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@ -1,231 +0,0 @@
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From a54f12b4c29e949458949d5bede2f74b1aa8a34a Mon Sep 17 00:00:00 2001
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From: jengelh <jengelh@inai.de>
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Date: Mon, 29 Jun 2020 03:43:01 +0200
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Subject: [PATCH] build: add cmake option to skip Lua components (#1175)
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sol.hpp has a lot of templates which, when building with -g
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-fsanitize=address -fsanitize=undefined, incur long compile time and
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high memory usage (~8500MB) [applies to Scripting/Export/Archive.cpp
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and Scripting/Export/Graphics.cpp].
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Add a cmake option so I can skip building some parts and focus on
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the rest.
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Co-authored-by: Simon Judd <sirjuddington@gmail.com>
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---
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src/Application/App.cpp | 8 ++++++++
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src/CMakeLists.txt | 11 ++++++++++-
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src/MainEditor/UI/ArchivePanel.cpp | 10 ++++++++++
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src/MainEditor/UI/MainWindow.cpp | 2 ++
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src/MapEditor/UI/MapEditorWindow.cpp | 6 ++++++
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5 files changed, 36 insertions(+), 1 deletion(-)
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Index: SLADE-3.1.12/src/Application/App.cpp
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===================================================================
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--- SLADE-3.1.12.orig/src/Application/App.cpp
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+++ SLADE-3.1.12/src/Application/App.cpp
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@@ -450,8 +450,10 @@ bool App::init(vector<string>& args, dou
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SAction::setBaseWxId(26000);
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SAction::initActions();
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+#ifdef USE_LUA
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// Init lua
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Lua::init();
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+#endif
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// Init UI
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UI::init(ui_scale);
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@@ -515,8 +517,10 @@ bool App::init(vector<string>& args, dou
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Log::info("Loading game configurations");
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Game::init();
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+#ifdef USE_LUA
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// Init script manager
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ScriptManager::init();
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+#endif
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// Show the main window
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MainEditor::windowWx()->Show(true);
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@@ -644,8 +648,10 @@ void App::exit(bool save_config)
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// Save custom special presets
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Game::saveCustomSpecialPresets();
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+#ifdef USE_LUA
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// Save custom scripts
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ScriptManager::saveUserScripts();
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+#endif
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}
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// Close all open archives
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@@ -666,8 +672,10 @@ void App::exit(bool save_config)
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files = temp.GetNext(&filename);
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}
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+#ifdef USE_LUA
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// Close lua
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Lua::close();
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+#endif
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// Close DUMB
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dumb_exit();
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Index: SLADE-3.1.12/src/CMakeLists.txt
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===================================================================
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--- SLADE-3.1.12.orig/src/CMakeLists.txt
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+++ SLADE-3.1.12/src/CMakeLists.txt
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@@ -105,6 +105,9 @@ find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(Freetype REQUIRED)
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find_package(CURL REQUIRED)
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+if (NOT NO_LUA)
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+ find_package(Lua REQUIRED)
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+endif()
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include_directories(
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${FREEIMAGE_INCLUDE_DIR}
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${SFML_INCLUDE_DIR}
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@@ -133,6 +136,7 @@ endif ()
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set(SLADE_SOURCES
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)
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+set(SLADE_SCRIPTING_SOURCES)
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# Don't include external libraries here as they should be compiled separately
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file(GLOB_RECURSE SLADE_SOURCES
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Application/*.cpp
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@@ -147,9 +151,14 @@ file(GLOB_RECURSE SLADE_SOURCES
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OpenGL/*.cpp
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UI/*.cpp
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Utility/*.cpp
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- Scripting/*.cpp
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TextEditor/*.cpp
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)
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+if (NOT NO_LUA)
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+ file(GLOB_RECURSE SLADE_SCRIPTING_SOURCES Scripting/*.cpp)
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+ set(SLADE_SOURCES ${SLADE_SOURCES} ${SLADE_SCRIPTING_SOURCES})
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+ ADD_DEFINITIONS(-DUSE_LUA)
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+else ()
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+endif ()
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set(SLADE_HEADERS
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)
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file(GLOB_RECURSE SLADE_HEADERS *.h *.hpp)
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Index: SLADE-3.1.12/src/MainEditor/UI/ArchivePanel.cpp
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===================================================================
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--- SLADE-3.1.12.orig/src/MainEditor/UI/ArchivePanel.cpp
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+++ SLADE-3.1.12/src/MainEditor/UI/ArchivePanel.cpp
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@@ -522,7 +522,9 @@ void ArchivePanel::addMenus()
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SAction::fromId("arch_replace_maps")->addToMenu(menu_clean);
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menu_archive->AppendSubMenu(menu_clean, "&Maintenance");
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auto menu_scripts = new wxMenu();
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+#ifdef USE_LUA
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ScriptManager::populateEditorScriptMenu(menu_scripts, ScriptManager::ScriptType::Archive, "arch_script");
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+#endif
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menu_archive->AppendSubMenu(menu_scripts, "&Run Script");
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}
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if (!menu_entry)
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@@ -546,7 +548,9 @@ void ArchivePanel::addMenus()
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menu_entry->AppendSeparator();
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SAction::fromId("arch_entry_bookmark")->addToMenu(menu_entry);
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auto menu_scripts = new wxMenu();
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+#ifdef USE_LUA
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ScriptManager::populateEditorScriptMenu(menu_scripts, ScriptManager::ScriptType::Entry, "arch_entry_script");
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+#endif
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menu_entry->AppendSubMenu(menu_scripts, "&Run Script");
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}
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@@ -3189,9 +3193,11 @@ bool ArchivePanel::handleAction(string i
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dlg.ShowModal();
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}
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+#ifdef USE_LUA
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// Archive->Scripts->...
