- Update to 2.5.1 General: * Ported ResidualVM GUI theme to remastered version. * Fixed edge case for Punycode. * Fixed checking for savegame overwrite in autosave slot. * Fixed moving savegame to new slot for most engines. * Scalers are now supported with the OpenGL graphics mode. AGOS: * Fixed old Waxworks AdLib music regression. AGS: * Detection list updates. Grim: * Fixed default "Talk Speed" option value. * Fixed black screen while entering save game name. * OpenGL without shaders is preferred as default for Grim Fandango. Kyra: * Fixed graphical glitch in Legend of Kyrandia 3. SAGA: * Fixed digitized music not looping in Inherit the Earth. SCUMM: * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade. * Improved OPL3 sound emulation for Sam&Max. * Fixed music not looping in The Dig. * Fixed crash when loading savegames from Humongous Entertainment games. Sherlock: * Fixed crash using matches on lab table. * Fixed character animation in Rose Tattoo. * Fixed glitch opening map in Rose Tattoo. * Fixed bell pull and fog horn sounds in Serrated Scalpel. * Fixed inventory not updating in Serrated Scalpel after examining watch. * Fixed fog overlay at Cleopatra's Needle in Rose Tattoo. * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. * Made Serrated Scalpel darts closer in speed to the original. * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. * Process pending key presses in the order they were made, not the most recent first. * Fixed crash when using Delete key in Rose Tattoo save dialog. * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open. * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you. * Fixed various user interface glitches in both games. Stark: * Added OpenGL renderer (without shaders). * Added TinyGL renderer. * Fixed autosave handling. TwinE: * Numerous bugfixes and stability improvements. Xeen: * Fixed crash on startup loading constants from xeen.ccs. * Fixed spell selection aborting when characters were switched. * Fixed some bad memory accesses. * Various sound fixes. * Fixed the monster item drop probabilities. OBS-URL: https://build.opensuse.org/request/show/946818 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=69
141 lines
4.5 KiB
RPMSpec
141 lines
4.5 KiB
RPMSpec
#
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# spec file for package scummvm
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#
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# Copyright (c) 2022 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%bcond_with faad
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%bcond_without libmpeg2
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%bcond_without mad
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Name: scummvm
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Version: 2.5.1
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Release: 0
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Summary: Interpreter for several adventure games
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License: GPL-2.0-or-later
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Group: Amusements/Games/Other
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URL: https://www.scummvm.org/
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Source: https://www.scummvm.org/frs/scummvm/%{version}/scummvm-%{version}.tar.xz
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BuildRequires: desktop-file-utils
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BuildRequires: discord-rpc-devel
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BuildRequires: gcc-c++
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BuildRequires: hicolor-icon-theme
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BuildRequires: libjpeg-devel
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(alsa) >= 0.9
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BuildRequires: pkgconfig(flac) >= 1.0.1
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BuildRequires: pkgconfig(fluidsynth)
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BuildRequires: pkgconfig(freetype2)
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BuildRequires: pkgconfig(libpng) >= 1.2.8
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BuildRequires: pkgconfig(ogg)
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BuildRequires: pkgconfig(sdl) >= 1.2.2
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BuildRequires: pkgconfig(theoradec) >= 1.0
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BuildRequires: pkgconfig(vorbis)
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BuildRequires: pkgconfig(vorbisfile)
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BuildRequires: pkgconfig(zlib)
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Suggests: %{name}-extra
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Suggests: %{name}-tools
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%if %{with faad}
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BuildRequires: libfaad-devel
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%endif
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%if %{with mad}
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BuildRequires: pkgconfig(mad)
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%endif
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%if %{with libmpeg2}
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BuildRequires: pkgconfig(libmpeg2) >= 0.4.0
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%endif
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%ifarch %{ix86}
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BuildRequires: nasm
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%endif
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BuildRequires: fdupes
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BuildRequires: fribidi-devel
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BuildRequires: giflib-devel
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BuildRequires: glew-devel
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BuildRequires: libSDL2_net-devel
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BuildRequires: liba52-devel
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BuildRequires: libcurl-devel
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BuildRequires: libspeechd-devel
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine (such as Day of the Tentacle and
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Monkey Island), Sierra's AGI adventures (such as early King's Quest and
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Space Quest games), Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
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Revolution Software's Beneath a Steel Sky and Broken Sword 1, 2 and 2.5,
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Interactive Binary Illusions' Flight of the Amazon Queen,
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Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth, Westwood's
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Legend of Kyrandia, and various others.
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%package extra
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Summary: Extra engines for ScummVM
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Group: Amusements/Games/Other
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Requires: %{name} = %{version}
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%description extra
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lastexpress and toltecs engines for ScummVM.
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These engines are in a worse state, but allow to play extra games.
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%prep
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%setup -q
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# build the endianness test without optimization otherwise gcc is too smart
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# and optimize everything away, making the test fail
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sed -i '/tmp_endianness_check.cpp/ s/$CXXFLAGS/$CXXFLAGS -fno-lto -O0/' configure
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#allow to use liba52 from svn
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sed -i '/a52_init/s@(0)@()@' configure
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sed -i '/a52_init/s@(0)@()@' audio/decoders/ac3.cpp
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%build
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# scummvm relies on -gsplit-dwarf which is incompatible with -flto
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%define _lto_cflags %{nil}
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# No rpm configure because scummvm's configure isn't a real configure and thus
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# doesn't understand some of the options %%configure passes.
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CXXFLAGS="%{optflags}" ; export CXXFLAGS ; \
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./configure --prefix=%{_prefix} \
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--bindir=%{_bindir} \
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--datarootdir=%{_datadir} \
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--mandir=%{_mandir} \
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--libdir=%{_libdir} \
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--docdir=%{_docdir}/%{name} \
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--enable-verbose-build \
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--enable-plugins \
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--enable-engine-dynamic=lastexpress \
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--enable-engine-dynamic=wintermute
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# Subengines are not included even as dynamic since I don't want to touch the main engines
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make %{?_smp_mflags}
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%install
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%make_install
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rm %{buildroot}%{_docdir}/%{name}/COPYING*
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%fdupes %{buildroot}%{_datadir}/scummvm
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%files
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%defattr(0644,root,root,0755)
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%license COPYING*
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%attr(0755,-,-) %{_bindir}/scummvm
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%{_datadir}/scummvm
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%{_mandir}/man6/scummvm.6*
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%{_datadir}/applications/scummvm.desktop
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%{_datadir}/metainfo/scummvm.appdata.xml
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%{_datadir}/icons/hicolor/*/*/*
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%{_datadir}/pixmaps/scummvm.xpm
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%{_docdir}/%{name}
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%files extra
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%defattr(0644,root,root,0755)
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%{_libdir}/scummvm
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%changelog
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