forked from pool/python-pygame
* 2.1.2 by @illume in #2957 * Fix path dependencies by @SergioArnaud in #2975 * Add test for pygame.locals by @ankith26 in #2958 * Fix Pygame imported class typehints by @MightyJosip in #2965 * Fix some bugs in camera.py by @ankith26 in #2961 * Clean modinit C code, fix bugs, use recommended API by @ankith26 in #2952 * Python2 to Python3 code modernization by @novialriptide in #2984 * SDL 2.0.20 by @illume in #2983 * Update the image doc, delineate bytes and str by @Starbuck5 in #2959 * Add pixel format name into display info by @MyreMylar in #2964 * Add missing copy test for Vector3 by @JovialKnoll in #3000 * New black formatting by @novialriptide in #3013 * Misc fixes: Fix UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs by @ankith26 in #2987 * Snake casify _sdl2.video.Image.flipX and .flipY by @avaxar in #2978 * Removed unused imports by @novialriptide in #3016 * Fix warnings, make warnings error on CI by @ankith26 in #2919 * Added Rect typing and docs that it is iterable by @novialriptide in #2969 * Fix there typo in tests.rst by @eoghanriley in #3022 * C code cleanups + cdrom/overlay removal by @Starbuck5 in #3014 * Make sure surfaces start as opaque black. (MacOS) by @Starbuck5 in #2973 * Add transform.scale_by, transform.smoothscale_by functions by @Starbuck5 in #2723 * Fix typo in C_api display docs by @gresm in #3027 * Font rwops by @Starbuck5 in #2911 * transform.average_color: Add optional parameter 'consider_alpha' to remove black artifacts if alpha present by @dr0id in #2968 * pygame.docs: remove warning in docs generation due to a reference to… by @dr0id in #3029 * Add __new__ and __init__ functions for some types by @zoldalma999 in #3001 * Regenerate cython files by @ankith26 in #3032 * 2.1.3.dev2 by @illume in #3039 * Add .move_towards() for Vector2 and Vector3 by @novialriptide in #2929 OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pygame?expand=0&rev=41
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-------------------------------------------------------------------
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Thu Feb 23 12:26:47 UTC 2023 - Daniel Garcia <daniel.garcia@suse.com>
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- Update to 2.1.3:
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* 2.1.2 by @illume in #2957
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* Fix path dependencies by @SergioArnaud in #2975
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* Add test for pygame.locals by @ankith26 in #2958
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* Fix Pygame imported class typehints by @MightyJosip in #2965
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* Fix some bugs in camera.py by @ankith26 in #2961
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* Clean modinit C code, fix bugs, use recommended API by @ankith26 in #2952
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* Python2 to Python3 code modernization by @novialriptide in #2984
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* SDL 2.0.20 by @illume in #2983
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* Update the image doc, delineate bytes and str by @Starbuck5 in #2959
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* Add pixel format name into display info by @MyreMylar in #2964
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* Add missing copy test for Vector3 by @JovialKnoll in #3000
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* New black formatting by @novialriptide in #3013
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* Misc fixes: Fix UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs by @ankith26 in #2987
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* Snake casify _sdl2.video.Image.flipX and .flipY by @avaxar in #2978
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* Removed unused imports by @novialriptide in #3016
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* Fix warnings, make warnings error on CI by @ankith26 in #2919
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* Added Rect typing and docs that it is iterable by @novialriptide in #2969
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* Fix there typo in tests.rst by @eoghanriley in #3022
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* C code cleanups + cdrom/overlay removal by @Starbuck5 in #3014
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* Make sure surfaces start as opaque black. (MacOS) by @Starbuck5 in #2973
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* Add transform.scale_by, transform.smoothscale_by functions by @Starbuck5 in #2723
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* Fix typo in C_api display docs by @gresm in #3027
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* Font rwops by @Starbuck5 in #2911
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* transform.average_color: Add optional parameter 'consider_alpha' to remove black artifacts if alpha present by @dr0id in #2968
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* pygame.docs: remove warning in docs generation due to a reference to… by @dr0id in #3029
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* Add __new__ and __init__ functions for some types by @zoldalma999 in #3001
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* Regenerate cython files by @ankith26 in #3032
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* 2.1.3.dev2 by @illume in #3039
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* Add .move_towards() for Vector2 and Vector3 by @novialriptide in #2929
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* Save Surfaces with palettes as indexed 8P PNG by @ThanhChinhBK in #3028
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* Rect collidelistall unittests added and updated docs to document different argument types by @dr0id in #2989
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* Add some more events by @ankith26 in #2953
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* Fix bufferproxy doc typo by @gresm in #3044
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* VideoInfo string missing closing parenthesis by @GregoryMorse in #3053
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* Fix stubtest warnings, run stubtest on CI by @ankith26 in #2999
