14
0
forked from pool/python-PySDL2

- Update to 0.9.17

* Updated to wrap new functions and constants in SDL 2.30.10.
  * Updated to wrap new functions and constants in SDL_mixer 2.8.0
  * Updated to wrap new function in SDL_image 2.8.0.
  * Added a new function sdl2.ext.get_key_state for checking if a given 
    key is currently down or up independently of the SDL event queue.
- Drop merged patches:
  * fix-tests-SDL_GetError.patch
  * fix-partially-resolve-video_test.patch
  * fix-test-SDL_hid_enumerate.patch

OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-PySDL2?expand=0&rev=33
This commit is contained in:
2025-03-10 06:47:59 +00:00
committed by Git OBS Bridge
commit 6216048b07
9 changed files with 765 additions and 0 deletions

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@@ -0,0 +1,23 @@
## Default LFS
*.7z filter=lfs diff=lfs merge=lfs -text
*.bsp filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.gem filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.jar filter=lfs diff=lfs merge=lfs -text
*.lz filter=lfs diff=lfs merge=lfs -text
*.lzma filter=lfs diff=lfs merge=lfs -text
*.obscpio filter=lfs diff=lfs merge=lfs -text
*.oxt filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.rpm filter=lfs diff=lfs merge=lfs -text
*.tbz filter=lfs diff=lfs merge=lfs -text
*.tbz2 filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.txz filter=lfs diff=lfs merge=lfs -text
*.whl filter=lfs diff=lfs merge=lfs -text
*.xz filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.zst filter=lfs diff=lfs merge=lfs -text

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.gitignore vendored Normal file
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@@ -0,0 +1 @@
.osc

3
PySDL2-0.9.16.tar.gz Normal file
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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1027406badbecdd30fe56e800a5a76ad7d7271a3aec0b7acf780ee26a00f2d40
size 773537

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@@ -0,0 +1,240 @@
From ed28ea6305dede1b6ba046e36ddae9ba2016b62e Mon Sep 17 00:00:00 2001
From: Simon McVittie <smcv@collabora.com>
Date: Sat, 19 Aug 2023 23:44:03 +0100
Subject: [PATCH] Partially resolve #257: video_test (#270)
* video_test: Don't check error unless a function failed
Helps: https://github.com/py-sdl/py-sdl2/issues/257
Signed-off-by: Simon McVittie <smcv@debian.org>
* video_test: Use _check_error_msg() a bit more often
Signed-off-by: Simon McVittie <smcv@debian.org>
* video_test: Mitigate unsuitability of SDL_GetError() for detecting failure
SDL_GetError() is like errno: it's documented not to be suitable for
detecting failure, only for getting more details if failure was already
detected (its result is unspecified on success, because a successful
API call might have been implemented by doing something that failed,
detecting that, and falling back to doing something different).
However, some functions in SDL2 return void, so we have no other way
to tell whether they have failed (they do return a result in SDL3).
To make it less likely that upgrading SDL2 will make these tests regress,
clear the error indicator immediately before calling the function under
test. It is still not guaranteed to be empty on success, but at least
this way we make sure it doesn't already contain an error message from
a previous function call.
