shaderc/shaderc.spec

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#
# spec file for package shaderc
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: shaderc
%define lname libshaderc_shared1
Version: 2021.1
Release: 0
Summary: A collection of tools, libraries and tests for shader compilation
License: Apache-2.0
Group: Development/Tools/Other
URL: https://github.com/google/shaderc
#Git-Clone: https://github.com/google/shaderc
Source: %url/archive/v%version.tar.gz#/%name-%version.tar.gz
Patch1: 0001-Use-system-third-party-libs.patch
BuildRequires: c++_compiler
BuildRequires: cmake
BuildRequires: glslang-devel >= 11.1
BuildRequires: python-xml
BuildRequires: spirv-headers >= 1.5.1.corrected+git24
BuildRequires: spirv-tools-devel >= 2020.2
%description
A collection of tools, libraries and tests for shader compilation.
At the moment, included are:
* glslc, a command line compiler for GLSL/HLSL to SPIR-V, and
* libshaderc, a library API for doing the same.
Shaderc wraps around core functionality in glslang and SPIRV-Tools.
%package -n %lname
Summary: SPIR-V shader compiler library
Group: System/Libraries
%description -n %lname
A compiler library for GLSL/HLSL to SPIR-V.
Shaderc wraps around core functionality in glslang and SPIRV-Tools
%package devel
Summary: Header files for the shaderc library
Group: Development/Libraries/C and C++
Requires: %lname = %version
%description devel
A compiler library for GLSL/HLSL to SPIR-V.
Shaderc wraps around core functionality in glslang and SPIRV-Tools
%prep
%autosetup -p1
echo "\"%version\"" >glslc/src/build-version.inc
%build
%cmake -DSHADERC_SKIP_TESTS=ON
%cmake_build
%install
%cmake_install
rm %buildroot/%_libdir/*.a
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files
%license LICENSE
%_bindir/glslc
%files -n %lname
%_libdir/libshaderc_shared.so.1*
%files devel
%_includedir/shaderc/
%_libdir/libshaderc_shared.so
%_libdir/pkgconfig/*.pc
%changelog