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* Cursors example improvements - including showing new system, color, and image cursors by @thanice in #3037
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* Improve example textinput by @blankRiot96 in #3050
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* Use github downloads for windows prebuilts downloads by @illume in #3059
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* 2.1.3.dev4 and 2.1.3dev5 by @illume in #3060
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* Fix more typestub warnings with dunders by @ankith26 in #3075
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* Fix APPMOUSEFOCUS naming, update const values by @ankith26 in #3043
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* Pkgdata import in init for PyInstaller by @Starbuck5 in #3082
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* Fix logos page by @Grimmys in #2977
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* Fix segfault in resource loading function by @ankith26 in #3089
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* Fix pygame logo image in README.rst by @novialriptide in #3090
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* Add black badge by @novialriptide in #3091
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* Use static dot declarations for type objects by @ankith26 in #3067
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* Windows prebuilts updates with freetype and SDL_ttf 2.0.18 by @Starbuck5 in #3086
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* Get rid of sprintf calls in the codebase by @ankith26 in #3041
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* Fix and normalize function pointer calls for METH_NOARGS by @pmp-p in #3080
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* Update list of datafiles in generated docs by @wxh06 in #3073
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* Improve draw doc accuracy and example style by @Starbuck5 in #3074
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* Check SDL version earlier, report known incompat (closes #2657) by @SnoopJ in #2661
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* Lint/format examples/*.py by @Starbuck5 in #3093
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* Fix missing pointer cast fix by @pmp-p in #3104
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* Add a .clamp_magnitude() to Vector2 and Vector3 by @novialriptide in #2990
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* examples/mask.py change default image to one with alpha channel by @brccabral in #3111
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* Fix mouse_get_pos takes no argument by @pmp-p in #3115
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* Small fixes to the documentation header by @hnrkcode in #3094
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* Rect and Color support collections.abc.Container, add tests and stubs by @ankith26 in #3066
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* Don't raise python errors in v4l2_read_frame by @ankith26 in #3052
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* Fix name/definition conflict for pgSurface_New by @pmp-p in #3106
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* Add pygame.font.get_sdl_ttf_version() for getting version of SDL_ttf library by @mariospapaz in #3095
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* Math's Vectors have not documented methods by @gresm in #3122
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* Event tests and types improvements (Minor event refactor part 3) by @ankith26 in #3063
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* Cleanup old compatibility code in windows sysfont by @Starbuck5 in #3126
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* Fix display.set_mode docs for DOUBLEBUF by @Starbuck5 in #3129
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* Make pgBuffer_Release retain previously set errors by @ankith26 in #3127
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* Change renderer names to strings in get_drivers by @zoldalma999 in #3132
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* Takeover of Newbie guide PR #2718 by @davidpendergast by @MyreMylar in #3118
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* Fixed Vector.clamp_magnitude() parameters by @novialriptide in #3133
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* SIMD version of BLEND_RGBA_MULT for 32bit surfaces by @MyreMylar in #2988
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* Update constants.c to clang-format version 14.0 by @MyreMylar in #3137
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* Add pygame.context module by @Starbuck5 in #3100
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* Add pygame.get_pref_locales by @ankith26 in #3038
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* Use more optimal line functions in polygon by @Starbuck5 in #3141
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* Proposal: add Rect.collidelistallobjects that returns the colliding objects by @dr0id in #3026
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* Remove Solaris compatibility code to re-enable SIGALARM by @MyreMylar in #3142
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* Fix Vector subclass methods to return the correct subtype instance by @novialriptide in #3088
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* Raise only pygame.error when mixer loading fails by @ankith26 in #3148
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* Fix typo in SpriteIntro.rst tutorial by @JoshuaDRose in #3154
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* Fixed windows version parsing in Camera that errored on versions like 8.1 by @Matiiss in #3158
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* Fix "-auto" setup.py argument not being used properly in buildconfig by @robertpfeiffer in #3157
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* Updates to moveit.py example by @dbrown3562 in #3146
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* Update to SDL 2.0.22 on Windows by @Starbuck5 in #3162
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* Typo fix, ball -> bat by @elgcodes in #3164
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* Typo fix or -> for by @elgcodes in #3165
