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#
# spec file for package scummvm (Version 0.12.0)
#
# Copyright (c) 2008 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
# norootforbuild
Name: scummvm
BuildRequires: SDL-devel flac-devel gcc-c++ libpng-devel libsndfile-devel libvorbis libvorbis-devel readline-devel
BuildRequires: fluidsynth-devel
Url: http://scummvm.sourceforge.net/
License: GPL v2 or later
Group: Amusements/Games/Other
AutoReqProv: on
Provides: sarien
Obsoletes: sarien
Version: 0.12.0
Release: 2.1
Summary: Interpreter for LucasArts games
Source: %name-%version.tar.bz2
Source1: %name-tools-0.11.0.tar.bz2
Source2: README.SUSE
Patch: %name-cflags.diff
Patch1: %name-tools-0.11.0.diff
Patch2: %name-bufferoverflow.diff
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
ScummVM is an implementation of the LucasArts SCUMM (Script Creation
Utility for Maniac Mansion) interpreter, used in games such as Monkey
Island and Day of the Tentacle. Some things are still missing in a few
games, and there are a few bugs. Regardless, it is possible to play
some games all the way through to the end.
At the moment there is support for the following games:
Zak McCracken and the Alien Mindbenders (FM Towns version) Loom
(256-color CD version) The Secret of Monkey Island (VGA CD version)
Monkey Island 2: LeChuck's Revenge Indiana Jones and the Fate of
Atlantis (demo and full version) Day of the Tentacle (demo and full
version) Sam & Max (demo and full version) Simon the Sorcerer
There is also experimental support for these games:
Indiana Jones and the Last Crusade (VGA version) The Secret of Monkey
Island (VGA floppy disk version) Full Throttle The DIG
If you are a fan of Sierra On-Line adventure games you might want to
try the 'sarien' and 'freesci' packages.
Authors:
--------
Ludvig Strigeus
Vincent Hamm
%prep
%setup -b1
%patch
pushd ../scummvm-tools-0.11.0
%patch1
popd
%patch2
%build
pushd ../scummvm-tools-0.11.0
%ifarch ppc ppc64 s390 s390x
export CFLAGS="$RPM_OPT_FLAGS -DSCUMM_BIG_ENDIAN -DUNIX"
%else
export CFLAGS="$RPM_OPT_FLAGS -DUNIX"
%endif
make
popd
%ifarch %ix86
RPM_OPT_FLAGS="$RPM_OPT_FLAGS -mmmx -msse"
%endif
./configure --prefix=/usr \
--bindir=/usr/games \
--mandir=%_mandir \
--enable-drascula \
--enable-igor
make %{?jobs:-j %jobs}
%install
pushd ../scummvm-tools-0.11.0
make install DESTDIR=$RPM_BUILD_ROOT
cp README $RPM_BUILD_DIR/%name-%version/README-tools
popd
make install DESTDIR=$RPM_BUILD_ROOT
mkdir -p $RPM_BUILD_ROOT/%{_datadir}/scummvm
install -m 644 gui/themes/* $RPM_BUILD_ROOT/%{_datadir}/scummvm
cp $RPM_SOURCE_DIR/README.SUSE .
%files
%defattr(-,root,root)
%doc AUTHORS NEWS README COPYING COPYRIGHT README-tools README.SUSE
/usr/games/*
%{_datadir}/scummvm/
%_mandir/man6/scummvm.6.gz
/usr/share/pixmaps/scummvm.xpm
%exclude /usr/share/doc/scummvm
%changelog
* Tue Sep 2 2008 sndirsch@suse.de
- updated to new 0.12.0 release
* New Games:
- The Legend of Kyrandia: Book Two: Hand of Fate.
- The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Lost in Time.
- The Bizarre Adventures of Woodruff and the Schnibble.
- PC version of Waxworks.
- Macintosh version of I Have no Mouth, and I must Scream.
- Drascula: The Vampire Strikes Back.
* General
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was
forgotten in the release notes).
- Plugged numerous memory leaks in all engines (part of
GSoC'08 task),
- Added audio double buffering to the SDL backend, which
fixes the problems with the MT-32 emulator on Mac OS X
(for now only enabled on Mac OS X).