Helps: https://github.com/py-sdl/py-sdl2/issues/257
Signed-off-by: Simon McVittie <smcv@debian.org>
---------
Signed-off-by: Simon McVittie <smcv@debian.org>
---
sdl2/test/video_test.py | 58 +++++++++++++++++++++--------------------
1 file changed, 30 insertions(+), 28 deletions(-)
diff --git a/sdl2/test/video_test.py b/sdl2/test/video_test.py
index 83cb620..ca5a8e4 100644
--- a/sdl2/test/video_test.py
+++ b/sdl2/test/video_test.py
@@ -52,8 +52,7 @@ def with_sdl_gl(with_sdl):
def window(with_sdl):
flag = sdl2.SDL_WINDOW_BORDERLESS
w = sdl2.SDL_CreateWindow(b"Test", 10, 40, 12, 13, flag)
- if not w:
- assert SDL_GetError() == b""
+ assert w, _check_error_msg()
assert isinstance(w.contents, sdl2.SDL_Window)
sdl2.SDL_ClearError()
yield w
@@ -63,8 +62,7 @@ def window(with_sdl):
def decorated_window(with_sdl):
flag = sdl2.SDL_WINDOW_RESIZABLE
w = sdl2.SDL_CreateWindow(b"Test", 10, 40, 12, 13, flag)
- if not w:
- assert SDL_GetError() == b""
+ assert w, _check_error_msg()
assert isinstance(w.contents, sdl2.SDL_Window)
sdl2.SDL_ClearError()
yield w
@@ -74,20 +72,18 @@ def decorated_window(with_sdl):
def gl_window(with_sdl_gl):
flag = sdl2.SDL_WINDOW_OPENGL
w = sdl2.SDL_CreateWindow(b"OpenGL", 10, 40, 12, 13, flag)
- if not w:
- assert SDL_GetError() == b""
+ assert w, _check_error_msg()
assert isinstance(w.contents, sdl2.SDL_Window)
sdl2.SDL_ClearError()
ctx = sdl2.SDL_GL_CreateContext(w)
- assert SDL_GetError() == b""
+ assert ctx, _check_error_msg()
yield (w, ctx)
sdl2.SDL_GL_DeleteContext(ctx)
sdl2.SDL_DestroyWindow(w)
def _create_window(name, h, w, x, y, flags):
window = sdl2.SDL_CreateWindow(name, h, w, x, y, flags)
- if not window:
- assert SDL_GetError() == b""
+ assert window, _check_error_msg()
assert isinstance(window.contents, sdl2.SDL_Window)
sdl2.SDL_ClearError()
return window
@@ -193,7 +189,7 @@ def test_SDL_VideoInitQuit():
# Test with default driver
assert sdl2.SDL_WasInit(0) & sdl2.SDL_INIT_VIDEO != sdl2.SDL_INIT_VIDEO
ret = sdl2.SDL_VideoInit(None)
- assert ret == 0, sdl2.SDL_GetError().decode('utf-8', 'replace')
+ assert ret == 0, _check_error_msg()
assert sdl2.SDL_GetCurrentVideoDriver() # If initialized, should be string
sdl2.SDL_VideoQuit()
assert not sdl2.SDL_GetCurrentVideoDriver()
@@ -234,8 +230,7 @@ def test_SDL_GetDisplayMode(with_sdl):
for mode in range(modes):
dmode = sdl2.SDL_DisplayMode()
ret = sdl2.SDL_GetDisplayMode(index, mode, byref(dmode))
- assert sdl2.SDL_GetError() == b""
- assert ret == 0
+ assert ret == 0, _check_error_msg()
if not DRIVER_DUMMY:
assert dmode.w > 0
assert dmode.h > 0
@@ -245,8 +240,7 @@ def test_SDL_GetCurrentDisplayMode(with_sdl):
for index in range(numdisplays):
dmode = sdl2.SDL_DisplayMode()
ret = sdl2.SDL_GetCurrentDisplayMode(index, byref(dmode))
- assert sdl2.SDL_GetError() == b""
- assert ret == 0
+ assert ret == 0, _check_error_msg()
assert dmode.w > 0
assert dmode.h > 0
@@ -255,8 +249,7 @@ def test_SDL_GetDesktopDisplayMode(with_sdl):
for index in range(numdisplays):
dmode = sdl2.SDL_DisplayMode()
ret = sdl2.SDL_GetDesktopDisplayMode(index, byref(dmode))
- assert sdl2.SDL_GetError() == b""
- assert ret == 0
+ assert ret == 0, _check_error_msg()
assert dmode.w > 0
assert dmode.h > 0
@@ -266,8 +259,7 @@ def test_SDL_GetClosestDisplayMode(with_sdl):
for index in range(numdisplays):
dmode = sdl2.SDL_DisplayMode()
ret = sdl2.SDL_GetCurrentDisplayMode(index, byref(dmode))
- assert sdl2.SDL_GetError() == b""
- assert ret == 0
