2044 lines
82 KiB
Plaintext
2044 lines
82 KiB
Plaintext
-------------------------------------------------------------------
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Wed Nov 24 19:38:46 UTC 2021 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.0
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- Update to 2.5.0
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New games:
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* Added support for Grim Fandango.
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* Added support for The Longest Journey (only on some desktop platforms).
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* Added support for Myst 3: Exile (only on some desktop platforms).
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* Added support for Little Big Adventure.
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* Added support for Red Comrades 1: Save the Galaxy.
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* Added support for Red Comrades 2: For the Great Justice.
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* Added support for Transylvania.
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* Added support for Crimson Crown.
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* Added support for OO-Topos.
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* Added support for Glulx interactive fiction games.
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* Added support for Lure of the Temptress Konami release.
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* Added support for Private Eye.
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* Added support for Spanish Blue Force.
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* Added support for Spanish Ringworld.
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* Added support for Spanish Amazon: Guardians of Eden.
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* Added support for AGS Games versions 2.5+.
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* Added support for Nightlong: Union City Conspiracy.
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* Added support for The Journeyman Project 2: Buried in Time.
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* Added support for Crusader: No Remorse.
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* Added support for L-ZONE.
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* Added support for Spaceship Warlock.
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New ports:
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* The Nintendo DS port got a major rewrite.
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General:
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* Switched ScummVM GUI output to UTF-32.
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* Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
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* Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
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* Major extension to the number of supported graphics scalers.
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* Display path to scummvm configuration file in GUI -> Options -> Paths.
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* Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
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* Added HiDPI support to the ScummVM GUI.
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* Added command line option --window-size for specifying ScummVM window size,
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* applicable only to the OpenGL renderer.
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* Fixed switching to the default graphics mode. This was sometimes not applied
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* until restarting ScummVM or starting a game.
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* ScummVM GUI has been fully translated into Korean and Japanese.
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* Added GUI option for enabling and disabling the Discord RPC integration.
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ADL:
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* Added support for Mystery House French translation.
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* Added support for several game variants.
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AGI:
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* Added support for Russian versions. Input now works.
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AGOS:
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* Added support for the Japanese PC-98 version of Elvira 1.
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CGE:
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* Added option to use Text To Speech for Soltys.
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CGE2:
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* Added option to use Text To Speech for Sfinx.
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Cine:
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* Added detection for Future Wars CD version with French translation patch.
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* Added detection for Italian Amiga Operation Stealth.
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* Fixed crash before entering secret base.
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* Fixed space missing in verb line.
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* Fixed vertically overflowing message boxes.
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Dreamweb:
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* Rendering fixes for Russian fan translation.
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Glk:
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* Fixed savegame issues with several subengines.
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* Fixed memory overrun in Level9 game detector.
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* Added detections for 2020 IF Comp games.
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* Enabled Glulx sub-engine.
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Gob:
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* Added support for Bargon Attack Russian translation.
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* Added support for Woodruff Russian translation.
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Griffon:
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* Fixed Return to Launcher from The Griffon Legend.
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* Added option to use Text To Speech in The Griffon Legend
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Grim:
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* Added support for Brazillian Portuguese Grim Fandango.
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Kyra:
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* Added support for the Japanese Sega-CD version of Eye of the Beholder.
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* Added support for the Hebrew fan translation of Legend of Kyrandia.
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* Added support for the Hebrew fan translation of Legend of Kyrandia 2.
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* Added support for the Simplified Chinese version of Legend of Kyrandia 3.
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* Added support for the playable demo of Lands of Lore.
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Lure:
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* Fixed fire animation in first room when loading saves.
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* Fixed AdLib support.
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* Fixed MT-32 support.
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Pegasus:
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* Added support for DVD/GOG.com release.
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Queen:
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* Added support for German Amiga floppy release.
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SAGA:
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* Added support for ITE GOG Mac CD v1.1.
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* Added support for ITE PC-98 Japanese.
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SCI:
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* Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
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* issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
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* Added custom palette mods for SQ3 and LSL2 from the FreeSCI project.
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When enabled, the mods improve the visuals
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* in these two games.
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* Added support for Macintosh version of Gabriel Knight 1.
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* Added support for CD-Audio version of Mixed-Up Mother Goose.
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* Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
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* EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
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* Added support for Space Quest 4 Update 1.3 by New Rising Sun.
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* Added support for French LSL1VGA.
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* Added support for Hebrew QFG1VGA.
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* Added support for Hebrew GK1.
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* Added support for Russian Longbow.
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* Added support for Russian LSL6.
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* Added support for alternate Russian LSL7.
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* Added support for alternate Polish LSL7 including files packaged with InstallShield.
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* Added support for alternate Russian SQ5.
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* Added support for alternate Russian Torin’s Passage.
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* Added support for fan game Soulshade Asylum.
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* SCI1.1 views are now scaled accurately.
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* Fixed sounds not stopping or restarting correctly.
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* Fixed sound issues when restoring SCI0 games.
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* Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
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* Space Quest 4 CD sound effects now match the selected platform.
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* Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
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* Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
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* Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
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* Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
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* LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
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* Unlocked JANE easter egg in Gabriel Knight 1.
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SCUMM:
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* Fixed Chinese, Japanese and Korean text display for The Dig and for
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The Curse of Monkey Island. These fixes
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* also include some improvements to the common text display (mainly the formatting of wrapped texts).
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* Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
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* Added support for numerous Korean translations from scummkor project.
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* Added support for Russobit-M versions of Pajama2 and SpyOzone.
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* Fixed speech playback in Akella version of COMI.
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* Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
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* Added smooth scrolling for FM-TOWNS versions of games.
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* Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
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* Fixed audio distortion in Loom for PC-Engine.
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* Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
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* Added support for Japanese Mac version of The Dig.
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* Added partial support for the high resolution fonts and cursor in the
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* 16-color Macintosh version of Indiana Jones and the Last Crusade.
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* Fixed missing instruments in the m68k Mac versions of Monkey Island 2
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* and Indiana Jones and the Fate of Atlantis.
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* Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
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* Loom and Indiana Jones and the Last Crusade.
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* Enabled difficulty selection in the version of Monkey Island 2 that was
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* included on the LucasArts Mac CD Game Pack II compilation. (It had been
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* disabled along with the copy protection.)
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* Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
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* This means that the GOG and Steam versions will no longer accept incorrect
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* numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
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* version anyway?!)
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* Added support for Low quality music in Macintosh version of Loom.
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* Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island.
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These improvements also fix several audio related bugs for both games.
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* Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
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* Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
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* Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame
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in Part 1, the destruction of one of the three destroyable turrets in the fort.
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* Added animated cigar smoke to the close-up of captain Smirk in the CD
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* version of Monkey Island 1. It was present in earlier versions.
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* Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
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* versions as well as the English Macintosh, FM-Towns and Sega CD versions
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* of Monkey Island 1.
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* Made the clock tower in Monkey Island 1 behave the same in the CD version
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* as in earlier versions, i.e. after examining it you have to leave the
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* room and come back again for its description to change.
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Tinsel:
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* Enabled the Return to Launcher feature.
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Titanic:
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* Fixed crashes when asking bots what I should do.
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TsAGE:
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* Added support for uninstalled floppy version.
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Stark:
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* Added support for Hungarian translation.
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Supernova:
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* Added Italian translation for part 1.
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Sword25:
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* Made the extracted version working.
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* Fixed crash when selecting Croatian language.
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Ultima:
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* Ultima 4: Added several debugger commands.
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* Ultima 4: Allow Enter key to exit ZStats display.
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* Ultima 8: Fixed several animation bugs for events and objects.
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* Ultima 8: Restored original text for the Spell of Resurrection book.
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Xeen:
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* Fixed occasional border corruption during fights.
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* Improvements to cutscenes to better match the original games.
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* Fixes for character selection, deselection, and dismissing to better match original.
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* Added support for Russian version.
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AmigaOS port:
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* Added native system file browser feature.
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* Re-activated nuked OPL Adlib driver.
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Big-endian ports:
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* Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
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* Full Pipe games.
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iOS port:
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* Fixed using arrow keys on physical keyboard in iOS 15.
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* Fixed rotating the device while ScummVM is inactive.
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* Added support for upside down portrait orientation.
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macOS port:
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* Added support for Dark Mode.
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* Use OpenGL renderer by default, providing better support for HiDPI displays.
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MorphOS port:
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* Added native system file browser feature.
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* Added Cloud feature.
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* Re-activate nuked OPL Adlib driver.
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* Added CAMD MIDI driver support.
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Windows port:
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* Use OpenGL renderer by default, providing better support for HiDPI displays.
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- Drop all patches to fix build with fluidsynth 2.2 (0001-0006)
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* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
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* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
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* 0003-FLUIDSYNTH-Fix-build.patch
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* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
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* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
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* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
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- Enable build with libmpeg2
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-------------------------------------------------------------------
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Fri Apr 16 14:49:13 UTC 2021 - Antonio Larrosa <alarrosa@suse.com>
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- Add patches from upstream to fix build with fluidsynth 2.2
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* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
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* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
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* 0003-FLUIDSYNTH-Fix-build.patch
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* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
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* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
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* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
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-------------------------------------------------------------------
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Thu Nov 5 14:10:14 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
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- Add Discord RPC support.
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-------------------------------------------------------------------
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Thu Oct 1 16:46:47 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
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- Drop 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
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- Update to version 2.2.0
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* Add support for ~1594 Interactive Fiction games
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* Adds 3 more game engines and extended another 4
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-------------------------------------------------------------------
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Sat Aug 22 09:24:57 UTC 2020 - Dirk Mueller <dmueller@suse.com>
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- update to 2.1.2:
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- Fixed an issue with the Sparkle updater which lead to an infinite update loop.
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- Fixed application freeze on start on Mac OS X 10.5 and older.
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- Fixed application icon on Mac OS X 10.5 and older.
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-------------------------------------------------------------------
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Tue Jan 28 09:21:28 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
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- Update to 2.1.1
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General:
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* Fixed crash when switching certain languages in GUI.
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* Fixed ESC erroneously saving the changes in the options dialog.
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* Improvements in FM-TOWNS/PC-98 audio.
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* Improved Greek language support in the GUI.
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Networking:
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* Improved error handling.
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* Only download saves when necessary.
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Bladerunner:
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* Fixed buggy savestate in some scenes.
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* Added engine checkbox to target 120fps.
