Accepting request 455986 from games:tools

- Update to 3.1.1.5

OBS-URL: https://build.opensuse.org/request/show/455986
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/slade?expand=0&rev=2
This commit is contained in:
Dominique Leuenberger 2017-02-21 12:38:35 +00:00 committed by Git OBS Bridge
commit e89d43a0b7
5 changed files with 81 additions and 7 deletions

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3.1.1.4.tar.gz (Stored with Git LFS)

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3.1.1.5.tar.gz (Stored with Git LFS) Normal file

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slade.appdata.xml Normal file
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@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>slade.desktop</id>
<metadata_license>CC0</metadata_license>
<project_license>GPL-2.0+</project_license>
<name>SLADE 3</name>
<summary>An editor for games using the Doom engine</summary>
<description>
<p>
SLADE3 is a modern editor for Doom-engine based games and source
ports. It has the ability to view, modify, and write many different
game-specific formats, and even convert between some of them, or
from/to other generic formats such as PNG.
</p>
</description>
<screenshots>
<screenshot type="default">
<caption>Map Editor</caption>
<image>http://slade.mancubus.net/shots/map_t.png</image>
</screenshot>
<screenshot>
<caption>3D Map Editor</caption>
<image>http://slade.mancubus.net/shots/map3d_t.png</image>
</screenshot>
<screenshot>
<caption>Basic Editor View</caption>
<image>http://slade.mancubus.net/shots/gfx_t.png</image>
</screenshot>
<screenshot>
<caption>Advanced Text Editor</caption>
<image>http://slade.mancubus.net/shots/text.png</image>
</screenshot>
<caption>Texture Editor</caption>
<image>http://slade.mancubus.net/shots/textures.png</image>
</screenshot>
</screenshots>
<url type="homepage">http://slade.mancubus.net/</url>
<provides>
<binary>slade</binary>
</provides>
</component>

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@ -1,3 +1,28 @@
-------------------------------------------------------------------
Fri Feb 10 01:19:39 UTC 2017 - luke.nukem.jones@gmail.com
- Update to 3.1.1.5
- Add appdata.xml
- General
* Added an option to always show acc compiler output, even on
success
* Various updates to game and language configurations
- Resource Editor
* Added a button to clear the entry list filter
* Fixed some issues when importing a palette from a PNG
* Fixed some potential crashes when loading corrupted Doom gfx
entries
* Fixed some issues with converting to doom flat format
- Texture Editor
* Patch and texture operations should now work on the correct
item when the texture or patch list is sorted
* Fixed PNG alpha channel being ignored for CopyAlpha/Overlay
patches
- Map Editor
* Added the option not to build nodes when saving a map (select
"Don't build nodes" as the node builder)
* Fixed a potential crash when building nodes
-------------------------------------------------------------------
Wed Dec 28 19:57:42 UTC 2016 - jengelh@inai.de

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@ -1,7 +1,7 @@
#
# spec file for package slade
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,7 +17,7 @@
Name: slade
Version: 3.1.1.4
Version: 3.1.1.5
Release: 0
Summary: An editor for DOOM maps and WAD/PK3 archives
License: GPL-2.0+
@ -25,22 +25,23 @@ Group: Amusements/Games/3D/Shoot
Url: https://github.com/sirjuddington/SLADE
Source: https://github.com/sirjuddington/%name/archive/%version.tar.gz
Source2: slade.desktop
Source100: slade.appdata.xml
Patch1: basepk3.diff
Patch2: wxChar.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: ImageMagick
BuildRequires: cmake
BuildRequires: freeimage-devel
BuildRequires: ftgl-devel
BuildRequires: gcc-c++
BuildRequires: sfml2-devel
BuildRequires: update-desktop-files
BuildRequires: wxWidgets-3_0-devel
BuildRequires: zip
BuildRequires: pkgconfig(fluidsynth)
BuildRequires: pkgconfig(ftgl)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glew)
BuildRequires: pkgconfig(libcurl)
BuildRequires: pkgconfig(sfml-all)
BuildRequires: pkgconfig(x11)
%description
@ -64,6 +65,7 @@ install -Dm644 build/slade.pk3 "$b/%_datadir/slade3/slade.pk3"
convert "build/msvc/slade.ico[0]" -alpha on "%name.png"
install -Dpm0644 "%name.png" "$b/%_datadir/pixmaps/%name.png"
install -Dpm0644 %{SOURCE100} "$b/%_datadir/appdata/%name.appdata.xml"
pushd misc
for txtfile in detect_functions.txt old-simage-formats.txt stuff.txt udmf11.txt \
@ -88,5 +90,6 @@ install -Dm644 "%_sourcedir/slade.desktop" "$b/%_datadir/applications/%name.desk
%_datadir/slade3/
%_datadir/pixmaps/%name.png
%_datadir/applications/%name.desktop
%_datadir/appdata/%name.appdata.xml
%changelog