+ assert ret == 0, _check_error_msg()
cmode = sdl2.SDL_DisplayMode(
dmode.format, dmode.w - 1, dmode.h - 1, dmode.refresh_rate
)
@@ -286,8 +278,7 @@ def test_SDL_GetDisplayBounds(with_sdl):
for index in range(numdisplays):
bounds = rect.SDL_Rect()
ret = sdl2.SDL_GetDisplayBounds(index, byref(bounds))
- assert sdl2.SDL_GetError() == b""
- assert ret == 0
+ assert ret == 0, _check_error_msg()
assert bounds.w > 0
assert bounds.h > 0
assert not rect.SDL_RectEmpty(bounds)
@@ -345,8 +336,8 @@ def test_GetDisplayInfo(with_sdl):
def test_SDL_CreateDestroyWindow(with_sdl):
flag = sdl2.SDL_WINDOW_BORDERLESS
window = sdl2.SDL_CreateWindow(b"Test", 10, 40, 12, 13, flag)
+ assert window, _check_error_msg()
if not isinstance(window.contents, sdl2.SDL_Window):
- assert SDL_GetError() == b""
assert isinstance(window.contents, sdl2.SDL_Window)
sdl2.SDL_DestroyWindow(window)
@@ -453,7 +444,10 @@ def test_SDL_SetWindowIcon(window):
0, 16, 16, 16, 0xF000, 0x0F00, 0x00F0, 0x000F
)
assert isinstance(sf.contents, surface.SDL_Surface)
+ sdl2.SDL_ClearError()
sdl2.SDL_SetWindowIcon(window, sf)
+ # TODO: This is not 100% safe, but in SDL2, SetWindowIcon returns void,
+ # so we can't reliably detect error
assert SDL_GetError() == b""
@pytest.mark.xfail(is_pypy, reason="PyPy can't create proper py_object values")
@@ -535,7 +529,10 @@ def test_SDL_GetSetWindowMinimumSize(window):
sdl2.SDL_GetWindowSize(window, byref(sx), byref(sy))
assert (sx.value, sy.value) == (12, 13)
# Set and verify the minimum window size
+ sdl2.SDL_ClearError()
sdl2.SDL_SetWindowMinimumSize(window, 10, 10)
+ # TODO: This is not 100% safe, but in SDL2, SetWindowMinimumSize returns
+ # void, so we can't reliably detect error
assert SDL_GetError() == b""
sdl2.SDL_GetWindowMinimumSize(window, byref(minx), byref(miny))
assert (minx.value, miny.value) == (10, 10)
@@ -549,8 +546,11 @@ def test_SDL_GetSetWindowMaximumSize(window):
maxx, maxy = c_int(0), c_int(0)
sdl2.SDL_GetWindowSize(window, byref(sx), byref(sy))
assert (sx.value, sy.value) == (12, 13)
+ sdl2.SDL_ClearError()
# Set and verify the maximum window size
sdl2.SDL_SetWindowMaximumSize(window, 32, 32)
+ # TODO: This is not 100% safe, but in SDL2, SetWindowMaximumSize returns
+ # void, so we can't reliably detect error
assert SDL_GetError() == b""
sdl2.SDL_GetWindowMaximumSize(window, byref(maxx), byref(maxy))
assert (maxx.value, maxy.value) == (32, 32)
@@ -660,7 +660,7 @@ def test_SDL_HasWindowSurface(window):
def test_SDL_GetWindowSurface(window):
sf = sdl2.SDL_GetWindowSurface(window)
- assert SDL_GetError() == b""
+ assert sf, _check_error_msg()
assert isinstance(sf.contents, surface.SDL_Surface)
def test_SDL_UpdateWindowSurface(window):
@@ -857,23 +857,22 @@ def test_SDL_GL_CreateDeleteContext(with_sdl_gl):
b"OpenGL", 10, 40, 32, 24, sdl2.SDL_WINDOW_OPENGL
)
ctx = sdl2.SDL_GL_CreateContext(window)
- assert SDL_GetError() == b""
+ assert ctx, _check_error_msg()
sdl2.SDL_GL_DeleteContext(ctx)
ctx = sdl2.SDL_GL_CreateContext(window)
- assert SDL_GetError() == b""
+ assert ctx, _check_error_msg()
sdl2.SDL_GL_DeleteContext(ctx)
sdl2.SDL_DestroyWindow(window)
@pytest.mark.skipif(DRIVER_DUMMY, reason="Doesn't work with dummy driver")
def test_SDL_GL_GetProcAddress(gl_window):
procaddr = sdl2.SDL_GL_GetProcAddress(b"glGetString")
- assert SDL_GetError() == b""
- assert procaddr is not None and int(procaddr) != 0
+ assert procaddr is not None and int(procaddr) != 0, _check_error_msg()