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* Fixed thumbnail portability.
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* Use virtual keyboard on save screen on relevant platforms.
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Kyra:
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* Fixed EOB1-Amiga ending sequence (which would play only if you
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achieved all bonus quests).
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* Fixed monster random item drop chance in EOB1.
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* Added handling for the secret potion in the Legend of Kyrandia 2.
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* Fixed sound issues in the Legend of Kyrandia 2.
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* Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and
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EOB2-FM-TOWNS.
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Mohawk:
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* Persist changes in game options across sessions.
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Queen:
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* Fixed regression with the display of the bellboy dialogue.
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SCI:
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* Numerous game script fixes in CAMELOT, ECO2, GK1, GK2,
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KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6.
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* Implement horizontal and FM-TOWNS type screen shake.
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* Added support for Phantasmagoria 1 censored mode.
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* Added support for Polish LSL7.
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* Added support for Italian GK2.
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* Added support for Portuguese GK2.
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* Added support for Russian KQ7.
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* Added support for Russian SQ1VGA.
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* Added support for GK2 fan-made subtitle patches.
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SCUMM:
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* Added support for Pajama2 (UK release).
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Supernova:
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* Hooked F5 to the Main Menu.
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Toltecs:
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* Added Czech version support.
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* Fixed exiting from game menus when returning to the launcher.
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Wintermute:
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* Added several missing game variants and demos to the detection tables.
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* Fixed regression with stack handling.
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* Fixed the behavior of edit boxes.
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* Improved support for Chinese language game variants.
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Xeen:
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* Fixed display of gold and gem amounts on the Switch.
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* Fixed tavern exit locations in Swords of Xeen.
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* Fixed crash loading Deep Mine Alpha in World of Xeen CD.
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GUI:
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* MIDI setting tabs are no longer shown if a game has no music at all.
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All ports:
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* Fixed screen filling in non-paletted screen modes.
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3DS port:
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* Major improvements.
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AmigaOS4 port:
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* Minor tweaks (stack cookie, build automation).
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Android port:
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* Improved filesystem navigation.
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* Proper handling of HiDPI displays.
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* Improved keyboard support.
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iOS port:
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* The home indicator is now automatically hidden on iPhone X and later models.
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MacOS X port:
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* Follow the OS dark theme for window decorations.
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RISC OS port:
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||
* Fixed crash when accessing an unavailable drive.
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* Reduced the required DigitalRenderer version.
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Switch port:
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* Added cloud integration.
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OpenPandora port:
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* Minor improvements.
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Windows:
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* Added Text-to-Speech support.
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* Fix screenshots with Unicode paths.
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- Add 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
|
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to fix build with fluidsynth 2.1
|
||
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-------------------------------------------------------------------
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Mon Dec 9 15:01:25 UTC 2019 - Christophe Giboudeaux <christophe@krop.fr>
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||
- Undefine _lto_cflags before building scummvm. The lto flags are
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||
incompatible with -gsplit-dwarf which scummvm relies on.
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||
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-------------------------------------------------------------------
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Sat Oct 12 12:38:37 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
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|
||
- Update to version 2.1.0
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||
New games:
|
||
* Added support for Blade Runner.
|
||
* Added support for Duckman: The Graphic Adventures of a
|
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Private Dick.
|
||
* Added support for Hoyle Bridge.
|
||
* Added support for Hoyle Children's Collection.
|
||
* Added support for Hoyle Classic Games.
|
||
* Added support for Hoyle Solitaire.
|
||
* Added support for Hyperspace Delivery Boy!
|
||
* Added support for Might and Magic IV - Clouds of Xeen.
|
||
* Added support for Might and Magic V - Darkside of Xeen.
|
||
* Added support for Might and Magic - World of Xeen.
|
||
* Added support for Might and Magic - World of Xeen 2 CD
|
||
Talkie.
|
||
* Added support for Might and Magic - Swords of Xeen.
|
||
* Added support for Mission Supernova Part 1.
|
||
* Added support for Mission Supernova Part 2.
|
||
* Added support for Quest for Glory: Shadows of Darkness.
|
||
* Added support for The Prince and the Coward.
|
||
* Added support for Versailles 1685.
|
||
New ports:
|
||
* Added Nintendo Switch port.
|
||
General:
|
||
* Improved GUI rendering and overall GUI performance.
|
||
* Added stretch mode option to control how the display is
|
||
stretched to the window or screen area.
|
||
* Fixed incorrect cursor movement when it's controlled using
|
||
the keyboard.
|
||
* Updated the Roland MT-32 emulation code to Munt 2.3.0.
|
||
* Improved unknown game variants reporting.
|
||
* Enabled cloud support.
|
||
* Added Text to Speech capabilities for better accessibility
|
||
on some platforms.
|
||
ADL:
|
||
* Improved color accuracy.
|
||
* Added a TV emulation mode.
|
||
* Added support for the WOZ disk image format.
|
||
Drascula:
|
||
* Fixed loading game from launcher when the game had been
|
||
saved in chapter 1.
|
||
Full Pipe:
|
||
* Fixed playtime not being restored when loading a savegame.
|
||
* Fixed a bug that leads to enormous memory consumption in
|
||
scene 22.
|
||
Kyra:
|
||
* Added support for the Amiga version of Eye of the Beholder I
|
||
+ II.
|
||
* Added support for the FM-Towns version of Eye of the
|
||
Beholder II.
|
||
* Several bug fixes.
|
||
MOHAWK:
|
||
* Added a main menu for the 25th anniversary release of Myst
|
||
ME.
|
||
* Repurposed the landing menu as a main menu for the 25th
|
||
anniversary release of Riven.
|
||
* Added autosave to slot 0 to Myst and Riven.
|
||
* Added keyboard shortcuts for loading and saving as
|
||
documented in the game manual to Myst and Riven.
|
||
* Fixed a crash caused by the observatory viewer random
|
||
position going out of bounds in Myst.
|
||
* Fixed a crash caused by Jungle Island flies going out of
|
||
bounds in Riven.
|
||
* Fixed missing end credits for the Polish version in Riven.
|
||
* Improved usability for some puzzles in Myst and Riven.
|
||
* Fixed various crashes, graphics glitches, and sound
|
||
imperfections in Myst and Riven.
|
||
Mortevielle:
|
||
* Added speech synthesis on some platforms.
|
||
SCI:
|
||
* Added LarryScale, a high quality cartoon scaler for Leisure
|
||
Suit Larry 7.
|
||
* Fixed over 100 original game script bugs in CAMELOT, ECO1,
|
||
ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2,
|
||
LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and
|
||
SQ4.
|
||
* Fixed a bug in version 2.0.0 that prevented the Macintosh
|
||
versions of Freddy Pharkas, King's Quest 6, and Quest for
|
||
Glory 1 (VGA) from loading.
|
||
* Fixed a crash in the Macintosh version of Freddy Pharkas
|
||
when picking up the shovel which makes the game completable.
|
||
* Fixed loading autosave games.
|
||
SCUMM:
|
||
* Implemented lipsync for v6 and v7+ games.
|
||
* Improved Audio quality in Humongous Entertainment games by
|
||
using the Miles AdLib driver.
|
||
* Fixed possible stack overflows in The Dig and Full Throttle.
|
||
* Fixed original speech glitch on submarine in Indiana Jones
|
||
and the Fate of Atlantis. Users need to recompress their
|
||
monster.sou using an up-to-date version of scummvm-tools for
|
||
this to take effect when using compressed audio.
|
||
* Fixed an issue in the wig maker room in the German version
|
||
of SPY Fox 3: Operation Ozone which makes the game
|
||
completable.
|
||
* Added sound driver for the Amiga versions of Monkey Island 2
|
||
and Indiana Jones and the Fate of Atlantis.
|
||
Sherlock:
|
||
* Fixed crash in Spanish version talking to lady in Tailor
|
||
shop.
|
||
SKY:
|
||
* Added workaround for original game bug to improve intro and
|
||
not cut off images which exist as fullscreen (320x200px) in
|
||
the game data files.
|
||
Tinsel:
|
||
* Fix loading Discworld 1 savegames from the launcher where
|
||
Rincewind had a held item.
|
||
* Script patch for hang in Discworld 1 GRA using items on
|
||
Temple big hammer.
|
||
* In Discworld 1, Held items being released that were never in
|
||
the Luggage or Rincewind's inventory will now be
|
||
automatically dropped into the Luggage rather than being
|
||
lost.
|
||
Titanic:
|
||
* Fixed bug in entering floor numbers numerically that could
|
||
crash the game.
|
||
* Fixed parser not getting properly reset across sentences in
|
||
a conversation.
|
||
* Fixed endless busy cursor on Titania closeup when brain
|
||
slots are incorrectly inserted.
|
||
* Fixed loading saves in front of Barbot could cause him to go
|
||
into an infinite animation loop.
|
||
* Fixed crash asking Parrot who sabotaged the ship.
|
||
Tucker:
|
||
* Fixed multiple graphic issues in Bud Tucker in Double
|
||
Trouble.
|
||
* Fixed multiple issues with font and subtitle rendering.
|
||
* Fixed dentist music in mall being played incorrectly.
|
||
* Fixed wrong sound effects being played.
|
||
* Fixed a bug that made the bubbles in the Plugs Shop not
|
||
always visible.
|
||
* Fixed a missing animation when Ego and Billie are on the
|
||
boat.
|
||
* Fixed a bug that caused a dead end in the second museum
|
||
scene.
|
||
* Bud is no longer able to walk outside the walkable area when
|
||
visiting the club.
|
||
* Bud is also no longer able to walk through closed doors.
|
||
* Added mouse wheel support for inventory scrolling.
|
||
* Allow skipping of speech.
|
||
* Improved savegame handling and added support for autosaves.
|
||
ZVISION:
|
||
* Fixed graphical glitch in Zork: Grand Inquisitor.
|
||
* Packaged the required fonts with ScummVM.
|
||
SDL ports (including Windows, Linux, macOS):
|
||
* Added support for game controllers.
|
||
* Added support for adding games via Drag and Drop.
