Accepting request 993779 from games
OBS-URL: https://build.opensuse.org/request/show/993779 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/scummvm?expand=0&rev=26
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version https://git-lfs.github.com/spec/v1
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oid sha256:9fd8db38e4456144bf8c34dacdf7f204e75f18e8e448ec01ce08ce826a035f01
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size 132828412
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scummvm-2.6.0.tar.xz
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scummvm-2.6.0.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:1c1438e8d0c9d9e15fd129e2e9e2d2227715bd7559f83b2e7208f5d8704ffc17
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size 141331920
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161
scummvm.changes
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scummvm.changes
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-------------------------------------------------------------------
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Tue Aug 2 04:05:43 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.6.0
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- Update to 2.6.0
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New games:
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* Added support for Sanitarium.
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* Added support for Hades Challenge.
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* Added support for Marvel Comics Spider-Man: The Sinister Six.
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* Added support for The 11th Hour.
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* Added support for Clandestiny.
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* Added support for Tender Loving Care (CD-ROM Editions).
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* Added support for Uncle Henry's Playhouse.
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* Added support for Wetlands.
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* Added support for Chewy: Esc from F5.
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General:
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* The project license has been upgraded to GPLv3+.
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* Now ScummVM requires C++11 for building.
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* Removed support for VS2008, as it doesn't support C++11.
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* Implemented enhanced filtering in the Search box. See "Understanding the search box"
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in the documentation for details.
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* Implemented Icon view in GUI (GSoC task).
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* Added support for the RetroWave OPL3 sound card.
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* Added OpenDingux beta port.
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* Removed Symbian port.
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* Added the create_engine tool to aid when creating new engines.
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* Fixed mouse capture in HiDPI mode.
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* The GUI Options dialog now marks settings overridden via command lines in red.
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* In GUI launcher it is now possible to group games by different categories.
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* GUI launcher has new game icons grid look.
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AGI:
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* Added support for Macintosh versions of Manhunter 1-2.
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AGS:
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* Synced changes from upstream AGS.
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AGOS:
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* Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
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* Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game,
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this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
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* Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
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* Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support
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(MT-32 music with AdLib sound effects).
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* Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
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* Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows
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versions now offer the choice of the DOS music tempos or the faster Windows tempos.
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* Simon the Sorcerer 2: Improved AdLib and GM support.
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* Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
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BBVS:
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* Fixed the size of the main menu buttons being incorrect in some cases.
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* Fixed crash at the end of the Hock-A-Loogie mini game.
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Buried:
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* Added support for skipping synchronous audio and video.
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* The mouse pointer is now hidden during cutscenes.
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* Implemented game pausing via Control-P.
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* After saving, the player returns back to the game instead of the Biochip menu.
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* The game is now always paused when the Biochip menu or the save/restore dialogs are open.
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* Added metadata to saved games, including thumbnails, creation date and play time.
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* Saved games are now sorted by slot, like in other engines, instead of being
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sorted alphabetically.
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* The currently selected item is now stored in saved games.
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* Comments from Arthur that play in the background can now be stopped with the
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space key (the same key that replays Arthur's last comment).
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* The agent evaluation (current points) can now be shown with Control-D.
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* Fixed global flag corruption in death screens.
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Dreamweb:
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* Added text to speech for dialogs and object descriptions.
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Glk:
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* Added support for ZX Spectrum games with graphics in the Scott sub-engine.
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Kyra:
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* Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
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* Added sound support for the Macintosh version of Legend of Kyrandia.
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* Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1
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directly from the files on the CD. This means you no longer have to run the installer
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to extract the data files.
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NGI:
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* Fixed the rolling bridge state in scene 13.
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* Fixed getting stuck when teleporting to the foot in scene 30.
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* Fixed inconsistent cactus state.
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Private:
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* Refactored code to allow rendering using the original 256 color palette.
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* Fixed endianness issues.
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* Added support for the Korean release.
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Supernova:
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* Added text to speech for dialogs and object descriptions.
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SCI:
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* Added support for Text To Speech in SCI floppy games.
