forked from pool/cdogs-sdl
- update to 2.1.0: * Fix crash when continuing game * Fix ammo pickups for dropped grenades * Fix crash in Most Classified Enemy campaign * Fix crash when player has no melee weapon * Fix crash when freshly installed game generates invalid config * Fix compass arrows slightly off direction * Add options in pause menu * Add --listen_port N command option for specifying network port * Improve UI with flashing elements when certain things happen like getting hurt or picking up items - changes in 2.0.0: Campaigns * Cyberdogs Game * Fix buffer overflows in yajl * Fix prox mine placement and draw order * Fix lives going to 0 when replaying first mission after failure * Improve objective compass arrows by moving slightly away from edge * Improve ammo/weapon persistence by not resetting it after respawning * Improve AI chatter by not showing when they change weapons * Improve CMake formatting style * Improve nanopb by updating to avoid potential invalid free bug * Improve appdata with minor fixes Editor * Add support for exceeding max health with special pickups * Improve destroy objectives by allowing multiple object types OBS-URL: https://build.opensuse.org/request/show/1175240 OBS-URL: https://build.opensuse.org/package/show/games/cdogs-sdl?expand=0&rev=52
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-------------------------------------------------------------------
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Sun May 19 15:26:47 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
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- update to 2.1.0:
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* Fix crash when continuing game
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* Fix ammo pickups for dropped grenades
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* Fix crash in Most Classified Enemy campaign
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* Fix crash when player has no melee weapon
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* Fix crash when freshly installed game generates invalid config
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* Fix compass arrows slightly off direction
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* Add options in pause menu
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* Add --listen_port N command option for specifying network port
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* Improve UI with flashing elements when certain things happen
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like getting hurt or picking up items
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- changes in 2.0.0:
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Campaigns
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* Cyberdogs
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Game
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* Fix buffer overflows in yajl
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* Fix prox mine placement and draw order
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* Fix lives going to 0 when replaying first mission after failure
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* Improve objective compass arrows by moving slightly away
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from edge
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* Improve ammo/weapon persistence by not resetting it after
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respawning
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* Improve AI chatter by not showing when they change weapons
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* Improve CMake formatting style
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* Improve nanopb by updating to avoid potential invalid free bug
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* Improve appdata with minor fixes
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Editor
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* Add support for exceeding max health with special pickups
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* Improve destroy objectives by allowing multiple object types
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-------------------------------------------------------------------
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Thu Nov 9 08:38:02 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.5.0:
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* Customize hats, hair, facial hair and glasses, plus many bug
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fixes
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* Remove quick play
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* Fix weapons being picked up into incorrect slots
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* Fix grenades not persisting across levels
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* Fix bullets not falling
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* Fix unable to start game with co-op AI, stuck in weapon menu
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* Fix or replace many files with missing or problematic
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licenses (@reinerh)
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* Fix duplicate brass shells
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* Fix poison grenade icon
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* Fix incorrect zapper spritesheet
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* Fix missing music error message
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* Improve character customization by separating hats, hair,
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facial hair and glasses
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* Improve controls info by renaming button1/button2 to
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fire/switch
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-------------------------------------------------------------------
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Tue May 23 15:31:31 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
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- update to 1.4.2:
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* Fix crashes when bullets are missing hitsounds
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* Fix not being able to exit vehicles
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* Fix config path to adhere to XDG spec
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* Add buy/sell lives and max health
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* Add upgradable weapons
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* Improve collect objectives by allowing multiple pickup types
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* Editor: Fix crash when copying missions with objectives
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-------------------------------------------------------------------
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Fri Apr 7 12:45:57 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.4.1:
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* Fix weapon swapping with None in equip menu 5281ac6
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* Fix game loading mission via command line 5281ac6
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* Add shareware WOLF3D in main game ad32ed8 (i.e. no need to
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download separately via mission pack)
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* Add buy/sell weapons and ammo functionality #739 (feature
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hidden in WIP techdemo)
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* Add a chainsaw switch sound d99a199
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* Improve actor item drops by making them instant #752
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* Fix crash when duplicating character with no hair b31663b
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* Fix available weapons menu in campaigns with custom weapons
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-------------------------------------------------------------------
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Tue Dec 13 11:15:38 UTC 2022 - Andrea Manzini <andrea.manzini@suse.com>
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- Update to version 1.4.0
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* Fix Spear of Destiny compatibility with steam Wolfenstein 3D
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* Improve several campaigns with auto-melee weapons (Doom, Wolf3D+SoD)
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- Update to version 1.3.1
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* Persistent lives, fix gas bomb poison lasting forever
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- Update to version 1.3.0
