- Update to 2.4
- Change _service file mode from deprecated "disabled" mode to new "manual" mode to make it work again. If you have any suggestions for improvement, please let me know! OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=43
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10
_service
10
_service
@@ -1,16 +1,16 @@
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<services>
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<service mode="disabled" name="obs_scm">
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<service mode="manual" name="obs_scm">
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<param name="versionformat">@PARENT_TAG@</param>
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<param name="versionrewrite-pattern">v(.*)</param>
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<param name="url">https://github.com/doitsujin/dxvk.git</param>
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<param name="scm">git</param>
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<param name="revision">@PARENT_TAG@</param>
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</service>
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<service mode="disabled" name="tar" />
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<service mode="disabled" name="recompress">
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<service mode="manual" name="tar" />
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<service mode="manual" name="recompress">
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<param name="file">*.tar</param>
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<param name="compression">gz</param>
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</service>
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<service mode="disabled" name="set_version"/>
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<service mode="disabled" name="download_files"/>
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<service mode="manual" name="set_version"/>
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<service mode="manual" name="download_files"/>
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</services>
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46
dxvk.changes
46
dxvk.changes
@@ -1,3 +1,49 @@
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-------------------------------------------------------------------
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Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl <simon.vogl@gmx.net>
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- Update to 2.4:
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* Fixed various issues with D3D9 fixed-function texture
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coordinate processing
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* Fixed pipeline layout compatibility issues when using graphics
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pipeline libraries, which would cause crashes or rendering
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issues on AMD's official drivers with pipeline libraries
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enabled
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* If supported, VK_NV_descriptor_pool_overallocation will now be
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used to potentially save small quantities of descriptor memory
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* Improved descriptor pool management in general to save memory
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in case a game renders without ever presenting to the screen
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* Improved video processor blit functionality
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* Improved compatibility to third-party mods hooking various
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DXGI entry points
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* Battlefield 2, 2142: Work around hang on alt+tab
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* Dead Space 2: Work around issues caused by the game's Vsync
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implementation
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* Dragonshard: Work around performance issues
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* Fallout 4: Work around an issue with the game locking itself
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to 45 FPS on Steam Deck OLED
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* Fallout New Vegas: Fix rendering issues when using certain
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mods
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* Ghostbusters Remastered: Work around flickering character
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faces
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* Gothic 3: Fix shadow rendering issues caused by incorrectly
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reported format support
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* Guild Wars 2: Work around a flickering issue
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* Prototype: Work around broken shadow rendering if the game
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detects an AMD or Intel GPU
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* Star Citizen: Work around an issue with the game's UMD version
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check
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* The Sims 2: Work around low CPU-bound performance in some
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situations
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* Tomb Raider Legend: Work around flickering character issues
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* Red Faction Guerrila Remastered: Work around sky box rendering
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issues
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* Rise of Nations: Work around crash on alt+tab
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* Watch Dogs, Watch Dogs 2: Work around flickering character
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issues
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* WRC 4: Enable 60 FPS limit to work around audio issues
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- Change _service file mode from deprecated "disabled" mode to new
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"manual" mode to make it work again.
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-------------------------------------------------------------------
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Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rrahl0@proton.me>
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