forked from pool/python-pygame
b8e1700c150c05c711c137174569e1d95f914f14c7bba30aeb6ac475a397efed
- Update to 2.1.3: * 2.1.2 by @illume in #2957 * Fix path dependencies by @SergioArnaud in #2975 * Add test for pygame.locals by @ankith26 in #2958 * Fix Pygame imported class typehints by @MightyJosip in #2965 * Fix some bugs in camera.py by @ankith26 in #2961 * Clean modinit C code, fix bugs, use recommended API by @ankith26 in #2952 * Python2 to Python3 code modernization by @novialriptide in #2984 * SDL 2.0.20 by @illume in #2983 * Update the image doc, delineate bytes and str by @Starbuck5 in #2959 * Add pixel format name into display info by @MyreMylar in #2964 * Add missing copy test for Vector3 by @JovialKnoll in #3000 * New black formatting by @novialriptide in #3013 * Misc fixes: Fix UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs by @ankith26 in #2987 * Snake casify _sdl2.video.Image.flipX and .flipY by @avaxar in #2978 * Removed unused imports by @novialriptide in #3016 * Fix warnings, make warnings error on CI by @ankith26 in #2919 * Added Rect typing and docs that it is iterable by @novialriptide in #2969 * Fix there typo in tests.rst by @eoghanriley in #3022 * C code cleanups + cdrom/overlay removal by @Starbuck5 in #3014 * Make sure surfaces start as opaque black. (MacOS) by @Starbuck5 in #2973 * Add transform.scale_by, transform.smoothscale_by functions by @Starbuck5 in #2723 * Fix typo in C_api display docs by @gresm in #3027 * Font rwops by @Starbuck5 in #2911 * transform.average_color: Add optional parameter 'consider_alpha' to remove black artifacts if alpha present by @dr0id in #2968 * pygame.docs: remove warning in docs generation due to a reference to… by @dr0id in #3029 * Add __new__ and __init__ functions for some types by @zoldalma999 in #3001 * Regenerate cython files by @ankith26 in #3032 * 2.1.3.dev2 by @illume in #3039 * Add .move_towards() for Vector2 and Vector3 by @novialriptide in #2929 * Save Surfaces with palettes as indexed 8P PNG by @ThanhChinhBK in #3028 * Rect collidelistall unittests added and updated docs to document different argument types by @dr0id in #2989 * Add some more events by @ankith26 in #2953 * Fix bufferproxy doc typo by @gresm in #3044 * VideoInfo string missing closing parenthesis by @GregoryMorse in #3053 * Fix stubtest warnings, run stubtest on CI by @ankith26 in #2999 * Cursors example improvements - including showing new system, color, and image cursors by @thanice in #3037 * Improve example textinput by @blankRiot96 in #3050 * Use github downloads for windows prebuilts downloads by @illume in #3059 * 2.1.3.dev4 and 2.1.3dev5 by @illume in #3060 * Fix more typestub warnings with dunders by @ankith26 in #3075 * Fix APPMOUSEFOCUS naming, update const values by @ankith26 in #3043 * Pkgdata import in init for PyInstaller by @Starbuck5 in #3082 * Fix logos page by @Grimmys in #2977 * Fix segfault in resource loading function by @ankith26 in #3089 * Fix pygame logo image in README.rst by @novialriptide in #3090 * Add black badge by @novialriptide in #3091 * Use static dot declarations for type objects by @ankith26 in #3067 * Windows prebuilts updates with freetype and SDL_ttf 2.0.18 by @Starbuck5 in #3086 * Get rid of sprintf calls in the codebase by @ankith26 in #3041 * Fix and normalize function pointer calls for METH_NOARGS by @pmp-p in #3080 * Update list of datafiles in generated docs by @wxh06 in #3073 * Improve draw doc accuracy and example style by @Starbuck5 in #3074 * Check SDL version earlier, report known incompat (closes #2657) by @SnoopJ in #2661 * Lint/format examples/*.py by @Starbuck5 in #3093 * Fix missing pointer cast fix by @pmp-p in #3104 * Add a .clamp_magnitude() to Vector2 and Vector3 by @novialriptide in #2990 * examples/mask.py change default image to one with alpha channel by @brccabral in #3111 * Fix