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* Fix sysfont.get_fonts stop returning None, warn fc-list issues by @ankith26 in #3159
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* Fix _sdl2.controller for static build, pygame.h is in _sdl2 parent directory by @pmp-p in #3105
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* Add SIMD versions of RGB_MUL blitter by @MyreMylar in #3136
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* Fix typo in korean document by @EunhoKang in #3176
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* Add evfilter guard mutex, fix pymalloc without GIL (Minor event refactor part 2.1) by @ankith26 in #3177
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* Add test for fullscreen toggle by @PurityLake in #3171
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* SIMD versions of RGB_ADD, RGBA_ADD, RGB_MUL & RGBA_MUL by @MyreMylar in #3170
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* Static build support for WebAssembly by @pmp-p in #3108
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* Correction of a comment by @Yvant2000 in #3182
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* Regenerate cython files by @Starbuck5 in #3183
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* Simplify some boolean handling by @Starbuck5 in #3192
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* Fix DLL loading problems on Windows Store Python installations by @Starbuck5 in #3196
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* wasm: fence simd/avx by @pmp-p in #3191
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* Removed Python 2 nonzero by @blankRiot96 in #3194
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* Use CircleCI for manylinux aarch64 builds by @ankith26 in #3188
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* Remove custom JPEG saver by @Starbuck5 in #3180
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* Update build-emsdk.yml by @pmp-p in #3185
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* Improve clang format source file detection by @zoldalma999 in #3140
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* Clang format touch.c to fix failing lint tests by @ankith26 in #3201
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* Fix Chimp tutorial code to use the correct module name alias by @kharissa in #3205
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* Fix a few pylint issues by @ankith26 in #3206
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* pyupgrade --py36-plus **/*.py by @cclauss in #3208
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* Fix print () --> print() by @cclauss in #3213
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* Make latest pypy wheels on mac/linux, cibuildwheel on manylinux and other minor updates by @ankith26 in #3187
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* Remove more code for legacy Python by @cclauss in #3207
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* More Python f-strings with flynt by @cclauss in #3212
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* Add SIMD versions of RGB & RGBA BLEND_MAX, BLEND_MIN blit modes by @MyreMylar in #3181
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* Use custom SDL2_ttf on Windows by @Starbuck5 in #3193
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* Typos: get em out of here! by @Starbuck5 in #3216
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* setup.cfg: Sort pylint disables to simplify future edits by @cclauss in #3220
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* sysfont.py: check for emscripten platform by @pmp-p in #3225
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* Fix undefined name: get_python_inc() by @cclauss in #3219
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* Added strikethrough option to Font by @MightyJosip in #2991
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* Fixed window not staying centered on second call of display.set_mode by @PurityLake in #3172
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* Fix Vector memory leak by @MightyJosip in #3236
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* wasm disable mutex usage, wasm CI updates by @ankith26 in #3203
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* wasm: pygame.surfarray could load on 3.10.5 backport by @pmp-p in #3246
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* Refactor font.render by @Starbuck5 in #3186
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* Fix Controller.rumble returning wrong bool on error by @ankith26 in #3248
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* wasm: wrong logic masks pgExc_SDLError by @pmp-p in #3247
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* Make textinput show a candidate list by @Starbuck5 in #3244
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* Cleaned up test/README.TXT by @novialriptide in #3254
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* Fix typos in sprite docs by @StarDexterity in #3263
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* Fix Surf.set_palette to be usable without an initialized display by @Starbuck5 in #3259
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* Replaced some truth testing with is not None checks in sprite module by @Matiiss in #3271
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* Include user fonts for pygame.font.match_font() on Windows by @novialriptide in #3184
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* Add SysFont pygame.font.get_fonts() verification test by @SSS-Says-Snek in #3266
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* Fix wasm build when no PREFIX variable is defined by @ryanking13 in #3280
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* Remove deprecated blend argument from test and docs by @kevin-pease in #3281
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* Fix controller build on SDL < 2.0.9 by @Starbuck5 in #3272
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* Add unit test for display.gl_set_attribute() by @MyreMylar in #3256
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* Fix docs and types for math.Vector2.cross() return to float by @Vicky-Vicky27 in #3286