@pytest.mark.skipif(DRIVER_DUMMY, reason="Doesn't work with dummy driver")
def test_SDL_GL_ExtensionSupported(gl_window):
- assert sdl2.SDL_GL_ExtensionSupported(b"GL_EXT_bgra")
- assert SDL_GetError() == b""
+ sdl2.SDL_ClearError()
+ assert sdl2.SDL_GL_ExtensionSupported(b"GL_EXT_bgra"), _check_error_msg()
@pytest.mark.skipif(DRIVER_DUMMY, reason="Doesn't work with dummy driver")
def test_SDL_GL_GetSetResetAttribute(with_sdl_gl):
@@ -946,7 +945,10 @@ def test_SDL_GL_SwapWindow(gl_window):
window, ctx = gl_window
ret = sdl2.SDL_GL_MakeCurrent(window, ctx)
assert ret == 0, _check_error_msg()
+ sdl2.SDL_ClearError()
sdl2.SDL_GL_SwapWindow(window)
sdl2.SDL_GL_SwapWindow(window)
sdl2.SDL_GL_SwapWindow(window)
+ # TODO: This is not 100% safe, but in SDL2, GL_SwapWindow returns
+ # void, so we can't reliably detect error
assert SDL_GetError() == b""

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@@ -0,0 +1,43 @@
From d7c0604381f6cbefa2c8b51c84b879e2f927e91e Mon Sep 17 00:00:00 2001
From: Simon McVittie <smcv@collabora.com>
Date: Sat, 19 Aug 2023 23:38:36 +0100
Subject: [PATCH] test: Don't assert that SDL_hid_enumerate doesn't set error
(#269)
On my Linux system, enumeration succeeds, but the error indicator gets
set as a side-effect (which appears to be because the loader checks
whether the symbol exists in SDL or a direct dependency before it
dlopens libudev).
The API of SDL_hid_enumerate does not make it possible to distinguish
between successfully returning an empty list of devices (returns NULL
with the error indicator in an undefined state) and a failure (returns
NULL with the error indicator set), and systems that run automated tests
usually don't have any HID game controllers connected, so we can't make
any meaningful use of the error indicator here.
Helps: https://github.com/py-sdl/py-sdl2/issues/257
Signed-off-by: Simon McVittie <smcv@debian.org>
---
sdl2/test/hidapi_test.py | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/sdl2/test/hidapi_test.py b/sdl2/test/hidapi_test.py
index 68bb9f9..5422d42 100644
--- a/sdl2/test/hidapi_test.py
+++ b/sdl2/test/hidapi_test.py
@@ -38,10 +38,11 @@ def test_SDL_hid_device_change_count(hidapi_setup):
def test_SDL_hid_enumerate(hidapi_setup):
devices = sdl2.SDL_hid_enumerate(0, 0)
- assert SDL_GetError() == b""
+ # Cannot check the error indicator here: a non-error empty list is
+ # indistinguishable from an error, and it is not guaranteed that the
+ # error indicator will not be set as a side-effect of a successful load
if devices != None:
sdl2.SDL_hid_free_enumeration(devices)
- assert SDL_GetError() == b""
@pytest.mark.skip("not implemented")

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@@ -0,0 +1,148 @@
From 1c865e3f751e678f3ad2d8f3fca17a0755fbeaf7 Mon Sep 17 00:00:00 2001
From: basak <robie@justgohome.co.uk>
Date: Fri, 11 Aug 2023 17:52:01 +0100
Subject: [PATCH] tests: SDL_GetError() != b'' isn't an error (#267)
* tests: SDL_GetError() != b'' isn't an error
In Ubuntu, we're seeing test failures of the following pattern when
moving from libsdl2 2.28.1+dfsg-1 to 2.28.2+dfsg-1:
> assert sdl2.SDL_GetError() == b""
E AssertionError: assert b'Unexpected ...r element crc' == b''
E Full diff:
E - b''
E + b'Unexpected controller element crc'
This looks like an issue similar to that fixed in commit 8c39f40. We
should check the relevant return value, and only if it indicates failure
should we attach any particular meaning to the return value of
SDL_GetError().