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* Fix missing controls in editor, and some animation effects and sounds
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- Add fix-env-script-interpreter.patch
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- Add cdogs-sdl.rpmlintrc to filter out warning on hidden data directory
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- Remove fix-source-file-directory.patch
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-------------------------------------------------------------------
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Fri Dec 3 15:08:13 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to version 1.2.0
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* Fix Spear of Destiny secret level warps
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* Fix Spear of Destiny missing wall definition
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* Editor: Fix setting key required for doors
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- Add fix-source-file-directory.patch
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|
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-------------------------------------------------------------------
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Wed Oct 13 20:03:42 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.1.1
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* Support Spear of Destiny mission packs and enhanced wolf3d
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mod support
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Game
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* Remove mouse as game input device, better support for mouse
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in menus #713
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* Add support for Spear of Destiny mission packs
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* Add enemy types being able to see all directions (wolf3d bosses)
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* Add enemy types being able to open locked doors (wolf3d bosses)
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* Fix holowall support for wolf3d mods
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Editor
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* Improve map preview by showing pickups obscured by walls
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-------------------------------------------------------------------
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Sat Sep 11 12:37:54 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.1.0
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* Show times in end screens
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-------------------------------------------------------------------
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Sun Sep 5 09:13:07 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.0.2
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* Fixes for custom Wolf3D campaigns.
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-------------------------------------------------------------------
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Sat Aug 28 11:26:51 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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|
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- Update to version 1.0.1
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* Add support for detecting Linux steam installation of
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Wolf3D/SoD.
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-------------------------------------------------------------------
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Thu Aug 26 07:50:19 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Fix deletion of duplicate README.md
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-------------------------------------------------------------------
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Sat Aug 21 18:58:34 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 1.0.0
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* Support for Wolfenstein 3D and Spear of Destiny
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Game
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* Add support for vehicles #30
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* Add support for multi-guns
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* Add support for custom wreck objects and bullets (allows
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respawning actors on death)
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* Add support for custom actor death animation
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* Add option to skip debrief menu
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* Fix game freeze when returning to game after leaving it paused
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for a while
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* Fix duplicate missions in level select
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* Improve performance by adding max particle limit
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* Improve level select menu with max items limit
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* Improve game start menu by disabling continue option after
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campaign complete
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Editor
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* Fix loading a campaign with less missions showing a blank
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mission #670
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* Add per-mission option to persist weapons (can reset weapons
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on certain missions)
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* Change map shortcut key to tab
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- Add patch:
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* fix-build.patch
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-------------------------------------------------------------------
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Tue Jul 20 19:09:53 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 0.13.0
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Game
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* Add weapon sprites
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* Add molotov glass break sound
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* Add AI waking to gunfire
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* Add AI peripheral vision
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* Add AI wake on seeing teammate under attack
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* Fix feet colors for classic campaigns
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* Fix sliding diagonally against map objects and getting stuck
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* Fix player not getting poisoned
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* Fix AI not waking when seeing player
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* Fix co-op AI not shooting
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* Fix missing bullet hole marks
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* Fix minor typo in campaign
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* Improve save file with saved weapons and ammo
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* Improve save file, saves individual missions completed
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* Improve gun dropping, limit gun drops after 2 are present
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* Improve ammo dropped by enemies by halving amount
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* Improve character previews by showing gun
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* Improve weapon selection screen with character rotation
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* Improve text particles by drawing above everything
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* Improve pulse animation by doubling its frequency
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Editor
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* Add character deafness flag
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* Add custom character item drops
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* Add separate bullet flesh/object hit properties (bullets can
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hit actors but not map objects)
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* Fix loading classic campaigns via drag-drop
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* Fix tooltip for immunity flag
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* Improve character previews by showing gun