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* Prettify joystick documentation + add Nintendo Switch mapping by @novialriptide in #3290
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* Sprite typestub updates, use generics and protocols by @ankith26 in #3138
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* Adjusted examples and rewrote documentation accordingly by @dbrown3562 in #3092
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* More efficiently track pixels in AVX blitters by @Starbuck5 in #3294
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* Fix sprite docs DrawPlain ---> RenderPlain by @fQ7N in #3298
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* Fix new static analyzer (VS 2022) warnings by @ankith26 in #3295
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* Cleaned up draw.aaline() code for small speedup by @itzpr3d4t0r in #3300
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* wasm: add pygame.gfxdraw to static preloader by @pmp-p in #3304
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* Raise minimum SDL to 2.0.4, patch so it can build on that by @Starbuck5 in #3239
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* Update SDL_ttf 2.20.0, SDL_mixer 2.6.0 on Windows by @Starbuck5 in #3287
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* Restore correct checksum for SDL_ttf windows dep download by @itzpr3d4t0r in #3329
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* setup.py: fix user+deprecation warnings on 3.11+ by @pmp-p in #3228
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* Add FASTCALL compat macros, update Color.update to use the same by @ankith26 in #3325
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* Fix latest stubtest issues by @ankith26 in #3332
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* Fix wrong relative imports in _sdl2 cython code by @pmp-p in #3313
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* Add use_compat to key.name, fix key_code compat issues by @ankith26 in #3312
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* Add srcrect NULL check to pgSurface_Blit by @MyreMylar in #3284
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* Add BGRA format for pycairo compatibility by @rlatowicz in #3338
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* Move alphabit.c SSE2 blitters to main SSE2 file by @Starbuck5 in #3296
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* Surface.blits() speedups and code cleanup by @itzpr3d4t0r in #3314
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* Optimized _vector_distance_helper by @itzpr3d4t0r in #3335
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* Use macos-12 for all Mac CI builds by @ankith26 in #3347
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* Added tobytes/frombytes aliases for pygame.image.(to|from)string by @Emc2356 in #3321
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* Remove constants repetition and duplicate define by @Starbuck5 in #3344
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* Add clamp(val, min, max) function to pygame.math by @JamesC01 in #3326
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* BGRA format added to fromstring & tostring by @rlatowicz in #3342
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* Use memcpy and memset when appropriate by @Starbuck5 in #3364
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* SDL_UCS4ToUTF8 may exist from SDL_keyboard.c by @pmp-p in #3349
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* edited docs for pygame.Vector2.angle_to by @oddbookworm in #3359
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* Deprecate Color.set_length by @blankRiot96 in #3352
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* Vendor in SDL PNG save function, fix new 2.1.3 regression by @ankith26 in #3376
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* Merge 32/64bit SSE blitter codepaths by @Starbuck5 in #3375
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* Document pygame.math.Vector epsilon attribute by @oddbookworm in #3373
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* test.test_utils.run_tests.py: Fix exit using RuntimeError for better message by @Vazno in #3382
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* Cleanup sysfont.py to use f-strings by @lebedevhhh in #3391
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* setup.py | io module no longer used. by @Vazno in #3388
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* Update DisplayModes.rst - PEP Changes by @JoshuaDRose in #3385
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* Fix some METH_NOARGS usage, use METH_O where possible by @ankith26 in #3366
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* Make pygame.math.clamp only take numbers by @JamesC01 in #3361
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* Add _GenericVector to math typestubs, fixes by @ankith26 in #3150
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* Fix tests that had overshadowed names by @ankith26 in #3384
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* Replaced more expressions to f strings by @Vazno in #3392
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* scale(), scale_by(), smoothscale(), smoothscale_by() reorganization and speed up by @itzpr3d4t0r in #3319
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* config_unix: Removed unused sys import by @Vazno in #3397
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* Fix edge case bug in Vector.move_towards, add more tests by @ankith26 in #3400
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* Go back to old memcpy strategy for non-flip flip by @Starbuck5 in #3416
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* Fix incref issue in PixelArray context manager API by @ankith26 in #3414
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* Update some deps in manylinux scripts by @ankith26 in #3042
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* Fix freetype compilation flags when building with clang instead of gcc by @pmp-p in #3381
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* Relax SDL minor version exact match check by @ankith26 in #3428
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* Clean bash-completion file in macdeps builds by @ankith26 in #3431
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* Optimized rect getters by @itzpr3d4t0r in #3401