* AGOS:
- Fixed crashes during certain music in Amiga versions of
Elvira 1 and Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the
Sorcerer 1.
* Queen:
- Speech is played at the correct sample rate. (It used to be
pitched a bit too low.)
* SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues
in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak
McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1
(Floppy).
* Sat Mar 1 2008 sndirsch@suse.de
- updated to new 0.11.1 release
* fixed digital iMUSE system (better COMI experience)
* squashed King's Quest 4 bugs
* improved support for fanmade AGI games
* fixed several crashes and lock-ups in Lure of the Temptress,
Inherit the Earth and I Have no Mouth
* Sun Jan 13 2008 sndirsch@suse.de
- updated to new 0.11.0 release
* New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo
and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred
Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
* New Ports:
- Added iPhone port.
- Added Maemo port for Nokia Internet tablets.
* General:
- Added ARM assembly routines for code in the sound mixer and
SCUMM video playback, resulting in some nice speedups on
several ports.
- Improved the way keyboard input is handled internally,
resolving some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized
versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in
paths
on POSIX systems (Linux, Mac OS X etc.).
* AGI:
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
- Added support for Amiga menus and palettes (GSoC Task)
- Better support for early Sierra AGI titles
* AGOS:
- Fixed crashes related to OmniTV playback in The Feeble Files.
- Improved work on 64-bit systems.
* Broken Sword 1:
- Added support for FLAC encoded music.
* Kyrandia:
- Added support for Macintosh version.
* Parallaction:
- Added support for Amiga version of Nippon Safes, Inc.
- Many bugfixes
* Queen:
- Added support for Adlib music.
- Added missing music patterns playback in Amiga version.
* SCUMM:
- Added subtitle skipping (via '.' key) in older games which
didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
- Added support for Chinese COMI.
- Better support for eastern versions of games.
- Various fixes for COMI and other games.
- Added support for original save menus (browse only). Use
Alt-F5 to activate.
- Added support for Spanish version of NES Maniac Mansion.
- Better support for German version of C64 Maniac Mansion.
- Fixed bug with cursors in Windows versions of Humongous
Entertainment games.
* SAGA:
- Added support for compressed sound effects, voices and music.
* Touche:
- Added workarounds for some glitches/issues present in the
original game.
* WinCE Port:
- Switched compilers again. Now using cegcc
(http://cegcc.sourceforge.net/).
- Plugins now supported for WinCE (but not used in this
release).
- Redesigned 'Free Look' action, mainly for the lure engine's
requirements.
- Smaller optimization setting to counteract the growth of the
executable.
- Various bug fixes.
* GP2X Port:
- Support F200 Touchscreen
- Various fixes to input code
* Sat Dec 1 2007 sndirsch@suse.de
- fixed gcc version check
* Mon Nov 19 2007 mkoenig@suse.de
- fix build
* Thu Jun 21 2007 sndirsch@suse.de
- updated to new 0.10.0 release
* Several new engines and thus new games supported:
- Sierra AGI engine: Space Quest I & II, King's Quest I-III
and many more, including a vast number of fan-made games
- Cinematique evo 1 engine: Future Wars
- GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
Prophecy
- AGOS engine: Simon the Sorcerer's Puzzle Pack
- Parallaction engine: Nippon Safes Inc.
- Touche: The Adventures of the Fifth Musketeer engine.
* DXA movies (higher quality than MPEG2) can be compressed
better now and can be used for the Broken Sword cutscenes.
* Added 'Mass Add' feature to the Launcher, which allows you to
scan for all games in all subdirectories of a given directory
(to use it, press shift then click on "Add Game").
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.
* Wed May 2 2007 sndirsch@suse.de
- added Provides/Obsoletes for sarien since Sarien project stopped
its development, continuing the development into ScummVM's AGI
engine
* Fri Jan 5 2007 sndirsch@suse.de
- added 'modern' GUI theme
* Wed Oct 25 2006 sndirsch@suse.de
- updated to new 0.9.1 release
* fixes Kyra bug which made game uncompletable
* Mon Oct 23 2006 sndirsch@suse.de
- updated to release 0.9.1 (2006-10-29)
* New Ports:
- Added Nintendo DS port.