|
||
|
||
- Dropped scummvm-fix_CVE-2017-17528.patch (merged upstream)
|
||
|
||
- Dropped scummvm.changes as source (no longer necessary as date
|
||
reference)
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Aug 11 17:58:36 UTC 2019 - Benoît Monin <benoit.monin@gmx.fr>
|
||
|
||
- run spec-cleaner
|
||
* update copyright date
|
||
* update bugzilla url
|
||
* correct the license
|
||
- fix the configure failure by building the endianess test without
|
||
optimization
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Dec 18 09:12:00 UTC 2017 - aloisio@gmx.com
|
||
|
||
- Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248)
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Dec 17 19:25:33 UTC 2017 - alarrosa@suse.com
|
||
|
||
- Update to version 2.0.0
|
||
New Games:
|
||
* Added support for Full Pipe.
|
||
* Added support for Hi-Res Adventure #3: Cranston Manor.
|
||
* Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
|
||
* Added support for Hi-Res Adventure #5: Time Zone.
|
||
* Added support for Hi-Res Adventure #6: The Dark Crystal.
|
||
* Added support for Riven.
|
||
* Added support for Starship Titanic English & German.
|
||
New Games (Sierra SCI2 - SCI3):
|
||
* Added support for Gabriel Knight.
|
||
* Added support for Gabriel Knight 2.
|
||
* Added support for King's Quest VII.
|
||
* Added support for King's Questions.
|
||
* Added support for Leisure Suit Larry 6 (hires).
|
||
* Added support for Leisure Suit Larry 7.
|
||
* Added support for Lighthouse.
|
||
* Added support for Mixed-Up Mother Goose Deluxe.
|
||
* Added support for Phantasmagoria.
|
||
* Added support for Phantasmagoria 2.
|
||
* Added support for Police Quest 4.
|
||
* Added support for RAMA.
|
||
* Added support for Shivers.
|
||
* Added support for Space Quest 6.
|
||
* Added support for Torin's Passage.
|
||
General:
|
||
* Added bilinear filtering option for SDL2 fullscreen mode.
|
||
* Fixed a bug that caused a crash in the options dialog of the GUI.
|
||
* Added a command-line option to automatically scan for supported games in
|
||
the current or a specified directory.
|
||
* Added possibility to apply changes in the options dialog without closing
|
||
the dialog.
|
||
* Added support for on-the-fly GUI language switching.
|
||
* Updated Munt MT-32 emulation code to version 2.0.3.
|
||
* Improved handling of joysticks.
|
||
* Improved audio latency.
|
||
* Improved management of the ScummVM window in games that switch display
|
||
modes.
|
||
* Fixed list view drawing over text above it (for example in the save dialog).
|
||
* Changed location where screenshot are saved. This fixes issues when scummvm
|
||
is installed in a read*only directory. Also added setting to allow changing
|
||
this location.
|
||
* Changed screenshot format to png.
|
||
* Fixed multithreading issue that could cause a crash in games using MP3 audio.
|
||
ADL:
|
||
* Fixed application freeze when reading sign in rocket in Mission Asteroid.
|
||
AGI:
|
||
* Fixed game script blocking forever after loading a savegame that was saved
|
||
while music was playing (this could happen for example in Police Quest 1
|
||
poker back room.
|
||
* Fixed cursor behaviour in Manhunter.
|
||
* Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
|
||
* Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
|
||
not run too fast.
|
||
AGOS:
|
||
* Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
|
||
Composer:
|
||
* Added save/load from General Main Menu.
|
||
* Fixed the detection for the French Gregory.
|
||
* Added detection for German Baba Yaga.
|
||
Cruise:
|
||
* Fixed font rendering.
|
||
Drascula:
|
||
* Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
|
||
* Added handling of the master volume and fix volume synchronization between
|
||
the game and ScummVM options.
|
||
* Added possibility to load and save games using GMM.
|
||
Dreamweb:
|
||
* Fixed crash when collecting last stones under church.
|
||
* Fixed detection of Italian CD release.
|
||
Kyra:
|
||
* Fixed a buffer overflow in Lands of Lore.
|
||
* Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
|
||
MADE:
|
||
* Fixed badly distorted sound (bug #9753).
|
||
MADS:
|
||
* Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
|
||
* Fix rare crash that can happen when Rex is first locked up
|
||
MOHAWK:
|
||
* Added patch to the original data files to correct the vault access
|
||
instructions in Myst ME.
|
||
* Fixed situations where Myst could appear to be unresponsive.
|
||
* Reworked sound handling in Myst to be more accurate.
|
||
* Fixed crash in Myst piano puzzle.
|
||
Neverhood:
|
||
* Fixed crash in musical hut in Russian DR version.
|
||
* Fixed late game notes crash in Russian DR version.
|
||
Pegasus:
|
||
* Fixed loading a game from the launcher after returning to the launcher.
|
||
* Ignored events occuring while the GUI is visible. This for example fixed an
|
||
issue where closing the GMM using Escape would also opens the game's own
|
||
menu.
|
||
* Fixed several crashes when toggling the shared screen space.
|
||
* Improved performances when fading screen.
|
||
SAGA:
|
||
* Fixed crash when using the give verb on an actor in IHNM.
|
||
* Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
|
||
* Fixed the conversation panel background color in IHNM.
|
||
* Added support French Fan Translation of Inherit the Earth.
|
||
SCI:
|
||
* Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
|
||
to exit the party room with the large golden head inside the museum (room 350).
|
||
This bug is also present, when using the original interpreter.
|
||
* Improved startup speed when using the MT-32 emulator.
|
||
* Improved handling of MT-32 reverb in SCI0 games.
|
||
* Improved selection of synthesized sound effects in SCI0 games.
|
||
* Improved selection of digital audio in SQ4.
|
||
* Improved resource bounds checking.
|
||
* Improved error handling of corrupt MIDI data.
|
||
* Fixed slow leak of small amounts of data into save games over time.
|
||
* Fixed broken day/night cycle in QFG3.
|
||
* Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
|
||
locket to Marie. Now it's possible to beat the game with a perfect score.
|
||
This bug is also present when using the original interpreter.
|
||
* Fixed various other script bugs.
|
||
* Improved audio volume and settings synchronization.
|
||
SCUMM:
|
||
* Fixed crash in amiga games.
|
||
* Fixed two soundtracks playing at once in Monkey Island 2.
|
||
* Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
|
||
* Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
|
||
* Fixed actors being drawn one line too high in V0 and V1 games.
|
||
* Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
|
||
* Fixed power not turning back on in Maniac Mansion when entering the lab
|
||
while Dr. Fred has the power off.
|
||
* Fixed actors skipping between certain walk-boxes in Maniac Mansion.
|
||
Sherlock:
|
||
* Fixed detection for Italian fan translation of Serrated Scalpel.
|
||
Sky:
|
||
* Fixed collision detection.
|
||
Sword1:
|
||
* Added thumbnail when saving from in-game dialog.
|
||
* Fixed audio and subtitles settings being changed when open the load/save
|
||
in*game dialog.
|
||
Tinsel:
|
||
* Fixed some Discworld 2 text/voice not displaying & playing all the way through
|
||
* Fix crash in in-game save menu when all slots are used with long names
|
||
TsAGE:
|
||
* Fixed regression preventing animations in Return to Ringworld from playing.
|
||
* Fixed display issues in Return to Ringworld Demo.
|
||
* Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
|
||
* Fixed deadlock in audio code.
|
||
* Fixed crash on Return to Launcher.
|
||
Voyeur:
|
||
* Fixed backgrounds not showing for static rooms.
|
||
* Fixed playback of audio events on VCR.
|
||
* Fixed exiting game from the VCR screen.
|
||
* Added workaround for original game bug using invalid hotspot Ids
|
||
- Drop use-getaddrinfo.patch which is already included upstream
|
||
- Use libmad to build scummvm by default
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Feb 1 13:19:09 UTC 2017 - aloisio@gmx.com
|
||
|
||
- Update to version 1.9.0
|
||
New Games:
|
||
* Added support for Myst.
|
||
* Added support for Myst: Masterpiece Edition.
|
||
* Added support for U.F.O.s.
|
||
* Added support for Hi-Res Adventure #0: Mission Asteroid.
|
||
* Added support for Hi-Res Adventure #1: Mystery House.
|
||
* Added support for Hi-Res Adventure #2: The Wizard and the
|
||
Princess.
|
||
General:
|
||
* Fixed audio corruption in the MS ADPCM decoder.
|
||
* Fixed audio pitch in the CMS/GameBlaster emulation.
|
||
* Switched SDL backend to SDL2 by default. SDL1 is still a
|
||
fallback.
|
||
AGI:
|
||
* Added support for Hercules rendering. Both green and amber
|
||
modes are supported.
|
||
* Added support for the Hercules high resolution font.
|
||
The font is also usable outside of Hercules rendering.
|
||
* Added optional "pause, when entering commands" feature,
|
||
that was only available in the original interpreter for
|
||
Hercules rendering.
|
||
Beneath a Steel Sky:
|
||
* Fixed a bug that could possibly make the game unfinishable
|
||
due to a wrong animation for Officer Blunt that makes
|
||
further interaction with this character impossible.
|
||
Gob:
|
||
* Fixed graphical issues in Gobliiins (EGA version).
|
||
Kyra:
|
||
* Updated Italian EOB1 translation.
|
||
* Fixed a bug that caused a crash in Lands of Lore.
|
||
SCI:
|
||
* Fixed a missing dialog line in QfG3 which awards the player
|
||
with 3 additional points. This is a bug in the original game
|
||
interpreter. Due to this bug, it was not possible to get all
|
||
points in the original game.
|
||
* Fixed a bug in Space Quest 1 that caused issues with the
|
||
spider droid.
|
||
* Fixed a bug in Laura Bow: The Colonel's Bequest that could
|
||
cause a lock-up when interacting with the armor in room 37
|
||
(main house, downstairs). This bug is also present in the
|
||
original game.
|
||
* Fixed auto-saving in the fan-made Cascade Quest.
|
||
* Fixed a game bug in the Conquests of Longbow scripts that
|
||
could cause crashes in Sherwood Forest.
|
||
* Added support for the ImagiNation Network (INN) demo.
|
||
SCUMM:
|
||
* Fixed missing translations in the in-game quit and restart
|
||
dialogs in Pajama Sam 1.
|
||
* Fixed visual glitches in DOTT that occured after loading a
|
||
savegame with the stereo in Green Tentacle's room turned on.
|
||
* Improved timing and pathfinding in Maniac Mansion (C64 and
|
||
Apple II versions)
|
||
* Added support for the Dutch demo of Let's Explore the
|
||
Airport with Buzzy.
|
||
Sherlock:
|
||
* Fixed a bug that could cause a crash in The Case of the
|
||
Serrated Scalpel.
|
||
* Fixed an issue with item hotspots in The Case of the
|
||
Serrated Scalpel.
|
||
* Fixed a bug that caused game lockups in the inventory of
|
||
The Case of the Rose Tattoo.
|
||
|
||
- Dropped appdata.xml.patch (merged upstream)
|
||
|
||
- Added optional mpeg2 support
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Aug 21 18:36:00 UTC 2016 - rpm@fthiessen.de
|
||
|
||
- Using changes as source file for fixing the date-and-time issue,
|
||
so also list it as a source file.
|
||
- Added use-getaddrinfo.patch to get rid of gethostbyname,
|
||
this will bring full IPv6 support.
