- Make a symlink to libGL.so.1.2 for compatibility (bnc#809359,
bnc#831306) - u_mesa-9.0-i965-Make-sure-we-do-render-between-two-hiz-flushes.patch * Prevent hangs with rc6. (bnc#804910, bnc#831306) OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=300
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@ -1,3 +1,11 @@
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-------------------------------------------------------------------
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Mon Jul 29 12:55:23 UTC 2013 - sndirsch@suse.com
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- Make a symlink to libGL.so.1.2 for compatibility (bnc#809359,
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bnc#831306)
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- u_mesa-9.0-i965-Make-sure-we-do-render-between-two-hiz-flushes.patch
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* Prevent hangs with rc6. (bnc#804910, bnc#831306)
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-------------------------------------------------------------------
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Thu Jul 25 15:41:25 UTC 2013 - dvaleev@suse.com
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@ -108,6 +108,7 @@ Patch14: u_mesa-glapi_dispatch.patch
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Patch15: u_mesa-8.0-llvmpipe-shmget.patch
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# PATCH-FIX-UPSTREAM gallium-egl-gbm-use-wayland-cflags.patch -- use pkgconfig for finding wayland
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Patch16: U_gallium-egl-gbm-use-wayland-cflags.patch
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Patch17: u_mesa-9.0-i965-Make-sure-we-do-render-between-two-hiz-flushes.patch
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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@ -542,6 +543,7 @@ rm -rf docs/README.{VMS,WIN32,OS2}
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%if %egl_gallium
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%patch16 -p1
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%endif
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%patch17 -p1
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%build
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@ -606,6 +608,11 @@ autoreconf -fi
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make %{?_smp_mflags}
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make install DESTDIR=$RPM_BUILD_ROOT
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find $RPM_BUILD_ROOT -name "*.la" -exec rm {} \;
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# Make a symlink to libGL.so.1.2 for compatibility (bnc#809359, bnc#831306)
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test -f $RPM_BUILD_ROOT%{_libdir}/libGL.so.1.2 || \
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ln -s `readlink $RPM_BUILD_ROOT%{_libdir}/libGL.so.1` $RPM_BUILD_ROOT%{_libdir}/libGL.so.1.2
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# build and install Indirect Rendering only libGL
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####
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make distclean-generic
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@ -0,0 +1,81 @@
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From 1547bb37e97c8d7069d5be4e8b9b0d34ac28f7e1 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?St=C3=A9phane=20Marchesin?= <marcheu@chromium.org>
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Date: Tue, 17 Apr 2012 18:17:35 -0700
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Subject: [PATCH 2/2] i965: Make sure we do render between two hiz flushes
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Hiz flushes touch the URB allocation, which doesn't work if you don't
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draw in between. This includes on startup where the GPU hasn't been
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used and we lockup. To avoid this situation make sure that some
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primitives get rendered before every hiz flush.
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---
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src/mesa/drivers/dri/i965/brw_context.c | 1 +
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src/mesa/drivers/dri/i965/brw_context.h | 1 +
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src/mesa/drivers/dri/i965/brw_draw.c | 12 +++++++++---
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3 files changed, 11 insertions(+), 3 deletions(-)
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Index: mesa-9.1.98.01/src/mesa/drivers/dri/i965/brw_context.c
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===================================================================
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--- mesa-9.1.98.01.orig/src/mesa/drivers/dri/i965/brw_context.c
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+++ mesa-9.1.98.01/src/mesa/drivers/dri/i965/brw_context.c
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@@ -410,6 +410,7 @@ brwCreateContext(int api,
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brw->urb.max_gs_entries = 256;
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}
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brw->urb.gen6_gs_previously_active = false;
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+ brw->urb.prims_since_last_flush = 0;
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} else if (brw->gen == 5) {
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brw->urb.size = 1024;
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brw->max_vs_threads = 72;
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Index: mesa-9.1.98.01/src/mesa/drivers/dri/i965/brw_context.h
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===================================================================
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--- mesa-9.1.98.01.orig/src/mesa/drivers/dri/i965/brw_context.h
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+++ mesa-9.1.98.01/src/mesa/drivers/dri/i965/brw_context.h
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@@ -1000,6 +1000,7 @@ struct brw_context
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* URB space for the GS.
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*/
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bool gen6_gs_previously_active;
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+ int prims_since_last_flush;
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} urb;
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Index: mesa-9.1.98.01/src/mesa/drivers/dri/i965/brw_draw.c
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===================================================================
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--- mesa-9.1.98.01.orig/src/mesa/drivers/dri/i965/brw_draw.c
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+++ mesa-9.1.98.01/src/mesa/drivers/dri/i965/brw_draw.c
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@@ -294,10 +294,14 @@ static void brw_merge_inputs( struct brw
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* Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
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* enabled depth texture.
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*
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+ * We don't resolve the depth buffer's HiZ if no primitives have been drawn
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+ * since the last flush. This avoids a case where we lockup the GPU on boot
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+ * when this is the first thing we do.
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+ *
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* (In the future, this will also perform MSAA resolves).
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*/
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static void
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-brw_predraw_resolve_buffers(struct brw_context *brw)
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+brw_predraw_resolve_buffers(struct brw_context *brw, int nr_prims)
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{
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struct gl_context *ctx = &brw->ctx;
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struct intel_renderbuffer *depth_irb;
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@@ -305,9 +309,11 @@ brw_predraw_resolve_buffers(struct brw_c
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/* Resolve the depth buffer's HiZ buffer. */
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depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
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- if (depth_irb)
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+ if (depth_irb && brw->urb.prims_since_last_flush > 0 )
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intel_renderbuffer_resolve_hiz(brw, depth_irb);
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+ brw->urb.prims_since_last_flush = nr_prims;
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+
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/* Resolve depth buffer of each enabled depth texture, and color buffer of
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* each fast-clear-enabled color texture.
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*/
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@@ -390,7 +396,7 @@ static bool brw_try_draw_prims( struct g
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* and finalizing textures but before setting up any hardware state for
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* this draw call.
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*/
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- brw_predraw_resolve_buffers(brw);
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+ brw_predraw_resolve_buffers(brw, nr_prims);
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/* Bind all inputs, derive varying and size information:
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*/
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