SHA256
1
0
forked from pool/SDL2

Accepting request 576408 from games

trim whitespace at EOL in changelog

OBS-URL: https://build.opensuse.org/request/show/576408
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/SDL2?expand=0&rev=21
This commit is contained in:
Dominique Leuenberger 2018-02-14 13:18:46 +00:00 committed by Git OBS Bridge
commit 809efcc824

View File

@ -94,7 +94,7 @@ Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
- Backported commit 5184186d4366 and fbf9b0e3589a as
SDL2-ppc64-declaration-after-statement.patch to fix build
on ppc64/ppc64le
on ppc64/ppc64le
-------------------------------------------------------------------
Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
@ -102,54 +102,54 @@ Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
- Update to 2.0.5
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer
* Added SDL_DequeueAudio() to retrieve audio when buffer
queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be
delivered to the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
* By default the click raising a window will not be
delivered to the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
through to the window.
* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a
* Added SDL_GetHintBoolean() to get the boolean value of a
hint
* Added SDL_RenderSetIntegerScale() to set whether to
smoothly scale or use integral multiples of the viewport
* Added SDL_RenderSetIntegerScale() to set whether to
smoothly scale or use integral multiples of the viewport
size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts
* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts
the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of
* Added SDL_GetWindowBordersSize() which returns the size of
the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window
* Added SDL_SetWindowResizable() to change whether a window
is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for
* Added SDL_SetWindowModalFor() to set a window as modal for
another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat()
* Fixed flipped images when reading back from target
* Fixed flipped images when reading back from target
textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE
* Fixed texture color modulation with SDL_BLENDMODE_NONE
when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored
* Fixed bug where the alpha value of colorkeys was ignored
when blitting in some cases
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
window manager asks the SDL window whether it wants to take
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
window manager asks the SDL window whether it wants to take
focus.
* Refresh rates are now rounded instead of truncated, e.g.
* Refresh rates are now rounded instead of truncated, e.g.
59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
@ -268,7 +268,7 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
@ -283,19 +283,19 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
- Update to version 2.0.1:
* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
-------------------------------------------------------------------
Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org