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Aug 3 08:38:02 UTC 2016 - olaf@aepfle.de
|
||
|
||
- Correct buildconditionals: aac -> faad, mp3 -> mad
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Jul 29 17:51:04 UTC 2016 - mailaender@opensuse.org
|
||
|
||
- Update to 1.8.1 (maintenance release)
|
||
* General:
|
||
- Removed TESTING flag from several supported games.
|
||
- Added Chinese Pinyin translation.
|
||
- Fixed cursor stuttering in the launcher that occured on some systems.
|
||
* BBVS:
|
||
- Fixed game restart.
|
||
* CinE:
|
||
- Fixed sound effect loading.
|
||
* Drascula:
|
||
- Fixed text alignment to be faithful to the original.
|
||
- Fixed character walking off screen.
|
||
- Fixed loading savegames in the Pendulum scene.
|
||
- Fixed wrong background for inventory items during chapter 6 in the
|
||
Spanish version.
|
||
- Fixed animations speed (they were running two times slower than in the
|
||
original engine).
|
||
- Fixed noise at start and/or end of speech. This was most noticeable
|
||
with the Spanish speech.
|
||
- Fixed delay when interacting with the verb menu and the inventory.
|
||
- Fixed possibility to pick up the axe in the castle multiple times.
|
||
* Gob:
|
||
- Fixed lock up for some games during sound initialization.
|
||
* KYRA:
|
||
- Fixed potential crash when using swamp snake potion on the rat in Hand
|
||
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
|
||
added to the NEWS file).
|
||
- Fixed missing voice reactions when hitting enemies in CD version of
|
||
Lands of Lore.
|
||
* Lab:
|
||
- Fixed lock-up during ending sequence.
|
||
- Improved internal game controls.
|
||
- Fixed lock-up during some in-game animations.
|
||
* SAGA:
|
||
- Fixed user interface colors in the French and German versions of I Have No
|
||
Mouth and I Must Scream.
|
||
* SCI:
|
||
- Make cursor workarounds work properly on OpenPandora (and other devices, that
|
||
support touch screen and analog sticks/mouse at the same time)
|
||
- Script patch to fix broken ending battle in multilingual King's Quest 5
|
||
(French, German + Spanish versions are all broken)
|
||
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
|
||
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
|
||
setting and restoring the saved game afterwards.
|
||
* SCUMM:
|
||
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
|
||
version of ScummVM.
|
||
- Fixed a sound effect not stopping in Loom EGA with AdLib.
|
||
* Broken Sword 2.5:
|
||
- Added option to use English speech instead of German one when no speech is
|
||
available for the selected language.
|
||
- Fixed resource releasing on game exit.
|
||
- Fixed game restart after language change in-game.
|
||
- Fixed flickering in main Menu.
|
||
- Fixed long save time on Windows.
|
||
- Add appdata.xml.patch
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Mar 6 12:25:48 UTC 2016 - mailaender@opensuse.org
|
||
|
||
- Update to 1.8.0
|
||
* New Games:
|
||
- Amazon: Guardians of Eden
|
||
- Beavis and Butthead in Virtual Stupidity
|
||
- Broken Sword 2.5: The Return of the Templars
|
||
- Labyrinth of Time
|
||
- Rex Nebular and the Cosmic Gender Bender
|
||
- Sfinx
|
||
- The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
|
||
- The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
|
||
- Zork: Grand Inquisitor
|
||
- Zork Nemesis: The Forbidden Lands
|
||
* Updated the MT-32 (Miles Audio) emulator
|
||
* Overhauled the graphics subsystem in AGI
|
||
- Remove scummvm-underlinking.patch
|
||
- Remove scummvm-themed_icons.patch
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Sep 13 19:21:29 UTC 2014 - mailaender@opensuse.org
|
||
|
||
- Update to 1.7.0
|
||
* New Games:
|
||
- Added support for Chivalry is Not Dead.
|
||
- Added support for Return to Ringworld.
|
||
- Added support for The Neverhood.
|
||
- Added support for Mortville Manor.
|
||
- Added support for Voyeur.
|
||
* General:
|
||
- Updated Munt MT-32 emulation code to version 1.3.0.
|
||
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
|
||
libpng, which are faster and can handle more images.
|
||
- Added generic OpenGL (ES) output (based on GSoC Task).
|
||
- The GUI can now be rendered in 32-bits.
|
||
- The build system has been changed to be more modular and easier to add new
|
||
engines.
|
||
* SDL:
|
||
- Added OpenGL graphics mode based on our generic OpenGL output. This
|
||
allows for arbitrary output sizes. However, it does not support special
|
||
filters like AdvMAME, HQ, etc.
|
||
* AGOS:
|
||
- Added mouse wheel support for inventory and save game lists.
|
||
- Enabled verb name display in Simon the Sorcerer 2.
|
||
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
|
||
was apparently a bug in the original game. It is currently unknown if
|
||
other versions still have the same problem.)
|
||
* Broken Sword 1:
|
||
- Added back support for MPEG-2 videos.
|
||
* Broken Sword 2:
|
||
- Added back support for MPEG-2 videos.
|
||
* CGE:
|
||
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
|
||
* Gob:
|
||
- Improved video quality in Urban Runner.
|
||
* Hopkins:
|
||
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
|
||
- Fixed bug that could cause the music to stop prematurely.
|
||
* Pegasus:
|
||
- Fixed several rare crashes and glitches.
|
||
- Fixed multiple bugs carried over from the original binary.
|
||
* SCI:
|
||
- Added support for the more detailed RAVE lip syncing data in the Windows
|
||
version of King's Quest 6. Portraits should now be much more expressive
|
||
when talking.
|
||
- Added support for simultaneous speech and subtitles in the CD versions
|
||
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
|
||
"Dual" audio state, or via the ScummVM audio options).
|
||
- Fixed music fading.
|
||
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
|
||
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
|
||
- Improved the MIDI parser so that music event processing is done more
|
||
properly.
|
||
* SCUMM:
|
||
- Changed the saved game naming scheme of HE games to always contain
|
||
the target name.
|
||
- Fixed having multiple coaches in Backyard Football.
|
||
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
|
||
This makes sound effects like, for example, the typewriter and waterfall
|
||
in Indiana Jones and the Last Crusade sound like in the original.
|
||
- Added support for the Steam versions of Indiana Jones and the Last
|
||
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
|
||
the Windows and the Macintosh versions are supported.
|
||
* TONY:
|
||
- Savegames in Tony Tough now work on big-endian systems.
|
||
* Tinsel:
|
||
- Discworld 1 and 2 no longer crash on big-endian systems.
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jun 6 21:11:18 UTC 2013 - reddwarf@opensuse.org
|
||
|
||
- Update to 1.6.0
|
||
* New Games:
|
||
- Added support for 3 Skulls of the Toltecs.
|
||
- Added support for Eye of the Beholder.
|
||
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
|
||
- Added support for Hopkins FBI.
|
||
- Added support for Tony Tough and the Night of Roasted Moths.
|
||
- Added support for The Journeyman Project: Pegasus Prime.
|
||
- Added support for the Macintosh version of Discworld 1.
|
||
* General:
|
||
- Added a new save/load chooser based on a grid of thumbnails. This is only
|
||
supported for resolutions bigger than 640x400. The old chooser is still
|
||
available and used for games without thumbnail support. It is possible to
|
||
select the old one as default too.
|
||
- Rewrote VideoDecoder subsystem.
|
||
- Added Galician translation.
|
||
- Added Finnish translation.
|
||
- Added Belarusian translation.
|
||
- Using the mouse wheel on a slider widget now changes the value by the
|
||
smallest possible amount. This is more predictable than the old behaviour,
|
||
which was to change the value by "one pixel" which would sometimes not
|
||
change it at all.
|
||
- Updated MT-32 emulation code to latest munt project snapshot.
|
||
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
|
||
- Fixed crash on certain Smacker movies.
|
||
* Cine:
|
||
- Improved audio support for Amiga and AtariST versions of Future Wars.
|
||
Now music fades out slowly instead of stopping immediately. Sound
|
||
effects are now properly panned, when requested by the game.
|
||
* CGE:
|
||
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
|
||
on an object. This puzzle has been disabled on devices not using this key.
|
||
* Drascula:
|
||
- Resolved multiple UI issues with the original save/load screen.
|
||
- Added advanced savegame functionality, including savegame timestamps and
|
||
thumbnails and the ability to load and delete savegames from the launcher.
|
||
It's now possible to use the ScummvM save/load dialogs.
|
||
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
|
||
The F10 key displays either the original save/load screen, or the ScummVM
|
||
save screen, if the user has selected to use the ScummVM save/load
|
||
dialogs.
|
||
* Dreamweb:
|
||
- Now that the game is freeware, there is a small extra help text showing
|
||
the available commands in the in-game terminals when the player uses the
|
||
'help' command. Previously, players needed to consult the manual for the
|
||
available commands. Since this reference to the manual is a form of copy
|
||
protection, this extra line can be toggled by the ScummVM copy protection
|
||
command line option.
|
||
* Groovie:
|
||
- Simplified the movie speed options, and added a custom option for The 7th
|
||
Guest. Movie options are now "normal" and "fast", with the latter changing
|
||
the movie speed in T7G to match the faster movie speed of the iOS version.
|
||
The game entry might need to be readded in the launcher for the new setting
|
||
to appear.
|
||
* SAGA:
|
||
- Added music support for the Macintosh version of I Have No Mouth and, I
|
||
Must Scream.
