Accepting request 1034948 from home:gcomes.obs
- Update to 2.6.1 General: * Various improvements to the icon-based grid view in the ScummVM launcher. * Fixed possible graphics corruptions when using the OpenGL renderer. AGS: * Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems. AGOS: * Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks. * Fixed pirate dialogue freeze in Simon the Sorcerer 2. Asylum: * Fixed the Keyboard Config screen. * Added support for the keymapper feature to the dialog screen. * The in-game menu is now accessible via a keyboard shortcut. * Fixed a bug that caused the controls to be reset when leaving the Hive puzzle. * Fixed animation of floating bodies in Chapter 4. Ultima: * Fixed rendering issue when moving the minimap off the screen. * Fixed possible crash when using the autosave function. SCI: * Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5. * Numerous improvements to various parts of the engine code. SCUMM: * Fixed potential lockups in games using iMuse. * Prevented crashes caused by missing .SOU/.BUN files. * Fixed crashes in v7-v8 games on strict-alignment platforms. * Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii). Tinsel: * Fixed an issue in Discworld that prevented some items from being placed in the inventory. Toltecs: * Fixed crashes on some strict-alignment platforms. Toon: * Fixed music and SFX being muted by default when adding the Toonstruck game. Android port: * Properly convert mouse coordinates between screen coordinates and virtual ones. Windows port: * Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed. OBS-URL: https://build.opensuse.org/request/show/1034948 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=74
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version https://git-lfs.github.com/spec/v1
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oid sha256:1c1438e8d0c9d9e15fd129e2e9e2d2227715bd7559f83b2e7208f5d8704ffc17
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size 141331920
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scummvm-2.6.1.tar.xz
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scummvm-2.6.1.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:8fafb9efabdd1bf8adfe39eeec3fc80b22de30ceddd1fadcde180e356cd317e9
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size 141354456
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-------------------------------------------------------------------
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Wed Nov 9 16:42:20 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.6.1
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- Update to 2.6.1
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General:
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* Various improvements to the icon-based grid view in the ScummVM launcher.
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* Fixed possible graphics corruptions when using the OpenGL renderer.
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AGS:
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* Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
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AGOS:
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* Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
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* Fixed pirate dialogue freeze in Simon the Sorcerer 2.
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Asylum:
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* Fixed the Keyboard Config screen.
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* Added support for the keymapper feature to the dialog screen.
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* The in-game menu is now accessible via a keyboard shortcut.
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* Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
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* Fixed animation of floating bodies in Chapter 4.
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Ultima:
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* Fixed rendering issue when moving the minimap off the screen.
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* Fixed possible crash when using the autosave function.
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SCI:
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* Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5.
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* Numerous improvements to various parts of the engine code.
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SCUMM:
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* Fixed potential lockups in games using iMuse.
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* Prevented crashes caused by missing .SOU/.BUN files.
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* Fixed crashes in v7-v8 games on strict-alignment platforms.
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* Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
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Tinsel:
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* Fixed an issue in Discworld that prevented some items from being placed in the inventory.
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Toltecs:
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* Fixed crashes on some strict-alignment platforms.
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Toon:
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* Fixed music and SFX being muted by default when adding the Toonstruck game.
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Android port:
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* Properly convert mouse coordinates between screen coordinates and virtual ones.
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Windows port:
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* Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com>
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Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com>
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%bcond_without libmpeg2
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%bcond_without libmpeg2
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%bcond_without mad
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%bcond_without mad
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Name: scummvm
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Name: scummvm
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Version: 2.6.0
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Version: 2.6.1
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Release: 0
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Release: 0
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Summary: Interpreter for several adventure games
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Summary: Interpreter for several adventure games
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License: GPL-3.0-or-later
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License: GPL-3.0-or-later
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@ -61,10 +61,10 @@ BuildRequires: fdupes
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BuildRequires: fribidi-devel
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BuildRequires: fribidi-devel
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BuildRequires: giflib-devel
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BuildRequires: giflib-devel
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BuildRequires: glew-devel
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BuildRequires: glew-devel
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BuildRequires: pkgconfig(SDL2_net)
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BuildRequires: liba52-devel
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BuildRequires: liba52-devel
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BuildRequires: libcurl-devel
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BuildRequires: libcurl-devel
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BuildRequires: libspeechd-devel
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BuildRequires: libspeechd-devel
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BuildRequires: pkgconfig(SDL2_net)
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%description
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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ScummVM is an interpreter that will play graphic adventure games written for
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