slade/slade.changes

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Sun May 7 09:00:30 UTC 2017 - bwiedemann@suse.com
- use p7zip for deterministic archive file order
and strip-nondeterminism to have fully reproducible builds
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Tue May 2 13:04:33 UTC 2017 - bwiedemann@suse.com
- use convert -strip to make build more reproducible
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Fri Feb 10 01:19:39 UTC 2017 - luke.nukem.jones@gmail.com
- Update to 3.1.1.5
- Add appdata.xml
- General
* Added an option to always show acc compiler output, even on
success
* Various updates to game and language configurations
- Resource Editor
* Added a button to clear the entry list filter
* Fixed some issues when importing a palette from a PNG
* Fixed some potential crashes when loading corrupted Doom gfx
entries
* Fixed some issues with converting to doom flat format
- Texture Editor
* Patch and texture operations should now work on the correct
item when the texture or patch list is sorted
* Fixed PNG alpha channel being ignored for CopyAlpha/Overlay
patches
- Map Editor
* Added the option not to build nodes when saving a map (select
"Don't build nodes" as the node builder)
* Fixed a potential crash when building nodes
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Wed Dec 28 19:57:42 UTC 2016 - jengelh@inai.de
- Restore basepk3.diff for proper search order
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Mon Dec 19 05:19:27 UTC 2016 - luke.nukem.jones@gmail.com
- Update to version 3.1.1.4
- Remove patch basepk3.diff
- Add patch wxChar.diff
+ Corrects an issue with conversion from wxString to wxChar in
column sort
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Sun Jul 17 01:15:06 UTC 2016 - jengelh@inai.de
- Add basepk3.diff
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Tue Oct 20 14:31:10 UTC 2015 - jengelh@inai.de
- Initial package (version 3.1.0.5) for build.opensuse.org