|
||
* SCUMM:
|
||
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
|
||
support its sample based audio output. The same output is also used for
|
||
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
|
||
- Improved music support for the Macintosh version of Monkey Island 1. It
|
||
now uses the original instruments, rather than approximating them with
|
||
General MIDI instruments, and should sound a lot closer to the original.
|
||
- Added sound and music support for the Macintosh version of Loom.
|
||
- Handle double-clicking in the Macintosh version of Loom.
|
||
- Major bugfixes in INSANE (the Full Throttle bike fights).
|
||
* TOUCHE:
|
||
- Added support for Enhanced Music by James Woodcock
|
||
(http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
|
||
- Remove scummvm-nostrip.patch
|
||
- Add scummvm-themed_icons.patch
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Oct 23 07:29:50 UTC 2012 - cfarrell@suse.com
|
||
|
||
- license update: GPL-2.0+
|
||
SPDX format - plus it appears as though only one license relevant binary
|
||
is created (2 if you count the extra package) - meaning that the binary
|
||
is almost GPL licensed (i.e. there does not appear to be a library which
|
||
could be LGPL licensed)
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Jul 21 22:37:28 UTC 2012 - reddwarf@opensuse.org
|
||
|
||
- Update to 1.5.0
|
||
* New Games:
|
||
- Added support for Backyard Baseball 2003.
|
||
- Added support for Blue Force.
|
||
- Added support for Darby the Dragon.
|
||
- Added support for Dreamweb.
|
||
- Added support for Geisha.
|
||
- Added support for Gregory and the Hot Air Balloon.
|
||
- Added support for Magic Tales: Liam Finds a Story.
|
||
- Added support for Once Upon A Time: Little Red Riding Hood
|
||
- Added support for Sleeping Cub's Test of Courage.
|
||
- Added support for Soltys.
|
||
- Added support for The Princess and the Crab.
|
||
* General:
|
||
- Updated MT-32 emulation code to latest munt project snapshot.
|
||
The emulation improved dramatically.
|
||
- Implemented support for TrueType fonts via FreeType2 in our
|
||
GUI. Along with it GNU FreeFont was also added to our modern
|
||
theme. Note that not all ports take advantage of this.
|
||
- Added Basque translation.
|
||
- Added custom game and engine options in the AGI, DREAMWEB,
|
||
KYRA, QUEEN, SKY and SCI engines. It is now possible to
|
||
toggle these options via the Engine tab when adding or
|
||
editing a configuration for a game. In most cases, you will
|
||
have to run each game once or readd them all in ScummVM's
|
||
launcher in order to get the custom options tab.
|
||
- Improved predictive dialog look.
|
||
- Various GUI improvements.
|
||
* Broken Sword 1:
|
||
- Fixed incorrect sound effects in the DOS/Windows demo.
|
||
- Added support for PlayStation videos.
|
||
- Fixed missing subtitles in the demo.
|
||
* Broken Sword 2:
|
||
- Added support for PlayStation videos.
|
||
* Cine:
|
||
- Implemented Roland MT-32 output driver.
|
||
* Drascula:
|
||
- Added Spanish subtitles in the Von Braun cutscene (#3069981:
|
||
no subtitles in scene with "von Braun").
|
||
* Gob:
|
||
- Fixed a crash in Lost in Time
|
||
- Rewrote the AdLib player. Enabled the now working MDY player
|
||
in Fascination and Geisha.
|
||
* SCUMM:
|
||
- Added support for the Macintosh version of SPY Fox in Hold
|
||
the Mustard.
|
||
- Added a difficulty selection dialog for Loom FM-TOWNS.
|
||
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost
|
||
& Found.
|
||
|
||
-------------------------------------------------------------------
|
||
Wed May 16 13:35:26 UTC 2012 - reddwarf@opensuse.org
|
||
|
||
- fix license issues (bnc#761623)
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Mar 30 13:56:31 UTC 2012 - reddwarf@opensuse.org
|
||
|
||
- update to 1.4.1
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Sep 1 08:35:15 UTC 2011 - reddwarf@opensuse.org
|
||
|
||
- update to new 1.3.1 release
|
||
* General:
|
||
- Improved audio device detection and fallback.
|
||
There should be no more silent errors due to invalid audio devices.
|
||
Instead ScummVM should pick up a suitable alternative device.
|
||
|
||
* Mohawk:
|
||
- Added detection entries for more variants of some Living Books
|
||
games.
|
||
|
||
* Tinsel:
|
||
- Fixed a regression that made Discworld uncompletable.
|
||
|
||
* SAGA:
|
||
- Fixed a regression in Inherit the Earth's dragon walk code which
|
||
was causing crashes there.
|
||
- Fixed a regression causing various crashes in I Have No Mouth and
|
||
I Must Scream.
|
||
|
||
* SCI:
|
||
- Added detection entries for some Macintosh game versions.
|
||
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
|
||
|
||
* SCUMM:
|
||
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
|
||
(Android, iPhone, etc.).
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jun 2 09:12:42 UTC 2011 - cmorve69@yahoo.es
|
||
|
||
- update to new 1.3.0 release
|
||
* New Games:
|
||
- Added support for Backyard Baseball.
|
||
- Added support for Backyard Baseball 2001.
|
||
- Added support for Urban Runner.
|
||
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
|
||
- Added support for Toonstruck.
|
||
- Added support for Living Books v1 and v2 games.
|
||
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
|
||
and Hugo 3: Jungle of Doom.
|
||
- Added support for Amiga SCI games (except Conquests of the
|
||
Longbow).
|
||
- Added support for Macintosh SCI1 games.
|
||
|
||
* General
|
||
- Added Danish translation.
|
||
- Added Norwegian Bokmaal translation.
|
||
- Added Norwegian Nynorsk translation.
|
||
- Added Swedish translation.
|
||
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche
|
||
and Tucker Engines.
|
||
- Closed significant memory leaks. RTL should now be more
|
||
usable.
|
||
|
||
* AGOS:
|
||
- Closed memory leaks in Simon 2 and Feeble Files.
|
||
|
||
* Cine:
|
||
- Corrected memory leaks and invalid memory accesses.
|
||
Future Wars should be more stable.
|
||
- Made Operation Stealth completable, though significant
|
||
graphical glitches remain so not official supported.
|
||
|
||
* Drascula:
|
||
- Added German and French subtitles in the Von Braun cutscene
|
||
(#3069981: no subtitles in scene with "von Braun").
|
||
- Improved French translation of the game.
|
||
- Added support for "Return To Launcher".
|
||
|
||
* Gob:
|
||
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
|
||
|
||
* Kyra:
|
||
- Closed memory leaks.
|
||
|
||
* Parallaction:
|
||
- Corrected issue which could cause crash at engine exit.
|
||
- Closed memory leaks in Nippon Safes Amiga.
|
||
|
||
* SCI:
|
||
- Added a CMS music driver for SCI1 - SCI1.1 games.
|
||
- Added an option to toggle undithering from the ScummVM GUI.
|
||
- Added several previously missing parts of the game state in
|
||
saved games, such as game played time, script created
|
||
windows, the script string heap and information related to
|
||
the text parser in old EGA games.
|
||
- Added support for SCI1.1 magnifier cursors.
|
||
- Added support for the keypad +/- keys.
|
||
- Added support for the alternative General MIDI tracks in the
|
||
Windows CD versions of Eco Quest, Jones in the Fast Lane,
|
||
King's Quest 5 and Space Quest 4.
|
||
- Added support for the alternative Windows cursors in the
|
||
Windows versio of King's Quest 6.
|
||
- Added support for simultaneous speech and subtitles in the CD
|
||
versions of Space Quest 4 and Freddy Pharkas.
|
||
- Corrected resource loading leaks.
|
||
- Corrected several problems and issues in the Skate-O-Rama
|
||
rooms in Space Quest 4.
|
||
- Corrected several issues in Hoyle Classic Card Games.
|
||
- Fixed several graphical glitches (like, for example, parts of
|
||
the screen that weren't erased correctly under some rare
|
||
circumstances).
|
||
- Fixed several script bugs.
|
||
- Fixed several pathfinding related issues and lockups (like,
|
||
for example, a lockup in the shower scene of Laura bow 1 and
|
||
pathfinding in some screens during the chase sequence in
|
||
Laura Bow 2).
|
||
- Fixed several music related glitches and possible lockups
|
||
(like, for example, a rare music lockup that occurred when
|
||
loading a saved game outside the palace in Quest for Glory 3).
|
||
- Fixed possible problems and lockups in the character import
|
||
screens of Quest for Glory 2 and 3.
|
||
- Fixed a bug that caused a lockup in the SCI1 CD version of
|
||
Mixed Up Mother Goose, after Tommy Tucker's song.
|
||
- Fixed a script bug in the CD version of King's Quest 5, which
|
||
caused a lockup under certain circumstances when going
|
||
outside the witch's house in the dark forest.
|
||
- Function keys now work correctly when the num lock key is on.
|
||
- Improved support for fanmade game scripts.
|
||
- Improved support for non-English versions of games.
|
||
- Made several enhancements and fixes related to MT-32 music
|
||
(e.g. reverb).
|
||
- Music is no longer out of tune when loading saved games.
|
||
|
||
* SCUMM:
|
||
- Improved support for FM-TOWNS versions of games.
|
||
|
||
* Teenagent:
|
||
- Closed memory leaks.
|
||
|
||
* Tinsel:
|
||
- Closed memory leaks in Coroutines.
|
||
- Added enhanced music support for the German CD
|
||
"Neon Edition" re-release of Discworld 1.
|
||
|
||
* Touche:
|
||
- Corrected memory leaks and minor issues.
|
||
|
||
* Tucker:
|
||
- Added workarounds for several issues present in the original game.
|
||
|
||
* SDL ports:
|
||
- Closed memory leaks in Mouse Surfaces.