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* Delete rect subscripts should error not segfault by @ankith26 in #3440
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* Vector clamp shouldn't allow kwargs, improve error reporting and unit tests by @ankith26 in #3396
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* Make sure set_mode always returns a cleared window by @ankith26 in #3317
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* Improved mixer.set_reserved() documentation by @Vicky-Vicky27 in #3434
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* SSE alpha blitter optimization by @Starbuck5 in #3378
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* Add Spanish translation of chimp tutorial by @stefpivser in #3421
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* Update and sync SDL_mixer and SDL_ttf to 2.6.2 and 2.20.1 respectively by @ankith26 in #3433
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* Compile freetype with harfbuzz, reduce manylinux wheelsize by @ankith26 in #3445
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* Freshen up arraydemo.py by @Starbuck5 in #3453
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* Refactor examples/mask.py by @pycoinfu in #3455
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* Fix new mypy-0.981 fails by @ankith26 in #3470
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* 2.1.3.dev6 and 2.1.3.dev7 by @illume in #3471
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* Fix pypy rect freelist issue, unskip tests by @ankith26 in #3452
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* Fix es folder location and fix some sphinx issues in ChimpanceLineaporLinea.rst by @illume in #3473
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* Fixed typo in aliens example by @muelletm in #3485
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* overview.rst -> 개요.rst by @novialriptide in #3474
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* Add 3.11.0.rc2 to Appveyor by @Starbuck5 in #3486
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* Cleanup of symbian code and references to bitbucket/motherhamster bugzilla by @ankith26 in #3490
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* Fixed segault in subclass of Sound by @PurityLake in #3492
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* Relax strict pixel match tests in test_src_alpha_sdl2_blitter by allowing a small delta by @Temmie3754 in #3494
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* manylinux: Upgrade to SDL2-2.0.22 by @illume in #3475
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* Internalize "SDL"_UCS4ToUTF8 by @Starbuck5 in #3487
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* blitters fix compile error when no SIMD by @ankith26 in #3498
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* Python 3.11 on mac/manylinux (with updated cibuildwheel) by @ankith26 in #3484
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* v2.1.3.dev8 by @illume in #3503
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* Remove pygame.context for later renaming by @illume in #3508
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* Correct typo in tom_games3.rst by @cvionis in #3504
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* Add debian s390x and ppc64le tests to CI by @ankith26 in #3496
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* docs: Add experimental feedback links to new APIs by @illume in #3511
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-------------------------------------------------------------------
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Mon Dec 12 16:41:18 UTC 2022 - Daniel Garcia <daniel.garcia@suse.com>
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- Add adjust-surface-mask.patch gh#pygame/pygame#3577, to fix tests with SDL
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2.26.0.
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-------------------------------------------------------------------
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Fri Aug 12 19:46:06 UTC 2022 - Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
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- Add build dependency on libmpg123 because it is required for the tests
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-------------------------------------------------------------------
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Fri Feb 4 23:20:17 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- fix portmidi configuration detection
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-------------------------------------------------------------------
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Wed Jan 5 06:49:40 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>
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- Update to 2.1.2:
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* Fix segfault in display.update by @ankith26 in #2954
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* Quick fix to get 'python -m pygame.docs' working by @ankith26 in #2955
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* Working gamma test on windows by @MyreMylar in #2906
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* Freetype: Fix intermittent crash with test_font_file_not_found by
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@illume in #2944
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* Officially drop python2 (and 3.5) and SDL1 support by @Starbuck5 in #2817
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* Remove most PY2/PY3 C compatibility code by @Starbuck5 in #2819
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* Simple fix to swap numpy.float type out in favour of float by
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@MyreMylar in #2815
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* Remove most SDL1/SDL2 compatibility c code by @Starbuck5 in #2823
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* Ubuntu 18/20 SDL2 sdist CI, mac CI pp36 drop by @ankith26 in #2821
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* SDL1 buildconfig removal by @robertpfeiffer and @illume in #2824
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- Drop support-SDL2-2.0.16.patch.