- Added GP2X port.
- Added GP32 port.
* General:
- Fixed potential garbage and/or crash in debug console.
- Removed restriction on 27 games per game id when added via
launcher.
* SCUMM:
- Improved support for international versions of HE games.
- Fixed rare actor drawing glitches.
- Fixed path finding during smart star challendge in Big
Thinkers 1st Grade,
- Fixed graphical glitches in stomach location of Pajama Sam 3.
- Fixed graphical glitches in HE80 version of Putt-Putt Travels
Through Time.
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
- Fixed crash in MM NES when clicking on top screen area
- Now it is possible to turn on or off subtitles during SMUSH
movies
* Simon:
- Improved support for international versions of the Feeble
Files.
- Fixed undefined behaviour when loading music.
- Fixed crash when displaying some subtitles in the Feeble
Files.
- Fixed crackling sound in Mac version of Feeble Files
* BASS:
- Fixed character spacing in LINC terminals in floppy version
v0.0303
- Fixed a regression which caused incorrect adlib music
emulation
* Broken Sword 1:
- Fixed speech-related crashes.
* Broken Sword 2:
- More robust handling of the optional startup.inf file.
* Kyrandia:
- Scrolling in the Kyrandia intro is less CPU intensive, at the
cost of not being as smooth as before.
- Fixed a tiny graphics glitch in the Kyrandia intro.
- Improved screen update handling, speeds up drawing on small
devices.
- Improved resource loading, faster startup.
* PSP Port:
- Fixed crashes during scrolling scenes in certain SCUMM games.
- Added saving of thumbnail in SCUMM savegames.
* PS2 Port:
- Overlay uses higher resolution now.
- Can boot from USB, HDD etc. as well.
* WinCE Port:
- Several bugfixes
- Re-add support for 2002 based devices
* Wed Oct 18 2006 sndirsch@suse.de
- scummvm-template-fix.diff:
* fixes compilation errors with new gcc
* Thu Jun 22 2006 sndirsch@suse.de
- updated to release 0.9.0:
New Games:
- Added kyra engine (for the Kyrandia series). Currently only
the first part of the series is supported.
- Added support for The Feeble Files
General:
- Switched from CVS to Subversion.
- Restructured our source tree partially.
- Fixed a bug that prevented you from overriding the scaler from
the command line for 640x480 games.
- Added subtitle configuration controls to the Launcher options
dialogs.
- GUI was completely redesigned and is now themeable.
SCUMM:
- Rewrote the detection code, for improved accuracy and better
support of fan translations. It should now work much better
on games with unknown MD5.
- Added subtitle configuration controls to the options dialog.
- Fixed graphical glitches in several HE games.
- Fixed palette glitches in Big Thinkers 1st Grade.
- Fixed songs in the kitchen of Pajama Sam 1.
SAGA
- Fixed sound distortion in the Inherit the Earth demo.
Simon
- Improved Hebrew support
- Lots of long-overdue cleanups and re-structuring were made to
accomodate for The Feeble Files.
- Fixed a rare MIDI bug that would cause a channel to change
volume without adjusting it to the master volume.
- Fixed delay after introduction of Simon the Sorcerer 1 demo
(With speech)
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
Broken Sword 1:
- Added support for the --save-slot option.
Broken Sword 2:
- Major rewrite of how game resources are accessed in memory.
This should fix alignment issues reported on some platforms.
- Missing data files are handled more gracefully.
