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forked from pool/dxvk

- Update to 2.4

- Change _service file mode from deprecated "disabled" mode to new "manual" mode to make it work again.

If you have any suggestions for improvement, please let me know!

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=43
This commit is contained in:
2024-09-07 07:52:14 +00:00
committed by Git OBS Bridge
parent 8e9cd7df77
commit 3435ee0af0
2 changed files with 51 additions and 5 deletions

View File

@@ -1,16 +1,16 @@
<services>
<service mode="disabled" name="obs_scm">
<service mode="manual" name="obs_scm">
<param name="versionformat">@PARENT_TAG@</param>
<param name="versionrewrite-pattern">v(.*)</param>
<param name="url">https://github.com/doitsujin/dxvk.git</param>
<param name="scm">git</param>
<param name="revision">@PARENT_TAG@</param>
</service>
<service mode="disabled" name="tar" />
<service mode="disabled" name="recompress">
<service mode="manual" name="tar" />
<service mode="manual" name="recompress">
<param name="file">*.tar</param>
<param name="compression">gz</param>
</service>
<service mode="disabled" name="set_version"/>
<service mode="disabled" name="download_files"/>
<service mode="manual" name="set_version"/>
<service mode="manual" name="download_files"/>
</services>

View File

@@ -1,3 +1,49 @@
-------------------------------------------------------------------
Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl <simon.vogl@gmx.net>
- Update to 2.4:
* Fixed various issues with D3D9 fixed-function texture
coordinate processing
* Fixed pipeline layout compatibility issues when using graphics
pipeline libraries, which would cause crashes or rendering
issues on AMD's official drivers with pipeline libraries
enabled
* If supported, VK_NV_descriptor_pool_overallocation will now be
used to potentially save small quantities of descriptor memory
* Improved descriptor pool management in general to save memory
in case a game renders without ever presenting to the screen
* Improved video processor blit functionality
* Improved compatibility to third-party mods hooking various
DXGI entry points
* Battlefield 2, 2142: Work around hang on alt+tab
* Dead Space 2: Work around issues caused by the game's Vsync
implementation
* Dragonshard: Work around performance issues
* Fallout 4: Work around an issue with the game locking itself
to 45 FPS on Steam Deck OLED
* Fallout New Vegas: Fix rendering issues when using certain
mods
* Ghostbusters Remastered: Work around flickering character
faces
* Gothic 3: Fix shadow rendering issues caused by incorrectly
reported format support
* Guild Wars 2: Work around a flickering issue
* Prototype: Work around broken shadow rendering if the game
detects an AMD or Intel GPU
* Star Citizen: Work around an issue with the game's UMD version
check
* The Sims 2: Work around low CPU-bound performance in some
situations
* Tomb Raider Legend: Work around flickering character issues
* Red Faction Guerrila Remastered: Work around sky box rendering
issues
* Rise of Nations: Work around crash on alt+tab
* Watch Dogs, Watch Dogs 2: Work around flickering character
issues
* WRC 4: Enable 60 FPS limit to work around audio issues
- Change _service file mode from deprecated "disabled" mode to new
"manual" mode to make it work again.
-------------------------------------------------------------------
Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rrahl0@proton.me>