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-------------------------------------------------------------------
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Thu Sep 16 21:02:06 UTC 2021 - Matej Cepl <mcepl@suse.com>
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- Add support-SDL2-2.0.16.patch swtiching off
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tests.video_test.VideoModuleTest.test_renderer_set_viewport
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(gh#pygame/pygame#2721 and gh#pygame/pygame#2670) on 32bit
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systems for incompatibility with SDL2 2.0.16.
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-------------------------------------------------------------------
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Tue Apr 27 11:22:12 UTC 2021 - Ben Greiner <code@bnavigator.de>
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- Explictly require libudev while building (for staging)
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-------------------------------------------------------------------
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Tue Mar 23 20:56:42 UTC 2021 - Ben Greiner <code@bnavigator.de>
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- Update to 2.0.1 The Age Of Aquarius release
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* This is a bug fix release, with a bunch of features and
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optimizations thrown in for good measure.
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* Backwards compatibility fixes
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* Major event refactor
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* Color.update() and Rect.update()
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* SDL 2.0.14
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* Xbox One port
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* pathlib support for image, sound, and font loading.
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* Cursor object API
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* pygame.draw.rect fixes.
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- pygame 2.0 - the happy dance birthday release
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* Support for Metal, Direct 3d, Vulkan, OpenGL 3.0+ in various
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profiles (core, compatibility, debug, robust, etc), OpenGL ES,
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and other modern hardware accelerated video APIs across many
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platforms.
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* SSE2/Neon assembly image drawing. Much faster drawing
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routines, image loading, and alpha blending.
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* Type Hints, for code completion (and to help you make the
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squiggly lines disappear) in editors and IDEs.
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* Code cleanup, using lots of code robustness tools like static
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analyzers, and automated CI/CD. We've been able to help dozens
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of people new to community projects contribute. We have lots
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of work to go on code quality, but we're currently the highest
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rated Python and highest rate C large project on LGTM.
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* Many, many bug fixes including in our pygame.draw routines,
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pygame.math(for vectors), and pygame.mask for pixel perfect
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collision detection.
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* better support for PyPy (the fast JIT based implementation of
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python). See our milestone Are we pypy yet? No. for our
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progress on making PyPy the best python for games.
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* libsdl version 2 support. Technically pygame 2.0 still works
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with SDL 1, but we recommend SDL2 which is vastly improved
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over SDL1 for most use cases. Probably we will remove SDL 1
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support starting pygame 2.1.
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* Touch support (multitouch, gestures, etc)
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* Audio input support (make games with your microphone!).
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* Message alert boxes (Press OK, or Cancel).
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* Better keyboard support. Proper unicode input and IME support.
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* Much improved game controller support.
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* Better image and audio format support. Including: webp, 32bit
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wav files, and much more reliable mp3 support.
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* Multiple display support, and multiple window support (multi
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window support is still experimental, more will come in pygame
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2.1).
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* Android support through python for android (fork of pygame
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subset for android). Better documentation, and better support
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will come in future releases.
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* to make distributing your apps easier, a built in "pyinstaller
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hook"and compatibility with cxfreeze.
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* binary "wheels" on many platforms and versions of python from
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the old python 2.7 - to the latest python 3.9 (and with pypy!).
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* lots of quality of life improvements like Surface.fill
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('black') instead of Surface.fill(pygame.Color(0, 0, 0)). Also
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keywords are supported for many more function arguments. You
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can draw rounded corners on rects.
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* plenty of new examples, like python3 -m pygame.examples.
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font_viewer, and python3 -m pygame.examples.music_drop_fade.
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Additionally the example source code has been cleaned up a lot
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to follow a more current python style.
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* Hundreds of documentation improvements, include a new Korean
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tutorial.
