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forked from pool/bzflag

Accepting request 816534 from home:lemmy04:branches:games

- Update to 2.4.20
  * Reorganization of the menus to improve usability - Scott Wichser
  * Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez
  * Use teleporter names in /saveworld .obj exports - Vladimir Jimenez
  * Add bz_getSpawnPointWithin to API - Vladimir Jimenez
  * Fix NetHandler compiler errors on Alpine Linux - Jim Melton
  * Significantly improve platform-dependent header imports - Jim Melton
  * Only perform texture conversion to internal format once - Alfredo Tupone, Scott Wichser
  * Removal of never used logic for expiring builds - Zehra
  * Radar size and console height are controlled with BZDB variables - The Noah
  * Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez
  * Don't allow hunt to be used when not connected to a server - Zehra
  * Improve vsync settings with SDL2 - Joshua Bodine
  * Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine
  * Add Slovak translation - Jose Riha, Scott Wichser
  * Use a greyscale color scale based on relative height when colored radar shots are disabled - Alfredo Tupone
  * Sort locally discovered servers to the top of the server list - Scott Wichser
  * Add the Open Free For All mode to the Start Server menu - Scott Wichser
  * Remove ineffective performance tests and just default to "modern" settings - Scott Wichser
  * Change default settings to better suit first time players - Scott Wichser
  * Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser
  * Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone
  * Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone
  * Fixed SDL 1.2 builds on macOS - Joshua Bodine
  * Force zbuffer for Experimental quality - Alfredo Tupone
  * Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone
  * Add support for storing arbitrary data in API player records - Jeff Myers
  * Fix API string utility functions sometimes losing values - Vladimir Jimenez
  * Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
  * Display Time-per-Frame with 2 decimal digits and averaged over time - Alfredo Tupone
  * Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez
  * Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser

OBS-URL: https://build.opensuse.org/request/show/816534
OBS-URL: https://build.opensuse.org/package/show/games/bzflag?expand=0&rev=30
This commit is contained in:
Michael Vetter 2020-06-24 07:55:14 +00:00 committed by Git OBS Bridge
parent 60f2ed9251
commit 7382311773
4 changed files with 43 additions and 6 deletions

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bzflag-2.4.20.tar.gz Normal file
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-------------------------------------------------------------------
Tue Jun 23 08:18:37 UTC 2020 - Mathias Homann <Mathias.Homann@opensuse.org>
- Update to 2.4.20
* Reorganization of the menus to improve usability - Scott Wichser
* Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez
* Use teleporter names in /saveworld .obj exports - Vladimir Jimenez
* Add bz_getSpawnPointWithin to API - Vladimir Jimenez
* Fix NetHandler compiler errors on Alpine Linux - Jim Melton
* Significantly improve platform-dependent header imports - Jim Melton
* Only perform texture conversion to internal format once - Alfredo Tupone, Scott Wichser
* Removal of never used logic for expiring builds - Zehra
* Radar size and console height are controlled with BZDB variables - The Noah
* Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez
* Don't allow hunt to be used when not connected to a server - Zehra
* Improve vsync settings with SDL2 - Joshua Bodine
* Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine
* Add Slovak translation - Jose Riha, Scott Wichser
* Use a greyscale color scale based on relative height when colored radar shots are disabled - Alfredo Tupone
* Sort locally discovered servers to the top of the server list - Scott Wichser
* Add the Open Free For All mode to the Start Server menu - Scott Wichser
* Remove ineffective performance tests and just default to "modern" settings - Scott Wichser
* Change default settings to better suit first time players - Scott Wichser
* Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser
* Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone
* Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone
* Fixed SDL 1.2 builds on macOS - Joshua Bodine
* Force zbuffer for Experimental quality - Alfredo Tupone
* Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone
* Add support for storing arbitrary data in API player records - Jeff Myers
* Fix API string utility functions sometimes losing values - Vladimir Jimenez
* Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
* Display Time-per-Frame with 2 decimal digits and averaged over time - Alfredo Tupone
* Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez
* Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser
-------------------------------------------------------------------
Sat May 18 19:55:27 UTC 2019 - Martin Hauke <mardnh@gmx.de>

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@ -1,7 +1,7 @@
#
# spec file for package bzflag
#
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2020 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -22,12 +22,12 @@
%endif
Name: bzflag
Version: 2.4.18
Version: 2.4.20
Release: 0
Summary: 3D Networked Multiplayer Tank Battle Game
License: GPL-2.0-or-later
Group: Amusements/Games/3D/Shoot
Url: http://bzflag.org/
URL: https://www.bzflag.org/
Source: https://download.bzflag.org/bzflag/source/%{version}/bzflag-%{version}.tar.gz
Source2: rc.bzflagserver
Source3: %{name}-maps.tar.bz2