mouse_get_pos takes no argument by @pmp-p in #3115 * Small fixes to the documentation header by @hnrkcode in #3094 * Rect and Color support collections.abc.Container, add tests and stubs by @ankith26 in #3066 * Don't raise python errors in v4l2_read_frame by @ankith26 in #3052 * Fix name/definition conflict for pgSurface_New by @pmp-p in #3106 * Add pygame.font.get_sdl_ttf_version() for getting version of SDL_ttf library by @mariospapaz in #3095 * Math's Vectors have not documented methods by @gresm in #3122 * Event tests and types improvements (Minor event refactor part 3) by @ankith26 in #3063 * Cleanup old compatibility code in windows sysfont by @Starbuck5 in #3126 * Fix display.set_mode docs for DOUBLEBUF by @Starbuck5 in #3129 * Make pgBuffer_Release retain previously set errors by @ankith26 in #3127 * Change renderer names to strings in get_drivers by @zoldalma999 in #3132 * Takeover of Newbie guide PR #2718 by @davidpendergast by @MyreMylar in #3118 * Fixed Vector.clamp_magnitude() parameters by @novialriptide in #3133 * SIMD version of BLEND_RGBA_MULT for 32bit surfaces by @MyreMylar in #2988 * Update constants.c to clang-format version 14.0 by @MyreMylar in #3137 * Add pygame.context module by @Starbuck5 in #3100 * Add pygame.get_pref_locales by @ankith26 in #3038 * Use more optimal line functions in polygon by @Starbuck5 in #3141 * Proposal: add Rect.collidelistallobjects that returns the colliding objects by @dr0id in #3026 * Remove Solaris compatibility code to re-enable SIGALARM by @MyreMylar in #3142 * Fix Vector subclass methods to return the correct subtype instance by @novialriptide in #3088 * Raise only pygame.error when mixer loading fails by @ankith26 in #3148 * Fix typo in SpriteIntro.rst tutorial by @JoshuaDRose in #3154 * Fixed windows version parsing in Camera that errored on versions like 8.1 by @Matiiss in #3158 * Fix "-auto" setup.py argument not being used properly in buildconfig by @robertpfeiffer in #3157 * Updates to moveit.py example by @dbrown3562 in #3146 * Update to SDL 2.0.22 on Windows by @Starbuck5 in #3162 * Typo fix, ball -> bat by @elgcodes in #3164 * Typo fix or -> for by @elgcodes in #3165 * Fix sysfont.get_fonts stop returning None, warn fc-list issues by @ankith26 in #3159 * Fix _sdl2.controller for static build, pygame.h is in _sdl2 parent directory by @pmp-p in #3105 * Add SIMD versions of RGB_MUL blitter by @MyreMylar in #3136 * Fix typo in korean document by @EunhoKang in #3176 * Add evfilter guard mutex, fix pymalloc without GIL (Minor event refactor part 2.1) by @ankith26 in #3177 * Add test for fullscreen toggle by @PurityLake in #3171 * SIMD versions of RGB_ADD, RGBA_ADD, RGB_MUL & RGBA_MUL by @MyreMylar in #3170 * Static build support for WebAssembly by @pmp-p in #3108 * Correction of a comment by @Yvant2000 in #3182 * Regenerate cython files by @Starbuck5 in #3183 * Simplify some boolean handling by @Starbuck5 in #3192 * Fix DLL loading problems on Windows Store Python installations by @Starbuck5 in #3196 * wasm: fence simd/avx by @pmp-p in #3191 * Removed Python 2 nonzero by @blankRiot96 in #3194 * Use CircleCI for manylinux aarch64 builds by @ankith26 in #3188 * Remove custom JPEG saver by @Starbuck5 in #3180 * Update build-emsdk.yml by @pmp-p in #3185 * Improve clang format source file detection by @zoldalma999 in #3140 * Clang format touch.c to fix failing lint tests by @ankith26 in #3201 * Fix Chimp tutorial code to use the correct module name alias by @kharissa in #3205 * Fix a few pylint issues by @ankith26 in #3206 * pyupgrade --py36-plus **/*.py by @cclauss in #3208 * Fix print () --> print() by @cclauss in #3213 * Make latest pypy wheels on mac/linux, cibuildwheel on manylinux and other minor updates by @ankith26 in #3187 * Remove more code for legacy Python by @cclauss in #3207 * More Python f-strings with flynt by @cclauss in #3212 * Add SIMD versions of RGB & RGBA BLEND_MAX, BLEND_MIN blit modes by @MyreMylar in #3181 * Use custom SDL2_ttf on Windows by @Starbuck5 in #3193 * Typos: get em out of here! by @Starbuck5 in #3216 * setup.cfg: Sort pylint disables to simplify future edits by @cclauss in #3220 * sysfont.py: check for emscripten platform by @pmp-p in #3225 * Fix undefined name: get_python_inc() by @cclauss in #3219 * Added strikethrough option to Font by @MightyJosip in #2991 * Fixed window not staying centered on second call of display.set_mode by @PurityLake in #3172 * Fix Vector memory leak by @MightyJosip in #3236 * wasm disable mutex usage, wasm CI updates by @ankith26 in #3203 * wasm: pygame.surfarray could load on 3.10.5 backport by @pmp-p in #3246 * Refactor font.render by @Starbuck5 in #3186 * Fix Controller.rumble returning wrong bool on error by @ankith26 in #3248 * wasm: wrong logic masks pgExc_SDLError by @pmp-p in #3247 * Make textinput show a candidate list by @Starbuck5 in #3244 * Cleaned up test/README.TXT by @novialriptide in #3254 * Fix typos in sprite docs by @StarDexterity in #3263 * Fix Surf.set_palette to be usable without an initialized display by @Starbuck5 in #3259 * Replaced some truth testing with is not None checks in sprite module by @Matiiss in #3271 * Include user fonts for pygame.font.match_font() on Windows by @novialriptide in #3184 * Add SysFont pygame.font.get_fonts() verification test by @SSS-Says-Snek in #3266 * Fix wasm build when no PREFIX variable is defined by @ryanking13 in #3280 * Remove deprecated blend argument from test and docs by @kevin-pease in #3281 * Fix controller build on SDL < 2.0.9 by @Starbuck5 in #3272 * Add unit test for display.gl_set_attribute() by @MyreMylar in #3256 * Fix docs and types for math.Vector2.cross() return to float by @Vicky-Vicky27 in #3286 * Prettify joystick documentation + add Nintendo Switch mapping by @novialriptide in #3290 * Sprite typestub updates, use generics and protocols by @ankith26 in #3138 * Adjusted examples and rewrote documentation accordingly by @dbrown3562 in #3092 * More efficiently track pixels in AVX blitters by @Starbuck5 in #3294 * Fix sprite docs DrawPlain ---> RenderPlain by @fQ7N in #3298 * Fix new static analyzer (VS 2022) warnings by @ankith26 in #3295 * Cleaned up draw.aaline() code for small speedup by @itzpr3d4t0r in #3300 * wasm: add pygame.gfxdraw to static preloader by @pmp-p in #3304 * Raise minimum SDL to 2.0.4, patch so it can build on that by @Starbuck5 in #3239 * Update SDL_ttf 2.20.0, SDL_mixer 2.6.0 on Windows by @Starbuck5 in #3287 * Restore correct checksum for SDL_ttf windows dep download by @itzpr3d4t0r in #3329 * setup.py: fix user+deprecation warnings on 3.11+ by @pmp-p in #3228 * Add FASTCALL compat macros, update Color.update to use the same by @ankith26 in #3325 * Fix latest stubtest issues by @ankith26 in #3332 * Fix wrong relative imports in _sdl2 cython code by @pmp-p in #3313 * Add use_compat to key.name, fix key_code compat issues by @ankith26 in #3312 * Add srcrect NULL check to pgSurface_Blit by @MyreMylar in #3284 * Add BGRA format for pycairo compatibility by @rlatowicz in #3338 * Move alphabit.c SSE2 blitters to main SSE2 file by @Starbuck5 in #3296 * Surface.blits() speedups and code cleanup by @itzpr3d4t0r in #3314 * Optimized _vector_distance_helper by @itzpr3d4t0r in #3335 * Use macos-12 for all Mac CI builds by @ankith26 in #3347 * Added tobytes/frombytes aliases for pygame.image.