forked from pool/python-pygame
Accepting request 1103236 from home:Klampfradler:branches:devel:languages:python
Update to 2.5.0 OBS-URL: https://build.opensuse.org/request/show/1103236 OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pygame?expand=0&rev=45
This commit is contained in:
@@ -1,23 +0,0 @@
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From 420c1a73416a607cf9157520e86c8b21e778576d Mon Sep 17 00:00:00 2001
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From: Starbuck5 <46412508+Starbuck5@users.noreply.github.com>
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Date: Sat, 19 Nov 2022 21:17:32 -0800
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Subject: [PATCH] Adjust surface masks to create a proper 24 bit Surface
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The SDL 2.26.0 pre-release rejects a 24 bit Surface created with this mask, which is the right call, as it needs 32 bits of space. Older SDL went ahead and created a 32 bit surface anyway, which it probably shouldn't have.
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---
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test/surface_test.py | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/test/surface_test.py b/test/surface_test.py
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index 1c2369b366..51e2bc822f 100644
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--- a/test/surface_test.py
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+++ b/test/surface_test.py
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@@ -2023,7 +2023,7 @@ def test_get_losses(self):
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mask8 = (224, 28, 3, 0)
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mask15 = (31744, 992, 31, 0)
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mask16 = (63488, 2016, 31, 0)
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- mask24 = (4278190080, 16711680, 65280, 0)
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+ mask24 = (16711680, 65280, 255, 0)
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mask32 = (4278190080, 16711680, 65280, 255)
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# Surfaces with standard depths and masks
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:df29c4369df9231eebffac801fa7af021279d7e9dc4c1cae698cc4077c98d069
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size 12772875
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3
pygame-2.5.0.tar.gz
Normal file
3
pygame-2.5.0.tar.gz
Normal file
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:edd5745b79435976d92c0a7318aedcafcb7ac4567125ac6ba88aa473559ef9ab
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size 15560194
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@@ -1,3 +1,206 @@
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-------------------------------------------------------------------
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Wed Aug 9 21:10:42 UTC 2023 - Dominik George <nik@naturalnet.de>
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- Update to 2.5.0
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* Wayland oh wayland, goodbye manylinux1, ciao manylinux2010 by @illume in #3841
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* github: Add python 3.12-dev to the test matrix by @illume in #3847
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* mixer: Testing by @illume in #3846
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* Add support for keyboard grab without mouse grab (expose SDL_GetWindowKeyboardGrab) by @Yannik in #3843
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* SDL 2.26.5 by @illume in #3848
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* Updated event_name function to use kwargs by @jonotassia in #3854
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* manylinux: Add Secret Rabbit Code for better sound quality by @illume in #3855
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* base: Some of it documented by @illume in #3856
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* Adding kwarg support to color.c by @jonotassia in #3858
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* Add keyword argument support to display.c by @jonotassia in #3859
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* color: Fix color.c from weird merge issue by @illume in #3862
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* SDL2 mixer 2.6.3 by @illume in #3861
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* Fix types for aliens by @illume in #3864
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* types eventlist by @illume in #3865
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* types midi by @illume in #3866
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* types video by @illume in #3867
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* examples midi: Fix some 3.10isms in the typing by @illume in #3868
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* examples: types textinput by @illume in #3870
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* examples: types scroll by @illume in #3869
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* test mixer: Fix test_play_multiple_times to be more CI friendly by @illume in #3871
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* Overhaul of README for pygame/examples by @bakkary23 in #3873
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* test time: Fix for unrealistic time slice requirement by @illume in #3878
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* time: Document and clean up a few functions by @illume in #3879
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* Added kwarg handling to rect.c by @jonotassia in #3872
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* es docs by @illume in #3884
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* Add Spanish version of bufferproxy.rst by @stefpivser in #3885
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* Add Spanish version of camera.rst by @stefpivser in #3886
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* Add Spanish version of cursors.rst by @stefpivser in #3888
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* Add Spanish version of color.rst by @stefpivser in #3889
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* Add Spanish version of cdrom.rst by @stefpivser in #3890
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* Spanish Version of c_api.rst by @stefpivser in #3893
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* Add Spanish Version of index.rst by @stefpivser in #3894
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* Add Spanish version of logos.rst by @stefpivser in #3895
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* Add Spanish Version of README.md by @stefpivser in #3896
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* Add Spanish Version of color_list.rst by @stefpivser in #3897
