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Dirk Stoecker a986b2f0b9 Accepting request 946818 from home:gcomes.obs
- Update to 2.5.1
  General:
  * Ported ResidualVM GUI theme to remastered version.
  * Fixed edge case for Punycode.
  * Fixed checking for savegame overwrite in autosave slot.
  * Fixed moving savegame to new slot for most engines.
  * Scalers are now supported with the OpenGL graphics mode.
  AGOS:
  * Fixed old Waxworks AdLib music regression.
  AGS:
  * Detection list updates.
  Grim:
  * Fixed default "Talk Speed" option value.
  * Fixed black screen while entering save game name.
  * OpenGL without shaders is preferred as default for Grim Fandango.
  Kyra:
  * Fixed graphical glitch in Legend of Kyrandia 3.
  SAGA:
  * Fixed digitized music not looping in Inherit the Earth.
  SCUMM:
  * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
  * Improved OPL3 sound emulation for Sam&Max.
  * Fixed music not looping in The Dig.
  * Fixed crash when loading savegames from Humongous Entertainment games.
  Sherlock:
  * Fixed crash using matches on lab table.
  * Fixed character animation in Rose Tattoo.
  * Fixed glitch opening map in Rose Tattoo.
  * Fixed bell pull and fog horn sounds in Serrated Scalpel.
  * Fixed inventory not updating in Serrated Scalpel after examining watch.
  * Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  * Made Serrated Scalpel darts closer in speed to the original.
  * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  * Process pending key presses in the order they were made, not the most recent first.
  * Fixed crash when using Delete key in Rose Tattoo save dialog.
  * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
  * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
  * Fixed various user interface glitches in both games.
  Stark:
  * Added OpenGL renderer (without shaders).
  * Added TinyGL renderer.
  * Fixed autosave handling.
  TwinE:
  * Numerous bugfixes and stability improvements.
  Xeen:
  * Fixed crash on startup loading constants from xeen.ccs.
  * Fixed spell selection aborting when characters were switched.
  * Fixed some bad memory accesses.
  * Various sound fixes.
  * Fixed the monster item drop probabilities.

OBS-URL: https://build.opensuse.org/request/show/946818
OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=69
2022-01-17 15:42:42 +00:00
.gitattributes OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=3 2008-12-03 10:08:07 +00:00
.gitignore OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=3 2008-12-03 10:08:07 +00:00
scummvm-2.5.1.tar.xz Accepting request 946818 from home:gcomes.obs 2022-01-17 15:42:42 +00:00
scummvm.changes Accepting request 946818 from home:gcomes.obs 2022-01-17 15:42:42 +00:00
scummvm.spec Accepting request 946818 from home:gcomes.obs 2022-01-17 15:42:42 +00:00