Accepting request 934062 from home:gcomes.obs
- Update to 2.5.0
New games:
* Added support for Grim Fandango.
* Added support for The Longest Journey (only on some desktop platforms).
* Added support for Myst 3: Exile (only on some desktop platforms).
* Added support for Little Big Adventure.
* Added support for Red Comrades 1: Save the Galaxy.
* Added support for Red Comrades 2: For the Great Justice.
* Added support for Transylvania.
* Added support for Crimson Crown.
* Added support for OO-Topos.
* Added support for Glulx interactive fiction games.
* Added support for Lure of the Temptress Konami release.
* Added support for Private Eye.
* Added support for Spanish Blue Force.
* Added support for Spanish Ringworld.
* Added support for Spanish Amazon: Guardians of Eden.
* Added support for AGS Games versions 2.5+.
* Added support for Nightlong: Union City Conspiracy.
* Added support for The Journeyman Project 2: Buried in Time.
* Added support for Crusader: No Remorse.
* Added support for L-ZONE.
* Added support for Spaceship Warlock.
New ports:
* The Nintendo DS port got a major rewrite.
General:
* Switched ScummVM GUI output to UTF-32.
* Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
* Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
* Major extension to the number of supported graphics scalers.
* Display path to scummvm configuration file in GUI -> Options -> Paths.
* Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
* Added HiDPI support to the ScummVM GUI.
* Added command line option --window-size for specifying ScummVM window size,
* applicable only to the OpenGL renderer.
* Fixed switching to the default graphics mode. This was sometimes not applied
* until restarting ScummVM or starting a game.
* ScummVM GUI has been fully translated into Korean and Japanese.
* Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
* Added support for Mystery House French translation.
* Added support for several game variants.
AGI:
* Added support for Russian versions. Input now works.
AGOS:
* Added support for the Japanese PC-98 version of Elvira 1.
CGE:
* Added option to use Text To Speech for Soltys.
CGE2:
* Added option to use Text To Speech for Sfinx.
Cine:
* Added detection for Future Wars CD version with French translation patch.
* Added detection for Italian Amiga Operation Stealth.
* Fixed crash before entering secret base.
* Fixed space missing in verb line.
* Fixed vertically overflowing message boxes.
Dreamweb:
* Rendering fixes for Russian fan translation.
Glk:
* Fixed savegame issues with several subengines.
* Fixed memory overrun in Level9 game detector.
* Added detections for 2020 IF Comp games.
* Enabled Glulx sub-engine.
Gob:
* Added support for Bargon Attack Russian translation.
* Added support for Woodruff Russian translation.
Griffon:
* Fixed Return to Launcher from The Griffon Legend.
* Added option to use Text To Speech in The Griffon Legend
Grim:
* Added support for Brazillian Portuguese Grim Fandango.
Kyra:
* Added support for the Japanese Sega-CD version of Eye of the Beholder.
* Added support for the Hebrew fan translation of Legend of Kyrandia.
* Added support for the Hebrew fan translation of Legend of Kyrandia 2.
* Added support for the Simplified Chinese version of Legend of Kyrandia 3.
* Added support for the playable demo of Lands of Lore.
Lure:
* Fixed fire animation in first room when loading saves.
* Fixed AdLib support.
* Fixed MT-32 support.
Pegasus:
* Added support for DVD/GOG.com release.
Queen:
* Added support for German Amiga floppy release.
SAGA:
* Added support for ITE GOG Mac CD v1.1.
* Added support for ITE PC-98 Japanese.
SCI:
* Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
* issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
* Added custom palette mods for SQ3 and LSL2 from the FreeSCI project.
When enabled, the mods improve the visuals
* in these two games.
* Added support for Macintosh version of Gabriel Knight 1.
* Added support for CD-Audio version of Mixed-Up Mother Goose.
* Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
* EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
* Added support for Space Quest 4 Update 1.3 by New Rising Sun.
* Added support for French LSL1VGA.
* Added support for Hebrew QFG1VGA.
* Added support for Hebrew GK1.
* Added support for Russian Longbow.
* Added support for Russian LSL6.
* Added support for alternate Russian LSL7.
* Added support for alternate Polish LSL7 including files packaged with InstallShield.
* Added support for alternate Russian SQ5.
* Added support for alternate Russian Torin’s Passage.
* Added support for fan game Soulshade Asylum.
* SCI1.1 views are now scaled accurately.
* Fixed sounds not stopping or restarting correctly.
* Fixed sound issues when restoring SCI0 games.
* Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
* Space Quest 4 CD sound effects now match the selected platform.
* Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
* Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
* Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
* Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
* LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
* Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
* Fixed Chinese, Japanese and Korean text display for The Dig and for
The Curse of Monkey Island. These fixes
* also include some improvements to the common text display (mainly the formatting of wrapped texts).
* Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
* Added support for numerous Korean translations from scummkor project.
* Added support for Russobit-M versions of Pajama2 and SpyOzone.
* Fixed speech playback in Akella version of COMI.
* Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
* Added smooth scrolling for FM-TOWNS versions of games.
* Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
* Fixed audio distortion in Loom for PC-Engine.
* Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
* Added support for Japanese Mac version of The Dig.
* Added partial support for the high resolution fonts and cursor in the
* 16-color Macintosh version of Indiana Jones and the Last Crusade.
* Fixed missing instruments in the m68k Mac versions of Monkey Island 2
* and Indiana Jones and the Fate of Atlantis.
* Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
* Loom and Indiana Jones and the Last Crusade.
* Enabled difficulty selection in the version of Monkey Island 2 that was
* included on the LucasArts Mac CD Game Pack II compilation. (It had been
* disabled along with the copy protection.)
* Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
* This means that the GOG and Steam versions will no longer accept incorrect
* numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
* version anyway?!)
* Added support for Low quality music in Macintosh version of Loom.
* Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island.
These improvements also fix several audio related bugs for both games.
* Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
* Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
* Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame
in Part 1, the destruction of one of the three destroyable turrets in the fort.
* Added animated cigar smoke to the close-up of captain Smirk in the CD
* version of Monkey Island 1. It was present in earlier versions.
* Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
* versions as well as the English Macintosh, FM-Towns and Sega CD versions
* of Monkey Island 1.
* Made the clock tower in Monkey Island 1 behave the same in the CD version
* as in earlier versions, i.e. after examining it you have to leave the
* room and come back again for its description to change.
Tinsel:
* Enabled the Return to Launcher feature.
Titanic:
* Fixed crashes when asking bots what I should do.
TsAGE:
* Added support for uninstalled floppy version.
Stark:
* Added support for Hungarian translation.
Supernova:
* Added Italian translation for part 1.
Sword25:
* Made the extracted version working.
* Fixed crash when selecting Croatian language.
Ultima:
* Ultima 4: Added several debugger commands.
* Ultima 4: Allow Enter key to exit ZStats display.
* Ultima 8: Fixed several animation bugs for events and objects.
* Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
* Fixed occasional border corruption during fights.
* Improvements to cutscenes to better match the original games.
* Fixes for character selection, deselection, and dismissing to better match original.
* Added support for Russian version.
AmigaOS port:
* Added native system file browser feature.
* Re-activated nuked OPL Adlib driver.
Big-endian ports:
* Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
* Full Pipe games.
iOS port:
* Fixed using arrow keys on physical keyboard in iOS 15.
* Fixed rotating the device while ScummVM is inactive.
* Added support for upside down portrait orientation.
macOS port:
* Added support for Dark Mode.
* Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
* Added native system file browser feature.
* Added Cloud feature.
* Re-activate nuked OPL Adlib driver.
* Added CAMD MIDI driver support.
Windows port:
* Use OpenGL renderer by default, providing better support for HiDPI displays.
- Drop all patches to fix build with fluidsynth 2.2 (0001-0006)
- enable build with libmpeg2
- add BuildRequires: liba52-devel libSDL2_net-devel libcurl-devel libspeechd-devel
fribidi-devel giflib-devel glew-devel
OBS-URL: https://build.opensuse.org/request/show/934062
OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=67
2021-11-27 09:27:38 +01:00
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-------------------------------------------------------------------
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Wed Nov 24 19:38:46 UTC 2021 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.0
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- Update to 2.5.0
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New games:
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* Added support for Grim Fandango.
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|
|
|
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* Added support for The Longest Journey (only on some desktop platforms).
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|
|
|
|
* Added support for Myst 3: Exile (only on some desktop platforms).
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|
|
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* Added support for Little Big Adventure.
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|
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* Added support for Red Comrades 1: Save the Galaxy.
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|
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|
* Added support for Red Comrades 2: For the Great Justice.
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|
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|
* Added support for Transylvania.
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|
|
|
|
* Added support for Crimson Crown.
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|
|
|
|
* Added support for OO-Topos.
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|
|
|
|
* Added support for Glulx interactive fiction games.
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|
|
|
|
* Added support for Lure of the Temptress Konami release.
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|
|
|
|
* Added support for Private Eye.
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|
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|
* Added support for Spanish Blue Force.
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* Added support for Spanish Ringworld.
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* Added support for Spanish Amazon: Guardians of Eden.
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* Added support for AGS Games versions 2.5+.
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|
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* Added support for Nightlong: Union City Conspiracy.
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|
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|
* Added support for The Journeyman Project 2: Buried in Time.
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|
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|
* Added support for Crusader: No Remorse.
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|
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* Added support for L-ZONE.
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|
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* Added support for Spaceship Warlock.
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|
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New ports:
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|
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* The Nintendo DS port got a major rewrite.
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|
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|
General:
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|
|
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* Switched ScummVM GUI output to UTF-32.
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|
|
|
|
* Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
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|
|
|
* Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
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* Major extension to the number of supported graphics scalers.
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* Display path to scummvm configuration file in GUI -> Options -> Paths.
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* Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
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* Added HiDPI support to the ScummVM GUI.
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|
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* Added command line option --window-size for specifying ScummVM window size,
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|
|
* applicable only to the OpenGL renderer.
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|
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* Fixed switching to the default graphics mode. This was sometimes not applied
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|
|
|
|
* until restarting ScummVM or starting a game.
|
|
|
|
|
* ScummVM GUI has been fully translated into Korean and Japanese.
|
|
|
|
|
* Added GUI option for enabling and disabling the Discord RPC integration.
|
|
|
|
|
ADL:
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|
|
|
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* Added support for Mystery House French translation.
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|
|
|
|
* Added support for several game variants.
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|
|
|
|
AGI:
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* Added support for Russian versions. Input now works.
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|
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|
AGOS:
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* Added support for the Japanese PC-98 version of Elvira 1.
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|
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CGE:
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* Added option to use Text To Speech for Soltys.
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CGE2:
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* Added option to use Text To Speech for Sfinx.
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Cine:
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* Added detection for Future Wars CD version with French translation patch.
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|
|
|
* Added detection for Italian Amiga Operation Stealth.
|
|
|
|
|
* Fixed crash before entering secret base.
|
|
|
|
|
* Fixed space missing in verb line.
|
|
|
|
|
* Fixed vertically overflowing message boxes.
|
|
|
|
|
Dreamweb:
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|
|
|
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* Rendering fixes for Russian fan translation.
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|
|
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|
Glk:
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|
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* Fixed savegame issues with several subengines.
|
|
|
|
|
* Fixed memory overrun in Level9 game detector.
|
|
|
|
|
* Added detections for 2020 IF Comp games.
|
|
|
|
|
* Enabled Glulx sub-engine.
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|
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|
Gob:
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* Added support for Bargon Attack Russian translation.
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* Added support for Woodruff Russian translation.
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|
Griffon:
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* Fixed Return to Launcher from The Griffon Legend.
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|
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* Added option to use Text To Speech in The Griffon Legend
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|
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|
Grim:
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|
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* Added support for Brazillian Portuguese Grim Fandango.
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|
Kyra:
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|
|
|
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* Added support for the Japanese Sega-CD version of Eye of the Beholder.
|
|
|
|
|
* Added support for the Hebrew fan translation of Legend of Kyrandia.
|
|
|
|
|
* Added support for the Hebrew fan translation of Legend of Kyrandia 2.
|
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|
|
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* Added support for the Simplified Chinese version of Legend of Kyrandia 3.
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|
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* Added support for the playable demo of Lands of Lore.
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|
|
|
Lure:
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* Fixed fire animation in first room when loading saves.
|
|
|
|
|
* Fixed AdLib support.
|
|
|
|
|
* Fixed MT-32 support.
|
|
|
|
|
Pegasus:
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|
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|
* Added support for DVD/GOG.com release.
|
|
|
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|
Queen:
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* Added support for German Amiga floppy release.
|
|
|
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|
SAGA:
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* Added support for ITE GOG Mac CD v1.1.
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|
|
|
* Added support for ITE PC-98 Japanese.
|
|
|
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|
SCI:
|
|
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* Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
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|
|
|
* issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
|
|
|
|
|
* Added custom palette mods for SQ3 and LSL2 from the FreeSCI project.
|
|
|
|
|
When enabled, the mods improve the visuals
|
|
|
|
|
* in these two games.
|
|
|
|
|
* Added support for Macintosh version of Gabriel Knight 1.
|
|
|
|
|
* Added support for CD-Audio version of Mixed-Up Mother Goose.
|
|
|
|
|
* Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
|
|
|
|
|
* EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
|
|
|
|
|
* Added support for Space Quest 4 Update 1.3 by New Rising Sun.
|
|
|
|
|
* Added support for French LSL1VGA.
|
|
|
|
|
* Added support for Hebrew QFG1VGA.
|
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|
|
|
* Added support for Hebrew GK1.
|
|
|
|
|
* Added support for Russian Longbow.
|
|
|
|
|
* Added support for Russian LSL6.
|
|
|
|
|
* Added support for alternate Russian LSL7.
|
|
|
|
|
* Added support for alternate Polish LSL7 including files packaged with InstallShield.
|
|
|
|
|
* Added support for alternate Russian SQ5.
|
|
|
|
|
* Added support for alternate Russian Torin’s Passage.
|
|
|
|
|
* Added support for fan game Soulshade Asylum.
|
|
|
|
|
* SCI1.1 views are now scaled accurately.
|
|
|
|
|
* Fixed sounds not stopping or restarting correctly.
|
|
|
|
|
* Fixed sound issues when restoring SCI0 games.
|
|
|
|
|
* Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
|
|
|
|
|
* Space Quest 4 CD sound effects now match the selected platform.
|
|
|
|
|
* Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
|
|
|
|
|
* Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
|
|
|
|
|
* Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
|
|
|
|
|
* Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
|
|
|
|
|
* LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
|
|
|
|
|
* Unlocked JANE easter egg in Gabriel Knight 1.
|
|
|
|
|
SCUMM:
|
|
|
|
|
* Fixed Chinese, Japanese and Korean text display for The Dig and for
|
|
|
|
|
The Curse of Monkey Island. These fixes
|
|
|
|
|
* also include some improvements to the common text display (mainly the formatting of wrapped texts).
|
|
|
|
|
* Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
|
|
|
|
|
* Added support for numerous Korean translations from scummkor project.
|
|
|
|
|
* Added support for Russobit-M versions of Pajama2 and SpyOzone.
|
|
|
|
|
* Fixed speech playback in Akella version of COMI.
|
|
|
|
|
* Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
|
|
|
|
|
* Added smooth scrolling for FM-TOWNS versions of games.
|
|
|
|
|
* Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
|
|
|
|
|
* Fixed audio distortion in Loom for PC-Engine.