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else if (id == "arch_script")
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ScriptManager::runArchiveScript(archive_, wx_id_offset);
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+#endif
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// ------------------------------------------------------------------------
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@@ -3269,9 +3275,11 @@ bool ArchivePanel::handleAction(string i
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else if (id == "arch_entry_openext")
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openEntryExternal();
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+#ifdef USE_LUA
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// Entry->Run Script
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else if (id == "arch_entry_script")
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ScriptManager::runEntryScript(entry_list_->getSelectedEntries(), wx_id_offset, MainEditor::windowWx());
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+#endif
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// Context menu actions
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@@ -3785,6 +3793,7 @@ void ArchivePanel::onEntryListRightClick
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#endif
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}
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+#ifdef USE_LUA
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// Entry scripts
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if (!ScriptManager::editorScripts(ScriptManager::ScriptType::Entry).empty())
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{
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@@ -3793,6 +3802,7 @@ void ArchivePanel::onEntryListRightClick
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context.AppendSeparator();
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context.AppendSubMenu(menu_scripts, "Run &Script");
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}
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+#endif
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// Popup the context menu
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PopupMenu(&context);
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Index: SLADE-3.1.12/src/MainEditor/UI/MainWindow.cpp
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===================================================================
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--- SLADE-3.1.12.orig/src/MainEditor/UI/MainWindow.cpp
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+++ SLADE-3.1.12/src/MainEditor/UI/MainWindow.cpp
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@@ -661,12 +661,14 @@ bool MainWindow::handleAction(string id)
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if (id == "main_showstartpage")
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openStartPageTab();
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+#ifdef USE_LUA
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// Tools->Run Script
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if (id == "main_runscript")
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{
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ScriptManager::open();
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return true;
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}
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+#endif
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// Help->About
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if (id == "main_about")
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Index: SLADE-3.1.12/src/MapEditor/UI/MapEditorWindow.cpp
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===================================================================
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--- SLADE-3.1.12.orig/src/MapEditor/UI/MapEditorWindow.cpp
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+++ SLADE-3.1.12/src/MapEditor/UI/MapEditorWindow.cpp
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@@ -269,7 +269,9 @@ void MapEditorWindow::setupMenu()
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// Tools menu
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wxMenu* menu_tools = new wxMenu("");
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menu_scripts_ = new wxMenu();
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+#ifdef USE_LUA
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ScriptManager::populateEditorScriptMenu(menu_scripts_, ScriptManager::ScriptType::Map, "mapw_script");
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+#endif
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menu_tools->AppendSubMenu(menu_scripts_, "Run Script");
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SAction::fromId("mapw_runscript")->addToMenu(menu_tools);
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menu->Append(menu_tools, "&Tools");
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@@ -1136,7 +1138,9 @@ void MapEditorWindow::reloadScriptsMenu(
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while (menu_scripts_->FindItemByPosition(0))
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menu_scripts_->Delete(menu_scripts_->FindItemByPosition(0));
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+#ifdef USE_LUA
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ScriptManager::populateEditorScriptMenu(menu_scripts_, ScriptManager::ScriptType::Map, "mapw_script");
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+#endif
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}
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// ----------------------------------------------------------------------------
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@@ -1436,6 +1440,7 @@ bool MapEditorWindow::handleAction(strin
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return true;
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}
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+#ifdef USE_LUA
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// Tools->Run Script
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else if (id == "mapw_script")
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{
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@@ -1449,6 +1454,7 @@ bool MapEditorWindow::handleAction(strin
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ScriptManager::open();
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return true;
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}
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+#endif
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return false;
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}
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3.1.13.tar.gz
(Stored with Git LFS)
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3.1.13.tar.gz
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