SHA256
1
0
forked from pool/dxvk

Accepting request 1199323 from Emulators:Wine

- Update to 2.4
- Change _service file mode from deprecated "disabled" mode to new "manual" mode to make it work again.

If you have any suggestions for improvement, please let me know! (forwarded request 1195902 from DarkWav)

OBS-URL: https://build.opensuse.org/request/show/1199323
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/dxvk?expand=0&rev=11
This commit is contained in:
Ana Guerrero 2024-09-09 12:43:55 +00:00 committed by Git OBS Bridge
commit 7e86af5c97
7 changed files with 62 additions and 11 deletions

View File

@ -1,16 +1,16 @@
<services>
<service mode="disabled" name="obs_scm">
<service mode="manual" name="obs_scm">
<param name="versionformat">@PARENT_TAG@</param>
<param name="versionrewrite-pattern">v(.*)</param>
<param name="url">https://github.com/doitsujin/dxvk.git</param>
<param name="scm">git</param>
<param name="revision">@PARENT_TAG@</param>
</service>
<service mode="disabled" name="tar" />
<service mode="disabled" name="recompress">
<service mode="manual" name="tar" />
<service mode="manual" name="recompress">
<param name="file">*.tar</param>
<param name="compression">gz</param>
</service>
<service mode="disabled" name="set_version"/>
<service mode="disabled" name="download_files"/>
<service mode="manual" name="set_version"/>
<service mode="manual" name="download_files"/>
</services>

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c6445483a1865cc561f1b8278076bfdda9f3514ccaa807b797ce9bb6ea6aeb72
size 4219775

3
dxvk-2.4.tar.gz Normal file
View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:eb5b9d4e797daa0a42181a907fe8ff13dcf8aacde3d900def801e4c29906523b
size 4538917

View File

@ -1,3 +1,49 @@
-------------------------------------------------------------------
Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl <simon.vogl@gmx.net>
- Update to 2.4:
* Fixed various issues with D3D9 fixed-function texture
coordinate processing
* Fixed pipeline layout compatibility issues when using graphics
pipeline libraries, which would cause crashes or rendering
issues on AMD's official drivers with pipeline libraries
enabled
* If supported, VK_NV_descriptor_pool_overallocation will now be
used to potentially save small quantities of descriptor memory
* Improved descriptor pool management in general to save memory
in case a game renders without ever presenting to the screen
* Improved video processor blit functionality
* Improved compatibility to third-party mods hooking various
DXGI entry points
* Battlefield 2, 2142: Work around hang on alt+tab
* Dead Space 2: Work around issues caused by the game's Vsync
implementation
* Dragonshard: Work around performance issues
* Fallout 4: Work around an issue with the game locking itself
to 45 FPS on Steam Deck OLED
* Fallout New Vegas: Fix rendering issues when using certain
mods
* Ghostbusters Remastered: Work around flickering character
faces
* Gothic 3: Fix shadow rendering issues caused by incorrectly
reported format support
* Guild Wars 2: Work around a flickering issue
* Prototype: Work around broken shadow rendering if the game
detects an AMD or Intel GPU
* Star Citizen: Work around an issue with the game's UMD version
check
* The Sims 2: Work around low CPU-bound performance in some
situations
* Tomb Raider Legend: Work around flickering character issues
* Red Faction Guerrila Remastered: Work around sky box rendering
issues
* Rise of Nations: Work around crash on alt+tab
* Watch Dogs, Watch Dogs 2: Work around flickering character
issues
* WRC 4: Enable 60 FPS limit to work around audio issues
- Change _service file mode from deprecated "disabled" mode to new
"manual" mode to make it work again.
-------------------------------------------------------------------
Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rrahl0@proton.me>

4
dxvk.obsinfo Normal file
View File

@ -0,0 +1,4 @@
name: dxvk
version: 2.4
mtime: 1720605374
commit: 008afc1c5f287e82a553108790da6e10b1159200

View File

@ -17,9 +17,9 @@
Name: dxvk
Version: 2.3
Version: 2.4
Release: 0
Summary: Vulkan-based D3D11 implementation for Linux / Wine
Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine
License: zlib-acknowledgement
Group: System/Emulators/PC
URL: https://github.com/doitsujin/dxvk
@ -53,7 +53,7 @@ BuildRequires: mingw32-headers
ExclusiveArch: %{ix86} x86_64
%description
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine
A Vulkan-based translation layer for Direct3D 8/9/10/11 which allows running 3D applications on Linux using Wine.
%prep
%setup -q

View File

@ -204,3 +204,4 @@ fi
$action d3d9
$action d3d10core
$action d3d11
$action d3d8