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* rwobject.c: Use lseek64(3) only for GNU libc by @saper in #3898
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* manylinux: Add libdecor by @illume in #3900
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* examples/stars: Improve typing by @illume in #3901
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* examples/dropevent: Fix typing issue by @illume in #3902
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* examples/dropevent: A few minor cleanups by @illume in #3904
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* examples/testsprite: Fix a few minor typing and code style issues by @illume in #3903
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* examples: Remove prevent_display_stretching and fix stars typing issue by @illume in #3905
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* es doc references fixups by @illume in #3909
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* 2.5.0.dev2 -> 2.5.0.dev3 by @illume in #3910
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* Update documentation on several events by @RyanNicoletti in #3912
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* setup buildconfig github: Add PYGAME_DETECT_AVX2 to unfsk setup by @illume in #3924
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* github: Bump pypa/cibuildwheel@v2.13.1 by @illume in #3925
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* buildconfig: 3.12 part 2 - the cpython strikes back by @illume in #3927
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* key: Allow list(get_pressed()) again by @illume in #3926
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* Updating "Python Pygame Introduction" by @Ronoc21 in #3918
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* Added "Contribute" section to main README.rst by @gezeebeezee in #3919
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* docs: Remove linenos because it breaks github rendering by @illume in #3928
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* docs: Add sphinx conf for docs/es by @illume in #3929
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* Unit tests added to mixer.music test module by @LegoPCT20 in #3921
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* mixer.music: Add missing unit tests by @LegoPCT20 by @illume in #3931
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* alphablit: Add env var to warning message by @illume in #3935
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* buildconfig: SDL 2.28.0 by @illume in #3936
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- Update to 2.4.0
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* 2.3.0 -> 2.4.0.dev1 by @illume in #3760
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* Fix docs for cursors.Cursor.copy() by @MarcellPerger1 in #3762
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* base: Remove pygame_parachute by @illume in #3768
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* mouse mouse_get_rel: Fix for SCALED by @illume in #3769
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* github: Remove unused files by @illume in #3771
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* buildconfig: SDL 2.26.4 by @illume in #3770
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* sysfont: Fix sysfont on macos on failure of fc-list by @illume in #3772
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* 2.4.0.dev2 by @illume in #3774
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* manylinux: Add libxml, wayland, wayland-protocol dependencies by @illume in #3775
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* fixed self.pos of move method in GameObject in Moving Multiple Images by @saif-11bit in #3783
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* docs: Add Spanish version of MoveIt.rst by @stefpivser in #3810
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* docs: Add Spanish version of SpriteIntro.rst by @stefpivser in #3811
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* docs: Add Spanish version of SurfarrayIntro.rst by @stefpivser in #3812
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* docs: Add Spanish version of tom_games2.rst by @stefpivser in #3813
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* docs: Add Spanish version of tom_games3.rst by @stefpivser in #3814
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* docs: Add Spanish version of tom_games4.rst by @stefpivser in #3815
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* docs: Add Spanish version of tom_games5.rst by @stefpivser in #3816
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* docs: Add Spanish version of tom_games6.rst by @stefpivser in #3817
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* docs: Add Spanish translation of newbieguide.rst by @stefpivser in #3808
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* docs: Add Spanish version of CameraIntro.rst by @stefpivser in #3809
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* Add documentation for DualShock 5 by @Aashutosh-922 in #3797
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* Fix the signature of midi.get_device_info by @SpeedyOrc-C in #3807
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* Fix some docs warnings by @illume in #3825
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* base: Document some of the things by @illume in #3826
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* Replaced dict with weakset in Sprites groups by @theRealProHacker in #3766
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* Weak sprites, part 2 by @illume in #3827
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* draw.circle: Fixes when center is -x, and bounding rect by @illume in #3779
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- Update to 2.3.0
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* 2.2.0 -> 2.3.0.dev1 by @illume in #3736
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* Remove :return from sysfont._parse_font_entry_win by @MarcellPerger1 in #3732
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* Add special_flags argument to Group.draw by @MarcellPerger1 in #3722
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* Add Spanish version of ImportInit.rst by @stefpivser in #3699
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* Add Spanish version of DisplayModes.rst by @stefpivser in #3700
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* Add Spanish version of CreateGames.rst by @stefpivser in #3714
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* buildconfig: Bump SDL version to 2.24.2 on windows by @illume in #3458
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* _camera_opencv: Add list_cameras implementation by @illume in #3738