|
|
|
|
|
* Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
|
|
|
|
|
* Added support for Japanese Mac version of The Dig.
|
|
|
|
|
* Added partial support for the high resolution fonts and cursor in the
|
|
|
|
|
* 16-color Macintosh version of Indiana Jones and the Last Crusade.
|
|
|
|
|
* Fixed missing instruments in the m68k Mac versions of Monkey Island 2
|
|
|
|
|
* and Indiana Jones and the Fate of Atlantis.
|
|
|
|
|
* Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
|
|
|
|
|
* Loom and Indiana Jones and the Last Crusade.
|
|
|
|
|
* Enabled difficulty selection in the version of Monkey Island 2 that was
|
|
|
|
|
* included on the LucasArts Mac CD Game Pack II compilation. (It had been
|
|
|
|
|
* disabled along with the copy protection.)
|
|
|
|
|
* Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
|
|
|
|
|
* This means that the GOG and Steam versions will no longer accept incorrect
|
|
|
|
|
* numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
|
|
|
|
|
* version anyway?!)
|
|
|
|
|
* Added support for Low quality music in Macintosh version of Loom.
|
|
|
|
|
* Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island.
|
|
|
|
|
These improvements also fix several audio related bugs for both games.
|
|
|
|
|
* Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
|
|
|
|
|
* Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
|
|
|
|
|
* Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame
|
|
|
|
|
in Part 1, the destruction of one of the three destroyable turrets in the fort.
|
|
|
|
|
* Added animated cigar smoke to the close-up of captain Smirk in the CD
|
|
|
|
|
* version of Monkey Island 1. It was present in earlier versions.
|
|
|
|
|
* Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
|
|
|
|
|
* versions as well as the English Macintosh, FM-Towns and Sega CD versions
|
|
|
|
|
* of Monkey Island 1.
|
|
|
|
|
* Made the clock tower in Monkey Island 1 behave the same in the CD version
|
|
|
|
|
* as in earlier versions, i.e. after examining it you have to leave the
|
|
|
|
|
* room and come back again for its description to change.
|
|
|
|
|
Tinsel:
|
|
|
|
|
* Enabled the Return to Launcher feature.
|
|
|
|
|
Titanic:
|
|
|
|
|
* Fixed crashes when asking bots what I should do.
|
|
|
|
|
TsAGE:
|
|
|
|
|
* Added support for uninstalled floppy version.
|
|
|
|
|
Stark:
|
|
|
|
|
* Added support for Hungarian translation.
|
|
|
|
|
Supernova:
|
|
|
|
|
* Added Italian translation for part 1.
|
|
|
|
|
Sword25:
|
|
|
|
|
* Made the extracted version working.
|
|
|
|
|
* Fixed crash when selecting Croatian language.
|
|
|
|
|
Ultima:
|
|
|
|
|
* Ultima 4: Added several debugger commands.
|
|
|
|
|
* Ultima 4: Allow Enter key to exit ZStats display.
|
|
|
|
|
* Ultima 8: Fixed several animation bugs for events and objects.
|
|
|
|
|
* Ultima 8: Restored original text for the Spell of Resurrection book.
|
|
|
|
|
Xeen:
|
|
|
|
|
* Fixed occasional border corruption during fights.
|
|
|
|
|
* Improvements to cutscenes to better match the original games.
|
|
|
|
|
* Fixes for character selection, deselection, and dismissing to better match original.
|
|
|
|
|
* Added support for Russian version.
|
|
|
|
|
AmigaOS port:
|
|
|
|
|
* Added native system file browser feature.
|
|
|
|
|
* Re-activated nuked OPL Adlib driver.
|
|
|
|
|
Big-endian ports:
|
|
|
|
|
* Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
|
|
|
|
|
* Full Pipe games.
|
|
|
|
|
iOS port:
|
|
|
|
|
* Fixed using arrow keys on physical keyboard in iOS 15.
|
|
|
|
|
* Fixed rotating the device while ScummVM is inactive.
|
|
|
|
|
* Added support for upside down portrait orientation.
|
|
|
|
|
macOS port:
|
|
|
|
|
* Added support for Dark Mode.
|
|
|
|
|
* Use OpenGL renderer by default, providing better support for HiDPI displays.
|
|
|
|
|
MorphOS port:
|
|
|
|
|
* Added native system file browser feature.
|
|
|
|
|
* Added Cloud feature.
|
|
|
|
|
* Re-activate nuked OPL Adlib driver.
|
|
|
|
|
* Added CAMD MIDI driver support.
|
|
|
|
|
Windows port:
|
|
|
|
|
* Use OpenGL renderer by default, providing better support for HiDPI displays.
|
|
|
|
|
- Drop all patches to fix build with fluidsynth 2.2 (0001-0006)
|
2021-11-27 09:28:45 +01:00
|
|
|
|
* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
|
|
|
|
|
* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
|
|
|
|
|
* 0003-FLUIDSYNTH-Fix-build.patch
|
|
|
|
|
* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
|
|
|
|
|
* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
|
|
|
|
|
* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
|
|
|
|
|
- Enable build with libmpeg2
|
Accepting request 934062 from home:gcomes.obs
- Update to 2.5.0
New games:
* Added support for Grim Fandango.
* Added support for The Longest Journey (only on some desktop platforms).
* Added support for Myst 3: Exile (only on some desktop platforms).
* Added support for Little Big Adventure.
* Added support for Red Comrades 1: Save the Galaxy.
* Added support for Red Comrades 2: For the Great Justice.
* Added support for Transylvania.
* Added support for Crimson Crown.
* Added support for OO-Topos.
* Added support for Glulx interactive fiction games.
* Added support for Lure of the Temptress Konami release.
* Added support for Private Eye.
* Added support for Spanish Blue Force.
* Added support for Spanish Ringworld.
* Added support for Spanish Amazon: Guardians of Eden.
* Added support for AGS Games versions 2.5+.
* Added support for Nightlong: Union City Conspiracy.
* Added support for The Journeyman Project 2: Buried in Time.
* Added support for Crusader: No Remorse.
* Added support for L-ZONE.
* Added support for Spaceship Warlock.
New ports:
* The Nintendo DS port got a major rewrite.
General:
* Switched ScummVM GUI output to UTF-32.
* Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
* Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
* Major extension to the number of supported graphics scalers.
* Display path to scummvm configuration file in GUI -> Options -> Paths.
* Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
* Added HiDPI support to the ScummVM GUI.
* Added command line option --window-size for specifying ScummVM window size,
* applicable only to the OpenGL renderer.
* Fixed switching to the default graphics mode. This was sometimes not applied
* until restarting ScummVM or starting a game.
* ScummVM GUI has been fully translated into Korean and Japanese.
* Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
* Added support for Mystery House French translation.
* Added support for several game variants.
AGI:
* Added support for Russian versions. Input now works.
AGOS:
* Added support for the Japanese PC-98 version of Elvira 1.
CGE:
* Added option to use Text To Speech for Soltys.
CGE2:
* Added option to use Text To Speech for Sfinx.
Cine:
* Added detection for Future Wars CD version with French translation patch.
* Added detection for Italian Amiga Operation Stealth.
* Fixed crash before entering secret base.
* Fixed space missing in verb line.
* Fixed vertically overflowing message boxes.
Dreamweb:
* Rendering fixes for Russian fan translation.
Glk:
* Fixed savegame issues with several subengines.
* Fixed memory overrun in Level9 game detector.
* Added detections for 2020 IF Comp games.
* Enabled Glulx sub-engine.
Gob:
* Added support for Bargon Attack Russian translation.
* Added support for Woodruff Russian translation.
Griffon:
* Fixed Return to Launcher from The Griffon Legend.
* Added option to use Text To Speech in The Griffon Legend
Grim:
* Added support for Brazillian Portuguese Grim Fandango.
Kyra:
* Added support for the Japanese Sega-CD version of Eye of the Beholder.
* Added support for the Hebrew fan translation of Legend of Kyrandia.
* Added support for the Hebrew fan translation of Legend of Kyrandia 2.
* Added support for the Simplified Chinese version of Legend of Kyrandia 3.
* Added support for the playable demo of Lands of Lore.
Lure:
* Fixed fire animation in first room when loading saves.
* Fixed AdLib support.
* Fixed MT-32 support.
Pegasus:
* Added support for DVD/GOG.com release.
Queen:
* Added support for German Amiga floppy release.
SAGA:
* Added support for ITE GOG Mac CD v1.1.
* Added support for ITE PC-98 Japanese.
SCI:
* Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
* issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
* Added custom palette mods for SQ3 and LSL2 from the FreeSCI project.
When enabled, the mods improve the visuals
* in these two games.
* Added support for Macintosh version of Gabriel Knight 1.
* Added support for CD-Audio version of Mixed-Up Mother Goose.
* Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
* EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
* Added support for Space Quest 4 Update 1.3 by New Rising Sun.
* Added support for French LSL1VGA.
* Added support for Hebrew QFG1VGA.
* Added support for Hebrew GK1.
* Added support for Russian Longbow.
* Added support for Russian LSL6.
* Added support for alternate Russian LSL7.
* Added support for alternate Polish LSL7 including files packaged with InstallShield.
* Added support for alternate Russian SQ5.
* Added support for alternate Russian Torin’s Passage.
* Added support for fan game Soulshade Asylum.
* SCI1.1 views are now scaled accurately.
* Fixed sounds not stopping or restarting correctly.
* Fixed sound issues when restoring SCI0 games.
* Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
* Space Quest 4 CD sound effects now match the selected platform.
* Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
* Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
* Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
* Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
* LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
* Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
* Fixed Chinese, Japanese and Korean text display for The Dig and for
The Curse of Monkey Island. These fixes
* also include some improvements to the common text display (mainly the formatting of wrapped texts).
* Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
* Added support for numerous Korean translations from scummkor project.
* Added support for Russobit-M versions of Pajama2 and SpyOzone.
* Fixed speech playback in Akella version of COMI.
* Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
* Added smooth scrolling for FM-TOWNS versions of games.
* Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
* Fixed audio distortion in Loom for PC-Engine.
* Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
* Added support for Japanese Mac version of The Dig.
* Added partial support for the high resolution fonts and cursor in the
* 16-color Macintosh version of Indiana Jones and the Last Crusade.
* Fixed missing instruments in the m68k Mac versions of Monkey Island 2
* and Indiana Jones and the Fate of Atlantis.
* Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
* Loom and Indiana Jones and the Last Crusade.
* Enabled difficulty selection in the version of Monkey Island 2 that was
* included on the LucasArts Mac CD Game Pack II compilation. (It had been
* disabled along with the copy protection.)
* Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
* This means that the GOG and Steam versions will no longer accept incorrect
* numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
* version anyway?!)
* Added support for Low quality music in Macintosh version of Loom.
* Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island.
These improvements also fix several audio related bugs for both games.
* Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
* Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
* Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame
in Part 1, the destruction of one of the three destroyable turrets in the fort.
* Added animated cigar smoke to the close-up of captain Smirk in the CD
* version of Monkey Island 1. It was present in earlier versions.
* Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
* versions as well as the English Macintosh, FM-Towns and Sega CD versions
* of Monkey Island 1.
* Made the clock tower in Monkey Island 1 behave the same in the CD version
* as in earlier versions, i.e. after examining it you have to leave the
* room and come back again for its description to change.
Tinsel:
* Enabled the Return to Launcher feature.
Titanic:
* Fixed crashes when asking bots what I should do.
TsAGE:
* Added support for uninstalled floppy version.
Stark:
* Added support for Hungarian translation.
Supernova:
* Added Italian translation for part 1.
Sword25:
* Made the extracted version working.
* Fixed crash when selecting Croatian language.
Ultima:
* Ultima 4: Added several debugger commands.
* Ultima 4: Allow Enter key to exit ZStats display.
* Ultima 8: Fixed several animation bugs for events and objects.
* Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
* Fixed occasional border corruption during fights.
* Improvements to cutscenes to better match the original games.
* Fixes for character selection, deselection, and dismissing to better match original.
* Added support for Russian version.
AmigaOS port:
* Added native system file browser feature.
* Re-activated nuked OPL Adlib driver.
Big-endian ports:
* Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
* Full Pipe games.
iOS port:
* Fixed using arrow keys on physical keyboard in iOS 15.
* Fixed rotating the device while ScummVM is inactive.
* Added support for upside down portrait orientation.
macOS port:
* Added support for Dark Mode.
* Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
* Added native system file browser feature.
* Added Cloud feature.
* Re-activate nuked OPL Adlib driver.
* Added CAMD MIDI driver support.
Windows port:
* Use OpenGL renderer by default, providing better support for HiDPI displays.
- Drop all patches to fix build with fluidsynth 2.2 (0001-0006)
- enable build with libmpeg2
- add BuildRequires: liba52-devel libSDL2_net-devel libcurl-devel libspeechd-devel
fribidi-devel giflib-devel glew-devel
OBS-URL: https://build.opensuse.org/request/show/934062
OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=67
2021-11-27 09:27:38 +01:00
|
|
|
|
|
2021-04-16 21:01:31 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Apr 16 14:49:13 UTC 2021 - Antonio Larrosa <alarrosa@suse.com>
|
|
|
|
|
|
|
|
|
|
- Add patches from upstream to fix build with fluidsynth 2.2
|
|
|
|
|
* 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
|
|
|
|
|
* 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
|
|
|
|
|
* 0003-FLUIDSYNTH-Fix-build.patch
|
|
|
|
|
* 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
|
|
|
|
|
* 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
|
|
|
|
|
* 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
|
|
|
|
|
|
2020-11-05 15:32:35 +01:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Nov 5 14:10:14 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
|
|
|
|
|
|
|
|
|
|
- Add Discord RPC support.
|
|
|
|
|
|
2020-10-01 22:30:51 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Oct 1 16:46:47 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
|
|
|
|
|
|
|
|
|
|
- Drop 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
|
|
|
|
|
- Update to version 2.2.0
|
|
|
|
|
* Add support for ~1594 Interactive Fiction games
|
|
|
|
|
* Adds 3 more game engines and extended another 4
|
|
|
|
|
|
2020-08-24 18:08:59 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Aug 22 09:24:57 UTC 2020 - Dirk Mueller <dmueller@suse.com>
|
|
|
|
|
|
|
|
|
|
- update to 2.1.2:
|
|
|
|
|
- Fixed an issue with the Sparkle updater which lead to an infinite update loop.
|
|
|
|
|
- Fixed application freeze on start on Mac OS X 10.5 and older.
|
|
|
|
|
- Fixed application icon on Mac OS X 10.5 and older.
|
|
|
|
|
|
2020-01-28 11:06:41 +01:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Jan 28 09:21:28 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
|
|
|
|
|
|
|
|
|
|
- Update to 2.1.1
|
|
|
|
|
General:
|
|
|
|
|
* Fixed crash when switching certain languages in GUI.
|
|
|
|
|
* Fixed ESC erroneously saving the changes in the options dialog.
|
|
|
|
|
* Improvements in FM-TOWNS/PC-98 audio.
|
|
|
|
|
* Improved Greek language support in the GUI.
|
|
|
|
|
|
|
|
|
|
Networking:
|
|
|
|
|
* Improved error handling.
|
|
|
|
|
* Only download saves when necessary.
|
|
|
|
|
|
|
|
|
|
Bladerunner:
|
|
|
|
|
* Fixed buggy savestate in some scenes.
|
|
|
|
|
* Added engine checkbox to target 120fps.
|
|
|
|
|
* Fixed thumbnail portability.
