixed for The Dig/COMI
|
||||
· SMUSH code optimised, frame dropping added for slower machines
|
||||
· Code cleanups
|
||||
* Wed Dec 11 2002 mmj@suse.de
|
||||
- Update to 0.3.0b
|
||||
* Wed Dec 4 2002 mmj@suse.de
|
||||
- Use BuildRoot:
|
||||
* Sun May 19 2002 mmj@suse.de
|
||||
- Update to 0.2.0
|
||||
* Thu Apr 18 2002 uli@suse.de
|
||||
- build and link with g++
|
||||
* Thu Jan 24 2002 uli@suse.de
|
||||
- initial package
|
Loading…
Reference in New Issue
Block a user