WinCE Port:
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
when panel not shown (n0p)
- Added: PocketPC: Right click by double-tapping (n0p)
- Fixed: All: Clipping issues in some cases
- Added: PocketPC: Mouse emulation using keys
- Added: Smartphones: Virtual keyboard popup
- Fixed: Smartphones: Incorrect screen blit in SDL port
- Added: All: Mouse cursor visible on panel if using emulated
mouse
- Added: All: Inverse landscape mode
- Fixed: PocketPC: Dialogs cut-off/not redrawn
* Wed Jun 14 2006 dmueller@suse.de
- build parallel
* Sun Jun 11 2006 sndirsch@suse.de
- updated to current CVS (2006-06-11)
* various fixes
* Tue May 30 2006 sndirsch@suse.de
- updated to current CVS (2006-05-30)
* obsoletes gob2.diff
* heavy development in gob2 engine
* Sun May 28 2006 sndirsch@suse.de
- updated to current CVS (2006-05-28)
* adds eperimental support for lure, cine, agi *and* gob2 (at
least the intro works now including sound)
* Mon Feb 6 2006 sndirsch@suse.de
- added libvorbis/libvorbis-devel to BuildRequires to enable
Ogg/Vorbis support again; has been disabled by switching from
neededforbuild to BuildRequires :-(
* Mon Feb 6 2006 sndirsch@suse.de
- updated to release 0.8.2 (2006-02-08)
* General:
- Fixed OS X bundle building when using GCC 3.3.
* SCUMM:
- Added support for rotating/scaling of sprites in HE games.
* Sword2:
- Fixed last-minute crash when playing sound effects.
* WinCE Port:
- Should fix weird crashes with DOTT stamp and in FOA
- Fixed Monkey Island blocking keyboard panel on Smartphones
- Fixed QVGA Smartphone detection
- Fixed Smartphone double right click issue.
* Sun Jan 29 2006 sndirsch@suse.de
- updated to release 0.8.1
* General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to
games that cannot use it.
- Fixed potential security vulnerability with oversized PATH
environment variables.
- Lowered the default gain for the FluidSynth music driver and
made it configurable.
* SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
* BASS:
- Fix crash when speed/volume sliders are clicked and then
dragged out of the scummvm window.
* Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under
Windows
* Queen:
- Fixed charset for Spanish version.
* SAGA:
- Fixed digital music playback under BE systems.
* Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
* Sword1:
- Fixed a bug where looping sounds would keep playing during
cutscenes or when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error
occurred if the savegame list had unused slots, and savegames
were compressed.
- Fixed a scrolling bug which caused the finale sequence to be
displayed
incorrectly.
* Sword2:
- Fixes and cleanups to the end credits. The German credits work
now.
- Fixed missing speech/music in the second half of the game,
reported to happen in some versions of the game.
* PS2 Port:
- Completely reworked and now really goes official.
* PSP Port:
- Fixed a bug that caused Broken Sword 1, and games that use
ripped CDDA tracks (most notably the CD version of Monkey
Island 1), to stop functioning properly after a while.
* WinCE Port:
- Check backends/wince/README-WinCE for the latest news
- Fixed disappearing panel when opening a list widget in GUI
- Knakos patches (QVGA smartphones fix, easier key binding and
panel switching)
- update scummvm tools to current CVS sources (2006-01-29)
* Wed Jan 25 2006 mls@suse.de
- converted neededforbuild to BuildRequires
* Sat Jan 21 2006 schwab@suse.de
- Don't strip binaries.
* Tue Jan 10 2006 sndirsch@suse.de
- update scummvm tools to current CVS sources (Bug #141852)
* Fri Nov 25 2005 sndirsch@suse.de
- added -fno-strict-aliasing to fix build
* Sat Oct 29 2005 sndirsch@suse.de
- updated to release 0.8.0
* New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must
Scream" and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only
the first of the Goblins games is supported.
* SCUMM engine:
- Added thumbnail support for savegames.