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* a special SCALED mode which takes low pixel games and
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automatically translates them to a larger window. Imagine your
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320x200 resolution game of glorious pixel art... on modern
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screens that would be a very tiny windows. Now with SCALED it
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shows up big on a Full HD screen, or even a 4K/8K screen and
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the translation of mouse coordinates and up-scaling of pixels
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is done for you (hardware accelerated of course).
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- Full release notes on https://github.com/pygame/pygame/releases
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- Skip python36 build. python36-numpy is not available on TW.
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- Drop python-pygame-test-no-mp3.patch and
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python-pygame-python38-import.patch
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------------------------------------------------------------------
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Tue Oct 15 04:11:07 UTC 2019 - Steve Kowalik <steven.kowalik@suse.com>
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- Add python-pygame-python38-import.patch from upstream to fix a build
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failure with Python 3.8.
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- Use autopatch macro rather than patch0, due to multiple patches.
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-------------------------------------------------------------------
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Mon May 20 08:46:49 UTC 2019 - pgajdos@suse.com
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- version update to 1.9.6
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* mixer thread deadlock issue when controlling it from different
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threads.
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* pygame.version.vernum now has major, minor, and patch attributes.
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- added patches
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Do not test mp3 format.
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+ python-pygame-test-no-mp3.patch
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-------------------------------------------------------------------
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Mon Sep 3 14:42:31 UTC 2018 - Matěj Cepl <mcepl@suse.com>
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- Clean up SPEC, avoid warnings.
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-------------------------------------------------------------------
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Tue Aug 7 15:32:41 UTC 2018 - toddrme2178@gmail.com
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- Update to 1.9.4
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* python 3.7 support.
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* beta pypy support.
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* pygame.draw fixes
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* pygame.math is not experimental anymore. Speedups and bugfixes.
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* Debian, Mac homebrew, mac virtualenv, manylinux and other platform fixes.
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* documentation fixes, jedi support for type ahead in editors like VSCode and VIM.
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* Surface.blits for blitting many surfaces at once more quickly.
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-------------------------------------------------------------------
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Wed Jun 13 14:54:51 UTC 2018 - toddrme2178@gmail.com
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- Get tests working.
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-------------------------------------------------------------------
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Thu Aug 17 22:13:05 UTC 2017 - jengelh@inai.de
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- Fix RPM group.
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-------------------------------------------------------------------
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Tue Aug 8 20:33:56 UTC 2017 - toddrme2178@gmail.com
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- Update to version 1.9.3
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* This is a bugfix release which fixes a couple of key issues
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which came up with 1.9.2
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- Update to version 1.9.2
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- Implement single-spec version
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- Fix source URL
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- Fix shebangs
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- Remove pygame-v4l-2.6.38.patch
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No longer needed
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-------------------------------------------------------------------
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Sun Oct 12 09:49:51 UTC 2014 - mailaender@opensuse.org
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- fixed rpmlint error devel-file-in-non-devel-package
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- patch1 could need a tag
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- fixed rpmlint warning self-obsoletion pygame-doc
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- ignore missing executable flags in the -docs package
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- added missing build requires for portmidi
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- fixed rpmlint warning files-duplicate with fdupes
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- added rpmlintrc to whitelist the warnings about sample code
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- avoid redundancy in the %description
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-------------------------------------------------------------------
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Thu Jul 7 11:01:11 UTC 2011 - idonmez@novell.com
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- Add pygame-v4l-2.6.38.patch: use new v4l interface
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-------------------------------------------------------------------
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Tue Jun 8 12:52:19 UTC 2010 - prusnak@opensuse.org
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- updated to 1.9.1
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* add missing readme.html
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* bugfixes
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-------------------------------------------------------------------
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Wed Aug 5 20:09:35 CEST 2009 - matejcik@suse.cz
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- update to 1.9.0
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* many bugfixes
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* full python-post-2.5 compatibility, py3k compatibility
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- patched setup to workaround broken source tarball (missing readme.html)
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- removed py2.5 compatibility patch
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-------------------------------------------------------------------
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Mon May 4 12:04:09 CEST 2009 - ro@suse.de
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- buildrequires: replace python-numeric by python-numpy
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for >= 11.2
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-------------------------------------------------------------------
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Fri Mar 20 13:28:17 CET 2009 - matejcik@suse.cz