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- Remove patch:
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* fix-multiple-definitions.patch
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-------------------------------------------------------------------
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Sat May 22 14:09:31 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 0.12.0
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Game
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* Fix LAN bugs
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* Fix crash if laser sight is enabled
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* Fix crash in AI Insurgency II campaign
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* Add dual-wielded pistols
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* Add pistol and chaingun gun models
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* Add score text popup on collecting score pickups
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* Improve AI by waking immediately on being hit
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* Improve AI by not reacting immediately on wake
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* Improve changing volume options by not rewinding music
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Editor / Modding
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|
* Fix "HitsObjects": false behavior for bullets, should not
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damage map objects if set
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* Add highlights to walk-through walls
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* Add customizable door auto-close delay in campaign options
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* Add ability to set character direction in static map type
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* Add customizable special damage duration in bullets.json
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* Add customizable corpse map object in character_classes.json
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* Change map object placement to allow them to be placed over
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ones with 0 health (e.g. wrecks, blood pools)
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|
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-------------------------------------------------------------------
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Thu Apr 29 11:55:05 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to 0.11.1
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* Add building interior map generator
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* Add mouse controls for menus
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* Add fists weapon
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* Add custom footstep sounds for bones character class
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* Add auto-play --demo mode
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* Add live backgrounds
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* Add pigtails hair
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* Fix crash when changing options
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* Fix score popups not updating position
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* Fix friendly fire from status-inducing weapons e.g. poison
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* Fix flower not dropping pickups
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* Fix frequent hangs at game startup, interior map generator
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* Fix alert sounds for invisible characters
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* Fix donut hair
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* Improve options menus with left/right arrows
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* Change menu sounds
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* Change hitsounds enabled on invulnerable characters
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* Editor:
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|
* Add some new tile types and map objects e.g. cobble wall
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* Add ability to place map objects of different types
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on same tile
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* Add random door position option for classic/interior
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map types
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* Add collapse UI area via grave key
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* Fix flood fill crashing when applied at map edge
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* Fix non-solid map objects added repeatedly at same position
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- Add fix-multiple-definitions.patch
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|
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-------------------------------------------------------------------
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Tue Jan 5 23:57:23 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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|
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- Update to 0.10.2:
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* Fix loading classic campaigns
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* Fix PVP rounds not ending
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* Fix missing mouse cursor and trail
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* Fix linux build
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* Fix dogfight scores not updated properly
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* Add peaked cap hat
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* Add soldier body type
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|
* Improve weapon equip menu, show available weapons, allow gun
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swapping.
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|
* Improve game startup by skipping mission briefing if it is empty
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|
- Drop not longer neede patches
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|
* cdogs-sdl-fix-desktop-and-appdata.patch
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|
* nanopb.patch
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- Package license file and readme
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|
|
-------------------------------------------------------------------
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Tue Dec 1 07:46:07 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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|
|
|
- Update to 0.10.1:
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|
* Fix freeze when slow moving bullets wall bounce.
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-------------------------------------------------------------------
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Fri Nov 27 14:20:31 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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|
|
|
- Update to 0.10.0:
|
|
* Fix weapon pickup issues.
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* Fix various trailer and hitscan issues.
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* Fix crash when saving new player template.
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* Fix black "(End)" menu item in player name menu.
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|
* Fix bullet trail color.
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|
* Fix crash when co-op AI present in mission with show map
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pickup.
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|
* Add dog character.
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|
* Add option for missions having no exit area.
|
|
* Add multiple body types in various campaigns.
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* Add facial expressions when using melee weapon, getting hurt.
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|
|
-------------------------------------------------------------------
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Thu Oct 1 18:35:10 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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|
|
|
- Update to 0.9.1:
|
|
* Fix bugs that spawn player in locked rooms
|
|
Game
|
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* Fix spawning player in locked rooms.
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* Fix spawning keys inside locked doors.
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* Add show map powerup in Doom campaign.
|
|
Editor
|
|
* Add color highlights for locked rooms.