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Dec 12 05:19:55 UTC 2010 - reddwarf@opensuse.org
|
||
|
||
- update to new 1.2.1 release
|
||
* General
|
||
- Add Hungarian translation.
|
||
- Add Brazilian Portuguese translation.
|
||
* Cruise:
|
||
- Fixed a problem with Raoul appearing when examining the Book
|
||
* Groovie:
|
||
- Fixed a regression that made the Russian version of T7G crash.
|
||
* Lure:
|
||
- Fixed several NPC movement bugs
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Oct 11 13:04:24 UTC 2010 - reddwarf@opensuse.org
|
||
|
||
- update to new 1.2.0 release
|
||
|
||
-------------------------------------------------------------------
|
||
Thu May 6 17:28:42 UTC 2010 - cmorve69@yahoo.es
|
||
|
||
- update to new 1.1.1 release
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Apr 5 19:30:09 UTC 2010 - cmorve69@yahoo.es
|
||
|
||
- update to new 1.1.0 release
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Oct 23 00:00:00 CEST 2009 - cmorve69@yahoo.es
|
||
|
||
- make it compile in openSUSE 11.2
|
||
|
||
-------------------------------------------------------------------
|
||
Tue May 5 00:00:00 CEST 2009 - cmorve69@yahoo.es
|
||
|
||
- made mpeg2 and mp3 support optional
|
||
- updated to new 0.13.1 release
|
||
* AGOS:
|
||
- Fixed crash after OmniTV video is played in The Feeble Files
|
||
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
|
||
the Waxworks
|
||
- Fixed palette glitches in the AtariST version of Elvira 2
|
||
- Fixed noise that can occur when sound effects are played, when exploring
|
||
Pyramid scene in the Waxworks
|
||
|
||
* Gob:
|
||
- Fixed a crash in the Italian version of Woodruff
|
||
|
||
* Groovie:
|
||
- Fixed some issues with music in The 7th Guest
|
||
|
||
* Parallaction:
|
||
- Fixed the sarcophagus puzzle in Nippon Safes
|
||
|
||
* SAGA:
|
||
- Fixed a crash in Inherit the Earth
|
||
- Fixed glitches in the save/load dialog.
|
||
|
||
* Sword2:
|
||
- Fixed random sound corruption when using the original sound files.
|
||
|
||
* Game launcher:
|
||
- Fixed a case where memory could be corrupted
|
||
- Fixed the small cursor in the modern theme
|
||
- Fixed a bug in the theme engine, which could cause crashes
|
||
- Made the file browser bigger in 1x mode
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Mar 7 00:00:00 CET 2009 - cmorve69@yahoo.es
|
||
|
||
- fixed lincense tag
|
||
- removed README.SUSE file
|
||
- package scummvm-tools in a separate package
|
||
- updated description
|
||
- various fixes taken from Fedora and upstream spec files
|
||
- updated to new 0.13.0 release
|
||
* General:
|
||
- Added MIDI driver for Atari ST / FreeMint.
|
||
- Added a 'Load' button to the Launcher (not supported by all engines).
|
||
- Added a new global main menu (GMM) dialog usable from all engines.
|
||
- Added the ability to return to the launcher from running games (via the
|
||
GMM).
|
||
- Rewrote GUI renderer to use an vector based approach.
|
||
- Rewrote GUI configuration to use XML.
|
||
* New Games:
|
||
- Added support for Blue's 123 Time Activities.
|
||
- Added support for Blue's ABC Time Activities.
|
||
- Added support for Bud Tucker in Double Trouble.
|
||
- Added support for The 7th Guest.
|
||
*KYRA:
|
||
- Added support for Auto-save feature.
|
||
- Added support for MIDI music.
|
||
*SCUMM:
|
||
- Implemented radio-chatter effect in The DIG.
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Sep 2 00:00:00 CEST 2008 - sndirsch@suse.de
|
||
|
||
- updated to new 0.12.0 release
|
||
* New Games:
|
||
- The Legend of Kyrandia: Book Two: Hand of Fate.
|
||
- The Legend of Kyrandia: Book Three: Malcolm's Revenge.
|
||
- Lost in Time.
|
||
- The Bizarre Adventures of Woodruff and the Schnibble.
|
||
- PC version of Waxworks.
|
||
- Macintosh version of I Have no Mouth, and I must Scream.
|
||
- Drascula: The Vampire Strikes Back.
|
||
* General
|
||
- Added CAMD MIDI driver for AmigaOS4.
|
||
- Revived the PS2 port (was already in 0.11.1 but was
|
||
forgotten in the release notes).
|
||
- Plugged numerous memory leaks in all engines (part of
|
||
GSoC'08 task),
|
||
- Added audio double buffering to the SDL backend, which
|
||
fixes the problems with the MT-32 emulator on Mac OS X
|
||
(for now only enabled on Mac OS X).
|
||
* AGOS:
|
||
- Fixed crashes during certain music in Amiga versions of
|
||
Elvira 1 and Simon the Sorcerer 1.
|
||
- Fixed palette issues in Amiga versions of Simon the
|
||
Sorcerer 1.
|
||
* Queen:
|
||
- Speech is played at the correct sample rate. (It used to be
|
||
pitched a bit too low.)
|
||
* SCUMM:
|
||
- Rewrote parts of Digital iMUSE, fixing some bugs.
|
||
- Rewrote the internal timer code, fixing some speed issues
|
||
in e.g. COMI.
|
||
- Improved support for sound effects in Amiga version of Zak
|
||
McKracken.
|
||
- Added support for mixed Adlib/MIDI mode in Monkey Island 1
|
||
(Floppy).
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Mar 1 00:00:00 CET 2008 - sndirsch@suse.de
|
||
|
||
- updated to new 0.11.1 release
|
||
* fixed digital iMUSE system (better COMI experience)
|
||
* squashed King's Quest 4 bugs
|
||
* improved support for fanmade AGI games
|
||
* fixed several crashes and lock-ups in Lure of the Temptress,
|
||
Inherit the Earth and I Have no Mouth
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jan 13 00:00:00 CET 2008 - sndirsch@suse.de
|
||
|
||
- updated to new 0.11.0 release
|
||
* New Games:
|
||
- Added support for Elvira: Mistress of the Dark.
|
||
- Added support for Elvira 2: The Jaws of Cerberus.
|
||
- Added support for I Have no Mouth, and I Must Scream (demo
|
||
and full game).
|
||
- Added support for preAGI game Mickey's Space Adventure.
|
||
- Added support for preAGI game Troll's Tale.
|
||
- Added support for preAGI game Winnie the Pooh in the Hundred
|
||
Acre Wood.
|
||
- Added support for Amiga version of Waxworks.
|
||
- Added support for Lure of the Temptress.
|
||
* New Ports:
|
||
- Added iPhone port.
|
||
- Added Maemo port for Nokia Internet tablets.
|
||
* General:
|
||
- Added ARM assembly routines for code in the sound mixer and
|
||
SCUMM video playback, resulting in some nice speedups on
|
||
several ports.
|
||
- Improved the way keyboard input is handled internally,
|
||
resolving some odd quirks in some game / port combinations.
|
||
- Added optional 'confirm exit' dialog to the SDL backend.
|
||
- Added support for TiMidity++ MIDI server.
|
||
- Added DMedia MIDI driver for IRIX.
|
||
- Improved detection of new game variants and localized
|
||
versions.
|
||
- Completely reworked internal access to files. (GSoC Task)
|
||
- Added option to delete games from the list with Del key.
|
||
- Added support for "~/" prefix being substituted by $HOME in
|
||
paths
|
||
on POSIX systems (Linux, Mac OS X etc.).
|
||
* AGI:
|
||
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
|
||
- Added support for Amiga menus and palettes (GSoC Task)
|
||
- Better support for early Sierra AGI titles
|
||
* AGOS:
|
||
- Fixed crashes related to OmniTV playback in The Feeble Files.
|
||
- Improved work on 64-bit systems.
|
||
* Broken Sword 1:
|
||
- Added support for FLAC encoded music.
|
||
* Kyrandia:
|
||
- Added support for Macintosh version.
|
||
* Parallaction:
|
||
- Added support for Amiga version of Nippon Safes, Inc.
|
||
- Many bugfixes
|
||
* Queen:
|
||
- Added support for Adlib music.
|
||
- Added missing music patterns playback in Amiga version.
|
||
* SCUMM:
|
||
- Added subtitle skipping (via '.' key) in older games which
|
||
didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
|
||
- Added support for Chinese COMI.
|
||
- Better support for eastern versions of games.
|
||
- Various fixes for COMI and other games.
|
||
- Added support for original save menus (browse only). Use
|
||
Alt-F5 to activate.
|
||
- Added support for Spanish version of NES Maniac Mansion.
|
||
- Better support for German version of C64 Maniac Mansion.
|
||
- Fixed bug with cursors in Windows versions of Humongous
|
||
Entertainment games.
|
||
* SAGA:
|
||
- Added support for compressed sound effects, voices and music.
|
||
* Touche:
|
||
- Added workarounds for some glitches/issues present in the
|
||
original game.
|
||
* WinCE Port:
|
||
- Switched compilers again. Now using cegcc
|
||
(http://cegcc.sourceforge.net/).
|
||
- Plugins now supported for WinCE (but not used in this
|
||
release).
|
||
- Redesigned 'Free Look' action, mainly for the lure engine's
|
||
requirements.
|
||
- Smaller optimization setting to counteract the growth of the
|
||
executable.
|
||
- Various bug fixes.
|
||
* GP2X Port:
|
||
- Support F200 Touchscreen
|
||
- Various fixes to input code
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Dec 1 00:00:00 CET 2007 - sndirsch@suse.de
|
||
|
||
- fixed gcc version check
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Nov 19 00:00:00 CET 2007 - mkoenig@suse.de
|
||
|
||
- fix build
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jun 21 00:00:00 CEST 2007 - sndirsch@suse.de
|
||
|
||
- updated to new 0.10.0 release
|
||
* Several new engines and thus new games supported:
|
||
- Sierra AGI engine: Space Quest I & II, King's Quest I-III
|
||
and many more, including a vast number of fan-made games
|
||
- Cinematique evo 1 engine: Future Wars
|
||
- GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
|
||
Prophecy
|
||
- AGOS engine: Simon the Sorcerer's Puzzle Pack
|
||
- Parallaction engine: Nippon Safes Inc.
|
||
- Touche: The Adventures of the Fifth Musketeer engine.
|
||
* DXA movies (higher quality than MPEG2) can be compressed
|
||
better now and can be used for the Broken Sword cutscenes.
|
||
* Added 'Mass Add' feature to the Launcher, which allows you to
|
||
scan for all games in all subdirectories of a given directory
|
||
(to use it, press shift then click on "Add Game").
|
||
* Many nice improvements to our ports.
|
||
* And as usual a gazillion small fixes, tweaks and improvements.
