Accepting request 1034948 from home:gcomes.obs

-  Update to 2.6.1
    General:
    * Various improvements to the icon-based grid view in the ScummVM launcher.
    * Fixed possible graphics corruptions when using the OpenGL renderer.
    AGS:
    * Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
    AGOS:
    * Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
    * Fixed pirate dialogue freeze in Simon the Sorcerer 2.
    Asylum:
    * Fixed the Keyboard Config screen.
    * Added support for the keymapper feature to the dialog screen.
    * The in-game menu is now accessible via a keyboard shortcut.
    * Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
    * Fixed animation of floating bodies in Chapter 4.
    Ultima:
    * Fixed rendering issue when moving the minimap off the screen.
    * Fixed possible crash when using the autosave function.
    SCI:
    * Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5.
    * Numerous improvements to various parts of the engine code.
    SCUMM:
    * Fixed potential lockups in games using iMuse.
    * Prevented crashes caused by missing .SOU/.BUN files.
    * Fixed crashes in v7-v8 games on strict-alignment platforms.
    * Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
    Tinsel:
    * Fixed an issue in Discworld that prevented some items from being placed in the inventory.
    Toltecs:
    * Fixed crashes on some strict-alignment platforms.
    Toon:
    * Fixed music and SFX being muted by default when adding the Toonstruck game.
    Android port:
    * Properly convert mouse coordinates between screen coordinates and virtual ones.
    Windows port:
    * Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.

OBS-URL: https://build.opensuse.org/request/show/1034948
OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=74
This commit is contained in:
Dmitriy Perlow 2022-11-11 06:06:38 +00:00 committed by Git OBS Bridge
parent 7c74e6f321
commit a10dde9ad5
4 changed files with 45 additions and 5 deletions

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-------------------------------------------------------------------
Wed Nov 9 16:42:20 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.6.1
- Update to 2.6.1
General:
* Various improvements to the icon-based grid view in the ScummVM launcher.
* Fixed possible graphics corruptions when using the OpenGL renderer.
AGS:
* Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
AGOS:
* Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
* Fixed pirate dialogue freeze in Simon the Sorcerer 2.
Asylum:
* Fixed the Keyboard Config screen.
* Added support for the keymapper feature to the dialog screen.
* The in-game menu is now accessible via a keyboard shortcut.
* Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
* Fixed animation of floating bodies in Chapter 4.
Ultima:
* Fixed rendering issue when moving the minimap off the screen.
* Fixed possible crash when using the autosave function.
SCI:
* Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5.
* Numerous improvements to various parts of the engine code.
SCUMM:
* Fixed potential lockups in games using iMuse.
* Prevented crashes caused by missing .SOU/.BUN files.
* Fixed crashes in v7-v8 games on strict-alignment platforms.
* Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
Tinsel:
* Fixed an issue in Discworld that prevented some items from being placed in the inventory.
Toltecs:
* Fixed crashes on some strict-alignment platforms.
Toon:
* Fixed music and SFX being muted by default when adding the Toonstruck game.
Android port:
* Properly convert mouse coordinates between screen coordinates and virtual ones.
Windows port:
* Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.
------------------------------------------------------------------- -------------------------------------------------------------------
Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com> Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com>

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%bcond_without libmpeg2 %bcond_without libmpeg2
%bcond_without mad %bcond_without mad
Name: scummvm Name: scummvm
Version: 2.6.0 Version: 2.6.1
Release: 0 Release: 0
Summary: Interpreter for several adventure games Summary: Interpreter for several adventure games
License: GPL-3.0-or-later License: GPL-3.0-or-later
@ -61,10 +61,10 @@ BuildRequires: fdupes
BuildRequires: fribidi-devel BuildRequires: fribidi-devel
BuildRequires: giflib-devel BuildRequires: giflib-devel
BuildRequires: glew-devel BuildRequires: glew-devel
BuildRequires: pkgconfig(SDL2_net)
BuildRequires: liba52-devel BuildRequires: liba52-devel
BuildRequires: libcurl-devel BuildRequires: libcurl-devel
BuildRequires: libspeechd-devel BuildRequires: libspeechd-devel
BuildRequires: pkgconfig(SDL2_net)
%description %description
ScummVM is an interpreter that will play graphic adventure games written for ScummVM is an interpreter that will play graphic adventure games written for