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forked from pool/SDL_sound

Drop --with-pic (implicit), edit package summary and description.

OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=15
This commit is contained in:
Jan Engelhardt 2015-01-08 09:53:13 +00:00 committed by Git OBS Bridge
parent 19e9679d19
commit 82e5e10587
2 changed files with 29 additions and 24 deletions

View File

@ -1,3 +1,9 @@
-------------------------------------------------------------------
Thu Jan 8 09:52:45 UTC 2015 - jengelh@inai.de
- Improve package summary and description. Drop --with-pic which
is enabled implicitly anyway.
-------------------------------------------------------------------
Mon Nov 11 04:04:25 UTC 2013 - jengelh@inai.de

View File

@ -1,7 +1,7 @@
#
# spec file for package SDL_sound
#
# Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
# Copyright (c) 2015 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,16 +17,17 @@
Name: SDL_sound
%define lname libSDL_sound-1_0-1
Version: 1.0.3
Release: 0
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
License: LGPL-2.1+
Group: Development/Libraries/C and C++
Version: 1.0.3
Release: 0
Url: http://icculus.org/SDL_sound/
Source: %{name}-%{version}-nompglib.tar.bz2
Source: %name-%version-nompglib.tar.bz2
Source2: baselibs.conf
Patch0: %{name}-%{version}-nompglib.patch
Patch0: %name-%version-nompglib.patch
BuildRequires: flac-devel
BuildRequires: libSDL-devel
BuildRequires: libmikmod-devel
@ -44,13 +45,13 @@ play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package -n libSDL_sound-1_0-1
%package -n %lname
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
Group: System/Libraries
Provides: SDL_sound = %{version}
Obsoletes: SDL_sound <= %{version}
Provides: SDL_sound = %version
Obsoletes: SDL_sound <= %version
%description -n libSDL_sound-1_0-1
%description -n %name
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
@ -58,12 +59,12 @@ pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package -n libSDL_sound-devel
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
Summary: Development files for the SDL sound sample library
Group: Development/Libraries/C and C++
Requires: libSDL-devel
Requires: libSDL_sound-1_0-1 = %{version}
Provides: SDL_sound-devel = %{version}
Obsoletes: SDL_sound-devel <= %{version}
Requires: %lname = %version
Requires: pkgconfig(sdl)
Provides: SDL_sound-devel = %version
Obsoletes: SDL_sound-devel <= %version
%description -n libSDL_sound-devel
SDL_sound is a library that handles the decoding of several popular
@ -79,29 +80,27 @@ on-the-fly and behind-the-scenes.
%build
%configure \
--disable-static \
--with-pic \
--disable-sdltest \
--disable-smpeg \
--disable-mpglib
make %{?_smp_mflags}
%install
make install DESTDIR=$RPM_BUILD_ROOT
rm -f %{buildroot}%{_libdir}/*.la
make install DESTDIR=%buildroot
rm -f "%buildroot/%_libdir"/*.la
%post -n libSDL_sound-1_0-1 -p /sbin/ldconfig
%postun -n libSDL_sound-1_0-1 -p /sbin/ldconfig
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n libSDL_sound-1_0-1
%defattr(-,root,root)
%doc CHANGELOG COPYING CREDITS README TODO
%{_libdir}/lib*.so.*
%_libdir/lib*.so.*
%files -n libSDL_sound-devel
%defattr(-,root,root)
%{_bindir}/playsound*
%{_includedir}/SDL
%{_libdir}/lib*.so
%_bindir/playsound*
%_includedir/SDL/
%_libdir/lib*.so
%changelog