* Add myself to AUTHORS.txt
As instructed in #267
---
AUTHORS.txt | 1 +
sdl2/test/gamecontroller_test.py | 16 +++-------------
2 files changed, 4 insertions(+), 13 deletions(-)
diff --git a/AUTHORS.txt b/AUTHORS.txt
index 287109e..6d40500 100644
--- a/AUTHORS.txt
+++ b/AUTHORS.txt
@@ -45,6 +45,7 @@ Thanks to everyone else for their assistance, support, fixes and improvements:
* Radomir Dopieralski
* Rob Rolls
* Robert Winkler
+* Robie Basak
* Roger Flores
* Simon McVittie
* smea lum
diff --git a/sdl2/test/gamecontroller_test.py b/sdl2/test/gamecontroller_test.py
index 7a00aac..f509a88 100644
--- a/sdl2/test/gamecontroller_test.py
+++ b/sdl2/test/gamecontroller_test.py
@@ -51,7 +51,7 @@ def gamepads(with_sdl):
for i in range(count):
if sdl2.SDL_IsGameController(i) == SDL_TRUE:
pad = sdl2.SDL_GameControllerOpen(i)
- assert sdl2.SDL_GetError() == b""
+ assert pad, _check_error_msg()
assert isinstance(pad.contents, sdl2.SDL_GameController)
devices.append(pad)
yield devices
@@ -133,21 +133,18 @@ def test_SDL_GameControllerMappingForGUID(with_sdl):
def test_SDL_GameControllerMapping(gamepads):
for pad in gamepads:
mapping = sdl2.SDL_GameControllerMapping(pad)
- assert SDL_GetError() == b""
assert mapping == None or type(mapping) in (str, bytes)
def test_SDL_IsGameController(with_sdl):
count = joystick.SDL_NumJoysticks()
for index in range(count):
ret = sdl2.SDL_IsGameController(index)
- assert sdl2.SDL_GetError() == b""
assert ret in [SDL_TRUE, SDL_FALSE]
def test_SDL_GameControllerNameForIndex(with_sdl):
count = joystick.SDL_NumJoysticks()
for index in range(count):
name = sdl2.SDL_GameControllerNameForIndex(index)
- assert sdl2.SDL_GetError() == b""
assert name == None or type(name) in (str, bytes)
@pytest.mark.skipif(sdl2.dll.version < 2231, reason="not available")
@@ -174,7 +171,7 @@ def test_SDL_GameControllerOpenClose(with_sdl):
for index in range(count):
if sdl2.SDL_IsGameController(index) == SDL_TRUE:
pad = sdl2.SDL_GameControllerOpen(index)
- assert sdl2.SDL_GetError() == b""
+ assert pad, _check_error_msg()
assert isinstance(pad.contents, sdl2.SDL_GameController)
sdl2.SDL_GameControllerClose(pad)
@@ -220,7 +217,6 @@ def test_SDL_GameControllerPath(gamepads):
def test_SDL_GameControllerGetType(gamepads):
for pad in gamepads:
padtype = sdl2.SDL_GameControllerGetType(pad)
- assert SDL_GetError() == b""
assert padtype in gamepad_types
if is_virtual(pad):
assert padtype == sdl2.SDL_CONTROLLER_TYPE_VIRTUAL
@@ -244,7 +240,6 @@ def test_SDL_GameControllerSetPlayerIndex(gamepads):
def test_SDL_GameControllerGetVendor(gamepads):
for pad in gamepads:
vid = sdl2.SDL_GameControllerGetVendor(pad)
- assert SDL_GetError() == b""
if not is_virtual(pad):
assert vid > 0
@@ -252,7 +247,6 @@ def test_SDL_GameControllerGetVendor(gamepads):
def test_SDL_GameControllerGetProduct(gamepads):
for pad in gamepads:
pid = sdl2.SDL_GameControllerGetProduct(pad)
- assert SDL_GetError() == b""
if not is_virtual(pad):
assert pid > 0
@@ -260,21 +254,18 @@ def test_SDL_GameControllerGetProduct(gamepads):
def test_SDL_GameControllerGetProductVersion(gamepads):
for pad in gamepads:
pver = sdl2.SDL_GameControllerGetProductVersion(pad)
- assert SDL_GetError() == b""
assert pver >= 0
@pytest.mark.skipif(sdl2.dll.version < 2231, reason="not available")
def test_SDL_GameControllerGetFirmwareVersion(gamepads):
for pad in gamepads:
fw_ver = sdl2.SDL_GameControllerGetFirmwareVersion(pad)
- assert SDL_GetError() == b""
assert fw_ver >= 0
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_GameControllerGetSerial(gamepads):
for pad in gamepads:
serial = sdl2.SDL_GameControllerGetSerial(pad)
- assert SDL_GetError() == b""
assert serial == None or type(serial) in (str, bytes)
def test_SDL_GameControllerGetAttached(gamepads):
@@ -285,7 +276,7 @@ def test_SDL_GameControllerGetAttached(gamepads):
def test_SDL_GameControllerGetJoystick(gamepads):
for pad in gamepads:
stick = sdl2.SDL_GameControllerGetJoystick(pad)
- assert SDL_GetError() == b""
+ assert stick, _check_error_msg()
assert isinstance(stick.contents, joystick.SDL_Joystick)
def test_SDL_GameControllerEventState(with_sdl):
@@ -298,7 +289,6 @@ def test_SDL_GameControllerEventState(with_sdl):
def test_SDL_GameControllerUpdate(with_sdl):
# NOTE: Returns void, can't really test anything else
sdl2.SDL_GameControllerUpdate()
- assert SDL_GetError() == b""
def test_SDL_GameControllerGetAxisFromString(with_sdl):
expected = {

3
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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:48c6ef01a4eb123db5f7e46e1a1b565675755b07e615f3fe20a623c94735b52b
size 775955

218
python-PySDL2.changes Normal file
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@@ -0,0 +1,218 @@
-------------------------------------------------------------------
Tue Mar 4 15:07:23 UTC 2025 - Markéta Machová <mmachova@suse.com>
- Update to 0.9.17
* Updated to wrap new functions and constants in SDL 2.30.10.