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|
Other
|
|
* Fix linker issue in gcc10 (fixed by @susnux).
|
|
- Drop patch:
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|
* cdogs-gLog.patch (fixed upstream)
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|
|
-------------------------------------------------------------------
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Wed Sep 30 11:12:45 UTC 2020 - Ferdinand Thiessen <rpm@fthiessen.de>
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|
|
- Update to 0.9.0:
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|
* Feature complete Doom campaign
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Game
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* Add feet colors
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* Add new hairs/hats: helmet, donut, hazmat
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|
* Add AI wake sounds #651
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* Fix sound spam at start of maps #605
|
|
* Improve weapon selection by disabling menus if there are none available #628
|
|
* Improve pause menu with background overlay #283
|
|
Editor
|
|
* Add level warp, multiple exits #451
|
|
* Add static pickups #644
|
|
* Add player template editing in editor #495
|
|
* Add option to skip weapon selection screen #647
|
|
* Add option for keeping picked up guns across missions #573
|
|
* Add option for ammo persistence #350
|
|
* Fix numpad insert/delete in editor #353
|
|
- Added nanopb.patch from nanopb upstream
|
|
- Added cdogs-gLog.patch to fix build with new gcc
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- Rebased cdogs-sdl-fix-desktop-and-appdata.patch
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|
- Spec cleanup
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|
|
|
-------------------------------------------------------------------
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|
Mon May 25 17:43:22 UTC 2020 - Martin Hauke <mardnh@gmx.de>
|
|
|
|
- Update to version 0.8.0
|
|
* Custom tile classes and revamped Doom campaign
|
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Game
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* Fix string overflow for long weapon descriptions
|
|
* Fix players sometimes spawning in locked rooms
|
|
* Fix missing death animation
|
|
* Fix leg animation when stationary shooting
|
|
* Fix some bullet colors
|
|
* Add button labels for PS3/PS4 controllers
|
|
* Improve Doom campaign with multiple tile types, walk-through
|
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walls
|
|
Editor
|
|
* Fix background clearing
|
|
* Add support for custom tile types for static maps
|
|
* Add hair editing in char editor
|
|
* Add native file open/save dialogs
|
|
* Add support for drag/dropping guide image
|
|
* Add hardware cursors
|
|
* Improve guide image rendering speed
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|
|
|
-------------------------------------------------------------------
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Sun Jan 5 19:28:10 UTC 2020 - Martin Hauke <mardnh@gmx.de>
|
|
|
|
- Update to version 0.7.3
|
|
Editor
|
|
* Fix previews in character editor
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|
* Fix crash when changing colors
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* Add crosshairs when drag-scrolling
|
|
- Update patch:
|
|
* cdogs-sdl-fix-desktop-and-appdata.patch
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|
|
|
-------------------------------------------------------------------
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Sat Dec 21 14:50:59 UTC 2019 - Martin Hauke <mardnh@gmx.de>
|
|
|
|
- Update to version 0.7.2
|
|
Fix editor
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|
* Remove broken second window option
|
|
* Fix editor
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* Fix mission end scores infinite incrementing
|
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* Fix bullet hole rendering on doors
|
|
* Add fullscreen switching via Alt+Enter shortcut
|
|
- Add patch:
|
|
* cdogs-sdl-fix-desktop-and-appdata.patch
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|
|
|
-------------------------------------------------------------------
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|
Sat Nov 23 19:31:59 UTC 2019 - Martin Hauke <mardnh@gmx.de>
|
|
|
|
- Update to version 0.7.1
|
|
* Fix quickplay campaigns being auto saved
|
|
* Fix broken animated score counter in debrief if score was
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|
negative
|
|
* Fix red doors drawn as grey doors
|
|
* Fix ammo count drawn under ammo gauge
|
|
* Fix gun pickups visible even when out of sigh
|
|
* Fix spall particles excessive speed when hit by fast bullets
|
|
* Fix enemies dropping detonator weapon in AI Insurgency II
|
|
* Fix NPC chatter visible even when out of sight
|
|
* Fix NPC chatter frequency config
|
|
* Fix NPC chatter visible in menu backgrounds
|
|
* Fix map drawn outside automap area
|
|
* Improve sprites with palette recoloring
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Nov 1 21:24:26 UTC 2019 - Martin Hauke <mardnh@gmx.de>
|
|
|
|
- Update to version 0.7.0
|
|
Release highlights since 0.6.7:
|
|
* New GUI and Special Effects
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|
* Hitscan trails and Superhot(tm) mode
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|