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- (re)added libpng-devel and libjpeg-devel for image format support
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-------------------------------------------------------------------
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Fri Sep 12 14:20:01 CEST 2008 - matejcik@suse.cz
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- update to 1.8.1
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* lots of changes and fixes - see WHATSNEW for details
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-------------------------------------------------------------------
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Mon Jun 2 01:41:13 CEST 2008 - crrodriguez@suse.de
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- needs fno-strict-aliasing
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-------------------------------------------------------------------
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Thu Apr 3 16:15:37 CEST 2008 - prusnak@suse.cz
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- updated to 1.8.0
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* lots of changes and fixes - see WHATSNEW for details
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- rewrite pep353.diff
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-------------------------------------------------------------------
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Tue Aug 21 21:14:44 CEST 2007 - meissner@suse.de
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- buildrequire SDL_ttf -> SDL_ttf-devel
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-------------------------------------------------------------------
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Tue Nov 21 11:32:47 CET 2006 - prusnak@suse.cz
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- changes according to PEP353 (pep353.diff)
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-------------------------------------------------------------------
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Tue Feb 28 16:46:03 CET 2006 - jmatejek@suse.cz
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- updated to reflect python changes due to #149809
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-------------------------------------------------------------------
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Wed Jan 25 21:40:51 CET 2006 - mls@suse.de
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- converted neededforbuild to BuildRequires
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-------------------------------------------------------------------
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Thu Oct 6 17:38:03 CEST 2005 - matejcik@suse.cz
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- update to 1.7.1release
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- removed readme.html, which is no longer provided
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-------------------------------------------------------------------
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Wed Feb 2 14:40:49 CET 2005 - ro@suse.de
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- fix build
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-------------------------------------------------------------------
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Tue Sep 21 18:22:53 CEST 2004 - mcihar@suse.cz
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- update to 1.6.2, this (among others) fixes brokeness on x86_64 - bug #45731
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-------------------------------------------------------------------
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Fri Jan 30 16:28:25 CET 2004 - mcihar@suse.cz
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- fixed documentation installation
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-------------------------------------------------------------------
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Fri Oct 24 12:35:55 CEST 2003 - mcihar@suse.cz
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|
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- update to 1.6 (This new release mainly contains stability and internal
|
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fixes, small fixes for line and circle primitives, many fixes for locating
|
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system TrueType fonts, an updated Mac OS X environment, and bigger integer
|
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storage for Rect objects.)
|
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- patch was included in upstream
|
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- no root for build
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-------------------------------------------------------------------
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Thu Oct 02 11:54:20 CEST 2003 - mcihar@suse.cz
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- fixed mode related functions that failed on AMD64, thanks to gpayer@suse.de (bug #31709)
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-------------------------------------------------------------------
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Mon Jun 16 12:51:28 CEST 2003 - mcihar@suse.cz
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- use record-rpm
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- updated to 1.5.6
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-------------------------------------------------------------------
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Mon May 12 14:22:17 CEST 2003 - mcihar@suse.cz
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- use versioned dependency on python
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-------------------------------------------------------------------
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Wed Jan 08 11:42:06 CET 2003 - mcihar@suse.cz
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|
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- added obsoletes and provides for rename
|
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- moved doc into %{_defaultdocdir}/python-pygame
|
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- some doc is in base package with info where to find more
|
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-------------------------------------------------------------------
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Mon Jan 06 12:16:46 CET 2003 - mcihar@suse.cz
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|
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- update to 1.5.5
|
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* improved Unicode support
|
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* fixed some bugs
|
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- renamed to python-pygame
|
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-------------------------------------------------------------------
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Mon Aug 12 11:26:17 CEST 2002 - ro@suse.de
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|
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- update to 1.5 to get rid of conflict with pause() from unistd
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-------------------------------------------------------------------
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Mon Feb 18 15:56:57 CET 2002 - vinil@suse.cz
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|
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- pygame now requires python
|
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-------------------------------------------------------------------
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Mon Feb 4 15:31:30 CET 2002 - nadvornik@suse.cz
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|
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- update to 1.4
|
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-------------------------------------------------------------------
|
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Tue Jan 29 14:36:49 CET 2002 - nadvornik@suse.cz
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|
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- new package, version 1.3
|
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|