* Updated to wrap new functions and constants in SDL_mixer 2.8.0
* Updated to wrap new function in SDL_image 2.8.0.
* Added a new function sdl2.ext.get_key_state for checking if a given
key is currently down or up independently of the SDL event queue.
- Drop merged patches:
* fix-tests-SDL_GetError.patch
* fix-partially-resolve-video_test.patch
* fix-test-SDL_hid_enumerate.patch
-------------------------------------------------------------------
Fri Feb 2 09:28:39 UTC 2024 - munix9@googlemail.com
- Add libmpg123-0 as a build requirement for the tests
-------------------------------------------------------------------
Sun Aug 20 11:55:43 UTC 2023 - munix9@googlemail.com
- Remove fix-tests.patch in favor of upstream patches
- Add upstream patches to resolve test failures:
fix-partially-resolve-video_test.patch
fix-test-SDL_hid_enumerate.patch
fix-tests-SDL_GetError.patch
-------------------------------------------------------------------
Sun Jul 16 06:08:53 UTC 2023 - munix9@googlemail.com
- Update to 0.9.16:
* Updated to wrap new functions and constants in SDL 2.28.0.
* Added a new method to sdl2.ext.Renderer, Renderer.rcopy(), for
drawing textures to the renderer with relative alignment.
* Added a new module, sdl2.ext.input for processing common SDL
input events in a Pythonic manner.
* Added a new function sdl2.ext.quit_requested() for checking
whether an SDL event queue contains any sdl2.SDL_QUIT events.
- Update to 0.9.15:
* Updated to wrap new functions and constants in SDL 2.26.0.
* Added a new module sdl2.ext.mouse for showing/hiding/moving/
retrieving the mouse cursor and querying the current state of
the mouse buttons.
* Added indexing/unpacking support to the sdl2.ext.Point and
sdl2.ext.Rect classes and their float equivalents.
* Updated sdl2.ext.SpriteFactory.from_image() to allow passing
PIL.Image.Image objects directly.
* Improved sdl2.ext.Texture performance.
* Fixed a bug preventing SDL Points and Rects from being used
as srcrect or dstrect for sdl2.ext.Renderer.copy().
* Added a binding for SDL_ResetHint, which was added in SDL
2.24.0 but got missed in PR #246.
- Adjust fix-tests.patch
- Remove fix-version_test.patch (fixed upstream)
- Remove python-PySDL2.rpmlintrc (obsolete)
-------------------------------------------------------------------
Sat Nov 26 14:51:13 UTC 2022 - munix9@googlemail.com
- Add fix-version_test.patch (gh#py-sdl/py-sdl2#248):
Don't assert that SDL_GetRevision() starts with http
- Skip rpmlint error python-tests-in-package
-------------------------------------------------------------------
Wed Nov 2 12:09:29 UTC 2022 - Daniel Garcia <daniel.garcia@suse.com>
- Remove .DS_Store files from sources
- Remove not needed python_module macro definition
-------------------------------------------------------------------
Wed Nov 2 11:58:38 UTC 2022 - Daniel Garcia <daniel.garcia@suse.com>
- Add fix-tests.patch to fix the test run in the rpmbuild container without
access to /dev/input.