* Full screen fixes and gun swapping
|
|
- Drop not longer needed patch:
|
|
* cdogs-sdl-buildfix.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jun 18 07:11:36 UTC 2018 - mardnh@gmx.de
|
|
|
|
- Update to version 0.6.7
|
|
* Add secondary weapon system (#33)
|
|
* Add diagonal direction stickiness (#457)
|
|
* Add option to remove blood (#544)
|
|
* Fix unpausing not ignoring first key press (#548)
|
|
* Fix compass arrows in shared camera view (#530)
|
|
* Improve some sprites with semi-transparency
|
|
- Add patch:
|
|
* cdogs-sdl-buildfix.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Nov 2 15:20:50 UTC 2017 - mailaender@opensuse.org
|
|
|
|
- update to version 0.6.6 (New campaigns and HUD improvements)
|
|
* New campaign, Grave Intent
|
|
* New campaign, AI Insurgency 2
|
|
* Update Sand campaign, new weapons
|
|
* Update Doom campaign, new map items
|
|
* Fix AI line-of-sight algorithm (#227)
|
|
* Fix logging colours in Linux (#523)
|
|
* Fix blood splatter speed (#489)
|
|
* Fix audio panning (#507)
|
|
* Fix recording high scores for co-op AI (#386)
|
|
* Fix loading static wrecks in some older campaigns
|
|
* Add new character heads - evil ogre, bones, big bones
|
|
* Add second window (#383)
|
|
* Add floating text for pickups (#380)
|
|
* Add low ammo notifications (#362)
|
|
* Add QWERTY layout name entry (#517)
|
|
* Improve spectator HUD, show HUD (#382)
|
|
* Improve health gauge, add animations (#360)
|
|
* Improve co-op AI by avoiding friendly lines of fire (#295)
|
|
* Fix copy pasting static levels (#525)
|
|
* Fix incorrect objective counts when adding static objectives (#527)
|
|
* Fix rescue/kill objectives not using access flags
|
|
* Improve cave map type, add rooms, squares
|
|
- drop system-enet.patch (included upstream)
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jun 5 10:50:24 UTC 2017 - mailaender@opensuse.org
|
|
|
|
- update to version 0.6.5
|
|
* Add Harmful Crysalis campaign
|
|
* Add hitscan weapons, continuous collision detection (#372)
|
|
* Add scream sounds for females and other races (#371)
|
|
* Add sound effect for opening/closing map (#468)
|
|
* Add random seed to game start options
|
|
* Fix editor crash on startup (#488)
|
|
* Fix destroyed map objects dropping unavailable weapons (#493)
|
|
* Fix missing custom hitsounds
|
|
* Fix console window shown in Windows (#229)
|
|
* Improve character editor (#462)
|
|
* Improve Doom campaign with gun spawners, chainsaw, hitscan weapons
|
|
* Add pickups from destroyed map objects (#367)
|
|
* Add gas leak sound effect
|
|
* Add pitch variations to some sound effects (#369)
|
|
* Add some animated map objects to AI Insurgency campaign
|
|
* Fix mission time not synced over network (#405)
|
|
* Improve walk animation (#18)
|
|
* Change command line option to allow arbitrary config settings (#473)
|
|
- drop upstreamed datadir.patch install-prefix.patch copying.patch
|
|
- drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized
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- replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch
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-------------------------------------------------------------------
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Fri Nov 18 16:53:22 UTC 2016 - mailaender@opensuse.org
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- update to version 0.6.3
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* Add new character faces (#69)
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* Add new character color keys (#441, #61)
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* Add Temple of Carnage dogfight map
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* Add bullet mass attribute (#444)
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* Add animated map objects (#430)
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* Add option to turn off brass shells (#448)
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* Add highlights for gun pickups
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* Add --nohud
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* Add Splitscreen AI config
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* Add extra logging around gun pickups
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* Fix showing map when paused (#446)
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* Fix various bugs around split screen logic
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* Fix obsolete valid graphics mode check (#449)
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* Fix gun recoil animations
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- remove patches applied by upstream
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* cmake-install.patch
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* appdata.patch
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- add copying.patch to fix FSF address etc.
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- add datadir.patch and install-prefix.patch to fix the installer
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-------------------------------------------------------------------
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Sat Aug 20 20:39:12 UTC 2016 - mailaender@opensuse.org
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- initial packaging of version 0.6.2
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