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* github sdist: Do not apt-get update by @illume in #3740
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* Fixup deprecation error on MacOS 11 by @Tobias-Fischer in #3663
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* manylinux-build: Bump SDL2 to version 2.24.2 by @illume in #3741
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* _camera_opencv: Add ability to pass VidCapture api_preferences by @illume in #3739
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* 2.3.0.dev2 -> 2.3.0.dev3 by @illume in #3742
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* camera: Make opencv backend default on win if cv2 imports by @illume in #3743
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* Features/rect/scaleby by @dr0id in #3077
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* Implement pygame.math.lerp by @JamesC01 in #3362
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* Defining rect assignment of floats to Rect properties by @dr0id by @illume in #3745
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* Rect: scale_by and scale_by_ip by @dr0id and @mcpalmer1980 by @illume in #3746
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* circleci: Remove config by @illume in #3748
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* docs: fix move images tutorial final example by @SalimBAhmed in #3747
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* Fix drawing of circles there intersect -+INT_MAX by @jhilmer in #3151
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* Implementation of Vector2.from_polar and ClassObjectMethod descriptor by @joaquin30 in #3744
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* github: Add back apt-get update / upgrade by @illume in #3751
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* _sdl2.video: Window.from_window by @Rabbid76 by @illume in #3752
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* class method "from_foreign_window" added to class "Window" by @Rabbid76 in #2982
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* draw mask: Added unit tests for test_arc and test_angle by @yujyuj by @illume in #3753
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* examples: Add grid movement example by @Masonstiller by @illume in #3754
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* docs: Fix a few sphinx warnings by @illume in #3759
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* Fix segfaults when using display surface after calling pygame.quit by @MarcellPerger1 in #3755
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- Update to 2.2.0
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* docs: Add experimental feedback links to new APIs by @illume in #3511
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* 2.1.4.dev1 by @illume in #3514
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* Fix 2.1.4 build by @Starbuck5 in #3529
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* Change from clang-format update (needed for CI) by @MyreMylar in #3535
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* Fix memory leak for distance_to() by @novialriptide in #3532
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* Fixed inconsistency in tp_names, changed all to pygame.module.Type by @Matiiss in #3515
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* Add 3.11 classifier by @novialriptide in #3537
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* Tracking SSE2 Optimisations by @PurityLake in #3370
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* Tweaking version getters for sdl modules and freetype by @oddbookworm in #3379
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* Warn when SIMD is usable but not compiled by @ankith26 in #3501
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* Changed minor name mismatch by @Matiiss in #3544
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* Document SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS by @zoldalma999 in #3546
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* Move pg_tuple_from_values_int into header, rename & add triple variant by @MyreMylar in #3530
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* mouse.get_pos(), mouse.get_rel() optimizations by @itzpr3d4t0r in #3424
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* Minor typo in the "pygame.Color" docs by @pgattic in #3554
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* Remove Python < 3.2 compatibility shim by @Starbuck5 in #3553
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* docs: fix links by @Linkid in #3549
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* Fix typo in music.rst by @winterhazel in #3562
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* Delete test_test_.py by @Koswu in #3563
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* Add info on viewing pygame docs locally by @novialriptide in #3558
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* Modify key compat table to store key-name pairs (fixes a rare bug) by @ankith26 in #3426
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* Adjust surface masks to create a proper 24 bit Surface by @Starbuck5 in #3577
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* Add vector zero constructor clarification by @novialriptide in #3574
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* Minor pygame.math doc enhancements by @Matiiss in #3581
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* Improved colliderect() function by @itzpr3d4t0r in #3322
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* Add VScode? _headers/ folder to gitignore by @Starbuck5 in #3587
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* Remove LGTM badges by @novialriptide in #3599
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* Fix list_cameras being empty on linux by @ankith26 in #3594
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* Fix some more math memory leaks by @ankith26 in #3590
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* Use Python 3.11.0 rather than 3.11rc2 by @Starbuck5 in #3611
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* Add quickstart section to docs front page by @Starbuck5 in #3541
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* Add premul_alpha method to surface by @MyreMylar in #3276
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* Add "window" attribute to DROPFILE and DROPTEXT event by @yunline in #3568
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* Fix minor grammar and punctuation mistakes in tom_games6.rst by @cvionis in #3616
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* Added __round__ method for vectors by @Matiiss in #3559
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* Segfault fix in freetype.get_version by @oddbookworm in #3567
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* Convert surface to texture's pixel format in Texture.update by @zoldalma999 in #3548