|
|
|
|
|
* Use virtual keyboard on save screen on relevant platforms.
|
|
|
|
|
|
|
|
|
|
Kyra:
|
|
|
|
|
* Fixed EOB1-Amiga ending sequence (which would play only if you
|
|
|
|
|
achieved all bonus quests).
|
|
|
|
|
* Fixed monster random item drop chance in EOB1.
|
|
|
|
|
* Added handling for the secret potion in the Legend of Kyrandia 2.
|
|
|
|
|
* Fixed sound issues in the Legend of Kyrandia 2.
|
|
|
|
|
* Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and
|
|
|
|
|
EOB2-FM-TOWNS.
|
|
|
|
|
|
|
|
|
|
Mohawk:
|
|
|
|
|
* Persist changes in game options across sessions.
|
|
|
|
|
|
|
|
|
|
Queen:
|
|
|
|
|
* Fixed regression with the display of the bellboy dialogue.
|
|
|
|
|
|
|
|
|
|
SCI:
|
|
|
|
|
* Numerous game script fixes in CAMELOT, ECO2, GK1, GK2,
|
|
|
|
|
KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6.
|
|
|
|
|
* Implement horizontal and FM-TOWNS type screen shake.
|
|
|
|
|
* Added support for Phantasmagoria 1 censored mode.
|
|
|
|
|
* Added support for Polish LSL7.
|
|
|
|
|
* Added support for Italian GK2.
|
|
|
|
|
* Added support for Portuguese GK2.
|
|
|
|
|
* Added support for Russian KQ7.
|
|
|
|
|
* Added support for Russian SQ1VGA.
|
|
|
|
|
* Added support for GK2 fan-made subtitle patches.
|
|
|
|
|
|
|
|
|
|
SCUMM:
|
|
|
|
|
* Added support for Pajama2 (UK release).
|
|
|
|
|
|
|
|
|
|
Supernova:
|
|
|
|
|
* Hooked F5 to the Main Menu.
|
|
|
|
|
|
|
|
|
|
Toltecs:
|
|
|
|
|
* Added Czech version support.
|
|
|
|
|
* Fixed exiting from game menus when returning to the launcher.
|
|
|
|
|
|
|
|
|
|
Wintermute:
|
|
|
|
|
* Added several missing game variants and demos to the detection tables.
|
|
|
|
|
* Fixed regression with stack handling.
|
|
|
|
|
* Fixed the behavior of edit boxes.
|
|
|
|
|
* Improved support for Chinese language game variants.
|
|
|
|
|
|
|
|
|
|
Xeen:
|
|
|
|
|
* Fixed display of gold and gem amounts on the Switch.
|
|
|
|
|
* Fixed tavern exit locations in Swords of Xeen.
|
|
|
|
|
* Fixed crash loading Deep Mine Alpha in World of Xeen CD.
|
|
|
|
|
|
|
|
|
|
GUI:
|
|
|
|
|
* MIDI setting tabs are no longer shown if a game has no music at all.
|
|
|
|
|
|
|
|
|
|
All ports:
|
|
|
|
|
* Fixed screen filling in non-paletted screen modes.
|
|
|
|
|
|
|
|
|
|
3DS port:
|
|
|
|
|
* Major improvements.
|
|
|
|
|
|
|
|
|
|
AmigaOS4 port:
|
|
|
|
|
* Minor tweaks (stack cookie, build automation).
|
|
|
|
|
|
|
|
|
|
Android port:
|
|
|
|
|
* Improved filesystem navigation.
|
|
|
|
|
* Proper handling of HiDPI displays.
|
|
|
|
|
* Improved keyboard support.
|
|
|
|
|
|
|
|
|
|
iOS port:
|
|
|
|
|
* The home indicator is now automatically hidden on iPhone X and later models.
|
|
|
|
|
|
|
|
|
|
MacOS X port:
|
|
|
|
|
* Follow the OS dark theme for window decorations.
|
|
|
|
|
|
|
|
|
|
RISC OS port:
|
|
|
|
|
* Fixed crash when accessing an unavailable drive.
|
|
|
|
|
* Reduced the required DigitalRenderer version.
|
|
|
|
|
|
|
|
|
|
Switch port:
|
|
|
|
|
* Added cloud integration.
|
|
|
|
|
|
|
|
|
|
OpenPandora port:
|
|
|
|
|
* Minor improvements.
|
|
|
|
|
|
|
|
|
|
Windows:
|
|
|
|
|
* Added Text-to-Speech support.
|
|
|
|
|
* Fix screenshots with Unicode paths.
|
|
|
|
|
- Add 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
|
|
|
|
|
to fix build with fluidsynth 2.1
|
|
|
|
|
|
2019-12-10 12:14:32 +01:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Dec 9 15:01:25 UTC 2019 - Christophe Giboudeaux <christophe@krop.fr>
|
|
|
|
|
|
|
|
|
|
- Undefine _lto_cflags before building scummvm. The lto flags are
|
|
|
|
|
incompatible with -gsplit-dwarf which scummvm relies on.
|
|
|
|
|
|
2019-10-15 09:27:03 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Oct 12 12:38:37 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
|
|
|
|
|
|
|
|
|
|
- Update to version 2.1.0
|
|
|
|
|
New games:
|
|
|
|
|
* Added support for Blade Runner.
|
|
|
|
|
* Added support for Duckman: The Graphic Adventures of a
|
|
|
|
|
Private Dick.
|
|
|
|
|
* Added support for Hoyle Bridge.
|
|
|
|
|
* Added support for Hoyle Children's Collection.
|
|
|
|
|
* Added support for Hoyle Classic Games.
|
|
|
|
|
* Added support for Hoyle Solitaire.
|
|
|
|
|
* Added support for Hyperspace Delivery Boy!
|
|
|
|
|
* Added support for Might and Magic IV - Clouds of Xeen.
|
|
|
|
|
* Added support for Might and Magic V - Darkside of Xeen.
|
|
|
|
|
* Added support for Might and Magic - World of Xeen.
|
|
|
|
|
* Added support for Might and Magic - World of Xeen 2 CD
|
|
|
|
|
Talkie.
|
|
|
|
|
* Added support for Might and Magic - Swords of Xeen.
|
|
|
|
|
* Added support for Mission Supernova Part 1.
|
|
|
|
|
* Added support for Mission Supernova Part 2.
|
|
|
|
|
* Added support for Quest for Glory: Shadows of Darkness.
|
|
|
|
|
* Added support for The Prince and the Coward.
|
|
|
|
|
* Added support for Versailles 1685.
|
|
|
|
|
New ports:
|
|
|
|
|
* Added Nintendo Switch port.
|
|
|
|
|
General:
|
|
|
|
|
* Improved GUI rendering and overall GUI performance.
|
|
|
|
|
* Added stretch mode option to control how the display is
|
|
|
|
|
stretched to the window or screen area.
|
|
|
|
|
* Fixed incorrect cursor movement when it's controlled using
|
|
|
|
|
the keyboard.
|
|
|
|
|
* Updated the Roland MT-32 emulation code to Munt 2.3.0.
|
|
|
|
|
* Improved unknown game variants reporting.
|
|
|
|
|
* Enabled cloud support.
|
|
|
|
|
* Added Text to Speech capabilities for better accessibility
|
|
|
|
|
on some platforms.
|
|
|
|
|
ADL:
|
|
|
|
|
* Improved color accuracy.
|
|
|
|
|
* Added a TV emulation mode.
|
|
|
|
|
* Added support for the WOZ disk image format.
|
|
|
|
|
Drascula:
|
|
|
|
|
* Fixed loading game from launcher when the game had been
|
|
|
|
|
saved in chapter 1.
|
|
|
|
|
Full Pipe:
|
|
|
|
|
* Fixed playtime not being restored when loading a savegame.
|
|
|
|
|
* Fixed a bug that leads to enormous memory consumption in
|
|
|
|
|
scene 22.
|
|
|
|
|
Kyra:
|
|
|
|
|
* Added support for the Amiga version of Eye of the Beholder I
|
|
|
|
|
+ II.
|
|
|
|
|
* Added support for the FM-Towns version of Eye of the
|
|
|
|
|
Beholder II.
|
|
|
|
|
* Several bug fixes.
|
|
|
|
|
MOHAWK:
|
|
|
|
|
* Added a main menu for the 25th anniversary release of Myst
|
|
|
|
|
ME.
|
|
|
|
|
* Repurposed the landing menu as a main menu for the 25th
|
|
|
|
|
anniversary release of Riven.
|
|
|
|
|
* Added autosave to slot 0 to Myst and Riven.
|
|
|
|
|
* Added keyboard shortcuts for loading and saving as
|
|
|
|
|
documented in the game manual to Myst and Riven.
|
|
|
|
|
* Fixed a crash caused by the observatory viewer random
|
|
|
|
|
position going out of bounds in Myst.
|
|
|
|
|
* Fixed a crash caused by Jungle Island flies going out of
|
|
|
|
|
bounds in Riven.
|
|
|
|
|
* Fixed missing end credits for the Polish version in Riven.
|
|
|
|
|
* Improved usability for some puzzles in Myst and Riven.
|
|
|
|
|
* Fixed various crashes, graphics glitches, and sound
|
|
|
|
|
imperfections in Myst and Riven.
|
|
|
|
|
Mortevielle:
|
|
|
|
|
* Added speech synthesis on some platforms.
|
|
|
|
|
SCI:
|
|
|
|
|
* Added LarryScale, a high quality cartoon scaler for Leisure
|
|
|
|
|
Suit Larry 7.
|
|
|
|
|
* Fixed over 100 original game script bugs in CAMELOT, ECO1,
|
|
|
|
|
ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2,
|
|
|
|
|
LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and
|
|
|
|
|
SQ4.
|
|
|
|
|
* Fixed a bug in version 2.0.0 that prevented the Macintosh
|
|
|
|
|
versions of Freddy Pharkas, King's Quest 6, and Quest for
|
|
|
|
|
Glory 1 (VGA) from loading.
|
|
|
|
|
* Fixed a crash in the Macintosh version of Freddy Pharkas
|
|
|
|
|
when picking up the shovel which makes the game completable.
|
|
|
|
|
* Fixed loading autosave games.
|
|
|
|
|
SCUMM:
|
|
|
|
|
* Implemented lipsync for v6 and v7+ games.
|
|
|
|
|
* Improved Audio quality in Humongous Entertainment games by
|
|
|
|
|
using the Miles AdLib driver.
|
|
|
|
|
* Fixed possible stack overflows in The Dig and Full Throttle.
|
|
|
|
|
* Fixed original speech glitch on submarine in Indiana Jones
|
|
|
|
|
and the Fate of Atlantis. Users need to recompress their
|
|
|
|
|
monster.sou using an up-to-date version of scummvm-tools for
|
|
|
|
|
this to take effect when using compressed audio.
|
|
|
|
|
* Fixed an issue in the wig maker room in the German version
|
|
|
|
|
of SPY Fox 3: Operation Ozone which makes the game
|
|
|
|
|
completable.
|
|
|
|
|
* Added sound driver for the Amiga versions of Monkey Island 2
|
|
|
|
|
and Indiana Jones and the Fate of Atlantis.
|
|
|
|
|
Sherlock:
|
|
|
|
|
* Fixed crash in Spanish version talking to lady in Tailor
|
|
|
|
|
shop.
|
|
|
|
|
SKY:
|
|
|
|
|
* Added workaround for original game bug to improve intro and
|
|
|
|
|
not cut off images which exist as fullscreen (320x200px) in
|
|
|
|
|
the game data files.
|
|
|
|
|
Tinsel:
|
|
|
|
|
* Fix loading Discworld 1 savegames from the launcher where
|
|
|
|
|
Rincewind had a held item.
|
|
|
|
|
* Script patch for hang in Discworld 1 GRA using items on
|
|
|
|
|
Temple big hammer.
|
|
|
|
|
* In Discworld 1, Held items being released that were never in
|
|
|
|
|
the Luggage or Rincewind's inventory will now be
|
|
|
|
|
automatically dropped into the Luggage rather than being
|
|
|
|
|
lost.
|
|
|
|
|
Titanic:
|
|
|
|
|
* Fixed bug in entering floor numbers numerically that could
|
|
|
|
|
crash the game.
|
|
|
|
|
* Fixed parser not getting properly reset across sentences in
|
|
|
|
|
a conversation.
|
|
|
|
|
* Fixed endless busy cursor on Titania closeup when brain
|
|
|
|
|
slots are incorrectly inserted.
|
|
|
|
|
* Fixed loading saves in front of Barbot could cause him to go
|
|
|
|
|
into an infinite animation loop.
|
|
|
|
|
* Fixed crash asking Parrot who sabotaged the ship.
|
|
|
|
|
Tucker:
|
|
|
|
|
* Fixed multiple graphic issues in Bud Tucker in Double
|
|
|
|
|
Trouble.
|
|
|
|
|
* Fixed multiple issues with font and subtitle rendering.
|
|
|
|
|
* Fixed dentist music in mall being played incorrectly.
|
|
|
|
|
* Fixed wrong sound effects being played.
|
|
|
|
|
* Fixed a bug that made the bubbles in the Plugs Shop not
|
|
|
|
|
always visible.
|
|
|
|
|
* Fixed a missing animation when Ego and Billie are on the
|
|
|
|
|
boat.
|
|
|
|
|
* Fixed a bug that caused a dead end in the second museum
|
|
|
|
|
scene.
|
|
|
|
|
* Bud is no longer able to walk outside the walkable area when
|
|
|
|
|
visiting the club.
|
|
|
|
|
* Bud is also no longer able to walk through closed doors.
|
|
|
|
|
* Added mouse wheel support for inventory scrolling.
|
|
|
|
|
* Allow skipping of speech.
|
|
|
|
|
* Improved savegame handling and added support for autosaves.
|
|
|
|
|
ZVISION:
|
|
|
|
|
* Fixed graphical glitch in Zork: Grand Inquisitor.
|
|
|
|
|
* Packaged the required fonts with ScummVM.
|
|
|
|
|
SDL ports (including Windows, Linux, macOS):
|
|
|
|
|
* Added support for game controllers.
|
|
|
|
|
* Added support for adding games via Drag and Drop.
|
|
|
|
|
|
|
|
|
|
- Dropped scummvm-fix_CVE-2017-17528.patch (merged upstream)
|
|
|
|
|
|
|
|
|
|
- Dropped scummvm.changes as source (no longer necessary as date
|
|
|
|
|
reference)
|
|
|
|
|
|
2019-08-12 02:02:45 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Aug 11 17:58:36 UTC 2019 - Benoît Monin <benoit.monin@gmx.fr>
|
|
|
|
|
|
|
|
|
|
- run spec-cleaner
|
|
|
|
|
* update copyright date
|
|
|
|
|
* update bugzilla url
|
|
|
|
|
* correct the license
|
|
|
|
|
- fix the configure failure by building the endianess test without
|
|
|
|
|
optimization
|
|
|
|
|
|
2017-12-18 13:56:16 +01:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Dec 18 09:12:00 UTC 2017 - aloisio@gmx.com
|
|
|
|
|
|
|
|
|
|
- Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248)
|
|
|
|
|
|
2017-12-18 09:27:59 +01:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Dec 17 19:25:33 UTC 2017 - alarrosa@suse.com
|
|
|
|
|
|
|
|
|
|
- Update to version 2.0.0
|
|
|
|
|
New Games:
|
|
|
|
|
* Added support for Full Pipe.