* Fri Oct 28 2005 sndirsch@suse.de
- updated to daily snapshot (20051027)
* Mon Oct 17 2005 sndirsch@suse.de
- updated to daily snapshot (20051017)
* Sat Oct 15 2005 sndirsch@suse.de
- updated to daily snapshot (20051015)
* Sat Oct 8 2005 sndirsch@suse.de
- updated to daily snapshot (20051008)
* Tue Sep 20 2005 sndirsch@suse.de
- updated to daily snapshot (20050920)
* Mon Sep 12 2005 sndirsch@suse.de
- updated README.SUSE another time; a link for download the large -
unmodified original version can now be found on the scummvm
download page (#116335)
* Mon Sep 12 2005 sndirsch@suse.de
- another update of README.SUSE; now I know the filesize of the
unconverted version to download (#116335)
* Sun Sep 11 2005 sndirsch@suse.de
- updated README.SUSE (#116335)
* Sun Sep 11 2005 sndirsch@suse.de
- added README.SUSE (#116335)
* Wed Aug 10 2005 sndirsch@suse.de
- added scummvm tools (Bug #103725)
* Sun Jul 31 2005 sndirsch@suse.de
- updated to daily snapshot (20050730)
* Tue Jul 19 2005 sndirsch@suse.de
- updated to daily snapshot (20050718)
- removed obsolete gcc4 patches
* Mon Jul 11 2005 sndirsch@suse.de
- updated to daily snapshot (20050710)
* Mon Jul 4 2005 sndirsch@suse.de
- enabled fluidsynth MIDI driver
- added the build of "The Legend of Kyrandia" engine
- use RPM_OPT_FLAGS everywhere
- use install target
* Fri Jun 24 2005 sndirsch@suse.de
- updated to daily snapshot (20050626)
* Sun Jun 12 2005 sndirsch@suse.de
- updated to daily snapshot (20050612)
* Sun Jun 5 2005 sndirsch@suse.de
- updated to daily snapshot (20050604)
- adjusted gcc4.diff/gcc4-friends.patch
* Mon May 23 2005 sndirsch@suse.de
- gcc4-friends.patch
* fixes new gcc build error:
"ISO C++ forbids declaration of 'Win32ResExtractor' with no type"
* Tue May 10 2005 ro@suse.de
- use -mmmx and -msse on x86
* Tue Apr 5 2005 sndirsch@suse.de
- improved gcc4 fix: long --> intptr_t
* Tue Apr 5 2005 sndirsch@suse.de
- fixed to build with gcc4
* Tue Mar 29 2005 sndirsch@suse.de
- update to 0.7.1:
* General:
- Added a MT-32 emulator. (It was actually added in 0.7.0 but
we forgot to put it into the NEWS file :-).
- Less memory-hungry MPEG movie playback for the Broken Sword
games.
* SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE
* Windows Mobile port (PocketPC / Smartphone) :
- Fixed FOTAQ crash on all platforms when leaving the hotel
AGAIN
- Better low quality Adlib emulation for FOTAQ
- Fix randomly broken Hide Toolbar option (thanks iKi)
- Fix first hardware key mapping (was not displayed before)
- Fix BASS & Simon hangs on Smartphone when using the Skip
hotkey
- Fix Zone key action on Smartphone (now mapped on key 9)
- Experimental third party VGA mode (SE-VGA) fix
- Add Key Mapping option in the launcher (Options/Misc/ Keys)
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
- Fix key mapping issues introduced in 0.7.0
- Full Throttle interactive action sequences should be more
playable.
- New key mapping option "FT Cheat" to win a Full Throttle
action sequence
- Quit Simon game with 'Action key' on Smartphones
* Sword2:
- Fixed crash caused by attempting to play music from CD1 and
CD2 at the same time.
- Fixed crash in the cutscene player if the speech file was
missing.
* BASS:
- Fixed crash when talking to the gardener using spanish text
with the floppy version.
* Wed Mar 23 2005 sndirsch@suse.de
- removed mad support (usually not required)
* Sun Jan 2 2005 sndirsch@suse.de
- update to 0.7.0:
* Added preliminary support for 26 Humongous Entertainment titles
* Added support for FLAC (lossless) encoded audio files
* Added native support for Macintosh versions of some SCUMM games;
this means the 'rescumm' tool is now mostly obsolete, and you
can now play those games directly from the original CD
* Added smooth horizontal scrolling for The Dig, Full Throttle
and COMI (matching the original engine)
* Added support for compressed speech and music in Broken Sword 1
and Broken Sword 2
* And as usual, we fixed lots and lots of bugs
- added flac/flac-devel to #neededforbuild -> enabled flac support
* Fri Nov 12 2004 sndirsch@suse.de
- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
(Bug #48180)
* Fri Aug 6 2004 uli@suse.de
- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)
* Tue Mar 16 2004 sndirsch@suse.de
- Update to 0.6.0:
* many bugfixes in all supported game engines
* dramatic fixes and improvements in the area of sound and music
* greatly improved game management/options screen
* two new graphics modes (HQ2x and HQ3x)
* new support for the following games
- Maniac Mansion, Zak McKracken, Full Throttle
- Broken Sword 1 and Broken Sword 2
- Flight of the Amazon Queen (released now as freeware
including permission to include it on a Linux distribution!)
