2019-11-06 17:00:11 +01:00
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Wed Nov 6 15:45:59 UTC 2019 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
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- Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
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avoid workarounds in the spec file.
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- Remove conditional code for Leap 42.x
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- Reflect required versions of OpenIIO and Clang in the spec file.
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2019-11-06 13:12:25 +01:00
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Wed Nov 6 11:38:51 UTC 2019 - Dave Plater <davejplater@gmail.com>
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- Update to release 1.10.7 which fixes build with new llvm.
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- Rebased:
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0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
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- Recent upstream changes:
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*Adjust for deprecated material in more recent Qt releases. #1043
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*Fixes for MinGW compiler. #1047
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*Texture "missingalpha" optional parameter generated incorrect
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code and crashed. #1044
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*Fix incorrect optimizations surrounding 'exit()' calls in the
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middle of certain shader code blocks. #1051
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*LLVM 9 / clang 9 compatibility. #1058
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*Fixes to Travis CI system to keep up with OIIO master recently
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upgrading its minimum required CMake. #1065
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2019-02-04 20:38:51 +01:00
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Sun Jan 13 02:21:24 UTC 2019 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
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- Fix lookup of stdosl.h from oslc (bnc#1123254):
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Dropped OpenShadingLanguage-shaderinstalldir.patch
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Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
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- Cleaned up spec file (defattr)
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- Correct LLVM_MCJIT_LIBRARY value, add comment
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- Use current LLVM for building (bnc#1123252)
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- Split shaders in common-headers, MaterialX-shaders and example-shaders
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subpackages. stdosl.h in common-headers is required by oslc in
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the main package (bnc#1123254).
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- Correct clang-devel package name for Leap 42.3
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2019-01-09 07:51:51 +01:00
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Tue Jan 8 16:39:15 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Spruce up descriptions a bit.
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2019-01-08 11:53:09 +01:00
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Mon Dec 31 11:35:09 UTC 2018 - davejplater@gmail.com
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- Initial version 1.9.13 created for blender see boo#1120406
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- Blender fails to build with 1.10.x versions
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- Added OpenShadingLanguage-shaderinstalldir.patch shaders are
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installed directly under /usr see:
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https://github.com/imageworks/OpenShadingLanguage/issues/955
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