|
|
|
|
|
* Added support for Hi-Res Adventure #3: Cranston Manor.
|
|
|
|
|
* Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
|
|
|
|
|
* Added support for Hi-Res Adventure #5: Time Zone.
|
|
|
|
|
* Added support for Hi-Res Adventure #6: The Dark Crystal.
|
|
|
|
|
* Added support for Riven.
|
|
|
|
|
* Added support for Starship Titanic English & German.
|
|
|
|
|
New Games (Sierra SCI2 - SCI3):
|
|
|
|
|
* Added support for Gabriel Knight.
|
|
|
|
|
* Added support for Gabriel Knight 2.
|
|
|
|
|
* Added support for King's Quest VII.
|
|
|
|
|
* Added support for King's Questions.
|
|
|
|
|
* Added support for Leisure Suit Larry 6 (hires).
|
|
|
|
|
* Added support for Leisure Suit Larry 7.
|
|
|
|
|
* Added support for Lighthouse.
|
|
|
|
|
* Added support for Mixed-Up Mother Goose Deluxe.
|
|
|
|
|
* Added support for Phantasmagoria.
|
|
|
|
|
* Added support for Phantasmagoria 2.
|
|
|
|
|
* Added support for Police Quest 4.
|
|
|
|
|
* Added support for RAMA.
|
|
|
|
|
* Added support for Shivers.
|
|
|
|
|
* Added support for Space Quest 6.
|
|
|
|
|
* Added support for Torin's Passage.
|
|
|
|
|
General:
|
|
|
|
|
* Added bilinear filtering option for SDL2 fullscreen mode.
|
|
|
|
|
* Fixed a bug that caused a crash in the options dialog of the GUI.
|
|
|
|
|
* Added a command-line option to automatically scan for supported games in
|
|
|
|
|
the current or a specified directory.
|
|
|
|
|
* Added possibility to apply changes in the options dialog without closing
|
|
|
|
|
the dialog.
|
|
|
|
|
* Added support for on-the-fly GUI language switching.
|
|
|
|
|
* Updated Munt MT-32 emulation code to version 2.0.3.
|
|
|
|
|
* Improved handling of joysticks.
|
|
|
|
|
* Improved audio latency.
|
|
|
|
|
* Improved management of the ScummVM window in games that switch display
|
|
|
|
|
modes.
|
|
|
|
|
* Fixed list view drawing over text above it (for example in the save dialog).
|
|
|
|
|
* Changed location where screenshot are saved. This fixes issues when scummvm
|
|
|
|
|
is installed in a read*only directory. Also added setting to allow changing
|
|
|
|
|
this location.
|
|
|
|
|
* Changed screenshot format to png.
|
|
|
|
|
* Fixed multithreading issue that could cause a crash in games using MP3 audio.
|
|
|
|
|
ADL:
|
|
|
|
|
* Fixed application freeze when reading sign in rocket in Mission Asteroid.
|
|
|
|
|
AGI:
|
|
|
|
|
* Fixed game script blocking forever after loading a savegame that was saved
|
|
|
|
|
while music was playing (this could happen for example in Police Quest 1
|
|
|
|
|
poker back room.
|
|
|
|
|
* Fixed cursor behaviour in Manhunter.
|
|
|
|
|
* Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
|
|
|
|
|
* Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
|
|
|
|
|
not run too fast.
|
|
|
|
|
AGOS:
|
|
|
|
|
* Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
|
|
|
|
|
Composer:
|
|
|
|
|
* Added save/load from General Main Menu.
|
|
|
|
|
* Fixed the detection for the French Gregory.
|
|
|
|
|
* Added detection for German Baba Yaga.
|
|
|
|
|
Cruise:
|
|
|
|
|
* Fixed font rendering.
|
|
|
|
|
Drascula:
|
|
|
|
|
* Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
|
|
|
|
|
* Added handling of the master volume and fix volume synchronization between
|
|
|
|
|
the game and ScummVM options.
|
|
|
|
|
* Added possibility to load and save games using GMM.
|
|
|
|
|
Dreamweb:
|
|
|
|
|
* Fixed crash when collecting last stones under church.
|
|
|
|
|
* Fixed detection of Italian CD release.
|
|
|
|
|
Kyra:
|
|
|
|
|
* Fixed a buffer overflow in Lands of Lore.
|
|
|
|
|
* Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
|
|
|
|
|
MADE:
|
|
|
|
|
* Fixed badly distorted sound (bug #9753).
|
|
|
|
|
MADS:
|
|
|
|
|
* Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
|
|
|
|
|
* Fix rare crash that can happen when Rex is first locked up
|
|
|
|
|
MOHAWK:
|
|
|
|
|
* Added patch to the original data files to correct the vault access
|
|
|
|
|
instructions in Myst ME.
|
|
|
|
|
* Fixed situations where Myst could appear to be unresponsive.
|
|
|
|
|
* Reworked sound handling in Myst to be more accurate.
|
|
|
|
|
* Fixed crash in Myst piano puzzle.
|
|
|
|
|
Neverhood:
|
|
|
|
|
* Fixed crash in musical hut in Russian DR version.
|
|
|
|
|
* Fixed late game notes crash in Russian DR version.
|
|
|
|
|
Pegasus:
|
|
|
|
|
* Fixed loading a game from the launcher after returning to the launcher.
|
|
|
|
|
* Ignored events occuring while the GUI is visible. This for example fixed an
|
|
|
|
|
issue where closing the GMM using Escape would also opens the game's own
|
|
|
|
|
menu.
|
|
|
|
|
* Fixed several crashes when toggling the shared screen space.
|
|
|
|
|
* Improved performances when fading screen.
|
|
|
|
|
SAGA:
|
|
|
|
|
* Fixed crash when using the give verb on an actor in IHNM.
|
|
|
|
|
* Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
|
|
|
|
|
* Fixed the conversation panel background color in IHNM.
|
|
|
|
|
* Added support French Fan Translation of Inherit the Earth.
|
|
|
|
|
SCI:
|
|
|
|
|
* Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
|
|
|
|
|
to exit the party room with the large golden head inside the museum (room 350).
|
|
|
|
|
This bug is also present, when using the original interpreter.
|
|
|
|
|
* Improved startup speed when using the MT-32 emulator.
|
|
|
|
|
* Improved handling of MT-32 reverb in SCI0 games.
|
|
|
|
|
* Improved selection of synthesized sound effects in SCI0 games.
|
|
|
|
|
* Improved selection of digital audio in SQ4.
|
|
|
|
|
* Improved resource bounds checking.
|
|
|
|
|
* Improved error handling of corrupt MIDI data.
|
|
|
|
|
* Fixed slow leak of small amounts of data into save games over time.
|
|
|
|
|
* Fixed broken day/night cycle in QFG3.
|
|
|
|
|
* Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
|
|
|
|
|
locket to Marie. Now it's possible to beat the game with a perfect score.
|
|
|
|
|
This bug is also present when using the original interpreter.
|
|
|
|
|
* Fixed various other script bugs.
|
|
|
|
|
* Improved audio volume and settings synchronization.
|
|
|
|
|
SCUMM:
|
|
|
|
|
* Fixed crash in amiga games.
|
|
|
|
|
* Fixed two soundtracks playing at once in Monkey Island 2.
|
|
|
|
|
* Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
|
|
|
|
|
* Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
|
|
|
|
|
* Fixed actors being drawn one line too high in V0 and V1 games.
|
|
|
|
|
* Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
|
|
|
|
|
* Fixed power not turning back on in Maniac Mansion when entering the lab
|
|
|
|
|
while Dr. Fred has the power off.
|
|
|
|
|
* Fixed actors skipping between certain walk-boxes in Maniac Mansion.
|
|
|
|
|
Sherlock:
|
|
|
|
|
* Fixed detection for Italian fan translation of Serrated Scalpel.
|
|
|
|
|
Sky:
|
|
|
|
|
* Fixed collision detection.
|
|
|
|
|
Sword1:
|
|
|
|
|
* Added thumbnail when saving from in-game dialog.
|
|
|
|
|
* Fixed audio and subtitles settings being changed when open the load/save
|
|
|
|
|
in*game dialog.
|
|
|
|
|
Tinsel:
|
|
|
|
|
* Fixed some Discworld 2 text/voice not displaying & playing all the way through
|
|
|
|
|
* Fix crash in in-game save menu when all slots are used with long names
|
|
|
|
|
TsAGE:
|
|
|
|
|
* Fixed regression preventing animations in Return to Ringworld from playing.
|
|
|
|
|
* Fixed display issues in Return to Ringworld Demo.
|
|
|
|
|
* Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
|
|
|
|
|
* Fixed deadlock in audio code.
|
|
|
|
|
* Fixed crash on Return to Launcher.
|
|
|
|
|
Voyeur:
|
|
|
|
|
* Fixed backgrounds not showing for static rooms.
|
|
|
|
|
* Fixed playback of audio events on VCR.
|
|
|
|
|
* Fixed exiting game from the VCR screen.
|
|
|
|
|
* Added workaround for original game bug using invalid hotspot Ids
|
|
|
|
|
- Drop use-getaddrinfo.patch which is already included upstream
|
|
|
|
|
- Use libmad to build scummvm by default
|
|
|
|
|
|
2017-02-01 19:40:25 +01:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Feb 1 13:19:09 UTC 2017 - aloisio@gmx.com
|
|
|
|
|
|
|
|
|
|
- Update to version 1.9.0
|
|
|
|
|
New Games:
|
|
|
|
|
* Added support for Myst.
|
|
|
|
|
* Added support for Myst: Masterpiece Edition.
|
|
|
|
|
* Added support for U.F.O.s.
|
|
|
|
|
* Added support for Hi-Res Adventure #0: Mission Asteroid.
|
|
|
|
|
* Added support for Hi-Res Adventure #1: Mystery House.
|
|
|
|
|
* Added support for Hi-Res Adventure #2: The Wizard and the
|
|
|
|
|
Princess.
|
|
|
|
|
General:
|
|
|
|
|
* Fixed audio corruption in the MS ADPCM decoder.
|
|
|
|
|
* Fixed audio pitch in the CMS/GameBlaster emulation.
|
|
|
|
|
* Switched SDL backend to SDL2 by default. SDL1 is still a
|
|
|
|
|
fallback.
|
|
|
|
|
AGI:
|
|
|
|
|
* Added support for Hercules rendering. Both green and amber
|
|
|
|
|
modes are supported.
|
|
|
|
|
* Added support for the Hercules high resolution font.
|
|
|
|
|
The font is also usable outside of Hercules rendering.
|
|
|
|
|
* Added optional "pause, when entering commands" feature,
|
|
|
|
|
that was only available in the original interpreter for
|
|
|
|
|
Hercules rendering.
|
|
|
|
|
Beneath a Steel Sky:
|
|
|
|
|
* Fixed a bug that could possibly make the game unfinishable
|
|
|
|
|
due to a wrong animation for Officer Blunt that makes
|
|
|
|
|
further interaction with this character impossible.
|
|
|
|
|
Gob:
|
|
|
|
|
* Fixed graphical issues in Gobliiins (EGA version).
|
|
|
|
|
Kyra:
|
|
|
|
|
* Updated Italian EOB1 translation.
|
|
|
|
|
* Fixed a bug that caused a crash in Lands of Lore.
|
|
|
|
|
SCI:
|
|
|
|
|
* Fixed a missing dialog line in QfG3 which awards the player
|
|
|
|
|
with 3 additional points. This is a bug in the original game
|
|
|
|
|
interpreter. Due to this bug, it was not possible to get all
|
|
|
|
|
points in the original game.
|
|
|
|
|
* Fixed a bug in Space Quest 1 that caused issues with the
|
|
|
|
|
spider droid.
|
|
|
|
|
* Fixed a bug in Laura Bow: The Colonel's Bequest that could
|
|
|
|
|
cause a lock-up when interacting with the armor in room 37
|
|
|
|
|
(main house, downstairs). This bug is also present in the
|
|
|
|
|
original game.
|
|
|
|
|
* Fixed auto-saving in the fan-made Cascade Quest.
|
|
|
|
|
* Fixed a game bug in the Conquests of Longbow scripts that
|
|
|
|
|
could cause crashes in Sherwood Forest.
|
|
|
|
|
* Added support for the ImagiNation Network (INN) demo.
|
|
|
|
|
SCUMM:
|
|
|
|
|
* Fixed missing translations in the in-game quit and restart
|
|
|
|
|
dialogs in Pajama Sam 1.
|
|
|
|
|
* Fixed visual glitches in DOTT that occured after loading a
|
|
|
|
|
savegame with the stereo in Green Tentacle's room turned on.
|
|
|
|
|
* Improved timing and pathfinding in Maniac Mansion (C64 and
|
|
|
|
|
Apple II versions)
|
|
|
|
|
* Added support for the Dutch demo of Let's Explore the
|
|
|
|
|
Airport with Buzzy.
|
|
|
|
|
Sherlock:
|
|
|
|
|
* Fixed a bug that could cause a crash in The Case of the
|
|
|
|
|
Serrated Scalpel.
|
|
|
|
|
* Fixed an issue with item hotspots in The Case of the
|
|
|
|
|
Serrated Scalpel.
|
|
|
|
|
* Fixed a bug that caused game lockups in the inventory of
|
|
|
|
|
The Case of the Rose Tattoo.
|
|
|
|
|
|
|
|
|
|
- Dropped appdata.xml.patch (merged upstream)
|
|
|
|
|
|
|
|
|
|
- Added optional mpeg2 support
|
|
|
|
|
|
2016-09-05 19:58:44 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Aug 21 18:36:00 UTC 2016 - rpm@fthiessen.de
|
|
|
|
|
|
|
|
|
|
- Using changes as source file for fixing the date-and-time issue,
|
|
|
|
|
so also list it as a source file.
|
|
|
|
|
- Added use-getaddrinfo.patch to get rid of gethostbyname,
|
|
|
|
|
this will bring full IPv6 support.
|
|
|
|
|
|
2016-07-29 20:31:39 +02:00
|
|
|
|
-------------------------------------------------------------------
|
2016-08-03 16:57:26 +02:00
|
|
|
|
Wed Aug 3 08:38:02 UTC 2016 - olaf@aepfle.de
|
|
|
|
|
|
|
|
|
|
- Correct buildconditionals: aac -> faad, mp3 -> mad
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
2016-07-29 20:31:39 +02:00
|
|
|
|
Fri Jul 29 17:51:04 UTC 2016 - mailaender@opensuse.org
|
|
|
|
|
|
|
|
|
|
- Update to 1.8.1 (maintenance release)
|
|
|
|
|
* General:
|
|
|
|
|
- Removed TESTING flag from several supported games.
|
|
|
|
|
- Added Chinese Pinyin translation.
|
|
|
|
|
- Fixed cursor stuttering in the launcher that occured on some systems.
|
|
|
|
|
* BBVS:
|
|
|
|
|
- Fixed game restart.
|
|
|
|
|
* CinE:
|
|
|
|
|
- Fixed sound effect loading.
|
|
|
|
|
* Drascula:
|
|
|
|
|
- Fixed text alignment to be faithful to the original.
|
|
|
|
|
- Fixed character walking off screen.
|
|
|
|
|
- Fixed loading savegames in the Pendulum scene.
|
|
|
|
|
- Fixed wrong background for inventory items during chapter 6 in the
|
|
|
|
|
Spanish version.