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* Performance improvement for draw.circle by @MightyJosip in #3550
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* Fix build errors on win_arm64 by @cgohlke in #3583
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* Consolidate SSE2 and NEON code paths by @Starbuck5 in #3588
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* Correct set_(shifts/masks) docs and cleanup code by @Starbuck5 in #3620
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* Update README.rst by @CodeMaster7000 in #3625
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* Deprecate gamma and _sdl2 window brightness functionality by @SSS-Says-Snek in #3622
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* Change all (to|from)string to (to|from)bytes in image.c by @Matiiss in #3633
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* Update docs generation to sphinx 6.0 by @MyreMylar in #3647
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* Raise minimum SDL version to 2.0.8 by @Starbuck5 in #3618
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* Replace music.set_pos current error message with SDL_GetError() by @Matiiss in #3641
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* Fixed typo in pygame.image.tobytes docs by @oddbookworm in #3657
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* Update README.rst by @SmashedFrenzy16 in #3638
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* fixed segfault by @oddbookworm in #3666
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* Fix event button attr for fast mousewheel by @ankith26 in #3642
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* Change casting to list to using copy in pygame.sprite by @Matiiss in #3655
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* Removing redudancy in regex by @TheVroum in #3595
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* Remove bit of MIR code by @Starbuck5 in #3617
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* Fix scrap typing (use only bytes and not AnyStr) by @ankith26 in #3395
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* wasm: clean up for #3439 by @pmp-p in #3593
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* Syntax highlighting fix by @novialriptide in #3684
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* Port SDL_ttf text shaping capability by @Starbuck5 in #3330
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* Fix the memory leak by @Starbuck5 in #3649
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* Update linter ubuntu version by @MyreMylar in #3689
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* Linter run by @novialriptide in #3695
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* Correct update statement by @chimosky in #3694
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* Update sprite.rst by @Librichard in #3648
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* Re-order display fullscreen handling and ensure toggle_fullscreen works for maximized window by @Temmie3754 in #3497
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* Fix the fault of stubtest by @yunline in #3703
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* Don't set adaptive vsync by default by @fladd in #3609
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* Add support for ppc64le by @mgiessing in #3605
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* Example games fixed | Fixed UnicodeDecodeError for music_drop_fade.py… by @Vazno in #3387
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* Updated README.rst to include feature description by @ChristianKearns in #3710
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* pgScancodeWrapper now raises exception when trying to use iter by @PurityLake in #3495
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* Suggested improvement to font_init by @PurityLake in #3489
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* grayscale for Surfaces and Colors by @ScriptLineStudios in #3556
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* "SDL_CreateWindowFrom" in "display" module by @Rabbid76 in #2981
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* github build-macos: Add pkg-config dependency by @illume in #3716
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* Fix SDL_WINDOWID with SDL by @Rabbid76 by @illume in #3718
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* Add grayscale for surfaces and colors by @ScriptLineStudios by @illume in #3717
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* 2.1.3 -> 2.2.0.dev1 by @illume in #3711
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* Add a simple check for mypy by @illume in #3723
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* manylinux: Revert compiling harfbuzz on MacOS by @illume in #3724
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* manylinux: Add more pythons to be built with by @illume in #3725
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* Fix of inverted boolean of borderless window property by @joaquin30 in #3727
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* That time numpy was giving me grief by @illume in #3731
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-------------------------------------------------------------------
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Sun May 7 10:54:14 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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@@ -18,14 +18,12 @@
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%define skip_python36 1
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Name: python-pygame
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Version: 2.1.3
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Version: 2.5.0
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Release: 0
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Summary: A Python Module for Interfacing with the SDL Multimedia Library
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License: LGPL-2.1-or-later
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URL: https://github.com/pygame/pygame
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Source0: https://files.pythonhosted.org/packages/source/p/pygame/pygame-%{version}.tar.gz
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# PATCH-FIX-UPSTREAM adjust-surface-mask.patch gh#pygame/pygame#3577
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Patch0: adjust-surface-mask.patch
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BuildRequires: %{python_module devel}
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BuildRequires: %{python_module numpy}
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BuildRequires: %{python_module setuptools}
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Reference in New Issue
Block a user