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freeciv/freeciv.spec

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#
# spec file for package freeciv
#
# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: freeciv
BuildRequires: SDL_mixer-devel
BuildRequires: audiofile-devel
BuildRequires: autoconf
BuildRequires: automake
BuildRequires: curl-devel >= 7.9.7
BuildRequires: fdupes
BuildRequires: gcc-c++
BuildRequires: gtk2-devel
BuildRequires: libbz2-devel
BuildRequires: libggz2-devel
BuildRequires: libtool
BuildRequires: readline-devel
BuildRequires: update-desktop-files
BuildRequires: xz-devel
Url: http://www.freeciv.org
Summary: Free Civilization Clone
License: GPL-2.0+
Group: Amusements/Games/Strategy/Turn Based
Version: 2.4.4
Release: 0
Source0: http://download.gna.org/freeciv/stable/%{name}-%{version}.tar.bz2
Source1: freeciv.desktop
Source2: freeciv.png
Source3: freeciv-manual
Source4: freeciv-manual.desktop
Source5: freeciv-manual.png
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
A clone of the well known game Civilization by Microprose.
Every player is the leader of an imaginary nation. The aim of the game
can be to create a prospering civilization with commerce and knowledge
exchange or (more often) the extinction of all other civilizations.
To start a new game, first start the server 'civserver,' then start the
client 'civclient'. Have fun!
%prep
%setup -q
echo "X-SuSE-translate=false" >> bootstrap/freeciv-server.desktop.in
echo "X-SuSE-translate=false" >> bootstrap/freeciv-modpack.desktop.in
%build
autoreconf -fi
%configure \
--enable-client=gtk2 \
- renamed client/server binaries to freeciv-gtk2 freeciv-server - update to 2.2.0 : changes since 2.1.x * Built-in editor * Expanded ruleset format: * Unit classes * Movement restrictions * Can limit which terrains a unit can enter * River-boats * Wheeled units * Which units another unit can transport * Migration * Plague * Bases * Calendar effects * Changes to gameplay with default ruleset: * New terrains: o Deep Ocean (as Ocean but no specials and cannot be transformed) o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake) * Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles * Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get * Triremes and Carriers can no longer attack land units * Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts) * New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision. * Ruins (left behind by destroyed cities, no effect on gameplay currently) * New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production * Trade route value now depends on size of cities, not on trade generated in them * New national borders system * Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy) * No restrictions on specialists in small cities OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=10
2010-07-15 12:42:13 +00:00
--with-readline \
--disable-static \
--docdir=%{_docdir}/freeciv
make %{?_smp_mflags}
%install
make install DESTDIR=$RPM_BUILD_ROOT
install -m 755 $RPM_SOURCE_DIR/freeciv-manual $RPM_BUILD_ROOT/usr/bin
mkdir -p $RPM_BUILD_ROOT/usr/share/pixmaps/
install -m 644 $RPM_SOURCE_DIR/*.png $RPM_BUILD_ROOT/usr/share/pixmaps
%suse_update_desktop_file -i %name Game StrategyGame
%suse_update_desktop_file -i freeciv-manual Game StrategyGame
%if 0%{?sles_version} == 11
%__rm -rf %{buildroot}/%{_datadir}/locale/no
%endif
%find_lang %name
- renamed client/server binaries to freeciv-gtk2 freeciv-server - update to 2.2.0 : changes since 2.1.x * Built-in editor * Expanded ruleset format: * Unit classes * Movement restrictions * Can limit which terrains a unit can enter * River-boats * Wheeled units * Which units another unit can transport * Migration * Plague * Bases * Calendar effects * Changes to gameplay with default ruleset: * New terrains: o Deep Ocean (as Ocean but no specials and cannot be transformed) o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake) * Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles * Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get * Triremes and Carriers can no longer attack land units * Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts) * New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision. * Ruins (left behind by destroyed cities, no effect on gameplay currently) * New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production * Trade route value now depends on size of cities, not on trade generated in them * New national borders system * Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy) * No restrictions on specialists in small cities OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=10
2010-07-15 12:42:13 +00:00
%fdupes %{buildroot}/%{_datadir}/
%files -f %name.lang
%defattr(-,root,root)
%doc %{_docdir}/freeciv
%exclude %{_docdir}/freeciv/INSTALL*
%exclude %{_libdir}/*.a
%exclude %{_libdir}/*.la
%{_mandir}/man6/freeciv-*.6.gz
%dir %{_sysconfdir}/%{name}
%config %{_sysconfdir}/%{name}/database.lua
- renamed client/server binaries to freeciv-gtk2 freeciv-server - update to 2.2.0 : changes since 2.1.x * Built-in editor * Expanded ruleset format: * Unit classes * Movement restrictions * Can limit which terrains a unit can enter * River-boats * Wheeled units * Which units another unit can transport * Migration * Plague * Bases * Calendar effects * Changes to gameplay with default ruleset: * New terrains: o Deep Ocean (as Ocean but no specials and cannot be transformed) o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake) * Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles * Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get * Triremes and Carriers can no longer attack land units * Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts) * New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision. * Ruins (left behind by destroyed cities, no effect on gameplay currently) * New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production * Trade route value now depends on size of cities, not on trade generated in them * New national borders system * Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy) * No restrictions on specialists in small cities OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=10
2010-07-15 12:42:13 +00:00
%{_bindir}/freeciv-gtk2
%{_bindir}/freeciv-server
%{_bindir}/freeciv-manual
%{_bindir}/freeciv-modpack
%{_datadir}/applications/freeciv-manual.desktop
%{_datadir}/applications/freeciv-server.desktop
%{_datadir}/applications/freeciv-modpack.desktop
%{_datadir}/applications/%name.desktop
%{_datadir}/freeciv/
%{_datadir}/icons/hicolor/128x128/apps/freeciv-client.png
%{_datadir}/icons/hicolor/128x128/apps/freeciv-server.png
%{_datadir}/icons/hicolor/128x128/apps/freeciv-modpack.png
%{_datadir}/icons/hicolor/16x16/apps/freeciv-client.png
%{_datadir}/icons/hicolor/16x16/apps/freeciv-server.png
%{_datadir}/icons/hicolor/16x16/apps/freeciv-modpack.png
%{_datadir}/icons/hicolor/32x32/apps/freeciv-client.png
%{_datadir}/icons/hicolor/32x32/apps/freeciv-server.png
%{_datadir}/icons/hicolor/32x32/apps/freeciv-modpack.png
%{_datadir}/icons/hicolor/48x48/apps/freeciv-client.png
%{_datadir}/icons/hicolor/48x48/apps/freeciv-server.png
%{_datadir}/icons/hicolor/48x48/apps/freeciv-modpack.png
%{_datadir}/icons/hicolor/64x64/apps/freeciv-client.png
%{_datadir}/icons/hicolor/64x64/apps/freeciv-server.png
%{_datadir}/icons/hicolor/64x64/apps/freeciv-modpack.png
%{_datadir}/pixmaps/freeciv-client.png
%{_datadir}/pixmaps/freeciv-manual.png
%{_datadir}/pixmaps/%name.png
%dir %{_datadir}/appdata
%{_datadir}/appdata/%name-*.appdata.xml
%changelog