|
|
|
|
|
- Fixed animations speed (they were running two times slower than in the
|
|
|
|
|
original engine).
|
|
|
|
|
- Fixed noise at start and/or end of speech. This was most noticeable
|
|
|
|
|
with the Spanish speech.
|
|
|
|
|
- Fixed delay when interacting with the verb menu and the inventory.
|
|
|
|
|
- Fixed possibility to pick up the axe in the castle multiple times.
|
|
|
|
|
* Gob:
|
|
|
|
|
- Fixed lock up for some games during sound initialization.
|
|
|
|
|
* KYRA:
|
|
|
|
|
- Fixed potential crash when using swamp snake potion on the rat in Hand
|
|
|
|
|
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
|
|
|
|
|
added to the NEWS file).
|
|
|
|
|
- Fixed missing voice reactions when hitting enemies in CD version of
|
|
|
|
|
Lands of Lore.
|
|
|
|
|
* Lab:
|
|
|
|
|
- Fixed lock-up during ending sequence.
|
|
|
|
|
- Improved internal game controls.
|
|
|
|
|
- Fixed lock-up during some in-game animations.
|
|
|
|
|
* SAGA:
|
|
|
|
|
- Fixed user interface colors in the French and German versions of I Have No
|
|
|
|
|
Mouth and I Must Scream.
|
|
|
|
|
* SCI:
|
|
|
|
|
- Make cursor workarounds work properly on OpenPandora (and other devices, that
|
|
|
|
|
support touch screen and analog sticks/mouse at the same time)
|
|
|
|
|
- Script patch to fix broken ending battle in multilingual King's Quest 5
|
|
|
|
|
(French, German + Spanish versions are all broken)
|
|
|
|
|
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
|
|
|
|
|
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
|
|
|
|
|
setting and restoring the saved game afterwards.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
|
|
|
|
|
version of ScummVM.
|
|
|
|
|
- Fixed a sound effect not stopping in Loom EGA with AdLib.
|
|
|
|
|
* Broken Sword 2.5:
|
|
|
|
|
- Added option to use English speech instead of German one when no speech is
|
|
|
|
|
available for the selected language.
|
|
|
|
|
- Fixed resource releasing on game exit.
|
|
|
|
|
- Fixed game restart after language change in-game.
|
|
|
|
|
- Fixed flickering in main Menu.
|
|
|
|
|
- Fixed long save time on Windows.
|
|
|
|
|
- Add appdata.xml.patch
|
|
|
|
|
|
2016-03-21 21:46:06 +01:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Mar 6 12:25:48 UTC 2016 - mailaender@opensuse.org
|
|
|
|
|
|
|
|
|
|
- Update to 1.8.0
|
|
|
|
|
* New Games:
|
|
|
|
|
- Amazon: Guardians of Eden
|
|
|
|
|
- Beavis and Butthead in Virtual Stupidity
|
|
|
|
|
- Broken Sword 2.5: The Return of the Templars
|
|
|
|
|
- Labyrinth of Time
|
|
|
|
|
- Rex Nebular and the Cosmic Gender Bender
|
|
|
|
|
- Sfinx
|
|
|
|
|
- The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
|
|
|
|
|
- The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
|
|
|
|
|
- Zork: Grand Inquisitor
|
|
|
|
|
- Zork Nemesis: The Forbidden Lands
|
|
|
|
|
* Updated the MT-32 (Miles Audio) emulator
|
|
|
|
|
* Overhauled the graphics subsystem in AGI
|
|
|
|
|
- Remove scummvm-underlinking.patch
|
|
|
|
|
- Remove scummvm-themed_icons.patch
|
|
|
|
|
|
2014-09-13 22:00:20 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Sep 13 19:21:29 UTC 2014 - mailaender@opensuse.org
|
|
|
|
|
|
|
|
|
|
- Update to 1.7.0
|
|
|
|
|
* New Games:
|
|
|
|
|
- Added support for Chivalry is Not Dead.
|
|
|
|
|
- Added support for Return to Ringworld.
|
|
|
|
|
- Added support for The Neverhood.
|
|
|
|
|
- Added support for Mortville Manor.
|
|
|
|
|
- Added support for Voyeur.
|
|
|
|
|
* General:
|
|
|
|
|
- Updated Munt MT-32 emulation code to version 1.3.0.
|
|
|
|
|
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
|
|
|
|
|
libpng, which are faster and can handle more images.
|
|
|
|
|
- Added generic OpenGL (ES) output (based on GSoC Task).
|
|
|
|
|
- The GUI can now be rendered in 32-bits.
|
|
|
|
|
- The build system has been changed to be more modular and easier to add new
|
|
|
|
|
engines.
|
|
|
|
|
* SDL:
|
|
|
|
|
- Added OpenGL graphics mode based on our generic OpenGL output. This
|
|
|
|
|
allows for arbitrary output sizes. However, it does not support special
|
|
|
|
|
filters like AdvMAME, HQ, etc.
|
|
|
|
|
* AGOS:
|
|
|
|
|
- Added mouse wheel support for inventory and save game lists.
|
|
|
|
|
- Enabled verb name display in Simon the Sorcerer 2.
|
|
|
|
|
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
|
|
|
|
|
was apparently a bug in the original game. It is currently unknown if
|
|
|
|
|
other versions still have the same problem.)
|
|
|
|
|
* Broken Sword 1:
|
|
|
|
|
- Added back support for MPEG-2 videos.
|
|
|
|
|
* Broken Sword 2:
|
|
|
|
|
- Added back support for MPEG-2 videos.
|
|
|
|
|
* CGE:
|
|
|
|
|
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
|
|
|
|
|
* Gob:
|
|
|
|
|
- Improved video quality in Urban Runner.
|
|
|
|
|
* Hopkins:
|
|
|
|
|
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
|
|
|
|
|
- Fixed bug that could cause the music to stop prematurely.
|
|
|
|
|
* Pegasus:
|
|
|
|
|
- Fixed several rare crashes and glitches.
|
|
|
|
|
- Fixed multiple bugs carried over from the original binary.
|
|
|
|
|
* SCI:
|
|
|
|
|
- Added support for the more detailed RAVE lip syncing data in the Windows
|
|
|
|
|
version of King's Quest 6. Portraits should now be much more expressive
|
|
|
|
|
when talking.
|
|
|
|
|
- Added support for simultaneous speech and subtitles in the CD versions
|
|
|
|
|
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
|
|
|
|
|
"Dual" audio state, or via the ScummVM audio options).
|
|
|
|
|
- Fixed music fading.
|
|
|
|
|
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
|
|
|
|
|
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
|
|
|
|
|
- Improved the MIDI parser so that music event processing is done more
|
|
|
|
|
properly.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Changed the saved game naming scheme of HE games to always contain
|
|
|
|
|
the target name.
|
|
|
|
|
- Fixed having multiple coaches in Backyard Football.
|
|
|
|
|
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
|
|
|
|
|
This makes sound effects like, for example, the typewriter and waterfall
|
|
|
|
|
in Indiana Jones and the Last Crusade sound like in the original.
|
|
|
|
|
- Added support for the Steam versions of Indiana Jones and the Last
|
|
|
|
|
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
|
|
|
|
|
the Windows and the Macintosh versions are supported.
|
|
|
|
|
* TONY:
|
|
|
|
|
- Savegames in Tony Tough now work on big-endian systems.
|
|
|
|
|
* Tinsel:
|
|
|
|
|
- Discworld 1 and 2 no longer crash on big-endian systems.
|
|
|
|
|
|
2013-06-07 00:02:43 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Jun 6 21:11:18 UTC 2013 - reddwarf@opensuse.org
|
|
|
|
|
|
|
|
|
|
- Update to 1.6.0
|
|
|
|
|
* New Games:
|
|
|
|
|
- Added support for 3 Skulls of the Toltecs.
|
|
|
|
|
- Added support for Eye of the Beholder.
|
|
|
|
|
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
|
|
|
|
|
- Added support for Hopkins FBI.
|
|
|
|
|
- Added support for Tony Tough and the Night of Roasted Moths.
|
|
|
|
|
- Added support for The Journeyman Project: Pegasus Prime.
|
|
|
|
|
- Added support for the Macintosh version of Discworld 1.
|
|
|
|
|
* General:
|
|
|
|
|
- Added a new save/load chooser based on a grid of thumbnails. This is only
|
|
|
|
|
supported for resolutions bigger than 640x400. The old chooser is still
|
|
|
|
|
available and used for games without thumbnail support. It is possible to
|
|
|
|
|
select the old one as default too.
|
|
|
|
|
- Rewrote VideoDecoder subsystem.
|
|
|
|
|
- Added Galician translation.
|
|
|
|
|
- Added Finnish translation.
|
|
|
|
|
- Added Belarusian translation.
|
|
|
|
|
- Using the mouse wheel on a slider widget now changes the value by the
|
|
|
|
|
smallest possible amount. This is more predictable than the old behaviour,
|
|
|
|
|
which was to change the value by "one pixel" which would sometimes not
|
|
|
|
|
change it at all.
|
|
|
|
|
- Updated MT-32 emulation code to latest munt project snapshot.
|
|
|
|
|
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
|
|
|
|
|
- Fixed crash on certain Smacker movies.
|
|
|
|
|
* Cine:
|
|
|
|
|
- Improved audio support for Amiga and AtariST versions of Future Wars.
|
|
|
|
|
Now music fades out slowly instead of stopping immediately. Sound
|
|
|
|
|
effects are now properly panned, when requested by the game.
|
|
|
|
|
* CGE:
|
|
|
|
|
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
|
|
|
|
|
on an object. This puzzle has been disabled on devices not using this key.
|
|
|
|
|
* Drascula:
|
|
|
|
|
- Resolved multiple UI issues with the original save/load screen.
|
|
|
|
|
- Added advanced savegame functionality, including savegame timestamps and
|
|
|
|
|
thumbnails and the ability to load and delete savegames from the launcher.
|
|
|
|
|
It's now possible to use the ScummvM save/load dialogs.
|
|
|
|
|
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
|
|
|
|
|
The F10 key displays either the original save/load screen, or the ScummVM
|
|
|
|
|
save screen, if the user has selected to use the ScummVM save/load
|
|
|
|
|
dialogs.
|
|
|
|
|
* Dreamweb:
|
|
|
|
|
- Now that the game is freeware, there is a small extra help text showing
|
|
|
|
|
the available commands in the in-game terminals when the player uses the
|
|
|
|
|
'help' command. Previously, players needed to consult the manual for the
|
|
|
|
|
available commands. Since this reference to the manual is a form of copy
|
|
|
|
|
protection, this extra line can be toggled by the ScummVM copy protection
|
|
|
|
|
command line option.
|
|
|
|
|
* Groovie:
|
|
|
|
|
- Simplified the movie speed options, and added a custom option for The 7th
|
|
|
|
|
Guest. Movie options are now "normal" and "fast", with the latter changing
|
|
|
|
|
the movie speed in T7G to match the faster movie speed of the iOS version.
|
|
|
|
|
The game entry might need to be readded in the launcher for the new setting
|
|
|
|
|
to appear.
|
|
|
|
|
* SAGA:
|
|
|
|
|
- Added music support for the Macintosh version of I Have No Mouth and, I
|
|
|
|
|
Must Scream.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
|
|
|
|
|
support its sample based audio output. The same output is also used for
|
|
|
|
|
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
|
|
|
|
|
- Improved music support for the Macintosh version of Monkey Island 1. It
|
|
|
|
|
now uses the original instruments, rather than approximating them with
|
|
|
|
|
General MIDI instruments, and should sound a lot closer to the original.
|
|
|
|
|
- Added sound and music support for the Macintosh version of Loom.
|
|
|
|
|
- Handle double-clicking in the Macintosh version of Loom.
|
|
|
|
|
- Major bugfixes in INSANE (the Full Throttle bike fights).
|
|
|
|
|
* TOUCHE:
|
|
|
|
|
- Added support for Enhanced Music by James Woodcock
|
|
|
|
|
(http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
|
|
|
|
|
- Remove scummvm-nostrip.patch
|
|
|
|
|
- Add scummvm-themed_icons.patch
|
|
|
|
|
|
2012-07-22 00:52:23 +02:00
|
|
|
|
-------------------------------------------------------------------
|
2012-10-23 10:14:56 +02:00
|
|
|
|
Tue Oct 23 07:29:50 UTC 2012 - cfarrell@suse.com
|
|
|
|
|
|
|
|
|
|
- license update: GPL-2.0+
|
|
|
|
|
SPDX format - plus it appears as though only one license relevant binary
|
|
|
|
|
is created (2 if you count the extra package) - meaning that the binary
|
|
|
|
|
is almost GPL licensed (i.e. there does not appear to be a library which
|
|
|
|
|
could be LGPL licensed)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
2012-07-22 00:52:23 +02:00
|
|
|
|
Sat Jul 21 22:37:28 UTC 2012 - reddwarf@opensuse.org
|
|
|
|
|
|
|
|
|
|
- Update to 1.5.0
|
|
|
|
|
* New Games:
|
|
|
|
|
- Added support for Backyard Baseball 2003.
|
|
|
|
|
- Added support for Blue Force.
|
|
|
|
|
- Added support for Darby the Dragon.
|
|
|
|
|
- Added support for Dreamweb.
|
|
|
|
|
- Added support for Geisha.
|
|
|
|
|
- Added support for Gregory and the Hot Air Balloon.
|
|
|
|
|
- Added support for Magic Tales: Liam Finds a Story.
|
|
|
|
|
- Added support for Once Upon A Time: Little Red Riding Hood
|
|
|
|
|
- Added support for Sleeping Cub's Test of Courage.
|
|
|
|
|
- Added support for Soltys.
|
|
|
|
|
- Added support for The Princess and the Crab.
|
|
|
|
|
* General:
|
|
|
|
|
- Updated MT-32 emulation code to latest munt project snapshot.
|
|
|
|
|
The emulation improved dramatically.
|
|
|
|
|
- Implemented support for TrueType fonts via FreeType2 in our
|
|
|
|
|
GUI. Along with it GNU FreeFont was also added to our modern
|
|
|
|
|
theme. Note that not all ports take advantage of this.
|
|
|
|
|
- Added Basque translation.
|
|
|
|
|
- Added custom game and engine options in the AGI, DREAMWEB,
|
|
|
|
|
KYRA, QUEEN, SKY and SCI engines. It is now possible to
|
|
|
|
|
toggle these options via the Engine tab when adding or
|
|
|
|
|
editing a configuration for a game. In most cases, you will
|
|
|
|
|
have to run each game once or readd them all in ScummVM's
|
|
|
|
|
launcher in order to get the custom options tab.
|
|
|
|
|
- Improved predictive dialog look.
|
|
|
|
|
- Various GUI improvements.
|
|
|
|
|
* Broken Sword 1:
|
|
|
|
|
- Fixed incorrect sound effects in the DOS/Windows demo.
|
|
|
|
|
- Added support for PlayStation videos.
|
|
|
|
|
- Fixed missing subtitles in the demo.
|
|
|
|
|
* Broken Sword 2:
|
|
|
|
|
- Added support for PlayStation videos.
|
|
|
|
|
* Cine:
|
|
|
|
|
- Implemented Roland MT-32 output driver.
|
|
|
|
|
* Drascula:
|
|
|
|
|
- Added Spanish subtitles in the Von Braun cutscene (#3069981:
|
|
|
|
|
no subtitles in scene with "von Braun").
