Dominique Leuenberger 2022-11-11 13:36:35 +00:00 committed by Git OBS Bridge
commit f83b880cad
4 changed files with 50 additions and 6 deletions

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1c1438e8d0c9d9e15fd129e2e9e2d2227715bd7559f83b2e7208f5d8704ffc17
size 141331920

3
scummvm-2.6.1.tar.xz Normal file
View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:8fafb9efabdd1bf8adfe39eeec3fc80b22de30ceddd1fadcde180e356cd317e9
size 141354456

View File

@ -1,3 +1,48 @@
-------------------------------------------------------------------
Wed Nov 9 16:42:20 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.6.1
- Update to 2.6.1
General:
* Various improvements to the icon-based grid view in the ScummVM launcher.
* Fixed possible graphics corruptions when using the OpenGL renderer.
AGS:
* Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
AGOS:
* Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
* Fixed pirate dialogue freeze in Simon the Sorcerer 2.
Asylum:
* Fixed the Keyboard Config screen.
* Added support for the keymapper feature to the dialog screen.
* The in-game menu is now accessible via a keyboard shortcut.
* Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
* Fixed animation of floating bodies in Chapter 4.
Ultima:
* Fixed rendering issue when moving the minimap off the screen.
* Fixed possible crash when using the autosave function.
SCI:
* Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5.
* Numerous improvements to various parts of the engine code.
SCUMM:
* Fixed potential lockups in games using iMuse.
* Prevented crashes caused by missing .SOU/.BUN files.
* Fixed crashes in v7-v8 games on strict-alignment platforms.
* Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
Tinsel:
* Fixed an issue in Discworld that prevented some items from being placed in the inventory.
Toltecs:
* Fixed crashes on some strict-alignment platforms.
Toon:
* Fixed music and SFX being muted by default when adding the Toonstruck game.
Android port:
* Properly convert mouse coordinates between screen coordinates and virtual ones.
Windows port:
* Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.
-------------------------------------------------------------------
Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com>
- BuildRequre sdl2 stuff via pkgconfig(*).
-------------------------------------------------------------------
Tue Aug 2 04:05:43 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.6.0

View File

@ -20,7 +20,7 @@
%bcond_without libmpeg2
%bcond_without mad
Name: scummvm
Version: 2.6.0
Version: 2.6.1
Release: 0
Summary: Interpreter for several adventure games
License: GPL-3.0-or-later
@ -39,7 +39,6 @@ BuildRequires: pkgconfig(fluidsynth)
BuildRequires: pkgconfig(freetype2)
BuildRequires: pkgconfig(libpng) >= 1.2.8
BuildRequires: pkgconfig(ogg)
BuildRequires: pkgconfig(sdl) >= 1.2.2
BuildRequires: pkgconfig(theoradec) >= 1.0
BuildRequires: pkgconfig(vorbis)
BuildRequires: pkgconfig(vorbisfile)
@ -62,10 +61,10 @@ BuildRequires: fdupes
BuildRequires: fribidi-devel
BuildRequires: giflib-devel
BuildRequires: glew-devel
BuildRequires: libSDL2_net-devel
BuildRequires: liba52-devel
BuildRequires: libcurl-devel
BuildRequires: libspeechd-devel
BuildRequires: pkgconfig(SDL2_net)
%description
ScummVM is an interpreter that will play graphic adventure games written for