@jengelh all of your patches are upstream now :)
One minor difference with your "nolimit" fix, the upstream has chosen to emit a warning instead of an error:
f8b1336bbc (diff-737f0ad7650b480ebdf2807f16ae18ca)
- update to 5.1.1
* Fixed: texture name array: the maximum possible string size is
now supported.
* Fixed: some warnings and errors with old versions of pkg-config
and gcc
* Fixed: Aliasing errors (caused crashes on some architectures,
such as sparc64)
* Can now build WADs with an arbitrary number of lumps. A warning
is emitted when more than 4046 are included (vanilla Doom limit).
- remove 0001-increase-array-size-for-char-tname-variable-51.patch
* upstreamed in 7024dd74a33780ef2dbdf614f4e52526cc3ab457
- remove 0001-Fix-strict-aliasing-violations.patch
* upstreamed in 85d821dd3c145be1a998ca2a704930caaad73030
- remove deutex-proto.diff
* upstreamed in 07bd0a5083fc15db20bee9056511bd3e10dd1362
- remove deutex-nolimit.diff
* fixed in f8b1336bbcb7bc387d3e856cc7c9f75697cd0f0b
- remove deprecated BuildRoot option (forwarded request 562640 from avindra)
OBS-URL: https://build.opensuse.org/request/show/562642
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/deutex?expand=0&rev=7
@jengelh all of your patches are upstream now :)
One minor difference with your "nolimit" fix, the upstream has chosen to emit a warning instead of an error:
f8b1336bbc (diff-737f0ad7650b480ebdf2807f16ae18ca)
- update to 5.1.1
* Fixed: texture name array: the maximum possible string size is
now supported.
* Fixed: some warnings and errors with old versions of pkg-config
and gcc
* Fixed: Aliasing errors (caused crashes on some architectures,
such as sparc64)
* Can now build WADs with an arbitrary number of lumps. A warning
is emitted when more than 4046 are included (vanilla Doom limit).
- remove 0001-increase-array-size-for-char-tname-variable-51.patch
* upstreamed in 7024dd74a33780ef2dbdf614f4e52526cc3ab457
- remove 0001-Fix-strict-aliasing-violations.patch
* upstreamed in 85d821dd3c145be1a998ca2a704930caaad73030
- remove deutex-proto.diff
* upstreamed in 07bd0a5083fc15db20bee9056511bd3e10dd1362
- remove deutex-nolimit.diff
* fixed in f8b1336bbcb7bc387d3e856cc7c9f75697cd0f0b
- remove deprecated BuildRoot option
OBS-URL: https://build.opensuse.org/request/show/562640
OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=6
- update to 5.1.0
* General
- The -overwrite option now works.
- Levels are extracted/inserted in a way to preserve GL nodes.
- Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
- texture lump file names can now be overridden.
* Graphics
- DeuTex supports reading and writing sprite offsets based on
PNG grab chunks in a manner compatible with SLADE and ZDoom.
wadinfo.txt overrides these offsets unless -pngoffsets is used.
- includes 5.0.0
* Removed features
- DeuSF.
- -man troff format generation.
- WinTex options.
- -fullsnd: now the only mode.
- MS-DOS and OS/2 compatibility.
- Incomplete (and conditioned out) Rise of the Triad support.
* File format support
- PNG support added, creating an optional dependency on libpng
1.6. If compiled in, it is the default extraction format,
PPM otherwise.
- Au and VOC sound formats removed. WAV is the only supported
format for extraction and creation.
- Full sound lumps from the WAD are always extracted.
- MIDI files can be included just by being named *.mid, and
are extracted to the same file name extension.
* General
- Log file support has been removed, in favor of the user
doing a shell redirection (eg, with > or 2>) instead.
- Arch-vile sprites are now extracted and inserted using
literal names for sprites with the [ and ] characters in
names (was illegal in DOS), and sprite names with \ are
now altered to use ^ on-disk, matching the ZDoom PK3
standard.
- Graphics with a height > 128 are now inserted into Doom WAD
files correctly.
- UDMF (Universal Doom Map Format) support.
* Build systems, code standards
- Real Autoconf+Automake build system to replace the
barely-functioning imitation one. ./configure, make, and
related environment variables work as should be expected.
- MS-DOS and OS/2 batch files removed.
- A malloc.h include was removed to allow compilation on MacOS,
and is not needed by current Unix systems in general.
- Major cleanup, linting and refactoring
- C99-style cleanups to use (u)intN_t types, bool, true,
false throughout the code, replacing old defines.
- AsciiDoc now used for documentation
- cleanup with spec-cleaner
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches
OBS-URL: https://build.opensuse.org/request/show/560959
OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3