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* Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2,
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ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7,
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LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER,
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PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3,
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SQ4, SQ5, SQ6, TORIN.
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* Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
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* Fixed loading autosaves in Shivers and Phantasmagoria 2.
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* Added support for Korean fan translations from the scummkor project: EcoQuest 2 and
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Gabriel Knight 2.
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SCUMM:
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* New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle,
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The Dig and The Curse of Monkey Island.
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* Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
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* Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the
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Last Crusade after loading a savegame.
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* It is now possible to replace the music in the floppy versions of Loom with audio tracks.
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The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses:
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https://wiki.scummvm.org/index.php/Loom.
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* Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of
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The Secret of Monkey Island.
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* Fixed the lava flowing in the wrong direction in the VGA floppy version of
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The Secret of Monkey Island.
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* Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
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* Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the
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TurboGrafx-16 version of Loom, to match the original behavior.
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* Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as
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Dreamcast, Apple silicon and various handheld devices.
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* Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey
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Island in accordance to the original interpreters.
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* Rewrote timer handling routines to better approximate both the original hardware
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behavior and the intepreters' quirks.
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* Fix lip syncing in Backyard Baseball 2003.
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* Fixed various original game bugs and oversights in most of the LucasArts titles:
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https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these
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enhancements can now be disabled in the game's settings if one prefers playing
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with the original behavior.
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* Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as
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VGA CD Loom in general. Loom is particularly sensitive to the amount of silence
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at the start of the track, and the CD version of MI1 never synced the music as well
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to the intro as previous versions. See the Wiki for more details.
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* Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games
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sold in their Monkey Island 30th Anniversary Anthology, if using the default
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DISK4 image, which is corrupted. It's possible to recover a working image from
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the KryoFlux dumps they also provided.
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* Fixed random number generation which fixes throwing in Backyard Baseball.
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* Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement;
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this workaround originally restored a portion of the map chasing puzzle in
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Booty Island which had been cut in the FM-Towns version of the game.
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* Made the sentence line in Maniac Mansion work like the manual says, i.e. you can
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click on it to execute the command.
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Sherlock:
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* Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
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* Fixed UI glitches in Serrated Scalpel.
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Titanic:
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* Fixed not being able to see House in Starfield puzzle.
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TwinE:
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* Fixed a bug in the collision code that made the game unfinishable due to the
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tank not moving any further in scene 63.
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* Fixed light angle calculation which produced rendering artifacts in a few scenes.
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* Fixed polygon rendering method for the boat windows.
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* Fixed wrong shooting direction for some actors.
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* Fixed door movement in some situations.
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Android port:
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* Added hardware acceleration for 3D graphics.
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* Improved touch controls.
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macOS port:
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* Added support for displaying OSD messages on the Touch Bar.
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Windows port:
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* Added "Portable Mode" in which the executable's directory is used to store application
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files if a scummvm.ini file is present, instead of the user's profile directory.
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* Fixed detection of the Application Data path on Windows 95/98/ME.
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RISC OS port:
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* Added support for dynamic plugins.
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* Added a native MIDI driver.
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Nintendo DS port:
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* Fixed screen scrolling when using the Load and Save dialogs.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Sun Jan 16 15:40:04 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.1
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Sun Jan 16 15:40:04 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.1
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@ -20,10 +20,10 @@
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%bcond_without libmpeg2
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%bcond_without libmpeg2
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%bcond_without mad
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%bcond_without mad
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Name: scummvm
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Name: scummvm
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Version: 2.5.1
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Version: 2.6.0
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Release: 0
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Release: 0
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Summary: Interpreter for several adventure games
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Summary: Interpreter for several adventure games
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License: GPL-2.0-or-later
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License: GPL-3.0-or-later
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Group: Amusements/Games/Other
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Group: Amusements/Games/Other
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URL: https://www.scummvm.org/
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URL: https://www.scummvm.org/
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Source: https://www.scummvm.org/frs/scummvm/%{version}/scummvm-%{version}.tar.xz
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Source: https://www.scummvm.org/frs/scummvm/%{version}/scummvm-%{version}.tar.xz
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