|
||
|
||
-------------------------------------------------------------------
|
||
Wed May 2 00:00:00 CEST 2007 - sndirsch@suse.de
|
||
|
||
- added Provides/Obsoletes for sarien since Sarien project stopped
|
||
its development, continuing the development into ScummVM's AGI
|
||
engine
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Jan 5 00:00:00 CET 2007 - sndirsch@suse.de
|
||
|
||
- added 'modern' GUI theme
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Oct 25 00:00:00 CEST 2006 - sndirsch@suse.de
|
||
|
||
- updated to new 0.9.1 release
|
||
* fixes Kyra bug which made game uncompletable
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Oct 23 00:00:00 CEST 2006 - sndirsch@suse.de
|
||
|
||
- updated to release 0.9.1 (2006-10-29)
|
||
* New Ports:
|
||
- Added Nintendo DS port.
|
||
- Added GP2X port.
|
||
- Added GP32 port.
|
||
* General:
|
||
- Fixed potential garbage and/or crash in debug console.
|
||
- Removed restriction on 27 games per game id when added via
|
||
launcher.
|
||
* SCUMM:
|
||
- Improved support for international versions of HE games.
|
||
- Fixed rare actor drawing glitches.
|
||
- Fixed path finding during smart star challendge in Big
|
||
Thinkers 1st Grade,
|
||
- Fixed graphical glitches in stomach location of Pajama Sam 3.
|
||
- Fixed graphical glitches in HE80 version of Putt-Putt Travels
|
||
Through Time.
|
||
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
|
||
- Fixed crash in MM NES when clicking on top screen area
|
||
- Now it is possible to turn on or off subtitles during SMUSH
|
||
movies
|
||
* Simon:
|
||
- Improved support for international versions of the Feeble
|
||
Files.
|
||
- Fixed undefined behaviour when loading music.
|
||
- Fixed crash when displaying some subtitles in the Feeble
|
||
Files.
|
||
- Fixed crackling sound in Mac version of Feeble Files
|
||
* BASS:
|
||
- Fixed character spacing in LINC terminals in floppy version
|
||
v0.0303
|
||
- Fixed a regression which caused incorrect adlib music
|
||
emulation
|
||
* Broken Sword 1:
|
||
- Fixed speech-related crashes.
|
||
* Broken Sword 2:
|
||
- More robust handling of the optional startup.inf file.
|
||
* Kyrandia:
|
||
- Scrolling in the Kyrandia intro is less CPU intensive, at the
|
||
cost of not being as smooth as before.
|
||
- Fixed a tiny graphics glitch in the Kyrandia intro.
|
||
- Improved screen update handling, speeds up drawing on small
|
||
devices.
|
||
- Improved resource loading, faster startup.
|
||
* PSP Port:
|
||
- Fixed crashes during scrolling scenes in certain SCUMM games.
|
||
- Added saving of thumbnail in SCUMM savegames.
|
||
* PS2 Port:
|
||
- Overlay uses higher resolution now.
|
||
- Can boot from USB, HDD etc. as well.
|
||
* WinCE Port:
|
||
- Several bugfixes
|
||
- Re-add support for 2002 based devices
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Oct 18 00:00:00 CEST 2006 - sndirsch@suse.de
|
||
|
||
- scummvm-template-fix.diff:
|
||
* fixes compilation errors with new gcc
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jun 22 00:00:00 CEST 2006 - sndirsch@suse.de
|
||
|
||
- updated to release 0.9.0:
|
||
New Games:
|
||
- Added kyra engine (for the Kyrandia series). Currently only
|
||
the first part of the series is supported.
|
||
- Added support for The Feeble Files
|
||
General:
|
||
- Switched from CVS to Subversion.
|
||
- Restructured our source tree partially.
|
||
- Fixed a bug that prevented you from overriding the scaler from
|
||
the command line for 640x480 games.
|
||
- Added subtitle configuration controls to the Launcher options
|
||
dialogs.
|
||
- GUI was completely redesigned and is now themeable.
|
||
SCUMM:
|
||
- Rewrote the detection code, for improved accuracy and better
|
||
support of fan translations. It should now work much better
|
||
on games with unknown MD5.
|
||
- Added subtitle configuration controls to the options dialog.
|
||
- Fixed graphical glitches in several HE games.
|
||
- Fixed palette glitches in Big Thinkers 1st Grade.
|
||
- Fixed songs in the kitchen of Pajama Sam 1.
|
||
SAGA
|
||
- Fixed sound distortion in the Inherit the Earth demo.
|
||
Simon
|
||
- Improved Hebrew support
|
||
- Lots of long-overdue cleanups and re-structuring were made to
|
||
accomodate for The Feeble Files.
|
||
- Fixed a rare MIDI bug that would cause a channel to change
|
||
volume without adjusting it to the master volume.
|
||
- Fixed delay after introduction of Simon the Sorcerer 1 demo
|
||
(With speech)
|
||
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
|
||
Broken Sword 1:
|
||
- Added support for the --save-slot option.
|
||
Broken Sword 2:
|
||
- Major rewrite of how game resources are accessed in memory.
|
||
This should fix alignment issues reported on some platforms.
|
||
- Missing data files are handled more gracefully.
|
||
WinCE Port:
|
||
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
|
||
when panel not shown (n0p)
|
||
- Added: PocketPC: Right click by double-tapping (n0p)
|
||
- Fixed: All: Clipping issues in some cases
|
||
- Added: PocketPC: Mouse emulation using keys
|
||
- Added: Smartphones: Virtual keyboard popup
|
||
- Fixed: Smartphones: Incorrect screen blit in SDL port
|
||
- Added: All: Mouse cursor visible on panel if using emulated
|
||
mouse
|
||
- Added: All: Inverse landscape mode
|
||
- Fixed: PocketPC: Dialogs cut-off/not redrawn
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Jun 14 00:00:00 CEST 2006 - dmueller@suse.de
|
||
|
||
- build parallel
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jun 11 00:00:00 CEST 2006 - sndirsch@suse.de
|
||
|
||
- updated to current CVS (2006-06-11)
|
||
* various fixes
|
||
|
||
-------------------------------------------------------------------
|
||
Tue May 30 00:00:00 CEST 2006 - sndirsch@suse.de
|
||
|
||
- updated to current CVS (2006-05-30)
|
||
* obsoletes gob2.diff
|
||
* heavy development in gob2 engine
|
||
|
||
-------------------------------------------------------------------
|
||
Sun May 28 00:00:00 CEST 2006 - sndirsch@suse.de
|
||
|
||
- updated to current CVS (2006-05-28)
|
||
* adds eperimental support for lure, cine, agi *and* gob2 (at
|
||
least the intro works now including sound)
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Feb 6 00:00:00 CET 2006 - sndirsch@suse.de
|
||
|
||
- updated to release 0.8.2 (2006-02-08)
|
||
* General:
|
||
- Fixed OS X bundle building when using GCC 3.3.
|
||
* SCUMM:
|
||
- Added support for rotating/scaling of sprites in HE games.
|
||
* Sword2:
|
||
- Fixed last-minute crash when playing sound effects.
|
||
* WinCE Port:
|
||
- Should fix weird crashes with DOTT stamp and in FOA
|
||
- Fixed Monkey Island blocking keyboard panel on Smartphones
|
||
- Fixed QVGA Smartphone detection
|
||
- Fixed Smartphone double right click issue.
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jan 29 00:00:00 CET 2006 - sndirsch@suse.de
|
||
|
||
- updated to release 0.8.1
|
||
* General:
|
||
- More descriptive game titles in all engines.
|
||
- Fixed crash when trying to apply aspect-ratio correction to
|
||
games that cannot use it.
|
||
- Fixed potential security vulnerability with oversized PATH
|
||
environment variables.
|
||
- Lowered the default gain for the FluidSynth music driver and
|
||
made it configurable.
|
||
* SCUMM:
|
||
- Scrolling fixes in COMI, so it is less CPU-hungry.
|
||
- Added support for Maniac Mansion NES German version.
|
||
- Fixed mouse button states in COMI.
|
||
- Fixed overflow when using control panel for robot in the Dig.
|
||
- Added support for sound code, used by songs in HE games.
|
||
- Improved shadows in later HE games.
|
||
- Fixed subtitles glitches in HE games.
|
||
- Improved music/sound for HE games.
|
||
- Improved support for international versions of HE games.
|
||
- Improved support for Macintosh versions of games.
|
||
- Fixed several minor bugs.
|
||
* BASS:
|
||
- Fix crash when speed/volume sliders are clicked and then
|
||
dragged out of the scummvm window.
|
||
* Gob:
|
||
- Fixed disappearing cursor when level password is typed in
|
||
- Warn user if he tries to run CD version directly from CD under
|
||
Windows
|
||
* Queen:
|
||
- Fixed charset for Spanish version.
|
||
* SAGA:
|
||
- Fixed digital music playback under BE systems.
|
||
* Simon:
|
||
- Implemented more precise MD5-based game detection.
|
||
- Added Polish support for Simon the Sorcerer 2.
|
||
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
|
||
- Fixed palette delay at the end of Simon the Sorcerer 1.
|
||
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
|
||
* Sword1:
|
||
- Fixed a bug where looping sounds would keep playing during
|
||
cutscenes or when displaying any form of control panel dialog.
|
||
- The save game dialog would erroneously claim an I/O error
|
||
occurred if the savegame list had unused slots, and savegames
|
||
were compressed.
|
||
- Fixed a scrolling bug which caused the finale sequence to be
|
||
displayed
|
||
incorrectly.
|
||
* Sword2:
|
||
- Fixes and cleanups to the end credits. The German credits work
|
||
now.
|
||
- Fixed missing speech/music in the second half of the game,
|
||
reported to happen in some versions of the game.
|
||
* PS2 Port:
|
||
- Completely reworked and now really goes official.
|
||
* PSP Port:
|
||
- Fixed a bug that caused Broken Sword 1, and games that use
|
||
ripped CDDA tracks (most notably the CD version of Monkey
|
||
Island 1), to stop functioning properly after a while.
|
||
* WinCE Port:
|
||
- Check backends/wince/README-WinCE for the latest news
|
||
- Fixed disappearing panel when opening a list widget in GUI
|
||
- Knakos patches (QVGA smartphones fix, easier key binding and
|
||
panel switching)
|
||
- update scummvm tools to current CVS sources (2006-01-29)
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Jan 25 00:00:00 CET 2006 - mls@suse.de
|
||
|
||
- converted neededforbuild to BuildRequires
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Jan 21 00:00:00 CET 2006 - schwab@suse.de
|
||
|
||
- Don't strip binaries.