(to|from)string by @Emc2356 in #3321 * Remove constants repetition and duplicate define by @Starbuck5 in #3344 * Add clamp(val, min, max) function to pygame.math by @JamesC01 in #3326 * BGRA format added to fromstring & tostring by @rlatowicz in #3342 * Use memcpy and memset when appropriate by @Starbuck5 in #3364 * SDL_UCS4ToUTF8 may exist from SDL_keyboard.c by @pmp-p in #3349 * edited docs for pygame.Vector2.angle_to by @oddbookworm in #3359 * Deprecate Color.set_length by @blankRiot96 in #3352 * Vendor in SDL PNG save function, fix new 2.1.3 regression by @ankith26 in #3376 * Merge 32/64bit SSE blitter codepaths by @Starbuck5 in #3375 * Document pygame.math.Vector epsilon attribute by @oddbookworm in #3373 * test.test_utils.run_tests.py: Fix exit using RuntimeError for better message by @Vazno in #3382 * Cleanup sysfont.py to use f-strings by @lebedevhhh in #3391 * setup.py | io module no longer used. by @Vazno in #3388 * Update DisplayModes.rst - PEP Changes by @JoshuaDRose in #3385 * Fix some METH_NOARGS usage, use METH_O where possible by @ankith26 in #3366 * Make pygame.math.clamp only take numbers by @JamesC01 in #3361 * Add _GenericVector to math typestubs, fixes by @ankith26 in #3150 * Fix tests that had overshadowed names by @ankith26 in #3384 * Replaced more expressions to f strings by @Vazno in #3392 * scale(), scale_by(), smoothscale(), smoothscale_by() reorganization and speed up by @itzpr3d4t0r in #3319 * config_unix: Removed unused sys import by @Vazno in #3397 * Fix edge case bug in Vector.move_towards, add more tests by @ankith26 in #3400 * Go back to old memcpy strategy for non-flip flip by @Starbuck5 in #3416 * Fix incref issue in PixelArray context manager API by @ankith26 in #3414 * Update some deps in manylinux scripts by @ankith26 in #3042 * Fix freetype compilation flags when building with clang instead of gcc by @pmp-p in #3381 * Relax SDL minor version exact match check by @ankith26 in #3428 * Clean bash-completion file in macdeps builds by @ankith26 in #3431 * Optimized rect getters by @itzpr3d4t0r in #3401 * Delete rect subscripts should error not segfault by @ankith26 in #3440 * Vector clamp shouldn't allow kwargs, improve error reporting and unit tests by @ankith26 in #3396 * Make sure set_mode always returns a cleared window by @ankith26 in #3317 * Improved mixer.set_reserved() documentation by @Vicky-Vicky27 in #3434 * SSE alpha blitter optimization by @Starbuck5 in #3378 * Add Spanish translation of chimp tutorial by @stefpivser in #3421 * Update and sync SDL_mixer and SDL_ttf to 2.6.2 and 2.20.1 respectively by @ankith26 in #3433 * Compile freetype with harfbuzz, reduce manylinux wheelsize by @ankith26 in #3445 * Freshen up arraydemo.py by @Starbuck5 in #3453 * Refactor examples/mask.py by @pycoinfu in #3455 * Fix new mypy-0.981 fails by @ankith26 in #3470 * 2.1.3.dev6 and 2.1.3.dev7 by @illume in #3471 * Fix pypy rect freelist issue, unskip tests by @ankith26 in #3452 * Fix es folder location and fix some sphinx issues in ChimpanceLineaporLinea.rst by @illume in #3473 * Fixed typo in aliens example by @muelletm in #3485 * overview.rst -> 개요.rst by @novialriptide in #3474 * Add 3.11.0.rc2 to Appveyor by @Starbuck5 in #3486 * Cleanup of symbian code and references to bitbucket/motherhamster bugzilla by @ankith26 in #3490 * Fixed segault in subclass of Sound by @PurityLake in #3492 * Relax strict pixel match tests in test_src_alpha_sdl2_blitter by allowing a small delta by @Temmie3754 in #3494 * manylinux: Upgrade to SDL2-2.0.22 by @illume in #3475 * Internalize "SDL"_UCS4ToUTF8 by @Starbuck5 in #3487 * blitters fix compile error when no SIMD by @ankith26 in #3498 * Python 3.11 on mac/manylinux (with updated cibuildwheel) by @ankith26 in #3484 * v2.1.3.dev8 by @illume in #3503 * Remove pygame.context for later renaming by @illume in #3508 * Correct typo in tom_games3.rst by @cvionis in #3504 * Add debian s390x and ppc64le tests to CI by @ankith26 in #3496 * docs: Add experimental feedback links to new APIs by @illume in #3511 OBS-URL: https://build.opensuse.org/request/show/1068405 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/python-pygame?expand=0&rev=35
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