forked from pool/python-pyglet
2bd05a65c6cb4b4ab0ef115e53739a5da7cee24a805e2bc1fd930fcba083a05b
- Update to 2.0.4
- input.win32: ControlManager now supports both DirectInput and
XInput devices.
- input: Many cleanups and reorganization.
- math: Add Vec2.reflect method.
- shapes: Add new BezierCurve shape.
- gl: Add support for GL sync functions.
- gui: Prevent two TextEntry widgets from being active at the same
time. #747
- win32: Fix broken lib debug, and multiple related bugs due to
depreacted functions.
- input: Controller mappings now indexed correctly on macOS and
Windows.
- pyglet 2.0.3
- shapes: Batch and Group can now be changed on shapes after
instantiation, similar to Sprites.
- font: DirectWrite & Freetype fonts now expose a `filename`
attribute. macOS not yet implemented.
- Windows: DirectWrite fonts parse font names in a more correct
manner. Setting `pyglet.options['dw_legacy_naming']` to True will
restore the old behavior, but this may be removed at a later date.
- math: Vec types can now be updated with slices (`velocity[:] = 1,
2`)
- math: Matrix operations now behave more like GLSL.
- macOS: fix crash when supplying OpenGL Config without explicit
major/minor versions #739
- To prevent crashing on many OpenGL drivers, Textures are no longer
initialized with empty data.
- fixed `font_comparison.py` example.
OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pyglet?expand=0&rev=42
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