Accepting request 455986 from games:tools
- Update to 3.1.1.5 OBS-URL: https://build.opensuse.org/request/show/455986 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/slade?expand=0&rev=2
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commit
e89d43a0b7
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3.1.1.4.tar.gz
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3.1.1.4.tar.gz
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3.1.1.5.tar.gz
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3.1.1.5.tar.gz
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46
slade.appdata.xml
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slade.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop-application">
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<id>slade.desktop</id>
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<metadata_license>CC0</metadata_license>
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<project_license>GPL-2.0+</project_license>
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<name>SLADE 3</name>
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<summary>An editor for games using the Doom engine</summary>
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<description>
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<p>
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SLADE3 is a modern editor for Doom-engine based games and source
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ports. It has the ability to view, modify, and write many different
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game-specific formats, and even convert between some of them, or
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from/to other generic formats such as PNG.
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</p>
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</description>
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<screenshots>
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<screenshot type="default">
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<caption>Map Editor</caption>
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<image>http://slade.mancubus.net/shots/map_t.png</image>
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</screenshot>
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<screenshot>
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<caption>3D Map Editor</caption>
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<image>http://slade.mancubus.net/shots/map3d_t.png</image>
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</screenshot>
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<screenshot>
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<caption>Basic Editor View</caption>
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<image>http://slade.mancubus.net/shots/gfx_t.png</image>
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</screenshot>
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<screenshot>
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<caption>Advanced Text Editor</caption>
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<image>http://slade.mancubus.net/shots/text.png</image>
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</screenshot>
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<caption>Texture Editor</caption>
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<image>http://slade.mancubus.net/shots/textures.png</image>
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</screenshot>
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</screenshots>
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<url type="homepage">http://slade.mancubus.net/</url>
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<provides>
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<binary>slade</binary>
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</provides>
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</component>
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@ -1,3 +1,28 @@
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-------------------------------------------------------------------
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Fri Feb 10 01:19:39 UTC 2017 - luke.nukem.jones@gmail.com
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- Update to 3.1.1.5
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- Add appdata.xml
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- General
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* Added an option to always show acc compiler output, even on
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success
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* Various updates to game and language configurations
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- Resource Editor
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* Added a button to clear the entry list filter
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* Fixed some issues when importing a palette from a PNG
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* Fixed some potential crashes when loading corrupted Doom gfx
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entries
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* Fixed some issues with converting to doom flat format
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- Texture Editor
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* Patch and texture operations should now work on the correct
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item when the texture or patch list is sorted
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* Fixed PNG alpha channel being ignored for CopyAlpha/Overlay
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patches
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- Map Editor
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* Added the option not to build nodes when saving a map (select
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"Don't build nodes" as the node builder)
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* Fixed a potential crash when building nodes
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-------------------------------------------------------------------
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Wed Dec 28 19:57:42 UTC 2016 - jengelh@inai.de
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11
slade.spec
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slade.spec
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#
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# spec file for package slade
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#
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# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,7 +17,7 @@
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Name: slade
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Version: 3.1.1.4
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Version: 3.1.1.5
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Release: 0
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Summary: An editor for DOOM maps and WAD/PK3 archives
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License: GPL-2.0+
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@ -25,22 +25,23 @@ Group: Amusements/Games/3D/Shoot
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Url: https://github.com/sirjuddington/SLADE
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Source: https://github.com/sirjuddington/%name/archive/%version.tar.gz
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Source2: slade.desktop
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Source100: slade.appdata.xml
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Patch1: basepk3.diff
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Patch2: wxChar.patch
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: ImageMagick
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BuildRequires: cmake
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BuildRequires: freeimage-devel
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BuildRequires: ftgl-devel
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BuildRequires: gcc-c++
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BuildRequires: sfml2-devel
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BuildRequires: update-desktop-files
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BuildRequires: wxWidgets-3_0-devel
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BuildRequires: zip
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BuildRequires: pkgconfig(fluidsynth)
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BuildRequires: pkgconfig(ftgl)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(libcurl)
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BuildRequires: pkgconfig(sfml-all)
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BuildRequires: pkgconfig(x11)
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%description
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@ -64,6 +65,7 @@ install -Dm644 build/slade.pk3 "$b/%_datadir/slade3/slade.pk3"
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convert "build/msvc/slade.ico[0]" -alpha on "%name.png"
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install -Dpm0644 "%name.png" "$b/%_datadir/pixmaps/%name.png"
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install -Dpm0644 %{SOURCE100} "$b/%_datadir/appdata/%name.appdata.xml"
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pushd misc
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for txtfile in detect_functions.txt old-simage-formats.txt stuff.txt udmf11.txt \
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@ -88,5 +90,6 @@ install -Dm644 "%_sourcedir/slade.desktop" "$b/%_datadir/applications/%name.desk
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%_datadir/slade3/
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%_datadir/pixmaps/%name.png
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%_datadir/applications/%name.desktop
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%_datadir/appdata/%name.appdata.xml
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%changelog
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