-------------------------------------------------------------------
Wed Nov 2 06:56:40 UTC 2022 - munix9@googlemail.com
- Update to 0.9.14:
* Updated to wrap new functions and constants in SDL 2.24.0.
* Added a new module sdl2.ext.displays for retrieving and working
with connected displays and their supported resolutions/refresh
rates.
* Extended sdl2.ext.init to allow initializing all SDL subsystems
individually (previously just initialized the video subsystem).
* Improved the memory safety of the sdl2.ext.Window class.
* Added raise_sdl_err to the public ext API.
* Fixed sdl2.ext.line to work correctly on 1bpp surfaces.
* Various fixes/improvements to the unit test suite for Linux
package maintainers.
- Remove mixer_tests_fix.patch (fixed upstream)
-------------------------------------------------------------------
Fri Jul 29 12:38:06 UTC 2022 - Matej Cepl <mcepl@suse.com>
- Update to 0.9.13:
- Updated to wrap new functions and constants in SDL_ttf
2.20.0.
- Updated to wrap new functions and constants in SDL_mixer
2.6.0.
- Updated to wrap new functions and constants in SDL_image
2.6.0.
- Added experimental bindings for the new functions and
constants in the SDL 2.23.1 pre-release.
- Added a new function :func:sdl2.ext.load_svg that allows
loading simple SVG images at arbitrary resolutions with
SDL_image 2.6.0 or later.
- Added bindings for new functions and constants introduced in
SDL2 2.0.22
- Added a stable API for accessing the raw ctypes function
objects for SDL2 functions
- Various bugfixes (see the project's news.rst for more info)
- Add mixer_tests_fix.patch to switch off failing tests
(gh#py-sdl/py-sdl2#241).
- Otherwise, we actually dont need to explicitly skip ANY
tests! Wow!
-------------------------------------------------------------------
Sun Mar 20 09:55:17 UTC 2022 - Ben Greiner <code@bnavigator.de>
- Update to version 0.9.11
* Added bindings for new functions and constants introduced in
SDL2 2.0.20
* Added bindings and documentation for new functions and
constants introduced in SDL2_ttf 2.0.18
- Changelog for Release 0.9.10
* Added bindings for new functions and constants introduced in
SDL2 2.0.18
* Added experimental support for SDL 2.0.3 and 2.0.4 for older
platforms (tested on an iMac G4 running 10.4.11)
* Major improvements to the ext.pixelaccess module
* Major rewrite of the ext.image module
* New object-oriented method of rendering with sdl2.ext.Renderers
using the new sdl2.ext.Texture class
* Major expansion and rewrite of the sdl2.ext.Renderer class
* New powerful sdl2.ext.FontTTF class for font rendering
* Redocumented most of the sdl2.ext modules for better clarity
and maintainability
* Added automatic detection of Homebrew SDL2 binaries on Apple
Silicon Macs as a fallback Deprecated a number of sdl2.ext
modules and functions
- Changelog for Release 0.9.9
* Added bindings for new functions and constants introduced in
SDL2 2.0.16
* Reverted the fix for issue #139 which inadvertently caused
Window.show() to force the window to use SDL2's software
rendering, breaking the Renderer class and compatibility with
PyOpenGL.
- Drop PySDL2-pr193-skipnumpy.patch
- Clean out test suite
-------------------------------------------------------------------
Sun Aug 29 10:31:04 UTC 2021 - Ben Greiner <code@bnavigator.de>
- Update to version 0.9.8
* This release fixes a number of bugs, updates the bindings to
support new functions in SDL2 2.0.14, adds a wrapper for the
SDL2 MessageBox API, and more.
* Added bindings for new functions and constants introduced in
SDL2 2.0.12 and 2.0.14
* Added full support for SDL2 binaries in non-system locations
(e.g., with pysdl2-dll) when using PySDL2 with Python installed
from the Microsoft Store on Windows.
* Improved handling of SDL2 binaries that are too old to be used
with PySDL2.
* Added a new sdl2.ext API for displaying SDL2 MessageBox alerts
and dialog boxes.