* Tue Dec 2 2003 sndirsch@suse.de
- fixed build for ALSA 1.0
* Wed Oct 15 2003 mmj@suse.de
- Don't build as root
- Don't strip explicitly
* Tue Sep 23 2003 uli@suse.de
- no ALSA on s390*
* Sat Aug 16 2003 sndirsch@suse.de
- enabled MIDI support via ALSA sequencer
* Wed Aug 13 2003 sndirsch@suse.de
- Update to 0.5.1 including:
* Beneath a Steel Sky savegame code completely rewritten,
eliminating several situations where ScummVM 0.5.0 would
produce unusable 'frozen' saved games
* Several other Beneath a Steel Sky bugs have been fixed
* Some Curse of Monkey Island actor graphical issues have
been fixed
* Some issues when running ScummVM fullscreen under MacOS X
have been resolved
* MorphOS port has undergone several critical bugfixes
* Dreamcast port now supports Simon the Sorcerer 1 and 2
* Sun Aug 3 2003 sndirsch@suse.de
- added scummvm manual page
* Sun Aug 3 2003 sndirsch@suse.de
- Update to 0.5.0 including:
* Enhanced versions of Maniac Mansion and Zak McKracken are now
supported and completable
* Beneath A Steel Sky is now supported and completable
* Added support for Amiga version of Monkey Island 1
* Initial unplayable support for V1 version of Maniac Mansion/Zak
McKracken
* Curse of Monkey Island (COMI) support for playing from CD improved
on Mac OS X
* Loading COMI savegames for disk 2 doesn't anymore require disk 1
first
* Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
* Support for music in Humongous games and simon2dos/simon2talkie
(XMIDI format)
* Support for music in simon1demo (Proprietary format)
* Complete music support for Simon the Sorcerer 2
* Improved music and sound support in Zak256
* Added Aspect Ratio option
* Many other bug fixes, improvements and optimisations
* Added AdvMame3x filter
* Fixed crash in Curse of Monkey Island (and possibly other games as
well)
* Fixed airport doors in Zak256
* Fixed crash in SDL backend
* Fixed various iMUSE bugs
* Tue May 13 2003 mmj@suse.de
- Update to 0.4.0 including:
· Curse of Monkey Island (comi) support (experimental)
· Added support for the EGA versions of Loom, Monkey Island and
Indy3
· Improved music support in Indy3 and the floppy versions of
Monkey Island
· Many Simon the Sorcerer 1 & 2 improvements and fixes
· Even more pre-alpha support for enhanced versions of V2 SCUMM
games (Maniac Mansion and Zak)
· Preliminary support for early Humongous Entertainment titles
(very experimental)
· New debug console and several GUI/Launcher enhancements
· New Save/Load code (easier to expand while retaining
compatibility)
· Dreamcast port now works with new games added for 0.3.0b
· New official PalmOS port
· Various minor and not so minor SCUMM game fixes
· Large memory leak fixed for The Dig/COMI
· SMUSH code optimised, frame dropping added for slower machines
· Code cleanups
* Wed Dec 11 2002 mmj@suse.de
- Update to 0.3.0b
* Wed Dec 4 2002 mmj@suse.de
- Use BuildRoot:
* Sun May 19 2002 mmj@suse.de
- Update to 0.2.0
* Thu Apr 18 2002 uli@suse.de
- build and link with g++
* Thu Jan 24 2002 uli@suse.de
- initial package