a986b2f0b9
- Update to 2.5.1 General: * Ported ResidualVM GUI theme to remastered version. * Fixed edge case for Punycode. * Fixed checking for savegame overwrite in autosave slot. * Fixed moving savegame to new slot for most engines. * Scalers are now supported with the OpenGL graphics mode. AGOS: * Fixed old Waxworks AdLib music regression. AGS: * Detection list updates. Grim: * Fixed default "Talk Speed" option value. * Fixed black screen while entering save game name. * OpenGL without shaders is preferred as default for Grim Fandango. Kyra: * Fixed graphical glitch in Legend of Kyrandia 3. SAGA: * Fixed digitized music not looping in Inherit the Earth. SCUMM: * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade. * Improved OPL3 sound emulation for Sam&Max. * Fixed music not looping in The Dig. * Fixed crash when loading savegames from Humongous Entertainment games. Sherlock: * Fixed crash using matches on lab table. * Fixed character animation in Rose Tattoo. * Fixed glitch opening map in Rose Tattoo. * Fixed bell pull and fog horn sounds in Serrated Scalpel. * Fixed inventory not updating in Serrated Scalpel after examining watch. * Fixed fog overlay at Cleopatra's Needle in Rose Tattoo. * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. * Made Serrated Scalpel darts closer in speed to the original. * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. * Process pending key presses in the order they were made, not the most recent first. * Fixed crash when using Delete key in Rose Tattoo save dialog. * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open. * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you. * Fixed various user interface glitches in both games. Stark: * Added OpenGL renderer (without shaders). * Added TinyGL renderer. * Fixed autosave handling. TwinE: * Numerous bugfixes and stability improvements. Xeen: * Fixed crash on startup loading constants from xeen.ccs. * Fixed spell selection aborting when characters were switched. * Fixed some bad memory accesses. * Various sound fixes. * Fixed the monster item drop probabilities. OBS-URL: https://build.opensuse.org/request/show/946818 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=69 |
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scummvm-2.5.1.tar.xz | ||
scummvm.changes | ||
scummvm.spec |