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Jan 10 00:00:00 CET 2006 - sndirsch@suse.de
|
||
|
||
- update scummvm tools to current CVS sources (Bug #141852)
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Nov 25 00:00:00 CET 2005 - sndirsch@suse.de
|
||
|
||
- added -fno-strict-aliasing to fix build
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Oct 29 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to release 0.8.0
|
||
* New Games:
|
||
- Added SAGA engine (for the games "I Have No Mouth and I Must
|
||
Scream" and "Inherit the Earth").
|
||
- Added Gob engine (for the Goblins series). Currently, only
|
||
the first of the Goblins games is supported.
|
||
* SCUMM engine:
|
||
- Added thumbnail support for savegames.
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Oct 28 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20051027)
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Oct 17 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20051017)
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Oct 15 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20051015)
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Oct 8 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20051008)
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Sep 20 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20050920)
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Sep 12 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- another update of README.SUSE; now I know the filesize of the
|
||
unconverted version to download (#116335)
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Sep 11 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- added README.SUSE (#116335)
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Aug 10 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- added scummvm tools (Bug #103725)
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jul 31 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20050730)
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Jul 19 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20050718)
|
||
- removed obsolete gcc4 patches
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Jul 11 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20050710)
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Jul 4 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- enabled fluidsynth MIDI driver
|
||
- added the build of "The Legend of Kyrandia" engine
|
||
- use RPM_OPT_FLAGS everywhere
|
||
- use install target
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Jun 24 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20050626)
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jun 12 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20050612)
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jun 5 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- updated to daily snapshot (20050604)
|
||
- adjusted gcc4.diff/gcc4-friends.patch
|
||
|
||
-------------------------------------------------------------------
|
||
Mon May 23 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- gcc4-friends.patch
|
||
* fixes new gcc build error:
|
||
"ISO C++ forbids declaration of 'Win32ResExtractor' with no type"
|
||
|
||
-------------------------------------------------------------------
|
||
Tue May 10 00:00:00 CEST 2005 - ro@suse.de
|
||
|
||
- use -mmmx and -msse on x86
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Apr 5 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- fixed to build with gcc4
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Mar 29 00:00:00 CEST 2005 - sndirsch@suse.de
|
||
|
||
- update to 0.7.1:
|
||
* General:
|
||
- Added a MT-32 emulator. (It was actually added in 0.7.0 but
|
||
we forgot to put it into the NEWS file :-).
|
||
- Less memory-hungry MPEG movie playback for the Broken Sword
|
||
games.
|
||
* SCUMM:
|
||
- Fixed wrong actor animation in Full Throttle INSANE
|
||
* Windows Mobile port (PocketPC / Smartphone) :
|
||
- Fixed FOTAQ crash on all platforms when leaving the hotel
|
||
AGAIN
|
||
- Better low quality Adlib emulation for FOTAQ
|
||
- Fix randomly broken Hide Toolbar option (thanks iKi)
|
||
- Fix first hardware key mapping (was not displayed before)
|
||
- Fix BASS & Simon hangs on Smartphone when using the Skip
|
||
hotkey
|
||
- Fix Zone key action on Smartphone (now mapped on key 9)
|
||
- Experimental third party VGA mode (SE-VGA) fix
|
||
- Add Key Mapping option in the launcher (Options/Misc/ Keys)
|
||
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
|
||
- Fix key mapping issues introduced in 0.7.0
|
||
- Full Throttle interactive action sequences should be more
|
||
playable.
|
||
- New key mapping option "FT Cheat" to win a Full Throttle
|
||
action sequence
|
||
- Quit Simon game with 'Action key' on Smartphones
|
||
* Sword2:
|
||
- Fixed crash caused by attempting to play music from CD1 and
|
||
CD2 at the same time.
|
||
- Fixed crash in the cutscene player if the speech file was
|
||
missing.
|
||
* BASS:
|
||
- Fixed crash when talking to the gardener using spanish text
|
||
with the floppy version.
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Mar 23 00:00:00 CET 2005 - sndirsch@suse.de
|
||
|
||
- removed mad support (usually not required)
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jan 2 00:00:00 CET 2005 - sndirsch@suse.de
|
||
|
||
- update to 0.7.0:
|
||
* Added preliminary support for 26 Humongous Entertainment titles
|
||
* Added support for FLAC (lossless) encoded audio files
|
||
* Added native support for Macintosh versions of some SCUMM games;
|
||
this means the 'rescumm' tool is now mostly obsolete, and you
|
||
can now play those games directly from the original CD
|
||
* Added smooth horizontal scrolling for The Dig, Full Throttle
|
||
and COMI (matching the original engine)
|
||
* Added support for compressed speech and music in Broken Sword 1
|
||
and Broken Sword 2
|
||
* And as usual, we fixed lots and lots of bugs
|
||
- added flac/flac-devel to #neededforbuild -> enabled flac support
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Nov 12 00:00:00 CET 2004 - sndirsch@suse.de
|
||
|
||
- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
|
||
(Bug #48180)
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Aug 6 00:00:00 CEST 2004 - uli@suse.de
|
||
|
||
- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Mar 16 00:00:00 CET 2004 - sndirsch@suse.de
|
||
|
||
- Update to 0.6.0:
|
||
* many bugfixes in all supported game engines
|
||
* dramatic fixes and improvements in the area of sound and music
|
||
* greatly improved game management/options screen
|
||
* two new graphics modes (HQ2x and HQ3x)
|
||
* new support for the following games
|
||
- Maniac Mansion, Zak McKracken, Full Throttle
|
||
- Broken Sword 1 and Broken Sword 2
|
||
- Flight of the Amazon Queen (released now as freeware
|
||
including permission to include it on a Linux distribution!)
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Dec 2 00:00:00 CET 2003 - sndirsch@suse.de
|
||
|
||
- fixed build for ALSA 1.0
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Oct 15 00:00:00 CEST 2003 - mmj@suse.de
|
||
|
||
- Don't build as root
|
||
- Don't strip explicitly
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Sep 23 00:00:00 CEST 2003 - uli@suse.de
|
||
|
||
- no ALSA on s390*
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Aug 16 00:00:00 CEST 2003 - sndirsch@suse.de
|
||
|
||
- enabled MIDI support via ALSA sequencer
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Aug 13 00:00:00 CEST 2003 - sndirsch@suse.de
|
||
|
||
- Update to 0.5.1 including:
|
||
* Beneath a Steel Sky savegame code completely rewritten,
|
||
eliminating several situations where ScummVM 0.5.0 would
|
||
produce unusable 'frozen' saved games
|
||
* Several other Beneath a Steel Sky bugs have been fixed
|
||
* Some Curse of Monkey Island actor graphical issues have
|
||
been fixed
|
||
* Some issues when running ScummVM fullscreen under MacOS X
|
||
have been resolved
|
||
* MorphOS port has undergone several critical bugfixes
|
||
* Dreamcast port now supports Simon the Sorcerer 1 and 2
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Aug 3 00:00:00 CEST 2003 - sndirsch@suse.de
|
||
|
||
- Update to 0.5.0 including:
|
||
* Enhanced versions of Maniac Mansion and Zak McKracken are now
|
||
supported and completable
|
||
* Beneath A Steel Sky is now supported and completable
|
||
* Added support for Amiga version of Monkey Island 1
|
||
* Initial unplayable support for V1 version of Maniac Mansion/Zak
|
||
McKracken
|
||
* Curse of Monkey Island (COMI) support for playing from CD improved
|
||
on Mac OS X
|
||
* Loading COMI savegames for disk 2 doesn't anymore require disk 1
|
||
first
|
||
* Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
|
||
* Support for music in Humongous games and simon2dos/simon2talkie
|
||
(XMIDI format)
|
||
* Support for music in simon1demo (Proprietary format)
|
||
* Complete music support for Simon the Sorcerer 2
|
||
* Improved music and sound support in Zak256
|
||
* Added Aspect Ratio option
|
||
* Many other bug fixes, improvements and optimisations
|
||
* Added AdvMame3x filter
|
||
* Fixed crash in Curse of Monkey Island (and possibly other games as
|
||
well)
|
||
* Fixed airport doors in Zak256
|
||
* Fixed crash in SDL backend
|
||
* Fixed various iMUSE bugs
|
||
|
||
-------------------------------------------------------------------
|
||
Tue May 13 00:00:00 CEST 2003 - mmj@suse.de
|
||
|
||
- Update to 0.4.0 including:
|
||
* Curse of Monkey Island (comi) support (experimental)
|
||
* Added support for the EGA versions of Loom, Monkey Island and
|
||
Indy3
|
||
* Improved music support in Indy3 and the floppy versions of
|
||
Monkey Island
|
||
* Many Simon the Sorcerer 1 & 2 improvements and fixes
|
||
* Even more pre-alpha support for enhanced versions of V2 SCUMM
|
||
games (Maniac Mansion and Zak)
|
||
* Preliminary support for early Humongous Entertainment titles
|
||
(very experimental)
|
||
* New debug console and several GUI/Launcher enhancements
|
||
* New Save/Load code (easier to expand while retaining
|
||
compatibility)
|
||
* Dreamcast port now works with new games added for 0.3.0b
|
||
* New official PalmOS port
|
||
* Various minor and not so minor SCUMM game fixes
|
||
* Large memory leak fixed for The Dig/COMI
|
||
* SMUSH code optimised, frame dropping added for slower machines
|
||
* Code cleanups
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Dec 11 00:00:00 CET 2002 - mmj@suse.de
|
||
|
||
- Update to 0.3.0b
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Dec 4 00:00:00 CET 2002 - mmj@suse.de
|
||
|
||
- Use BuildRoot:
|
||
|
||
-------------------------------------------------------------------
|
||
Sun May 19 00:00:00 CEST 2002 - mmj@suse.de
|
||
|
||
- Update to 0.2.0
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Apr 18 00:00:00 CEST 2002 - uli@suse.de
|
||
|
||
- build and link with g++
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jan 24 00:00:00 CET 2002 - uli@suse.de
|
||
|
||
- initial package
|
||
|