- Add PySDL2-pr193-skipnumpy.patch (gh#marcusva/py-sdl2#193) for
missing NumPy in python36
-------------------------------------------------------------------
Mon Feb 8 22:45:09 UTC 2021 - Ben Greiner <code@bnavigator.de>
- remove duplicate check section: Only the Xvfb version runs
without segfaults when loading the SDL libraries. (Except for
two flaky Window position and size tests)
-------------------------------------------------------------------
Fri Mar 27 10:23:12 UTC 2020 - Marketa Calabkova <mcalabkova@suse.com>
- update to version 0.9.7
* The minimum required SDL version is 2.0.5
* The minimum required SDL_ttf version is 2.0.14
* The minimum required SDL_mixer version is 2.0.1
* The minimum required SDL_image version is 2.0.1
* Improved compatibility with older SDL2 releases by raising informative
exceptions whenever a function requiring a newer SDL2 binary is called
* fixed bug preventing use of background color with wrapped text using
:meth:`sdl2.ext.FontManager.render()` (PR #134)
* fixed issue #112: allow easy moving and resizing of :obj:`sdl2.ext.Window()`
objects through 'position' and 'size' attributes, added 'open' and 'close'
methods to Window objects
* fixed issue #130: SDL_RW* functions now accept pointers to RW objects
* fixed issue #135: :func:`sdl2.SDL_GetPrefPath()` and
:func:`sdl2.SDL_GetPrefPath()` now return bytestrings instead of pointers
to strings.
* fixed issue #148: added support for loading SDL2 .so binaries with numeric
suffixes on Unix-like OSes (e.g. 'libSDL2.so.2')
* fixed transparency issues with pallete indexed PNGs (PR #159)
-------------------------------------------------------------------
Thu Nov 7 15:32:19 UTC 2019 - Matej Cepl <mcepl@suse.com>
- Run through spec-cleaner
-------------------------------------------------------------------
Tue Dec 4 12:52:49 UTC 2018 - Matej Cepl <mcepl@suse.com>
- Remove superfluous devel dependency for noarch package
-------------------------------------------------------------------
Tue Nov 7 18:24:56 UTC 2017 - toddrme2178@gmail.com
- initial version

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python-PySDL2.spec Normal file
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#
# spec file for package python-PySDL2
#
# Copyright (c) 2025 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
%define X_display ":98"
%define lname pysdl2
Name: python-PySDL2
Version: 0.9.17
Release: 0
Summary: Python ctypes wrapper around SDL2
License: SUSE-Public-Domain
URL: https://github.com/py-sdl/py-sdl2
Source: https://files.pythonhosted.org/packages/source/p/%{lname}/%{lname}-%{version}.tar.gz
BuildRequires: %{python_module pip}
BuildRequires: %{python_module setuptools}
BuildRequires: %{python_module wheel}
BuildRequires: SDL2 >= 2.0.22
BuildRequires: SDL2_gfx >= 1.0.4
BuildRequires: SDL2_image >= 2.6.0
BuildRequires: SDL2_mixer >= 2.6.0
BuildRequires: SDL2_ttf >= 2.20.0
BuildRequires: fdupes
BuildRequires: python-rpm-macros
# SECTION test requirements
BuildRequires: %{python_module numpy}
BuildRequires: %{python_module Pillow}
BuildRequires: %{python_module pytest}
BuildRequires: libmpg123-0
BuildRequires: xorg-x11-server
# /SECTION
Requires: SDL2 >= 2.0.22
Requires: SDL2_gfx >= 1.0.4
Requires: SDL2_image >= 2.6.0
Requires: SDL2_mixer >= 2.6.0
Requires: SDL2_ttf >= 2.20.0
BuildArch: noarch
%python_subpackages
%description
PySDL2 is a pure Python wrapper around the SDL2, SDL2_mixer, SDL2_image,
SDL2_ttf, and SDL2_gfx libraries. Instead of relying on C code, it uses
the built-in ctypes module to interface with SDL2, and provides simple
Python classes and wrappers for common SDL2 functionality.
%prep
%autosetup -p1 -n %{lname}-%{version}
sed -i 's/\r$//' AUTHORS.txt COPYING.txt README.md
find . -name *DS_Store -delete
%build
%pyproject_wheel
%install
%pyproject_install
%python_expand %fdupes %{buildroot}%{$python_sitelib}
%check
export SDL_VIDEODRIVER=dummy
export SDL_AUDIODRIVER=dummy
export SDL_RENDER_DRIVER=software
export PYTHONFAULTHANDLER=1
%pytest -rfEs
%files %{python_files}
%license COPYING.txt
%doc AUTHORS.txt README.md doc/
%{python_sitelib}/sdl2
%{python_sitelib}/PySDL2-%{version}*-info
%changelog