|
|
|
|
|
* Gob:
|
|
|
|
|
- Fixed a crash in Lost in Time
|
|
|
|
|
- Rewrote the AdLib player. Enabled the now working MDY player
|
|
|
|
|
in Fascination and Geisha.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Added support for the Macintosh version of SPY Fox in Hold
|
|
|
|
|
the Mustard.
|
|
|
|
|
- Added a difficulty selection dialog for Loom FM-TOWNS.
|
|
|
|
|
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost
|
|
|
|
|
& Found.
|
|
|
|
|
|
2012-05-16 14:39:03 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed May 16 13:35:26 UTC 2012 - reddwarf@opensuse.org
|
|
|
|
|
|
|
|
|
|
- fix license issues (bnc#761623)
|
|
|
|
|
|
2012-03-30 15:59:12 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Mar 30 13:56:31 UTC 2012 - reddwarf@opensuse.org
|
|
|
|
|
|
|
|
|
|
- update to 1.4.1
|
|
|
|
|
|
2011-09-01 10:38:35 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Sep 1 08:35:15 UTC 2011 - reddwarf@opensuse.org
|
|
|
|
|
|
|
|
|
|
- update to new 1.3.1 release
|
|
|
|
|
* General:
|
|
|
|
|
- Improved audio device detection and fallback.
|
|
|
|
|
There should be no more silent errors due to invalid audio devices.
|
|
|
|
|
Instead ScummVM should pick up a suitable alternative device.
|
|
|
|
|
|
|
|
|
|
* Mohawk:
|
|
|
|
|
- Added detection entries for more variants of some Living Books
|
|
|
|
|
games.
|
|
|
|
|
|
|
|
|
|
* Tinsel:
|
|
|
|
|
- Fixed a regression that made Discworld uncompletable.
|
|
|
|
|
|
|
|
|
|
* SAGA:
|
|
|
|
|
- Fixed a regression in Inherit the Earth's dragon walk code which
|
|
|
|
|
was causing crashes there.
|
|
|
|
|
- Fixed a regression causing various crashes in I Have No Mouth and
|
|
|
|
|
I Must Scream.
|
|
|
|
|
|
|
|
|
|
* SCI:
|
|
|
|
|
- Added detection entries for some Macintosh game versions.
|
|
|
|
|
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
|
|
|
|
|
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
|
|
|
|
|
(Android, iPhone, etc.).
|
|
|
|
|
|
2010-12-12 06:22:49 +01:00
|
|
|
|
-------------------------------------------------------------------
|
2011-06-02 11:25:03 +02:00
|
|
|
|
Thu Jun 2 09:12:42 UTC 2011 - cmorve69@yahoo.es
|
|
|
|
|
|
|
|
|
|
- update to new 1.3.0 release
|
|
|
|
|
* New Games:
|
|
|
|
|
- Added support for Backyard Baseball.
|
|
|
|
|
- Added support for Backyard Baseball 2001.
|
|
|
|
|
- Added support for Urban Runner.
|
|
|
|
|
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
|
|
|
|
|
- Added support for Toonstruck.
|
|
|
|
|
- Added support for Living Books v1 and v2 games.
|
|
|
|
|
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
|
|
|
|
|
and Hugo 3: Jungle of Doom.
|
|
|
|
|
- Added support for Amiga SCI games (except Conquests of the
|
|
|
|
|
Longbow).
|
|
|
|
|
- Added support for Macintosh SCI1 games.
|
|
|
|
|
|
|
|
|
|
* General
|
|
|
|
|
- Added Danish translation.
|
|
|
|
|
- Added Norwegian Bokmaal translation.
|
|
|
|
|
- Added Norwegian Nynorsk translation.
|
|
|
|
|
- Added Swedish translation.
|
|
|
|
|
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche
|
|
|
|
|
and Tucker Engines.
|
|
|
|
|
- Closed significant memory leaks. RTL should now be more
|
|
|
|
|
usable.
|
|
|
|
|
|
|
|
|
|
* AGOS:
|
|
|
|
|
- Closed memory leaks in Simon 2 and Feeble Files.
|
|
|
|
|
|
|
|
|
|
* Cine:
|
|
|
|
|
- Corrected memory leaks and invalid memory accesses.
|
|
|
|
|
Future Wars should be more stable.
|
|
|
|
|
- Made Operation Stealth completable, though significant
|
|
|
|
|
graphical glitches remain so not official supported.
|
|
|
|
|
|
|
|
|
|
* Drascula:
|
|
|
|
|
- Added German and French subtitles in the Von Braun cutscene
|
|
|
|
|
(#3069981: no subtitles in scene with "von Braun").
|
|
|
|
|
- Improved French translation of the game.
|
|
|
|
|
- Added support for "Return To Launcher".
|
|
|
|
|
|
|
|
|
|
* Gob:
|
|
|
|
|
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
|
|
|
|
|
|
|
|
|
|
* Kyra:
|
|
|
|
|
- Closed memory leaks.
|
|
|
|
|
|
|
|
|
|
* Parallaction:
|
|
|
|
|
- Corrected issue which could cause crash at engine exit.
|
|
|
|
|
- Closed memory leaks in Nippon Safes Amiga.
|
|
|
|
|
|
|
|
|
|
* SCI:
|
|
|
|
|
- Added a CMS music driver for SCI1 - SCI1.1 games.
|
|
|
|
|
- Added an option to toggle undithering from the ScummVM GUI.
|
|
|
|
|
- Added several previously missing parts of the game state in
|
|
|
|
|
saved games, such as game played time, script created
|
|
|
|
|
windows, the script string heap and information related to
|
|
|
|
|
the text parser in old EGA games.
|
|
|
|
|
- Added support for SCI1.1 magnifier cursors.
|
|
|
|
|
- Added support for the keypad +/- keys.
|
|
|
|
|
- Added support for the alternative General MIDI tracks in the
|
|
|
|
|
Windows CD versions of Eco Quest, Jones in the Fast Lane,
|
|
|
|
|
King's Quest 5 and Space Quest 4.
|
|
|
|
|
- Added support for the alternative Windows cursors in the
|
|
|
|
|
Windows versio of King's Quest 6.
|
|
|
|
|
- Added support for simultaneous speech and subtitles in the CD
|
|
|
|
|
versions of Space Quest 4 and Freddy Pharkas.
|
|
|
|
|
- Corrected resource loading leaks.
|
|
|
|
|
- Corrected several problems and issues in the Skate-O-Rama
|
|
|
|
|
rooms in Space Quest 4.
|
|
|
|
|
- Corrected several issues in Hoyle Classic Card Games.
|
|
|
|
|
- Fixed several graphical glitches (like, for example, parts of
|
|
|
|
|
the screen that weren't erased correctly under some rare
|
|
|
|
|
circumstances).
|
|
|
|
|
- Fixed several script bugs.
|
|
|
|
|
- Fixed several pathfinding related issues and lockups (like,
|
|
|
|
|
for example, a lockup in the shower scene of Laura bow 1 and
|
|
|
|
|
pathfinding in some screens during the chase sequence in
|
|
|
|
|
Laura Bow 2).
|
|
|
|
|
- Fixed several music related glitches and possible lockups
|
|
|
|
|
(like, for example, a rare music lockup that occurred when
|
|
|
|
|
loading a saved game outside the palace in Quest for Glory 3).
|
|
|
|
|
- Fixed possible problems and lockups in the character import
|
|
|
|
|
screens of Quest for Glory 2 and 3.
|
|
|
|
|
- Fixed a bug that caused a lockup in the SCI1 CD version of
|
|
|
|
|
Mixed Up Mother Goose, after Tommy Tucker's song.
|
|
|
|
|
- Fixed a script bug in the CD version of King's Quest 5, which
|
|
|
|
|
caused a lockup under certain circumstances when going
|
|
|
|
|
outside the witch's house in the dark forest.
|
|
|
|
|
- Function keys now work correctly when the num lock key is on.
|
|
|
|
|
- Improved support for fanmade game scripts.
|
|
|
|
|
- Improved support for non-English versions of games.
|
|
|
|
|
- Made several enhancements and fixes related to MT-32 music
|
|
|
|
|
(e.g. reverb).
|
|
|
|
|
- Music is no longer out of tune when loading saved games.
|
|
|
|
|
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Improved support for FM-TOWNS versions of games.
|
|
|
|
|
|
|
|
|
|
* Teenagent:
|
|
|
|
|
- Closed memory leaks.
|
|
|
|
|
|
|
|
|
|
* Tinsel:
|
|
|
|
|
- Closed memory leaks in Coroutines.
|
|
|
|
|
- Added enhanced music support for the German CD
|
|
|
|
|
"Neon Edition" re-release of Discworld 1.
|
|
|
|
|
|
|
|
|
|
* Touche:
|
|
|
|
|
- Corrected memory leaks and minor issues.
|
|
|
|
|
|
|
|
|
|
* Tucker:
|
|
|
|
|
- Added workarounds for several issues present in the original game.
|
|
|
|
|
|
|
|
|
|
* SDL ports:
|
|
|
|
|
- Closed memory leaks in Mouse Surfaces.
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
2010-12-12 06:22:49 +01:00
|
|
|
|
Sun Dec 12 05:19:55 UTC 2010 - reddwarf@opensuse.org
|
|
|
|
|
|
|
|
|
|
- update to new 1.2.1 release
|
|
|
|
|
* General
|
|
|
|
|
- Add Hungarian translation.
|
|
|
|
|
- Add Brazilian Portuguese translation.
|
|
|
|
|
* Cruise:
|
|
|
|
|
- Fixed a problem with Raoul appearing when examining the Book
|
|
|
|
|
* Groovie:
|
|
|
|
|
- Fixed a regression that made the Russian version of T7G crash.
|
|
|
|
|
* Lure:
|
|
|
|
|
- Fixed several NPC movement bugs
|
|
|
|
|
|
2010-10-11 16:38:09 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Oct 11 13:04:24 UTC 2010 - reddwarf@opensuse.org
|
|
|
|
|
|
|
|
|
|
- update to new 1.2.0 release
|
|
|
|
|
|
2010-05-06 19:35:37 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu May 6 17:28:42 UTC 2010 - cmorve69@yahoo.es
|
|
|
|
|
|
|
|
|
|
- update to new 1.1.1 release
|
|
|
|
|
|
2010-04-05 21:40:41 +02:00
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Apr 5 19:30:09 UTC 2010 - cmorve69@yahoo.es
|
|
|
|
|
|
|
|
|
|
- update to new 1.1.0 release
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Oct 23 00:00:00 CEST 2009 - cmorve69@yahoo.es
|
|
|
|
|
|
|
|
|
|
- make it compile in openSUSE 11.2
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue May 5 00:00:00 CEST 2009 - cmorve69@yahoo.es
|
|
|
|
|
|
|
|
|
|
- made mpeg2 and mp3 support optional
|
|
|
|
|
- updated to new 0.13.1 release
|
|
|
|
|
* AGOS:
|
|
|
|
|
- Fixed crash after OmniTV video is played in The Feeble Files
|
|
|
|
|
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
|
|
|
|
|
the Waxworks
|
|
|
|
|
- Fixed palette glitches in the AtariST version of Elvira 2
|
|
|
|
|
- Fixed noise that can occur when sound effects are played, when exploring
|
|
|
|
|
Pyramid scene in the Waxworks
|
|
|
|
|
|
|
|
|
|
* Gob:
|
|
|
|
|
- Fixed a crash in the Italian version of Woodruff
|
|
|
|
|
|
|
|
|
|
* Groovie:
|
|
|
|
|
- Fixed some issues with music in The 7th Guest
|
|
|
|
|
|
|
|
|
|
* Parallaction:
|
|
|
|
|
- Fixed the sarcophagus puzzle in Nippon Safes
|
|
|
|
|
|
|
|
|
|
* SAGA:
|
|
|
|
|
- Fixed a crash in Inherit the Earth
|
|
|
|
|
- Fixed glitches in the save/load dialog.
|
|
|
|
|
|
|
|
|
|
* Sword2:
|
|
|
|
|
- Fixed random sound corruption when using the original sound files.
|
|
|
|
|
|
|
|
|
|
* Game launcher:
|
|
|
|
|
- Fixed a case where memory could be corrupted
|
|
|
|
|
- Fixed the small cursor in the modern theme
|
|
|
|
|
- Fixed a bug in the theme engine, which could cause crashes
|
|
|
|
|
- Made the file browser bigger in 1x mode
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Mar 7 00:00:00 CET 2009 - cmorve69@yahoo.es
|
|
|
|
|
|
|
|
|
|
- fixed lincense tag
|
|
|
|
|
- removed README.SUSE file
|
|
|
|
|
- package scummvm-tools in a separate package
|
|
|
|
|
- updated description
|
|
|
|
|
- various fixes taken from Fedora and upstream spec files
|
|
|
|
|
- updated to new 0.13.0 release
|
|
|
|
|
* General:
|
|
|
|
|
- Added MIDI driver for Atari ST / FreeMint.
|
|
|
|
|
- Added a 'Load' button to the Launcher (not supported by all engines).
|
|
|
|
|
- Added a new global main menu (GMM) dialog usable from all engines.
|
|
|
|
|
- Added the ability to return to the launcher from running games (via the
|
|
|
|
|
GMM).
|
|
|
|
|
- Rewrote GUI renderer to use an vector based approach.
|
|
|
|
|
- Rewrote GUI configuration to use XML.
|
|
|
|
|
* New Games:
|
|
|
|
|
- Added support for Blue's 123 Time Activities.
|
|
|
|
|
- Added support for Blue's ABC Time Activities.
|
|
|
|
|
- Added support for Bud Tucker in Double Trouble.
|
|
|
|
|
- Added support for The 7th Guest.
|
|
|
|
|
*KYRA:
|
|
|
|
|
- Added support for Auto-save feature.
|
|
|
|
|
- Added support for MIDI music.
|
|
|
|
|
*SCUMM:
|
|
|
|
|
- Implemented radio-chatter effect in The DIG.
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Sep 2 00:00:00 CEST 2008 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to new 0.12.0 release
|
|
|
|
|
* New Games:
|
|
|
|
|
- The Legend of Kyrandia: Book Two: Hand of Fate.
|
|
|
|
|
- The Legend of Kyrandia: Book Three: Malcolm's Revenge.
|
|
|
|
|
- Lost in Time.
|
|
|
|
|
- The Bizarre Adventures of Woodruff and the Schnibble.
|
|
|
|
|
- PC version of Waxworks.
|
|
|
|
|
- Macintosh version of I Have no Mouth, and I must Scream.
|
|
|
|
|
- Drascula: The Vampire Strikes Back.
|
|
|
|
|
* General
|
|
|
|
|
- Added CAMD MIDI driver for AmigaOS4.
|
|
|
|
|
- Revived the PS2 port (was already in 0.11.1 but was
|
|
|
|
|
forgotten in the release notes).
|
|
|
|
|
- Plugged numerous memory leaks in all engines (part of
|
|
|
|
|
GSoC'08 task),
|
|
|
|
|
- Added audio double buffering to the SDL backend, which
|
|
|
|
|
fixes the problems with the MT-32 emulator on Mac OS X
|
|
|
|
|
(for now only enabled on Mac OS X).
|
|
|
|
|
* AGOS:
|
|
|
|
|
- Fixed crashes during certain music in Amiga versions of
|
|
|
|
|
Elvira 1 and Simon the Sorcerer 1.
|
|
|
|
|
- Fixed palette issues in Amiga versions of Simon the
|
|
|
|
|
Sorcerer 1.
|
|
|
|
|
* Queen:
|
|
|
|
|
- Speech is played at the correct sample rate. (It used to be
|
|
|
|
|
pitched a bit too low.)
