forked from pool/python-pyglet
2bd05a65c6cb4b4ab0ef115e53739a5da7cee24a805e2bc1fd930fcba083a05b
- Update to 2.0.4 - input.win32: ControlManager now supports both DirectInput and XInput devices. - input: Many cleanups and reorganization. - math: Add Vec2.reflect method. - shapes: Add new BezierCurve shape. - gl: Add support for GL sync functions. - gui: Prevent two TextEntry widgets from being active at the same time. #747 - win32: Fix broken lib debug, and multiple related bugs due to depreacted functions. - input: Controller mappings now indexed correctly on macOS and Windows. - pyglet 2.0.3 - shapes: Batch and Group can now be changed on shapes after instantiation, similar to Sprites. - font: DirectWrite & Freetype fonts now expose a `filename` attribute. macOS not yet implemented. - Windows: DirectWrite fonts parse font names in a more correct manner. Setting `pyglet.options['dw_legacy_naming']` to True will restore the old behavior, but this may be removed at a later date. - math: Vec types can now be updated with slices (`velocity[:] = 1, 2`) - math: Matrix operations now behave more like GLSL. - macOS: fix crash when supplying OpenGL Config without explicit major/minor versions #739 - To prevent crashing on many OpenGL drivers, Textures are no longer initialized with empty data. - fixed `font_comparison.py` example. OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pyglet?expand=0&rev=42
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