forked from pool/OpenShadingLanguage
Accepting request 663763 from home:jengelh:branches:graphics
- Spruce up descriptions a bit. OBS-URL: https://build.opensuse.org/request/show/663763 OBS-URL: https://build.opensuse.org/package/show/graphics/OpenShadingLanguage?expand=0&rev=2
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@ -1,3 +1,8 @@
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-------------------------------------------------------------------
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Tue Jan 8 16:39:15 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Spruce up descriptions a bit.
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-------------------------------------------------------------------
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Mon Dec 31 11:35:09 UTC 2018 - davejplater@gmail.com
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@ -52,19 +52,19 @@ BuildRequires: python
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Recommends: %{name}-doc = %{version}
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%description
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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This package contains binaries.
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%package doc
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Summary: Headers for shading
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Summary: Documentation for OpenShadingLanguage
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Group: Documentation/Other
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Requires: %{name} = %{version}
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%description doc
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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@ -76,38 +76,38 @@ Group: Development/Languages/Other
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Requires: %{name} = %{version}
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%description shaders-devel
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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This package contains shaders and headers used by OSL.
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%package -n liboslcomp%{sufx}
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Summary: Osl library
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Summary: OpenShadingLanguage's compiler component library
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Group: System/Libraries
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%description -n liboslcomp%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n liboslexec%{sufx}
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Summary: Osl library
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Summary: OpenShadingLanguage's execution component library
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Group: System/Libraries
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%description -n liboslexec%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n liboslnoise%{sufx}
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Summary: Osl library
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Summary: OpenShadingLanguage's image noise generation library
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Group: System/Libraries
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%description -n liboslnoise%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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@ -117,7 +117,7 @@ Summary: Osl library
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Group: System/Libraries
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%description -n liboslquery%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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@ -127,17 +127,17 @@ Summary: Osl library
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Group: System/Libraries
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%description -n libtestshade%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n osl.imageio%{sufx}
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Summary: Osl library
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Summary: Shader virtual image input module for OpenShadingLanguage
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Group: System/Libraries
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%description -n osl.imageio%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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Open Shading Language (OSL) is a language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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