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Rewrote parts of Digital iMUSE, fixing some bugs.
|
|
|
|
|
- Rewrote the internal timer code, fixing some speed issues
|
|
|
|
|
in e.g. COMI.
|
|
|
|
|
- Improved support for sound effects in Amiga version of Zak
|
|
|
|
|
McKracken.
|
|
|
|
|
- Added support for mixed Adlib/MIDI mode in Monkey Island 1
|
|
|
|
|
(Floppy).
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Mar 1 00:00:00 CET 2008 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to new 0.11.1 release
|
|
|
|
|
* fixed digital iMUSE system (better COMI experience)
|
|
|
|
|
* squashed King's Quest 4 bugs
|
|
|
|
|
* improved support for fanmade AGI games
|
|
|
|
|
* fixed several crashes and lock-ups in Lure of the Temptress,
|
|
|
|
|
Inherit the Earth and I Have no Mouth
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Jan 13 00:00:00 CET 2008 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to new 0.11.0 release
|
|
|
|
|
* New Games:
|
|
|
|
|
- Added support for Elvira: Mistress of the Dark.
|
|
|
|
|
- Added support for Elvira 2: The Jaws of Cerberus.
|
|
|
|
|
- Added support for I Have no Mouth, and I Must Scream (demo
|
|
|
|
|
and full game).
|
|
|
|
|
- Added support for preAGI game Mickey's Space Adventure.
|
|
|
|
|
- Added support for preAGI game Troll's Tale.
|
|
|
|
|
- Added support for preAGI game Winnie the Pooh in the Hundred
|
|
|
|
|
Acre Wood.
|
|
|
|
|
- Added support for Amiga version of Waxworks.
|
|
|
|
|
- Added support for Lure of the Temptress.
|
|
|
|
|
* New Ports:
|
|
|
|
|
- Added iPhone port.
|
|
|
|
|
- Added Maemo port for Nokia Internet tablets.
|
|
|
|
|
* General:
|
|
|
|
|
- Added ARM assembly routines for code in the sound mixer and
|
|
|
|
|
SCUMM video playback, resulting in some nice speedups on
|
|
|
|
|
several ports.
|
|
|
|
|
- Improved the way keyboard input is handled internally,
|
|
|
|
|
resolving some odd quirks in some game / port combinations.
|
|
|
|
|
- Added optional 'confirm exit' dialog to the SDL backend.
|
|
|
|
|
- Added support for TiMidity++ MIDI server.
|
|
|
|
|
- Added DMedia MIDI driver for IRIX.
|
|
|
|
|
- Improved detection of new game variants and localized
|
|
|
|
|
versions.
|
|
|
|
|
- Completely reworked internal access to files. (GSoC Task)
|
|
|
|
|
- Added option to delete games from the list with Del key.
|
|
|
|
|
- Added support for "~/" prefix being substituted by $HOME in
|
|
|
|
|
paths
|
|
|
|
|
on POSIX systems (Linux, Mac OS X etc.).
|
|
|
|
|
* AGI:
|
|
|
|
|
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
|
|
|
|
|
- Added support for Amiga menus and palettes (GSoC Task)
|
|
|
|
|
- Better support for early Sierra AGI titles
|
|
|
|
|
* AGOS:
|
|
|
|
|
- Fixed crashes related to OmniTV playback in The Feeble Files.
|
|
|
|
|
- Improved work on 64-bit systems.
|
|
|
|
|
* Broken Sword 1:
|
|
|
|
|
- Added support for FLAC encoded music.
|
|
|
|
|
* Kyrandia:
|
|
|
|
|
- Added support for Macintosh version.
|
|
|
|
|
* Parallaction:
|
|
|
|
|
- Added support for Amiga version of Nippon Safes, Inc.
|
|
|
|
|
- Many bugfixes
|
|
|
|
|
* Queen:
|
|
|
|
|
- Added support for Adlib music.
|
|
|
|
|
- Added missing music patterns playback in Amiga version.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Added subtitle skipping (via '.' key) in older games which
|
|
|
|
|
didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
|
|
|
|
|
- Added support for Chinese COMI.
|
|
|
|
|
- Better support for eastern versions of games.
|
|
|
|
|
- Various fixes for COMI and other games.
|
|
|
|
|
- Added support for original save menus (browse only). Use
|
|
|
|
|
Alt-F5 to activate.
|
|
|
|
|
- Added support for Spanish version of NES Maniac Mansion.
|
|
|
|
|
- Better support for German version of C64 Maniac Mansion.
|
|
|
|
|
- Fixed bug with cursors in Windows versions of Humongous
|
|
|
|
|
Entertainment games.
|
|
|
|
|
* SAGA:
|
|
|
|
|
- Added support for compressed sound effects, voices and music.
|
|
|
|
|
* Touche:
|
|
|
|
|
- Added workarounds for some glitches/issues present in the
|
|
|
|
|
original game.
|
|
|
|
|
* WinCE Port:
|
|
|
|
|
- Switched compilers again. Now using cegcc
|
|
|
|
|
(http://cegcc.sourceforge.net/).
|
|
|
|
|
- Plugins now supported for WinCE (but not used in this
|
|
|
|
|
release).
|
|
|
|
|
- Redesigned 'Free Look' action, mainly for the lure engine's
|
|
|
|
|
requirements.
|
|
|
|
|
- Smaller optimization setting to counteract the growth of the
|
|
|
|
|
executable.
|
|
|
|
|
- Various bug fixes.
|
|
|
|
|
* GP2X Port:
|
|
|
|
|
- Support F200 Touchscreen
|
|
|
|
|
- Various fixes to input code
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Dec 1 00:00:00 CET 2007 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- fixed gcc version check
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Nov 19 00:00:00 CET 2007 - mkoenig@suse.de
|
|
|
|
|
|
|
|
|
|
- fix build
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Jun 21 00:00:00 CEST 2007 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to new 0.10.0 release
|
|
|
|
|
* Several new engines and thus new games supported:
|
|
|
|
|
- Sierra AGI engine: Space Quest I & II, King's Quest I-III
|
|
|
|
|
and many more, including a vast number of fan-made games
|
|
|
|
|
- Cinematique evo 1 engine: Future Wars
|
|
|
|
|
- GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
|
|
|
|
|
Prophecy
|
|
|
|
|
- AGOS engine: Simon the Sorcerer's Puzzle Pack
|
|
|
|
|
- Parallaction engine: Nippon Safes Inc.
|
|
|
|
|
- Touche: The Adventures of the Fifth Musketeer engine.
|
|
|
|
|
* DXA movies (higher quality than MPEG2) can be compressed
|
|
|
|
|
better now and can be used for the Broken Sword cutscenes.
|
|
|
|
|
* Added 'Mass Add' feature to the Launcher, which allows you to
|
|
|
|
|
scan for all games in all subdirectories of a given directory
|
|
|
|
|
(to use it, press shift then click on "Add Game").
|
|
|
|
|
* Many nice improvements to our ports.
|
|
|
|
|
* And as usual a gazillion small fixes, tweaks and improvements.
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed May 2 00:00:00 CEST 2007 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- added Provides/Obsoletes for sarien since Sarien project stopped
|
|
|
|
|
its development, continuing the development into ScummVM's AGI
|
|
|
|
|
engine
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Jan 5 00:00:00 CET 2007 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- added 'modern' GUI theme
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Oct 25 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to new 0.9.1 release
|
|
|
|
|
* fixes Kyra bug which made game uncompletable
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Oct 23 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to release 0.9.1 (2006-10-29)
|
|
|
|
|
* New Ports:
|
|
|
|
|
- Added Nintendo DS port.
|
|
|
|
|
- Added GP2X port.
|
|
|
|
|
- Added GP32 port.
|
|
|
|
|
* General:
|
|
|
|
|
- Fixed potential garbage and/or crash in debug console.
|
|
|
|
|
- Removed restriction on 27 games per game id when added via
|
|
|
|
|
launcher.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Improved support for international versions of HE games.
|
|
|
|
|
- Fixed rare actor drawing glitches.
|
|
|
|
|
- Fixed path finding during smart star challendge in Big
|
|
|
|
|
Thinkers 1st Grade,
|
|
|
|
|
- Fixed graphical glitches in stomach location of Pajama Sam 3.
|
|
|
|
|
- Fixed graphical glitches in HE80 version of Putt-Putt Travels
|
|
|
|
|
Through Time.
|
|
|
|
|
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
|
|
|
|
|
- Fixed crash in MM NES when clicking on top screen area
|
|
|
|
|
- Now it is possible to turn on or off subtitles during SMUSH
|
|
|
|
|
movies
|
|
|
|
|
* Simon:
|
|
|
|
|
- Improved support for international versions of the Feeble
|
|
|
|
|
Files.
|
|
|
|
|
- Fixed undefined behaviour when loading music.
|
|
|
|
|
- Fixed crash when displaying some subtitles in the Feeble
|
|
|
|
|
Files.
|
|
|
|
|
- Fixed crackling sound in Mac version of Feeble Files
|
|
|
|
|
* BASS:
|
|
|
|
|
- Fixed character spacing in LINC terminals in floppy version
|
|
|
|
|
v0.0303
|
|
|
|
|
- Fixed a regression which caused incorrect adlib music
|
|
|
|
|
emulation
|
|
|
|
|
* Broken Sword 1:
|
|
|
|
|
- Fixed speech-related crashes.
|
|
|
|
|
* Broken Sword 2:
|
|
|
|
|
- More robust handling of the optional startup.inf file.
|
|
|
|
|
* Kyrandia:
|
|
|
|
|
- Scrolling in the Kyrandia intro is less CPU intensive, at the
|
|
|
|
|
cost of not being as smooth as before.
|
|
|
|
|
- Fixed a tiny graphics glitch in the Kyrandia intro.
|
|
|
|
|
- Improved screen update handling, speeds up drawing on small
|
|
|
|
|
devices.
|
|
|
|
|
- Improved resource loading, faster startup.
|
|
|
|
|
* PSP Port:
|
|
|
|
|
- Fixed crashes during scrolling scenes in certain SCUMM games.
|
|
|
|
|
- Added saving of thumbnail in SCUMM savegames.
|
|
|
|
|
* PS2 Port:
|
|
|
|
|
- Overlay uses higher resolution now.
|
|
|
|
|
- Can boot from USB, HDD etc. as well.
|
|
|
|
|
* WinCE Port:
|
|
|
|
|
- Several bugfixes
|
|
|
|
|
- Re-add support for 2002 based devices
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Oct 18 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- scummvm-template-fix.diff:
|
|
|
|
|
* fixes compilation errors with new gcc
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Jun 22 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to release 0.9.0:
|
|
|
|
|
New Games:
|
|
|
|
|
- Added kyra engine (for the Kyrandia series). Currently only
|
|
|
|
|
the first part of the series is supported.
|
|
|
|
|
- Added support for The Feeble Files
|
|
|
|
|
General:
|
|
|
|
|
- Switched from CVS to Subversion.
|
|
|
|
|
- Restructured our source tree partially.
|
|
|
|
|
- Fixed a bug that prevented you from overriding the scaler from
|
|
|
|
|
the command line for 640x480 games.
|
|
|
|
|
- Added subtitle configuration controls to the Launcher options
|
|
|
|
|
dialogs.
|
|
|
|
|
- GUI was completely redesigned and is now themeable.
|
|
|
|
|
SCUMM:
|
|
|
|
|
- Rewrote the detection code, for improved accuracy and better
|
|
|
|
|
support of fan translations. It should now work much better
|
|
|
|
|
on games with unknown MD5.
|
|
|
|
|
- Added subtitle configuration controls to the options dialog.
|
|
|
|
|
- Fixed graphical glitches in several HE games.
|
|
|
|
|
- Fixed palette glitches in Big Thinkers 1st Grade.
|
|
|
|
|
- Fixed songs in the kitchen of Pajama Sam 1.
|
|
|
|
|
SAGA
|
|
|
|
|
- Fixed sound distortion in the Inherit the Earth demo.
|
|
|
|
|
Simon
|
|
|
|
|
- Improved Hebrew support
|
|
|
|
|
- Lots of long-overdue cleanups and re-structuring were made to
|
|
|
|
|
accomodate for The Feeble Files.
|
|
|
|
|
- Fixed a rare MIDI bug that would cause a channel to change
|
|
|
|
|
volume without adjusting it to the master volume.
|
|
|
|
|
- Fixed delay after introduction of Simon the Sorcerer 1 demo
|
|
|
|
|
(With speech)
|
|
|
|
|
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
|
|
|
|
|
Broken Sword 1:
|
|
|
|
|
- Added support for the --save-slot option.
|
|
|
|
|
Broken Sword 2:
|
|
|
|
|
- Major rewrite of how game resources are accessed in memory.
|
|
|
|
|
This should fix alignment issues reported on some platforms.
|
|
|
|
|
- Missing data files are handled more gracefully.
|
|
|
|
|
WinCE Port:
|
|
|
|
|
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
|
|
|
|
|
when panel not shown (n0p)
|
|
|
|
|
- Added: PocketPC: Right click by double-tapping (n0p)
|
|
|
|
|
- Fixed: All: Clipping issues in some cases
|
|
|
|
|
- Added: PocketPC: Mouse emulation using keys
|
|
|
|
|
- Added: Smartphones: Virtual keyboard popup
|
|
|
|
|
- Fixed: Smartphones: Incorrect screen blit in SDL port
|
|
|
|
|
- Added: All: Mouse cursor visible on panel if using emulated
|
|
|
|
|
mouse
|
|
|
|
|
- Added: All: Inverse landscape mode
|
|
|
|
|
- Fixed: PocketPC: Dialogs cut-off/not redrawn
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Jun 14 00:00:00 CEST 2006 - dmueller@suse.de
|
|
|
|
|
|
|
|
|
|
- build parallel
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Jun 11 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to current CVS (2006-06-11)
|
|
|
|
|
* various fixes
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue May 30 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to current CVS (2006-05-30)
|
|
|
|
|
* obsoletes gob2.diff
|
|
|
|
|
* heavy development in gob2 engine
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun May 28 00:00:00 CEST 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to current CVS (2006-05-28)
|
|
|
|
|
* adds eperimental support for lure, cine, agi *and* gob2 (at
|
|
|
|
|
least the intro works now including sound)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Feb 6 00:00:00 CET 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to release 0.8.2 (2006-02-08)
|
|
|
|
|
* General:
|
|
|
|
|
- Fixed OS X bundle building when using GCC 3.3.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Added support for rotating/scaling of sprites in HE games.
|
|
|
|
|
* Sword2:
|
|
|
|
|
- Fixed last-minute crash when playing sound effects.
|
|
|
|
|
* WinCE Port:
|
|
|
|
|
- Should fix weird crashes with DOTT stamp and in FOA
|
|
|
|
|
- Fixed Monkey Island blocking keyboard panel on Smartphones
|
|
|
|
|
- Fixed QVGA Smartphone detection
|
|
|
|
|
- Fixed Smartphone double right click issue.
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Jan 29 00:00:00 CET 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to release 0.8.1
|
|
|
|
|
* General:
|
|
|
|
|
- More descriptive game titles in all engines.
|
|
|
|
|
- Fixed crash when trying to apply aspect-ratio correction to
|
|
|
|
|
games that cannot use it.
|
|
|
|
|
- Fixed potential security vulnerability with oversized PATH
|
|
|
|
|
environment variables.
|
|
|
|
|
- Lowered the default gain for the FluidSynth music driver and
|
|
|
|
|
made it configurable.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Scrolling fixes in COMI, so it is less CPU-hungry.
|
|
|
|
|
- Added support for Maniac Mansion NES German version.
|
|
|
|
|
- Fixed mouse button states in COMI.
|
|
|
|
|
- Fixed overflow when using control panel for robot in the Dig.
|
|
|
|
|
- Added support for sound code, used by songs in HE games.
|
|
|
|
|
- Improved shadows in later HE games.
|
|
|
|
|
- Fixed subtitles glitches in HE games.
|
|
|
|
|
- Improved music/sound for HE games.
|
|
|
|
|
- Improved support for international versions of HE games.
|
|
|
|
|
- Improved support for Macintosh versions of games.
|
|
|
|
|
- Fixed several minor bugs.
|
|
|
|
|
* BASS:
|
|
|
|
|
- Fix crash when speed/volume sliders are clicked and then
|
|
|
|
|
dragged out of the scummvm window.
|
|
|
|
|
* Gob:
|
|
|
|
|
- Fixed disappearing cursor when level password is typed in
|
|
|
|
|
- Warn user if he tries to run CD version directly from CD under
|
|
|
|
|
Windows
|
|
|
|
|
* Queen:
|
|
|
|
|
- Fixed charset for Spanish version.
|
|
|
|
|
* SAGA:
|
|
|
|
|
- Fixed digital music playback under BE systems.
|
|
|
|
|
* Simon:
|
|
|
|
|
- Implemented more precise MD5-based game detection.
|
|
|
|
|
- Added Polish support for Simon the Sorcerer 2.
|
|
|
|
|
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
|
|
|
|
|
- Fixed palette delay at the end of Simon the Sorcerer 1.
|
|
|
|
|
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
|
|
|
|
|
* Sword1:
|
|
|
|
|
- Fixed a bug where looping sounds would keep playing during
|
|
|
|
|
cutscenes or when displaying any form of control panel dialog.
|
|
|
|
|
- The save game dialog would erroneously claim an I/O error
|
|
|
|
|
occurred if the savegame list had unused slots, and savegames
|
|
|
|
|
were compressed.
|
|
|
|
|
- Fixed a scrolling bug which caused the finale sequence to be
|
|
|
|
|
displayed
|
|
|
|
|
incorrectly.
|
|
|
|
|
* Sword2:
|
|
|
|
|
- Fixes and cleanups to the end credits. The German credits work
|
|
|
|
|
now.
|
|
|
|
|
- Fixed missing speech/music in the second half of the game,
|
|
|
|
|
reported to happen in some versions of the game.
|
|
|
|
|
* PS2 Port:
|
|
|
|
|
- Completely reworked and now really goes official.
|
|
|
|
|
* PSP Port:
|
|
|
|
|
- Fixed a bug that caused Broken Sword 1, and games that use
|
|
|
|
|
ripped CDDA tracks (most notably the CD version of Monkey
|
|
|
|
|
Island 1), to stop functioning properly after a while.
|
|
|
|
|
* WinCE Port:
|
|
|
|
|
- Check backends/wince/README-WinCE for the latest news
|
|
|
|
|
- Fixed disappearing panel when opening a list widget in GUI
|
|
|
|
|
- Knakos patches (QVGA smartphones fix, easier key binding and
|
|
|
|
|
panel switching)
|
|
|
|
|
- update scummvm tools to current CVS sources (2006-01-29)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Jan 25 00:00:00 CET 2006 - mls@suse.de
|
|
|
|
|
|
|
|
|
|
- converted neededforbuild to BuildRequires
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Jan 21 00:00:00 CET 2006 - schwab@suse.de
|
|
|
|
|
|
|
|
|
|
- Don't strip binaries.
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Jan 10 00:00:00 CET 2006 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- update scummvm tools to current CVS sources (Bug #141852)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Nov 25 00:00:00 CET 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- added -fno-strict-aliasing to fix build
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Oct 29 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to release 0.8.0
|
|
|
|
|
* New Games:
|
|
|
|
|
- Added SAGA engine (for the games "I Have No Mouth and I Must
|
|
|
|
|
Scream" and "Inherit the Earth").
|
|
|
|
|
- Added Gob engine (for the Goblins series). Currently, only
|
|
|
|
|
the first of the Goblins games is supported.
|
|
|
|
|
* SCUMM engine:
|
|
|
|
|
- Added thumbnail support for savegames.
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Oct 28 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20051027)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Oct 17 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20051017)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Oct 15 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20051015)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sat Oct 8 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20051008)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Sep 20 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20050920)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Sep 12 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- another update of README.SUSE; now I know the filesize of the
|
|
|
|
|
unconverted version to download (#116335)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Sep 11 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- added README.SUSE (#116335)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Aug 10 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- added scummvm tools (Bug #103725)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Jul 31 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20050730)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Jul 19 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20050718)
|
|
|
|
|
- removed obsolete gcc4 patches
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Jul 11 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20050710)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon Jul 4 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- enabled fluidsynth MIDI driver
|
|
|
|
|
- added the build of "The Legend of Kyrandia" engine
|
|
|
|
|
- use RPM_OPT_FLAGS everywhere
|
|
|
|
|
- use install target
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Jun 24 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20050626)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Jun 12 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20050612)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Jun 5 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- updated to daily snapshot (20050604)
|
|
|
|
|
- adjusted gcc4.diff/gcc4-friends.patch
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Mon May 23 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- gcc4-friends.patch
|
|
|
|
|
* fixes new gcc build error:
|
|
|
|
|
"ISO C++ forbids declaration of 'Win32ResExtractor' with no type"
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue May 10 00:00:00 CEST 2005 - ro@suse.de
|
|
|
|
|
|
|
|
|
|
- use -mmmx and -msse on x86
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Apr 5 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- fixed to build with gcc4
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Mar 29 00:00:00 CEST 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- update to 0.7.1:
|
|
|
|
|
* General:
|
|
|
|
|
- Added a MT-32 emulator. (It was actually added in 0.7.0 but
|
|
|
|
|
we forgot to put it into the NEWS file :-).
|
|
|
|
|
- Less memory-hungry MPEG movie playback for the Broken Sword
|
|
|
|
|
games.
|
|
|
|
|
* SCUMM:
|
|
|
|
|
- Fixed wrong actor animation in Full Throttle INSANE
|
|
|
|
|
* Windows Mobile port (PocketPC / Smartphone) :
|
|
|
|
|
- Fixed FOTAQ crash on all platforms when leaving the hotel
|
|
|
|
|
AGAIN
|
|
|
|
|
- Better low quality Adlib emulation for FOTAQ
|
|
|
|
|
- Fix randomly broken Hide Toolbar option (thanks iKi)
|
|
|
|
|
- Fix first hardware key mapping (was not displayed before)
|
|
|
|
|
- Fix BASS & Simon hangs on Smartphone when using the Skip
|
|
|
|
|
hotkey
|
|
|
|
|
- Fix Zone key action on Smartphone (now mapped on key 9)
|
|
|
|
|
- Experimental third party VGA mode (SE-VGA) fix
|
|
|
|
|
- Add Key Mapping option in the launcher (Options/Misc/ Keys)
|
|
|
|
|
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
|
|
|
|
|
- Fix key mapping issues introduced in 0.7.0
|
|
|
|
|
- Full Throttle interactive action sequences should be more
|
|
|
|
|
playable.
|
|
|
|
|
- New key mapping option "FT Cheat" to win a Full Throttle
|
|
|
|
|
action sequence
|
|
|
|
|
- Quit Simon game with 'Action key' on Smartphones
|
|
|
|
|
* Sword2:
|
|
|
|
|
- Fixed crash caused by attempting to play music from CD1 and
|
|
|
|
|
CD2 at the same time.
|
|
|
|
|
- Fixed crash in the cutscene player if the speech file was
|
|
|
|
|
missing.
|
|
|
|
|
* BASS:
|
|
|
|
|
- Fixed crash when talking to the gardener using spanish text
|
|
|
|
|
with the floppy version.
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Mar 23 00:00:00 CET 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- removed mad support (usually not required)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun Jan 2 00:00:00 CET 2005 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- update to 0.7.0:
|
|
|
|
|
* Added preliminary support for 26 Humongous Entertainment titles
|
|
|
|
|
* Added support for FLAC (lossless) encoded audio files
|
|
|
|
|
* Added native support for Macintosh versions of some SCUMM games;
|
|
|
|
|
this means the 'rescumm' tool is now mostly obsolete, and you
|
|
|
|
|
can now play those games directly from the original CD
|
|
|
|
|
* Added smooth horizontal scrolling for The Dig, Full Throttle
|
|
|
|
|
and COMI (matching the original engine)
|
|
|
|
|
* Added support for compressed speech and music in Broken Sword 1
|
|
|
|
|
and Broken Sword 2
|
|
|
|
|
* And as usual, we fixed lots and lots of bugs
|
|
|
|
|
- added flac/flac-devel to #neededforbuild -> enabled flac support
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Nov 12 00:00:00 CET 2004 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
|
|
|
|
|
(Bug #48180)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Fri Aug 6 00:00:00 CEST 2004 - uli@suse.de
|
|
|
|
|
|
|
|
|
|
- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Mar 16 00:00:00 CET 2004 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- Update to 0.6.0:
|
|
|
|
|
* many bugfixes in all supported game engines
|
|
|
|
|
* dramatic fixes and improvements in the area of sound and music
|
|
|
|
|
* greatly improved game management/options screen
|
|
|
|
|
* two new graphics modes (HQ2x and HQ3x)
|
|
|
|
|
* new support for the following games
|
|
|
|
|
- Maniac Mansion, Zak McKracken, Full Throttle
|
|
|
|
|
- Broken Sword 1 and Broken Sword 2
|
|
|
|
|
- Flight of the Amazon Queen (released now as freeware
|
|
|
|
|
including permission to include it on a Linux distribution!)
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Tue Dec 2 00:00:00 CET 2003 - sndirsch@suse.de
|
|
|
|
|
|
|
|
|
|
- fixed build for ALSA 1.0
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Oct 15 00:00:00 CEST 2003 - mmj@suse.de
|
|
|
|
|
|
|
|
|
|
- Don't build as root
|
|
|
|
|
- Don't strip explicitly
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-------------------------------------------------------------------
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Tue Sep 23 00:00:00 CEST 2003 - uli@suse.de
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- no ALSA on s390*
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-------------------------------------------------------------------
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Sat Aug 16 00:00:00 CEST 2003 - sndirsch@suse.de
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- enabled MIDI support via ALSA sequencer
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-------------------------------------------------------------------
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Wed Aug 13 00:00:00 CEST 2003 - sndirsch@suse.de
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- Update to 0.5.1 including:
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* Beneath a Steel Sky savegame code completely rewritten,
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eliminating several situations where ScummVM 0.5.0 would
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produce unusable 'frozen' saved games
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* Several other Beneath a Steel Sky bugs have been fixed
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* Some Curse of Monkey Island actor graphical issues have
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been fixed
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* Some issues when running ScummVM fullscreen under MacOS X
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|
have been resolved
|
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* MorphOS port has undergone several critical bugfixes
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* Dreamcast port now supports Simon the Sorcerer 1 and 2
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-------------------------------------------------------------------
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Sun Aug 3 00:00:00 CEST 2003 - sndirsch@suse.de
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- Update to 0.5.0 including:
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|
* Enhanced versions of Maniac Mansion and Zak McKracken are now
|
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|
supported and completable
|
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|
|
* Beneath A Steel Sky is now supported and completable
|
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|
|
* Added support for Amiga version of Monkey Island 1
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|
|
* Initial unplayable support for V1 version of Maniac Mansion/Zak
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|
|
McKracken
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|
|
* Curse of Monkey Island (COMI) support for playing from CD improved
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|
on Mac OS X
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|
|
* Loading COMI savegames for disk 2 doesn't anymore require disk 1
|
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first
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|
|
* Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
|
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|
|
* Support for music in Humongous games and simon2dos/simon2talkie
|
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|
(XMIDI format)
|
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|
|
* Support for music in simon1demo (Proprietary format)
|
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|
|
* Complete music support for Simon the Sorcerer 2
|
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|
|
* Improved music and sound support in Zak256
|
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|
|
* Added Aspect Ratio option
|
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|
|
* Many other bug fixes, improvements and optimisations
|
|
|
|
|
* Added AdvMame3x filter
|
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|
|
* Fixed crash in Curse of Monkey Island (and possibly other games as
|
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|
|
well)
|
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|
|
* Fixed airport doors in Zak256
|
|
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|
|
* Fixed crash in SDL backend
|
|
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|
|
* Fixed various iMUSE bugs
|
|
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|
|
|
|
|
|
-------------------------------------------------------------------
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|
|
Tue May 13 00:00:00 CEST 2003 - mmj@suse.de
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|
|
|
|
|
|
|
|
- Update to 0.4.0 including:
|
|
|
|
|
* Curse of Monkey Island (comi) support (experimental)
|
|
|
|
|
* Added support for the EGA versions of Loom, Monkey Island and
|
|
|
|
|
Indy3
|
|
|
|
|
* Improved music support in Indy3 and the floppy versions of
|
|
|
|
|
Monkey Island
|
|
|
|
|
* Many Simon the Sorcerer 1 & 2 improvements and fixes
|
|
|
|
|
* Even more pre-alpha support for enhanced versions of V2 SCUMM
|
|
|
|
|
games (Maniac Mansion and Zak)
|
|
|
|
|
* Preliminary support for early Humongous Entertainment titles
|
|
|
|
|
(very experimental)
|
|
|
|
|
* New debug console and several GUI/Launcher enhancements
|
|
|
|
|
* New Save/Load code (easier to expand while retaining
|
|
|
|
|
compatibility)
|
|
|
|
|
* Dreamcast port now works with new games added for 0.3.0b
|
|
|
|
|
* New official PalmOS port
|
|
|
|
|
* Various minor and not so minor SCUMM game fixes
|
|
|
|
|
* Large memory leak fixed for The Dig/COMI
|
|
|
|
|
* SMUSH code optimised, frame dropping added for slower machines
|
|
|
|
|
* Code cleanups
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Dec 11 00:00:00 CET 2002 - mmj@suse.de
|
|
|
|
|
|
|
|
|
|
- Update to 0.3.0b
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Wed Dec 4 00:00:00 CET 2002 - mmj@suse.de
|
|
|
|
|
|
|
|
|
|
- Use BuildRoot:
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Sun May 19 00:00:00 CEST 2002 - mmj@suse.de
|
|
|
|
|
|
|
|
|
|
- Update to 0.2.0
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Apr 18 00:00:00 CEST 2002 - uli@suse.de
|
|
|
|
|
|
|
|
|
|
- build and link with g++
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
|
Thu Jan 24 00:00:00 CET 2002 - uli@suse.de
|
|
|
|
|
|
|
|
|
|
- initial package
|
|
|
|
|
|