forked from pool/freeciv
Accepting request 870153 from home:dirkmueller:branches:games
- update to 2.6.3: * see http://www.freeciv.org/wiki/NEWS-2.6.3 * Fixed trouble when a new city is founded to the ruins of a former city, and that new city establish a trade route with a player who had seen former city, and is unaware that it had been destroyed HRM#871606 * Fixed a case where shared vision did not completely update recipient's map HRM#846106 * Fixed a bug where one could paradrop to peaceful nation's territory after continuing game from an old savegame HRM#879084 * Fixed a bug causing game sometimes to tell wrong reason of why an action failed HRM#879880 * Cease fire no longer runs out with an already dead player, making his former allies to hate the alive party of the treaty HRM#879055 * Made server not to end in a infinite loop after loading savegame with too high phase number. Such a savegame was reported to be created after spaceship was launched but game was still continued HRM#815196 * Unified writing of the city name Washington-on-the-Brazos between rulesets, so it doesn't appear multiple times in the same game in a bit different form HRM#867817 * Stealth units are no longer erroneously hidden even from allies HRM#764976 * Placing initial units is now done in shuffled player order HRM#850656 * Corrupt worker tasks are cleared. Those can originate, e.g., from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938 * In a ruleset, such as civ2civ3, where caravans can help building wonder in a foreign city, refresh city info of the city owner when one does HRM#907977 * Display of success probabilities for diplomats was off when targeting stack of units instead of individual unit HRM#859761 * Fixed pillaging of extras that are caused by something else than OBS-URL: https://build.opensuse.org/request/show/870153 OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=61
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version https://git-lfs.github.com/spec/v1
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oid sha256:bd04ac03c1505582309dd62bcc4710002a3cfb4b2b38c28af33047dd2fb7585e
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size 52216084
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3
freeciv-2.6.3.tar.bz2
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freeciv-2.6.3.tar.bz2
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version https://git-lfs.github.com/spec/v1
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oid sha256:77432e027557a9eb407dac730ae9810ee172abe37111deb017fe72b8183ff8d1
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size 52098842
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diff -ur freeciv-2.6.0/bootstrap/freeciv-gtk3.appdata.xml.in freeciv-2.6.0_fix/bootstrap/freeciv-gtk3.appdata.xml.in
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--- freeciv-2.6.0/bootstrap/freeciv-gtk3.appdata.xml.in 2018-07-21 23:42:11.000000000 +0200
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+++ freeciv-2.6.0_fix/bootstrap/freeciv-gtk3.appdata.xml.in 2019-07-10 18:45:57.393807989 +0200
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<component>
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<name>Freeciv gtk+-3 client</name>
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- <id type="desktop">freeciv.desktop</id>
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+ <id type="desktop">freeciv-gtk3.desktop</id>
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<metadata_license>CC0</metadata_license>
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<summary>Gtk+-3 based client for the Freeciv game</summary>
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<description>
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Nur in freeciv-2.6.0_fix/bootstrap: freeciv-gtk3.appdata.xml.in~.
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-------------------------------------------------------------------
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Sat Jan 30 11:25:57 UTC 2021 - Dirk Müller <dmueller@suse.com>
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- update to 2.6.3:
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* see http://www.freeciv.org/wiki/NEWS-2.6.3
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* Fixed trouble when a new city is founded to the ruins of a former city,
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and that new city establish a trade route with a player who had seen
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former city, and is unaware that it had been destroyed HRM#871606
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* Fixed a case where shared vision did not completely update
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recipient's map HRM#846106
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* Fixed a bug where one could paradrop to peaceful nation's territory
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after continuing game from an old savegame HRM#879084
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* Fixed a bug causing game sometimes to tell wrong reason of why an
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action failed HRM#879880
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* Cease fire no longer runs out with an already dead player, making his
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former allies to hate the alive party of the treaty HRM#879055
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* Made server not to end in a infinite loop after loading savegame with
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too high phase number. Such a savegame was reported to be created
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after spaceship was launched but game was still continued HRM#815196
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* Unified writing of the city name Washington-on-the-Brazos
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between rulesets, so it doesn't appear multiple times in the same
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game in a bit different form HRM#867817
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* Stealth units are no longer erroneously hidden even from allies
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HRM#764976
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* Placing initial units is now done in shuffled player order HRM#850656
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* Corrupt worker tasks are cleared. Those can originate, e.g.,
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from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
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* In a ruleset, such as civ2civ3, where caravans can help building wonder
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in a foreign city, refresh city info of the city owner when one does
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HRM#907977
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* Display of success probabilities for diplomats was off when targeting
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stack of units instead of individual unit HRM#859761
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* Fixed pillaging of extras that are caused by something else than
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player actions. For the fix to work, both server and client must be
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at least version 2.6.3 HRM#861508
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* Civilian unit trying to paradrop to an enemy city dies HRM#870004
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* Prevented dead player from getting techs via Tech_Parasite effect.
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This caused trouble in alien ruleset where Tech_Parasite is granted
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by a tech HRM#873692
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* Improved support of CityTile requirement type HRM#877780
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* Fixed trouble preventing Small Wonders from working as impr_reqs
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for units HRM#884993
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* Corrected success probability shown by action dialog when it depends
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on a special kind of road HRM#897490
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* The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425
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- drop freeciv-appdata-desktop-references.patch (obsolete)
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-------------------------------------------------------------------
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Tue Dec 22 09:03:17 UTC 2020 - Dirk Müller <dmueller@suse.com>
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21
freeciv.spec
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freeciv.spec
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#
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# spec file for package freeciv
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#
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# Copyright (c) 2020 SUSE LLC
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,7 +17,7 @@
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Name: freeciv
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Version: 2.6.2.1
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Version: 2.6.3
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Release: 0
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Summary: Free Civilization Clone
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License: GPL-2.0-or-later
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@ -30,7 +30,6 @@ Source3: freeciv.png
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Source4: freeciv-manual
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Source5: freeciv-manual.desktop
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Source6: freeciv-manual.png
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Patch0: freeciv-appdata-desktop-references.patch
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BuildRequires: audiofile-devel
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BuildRequires: autoconf
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BuildRequires: automake
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@ -91,7 +90,6 @@ Freeciv executable using Gtk3 library
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%prep
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%setup -q
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%patch0 -p1
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%build
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export MOCCMD="moc-qt5"
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@ -108,9 +106,8 @@ autoreconf -fi
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install -m 755 $RPM_SOURCE_DIR/freeciv-manual %{buildroot}%{_bindir}
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mkdir -p %{buildroot}%{_datadir}/pixmaps/
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install -m 644 $RPM_SOURCE_DIR/*.png %{buildroot}%{_datadir}/pixmaps
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rm %{buildroot}%{_datadir}/applications/%{name}.desktop
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%suse_update_desktop_file -i %{name}-gtk3 Game StrategyGame
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%suse_update_desktop_file -i %{name}-qt Game StrategyGame
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%suse_update_desktop_file -i org.freeciv.gtk3 Game StrategyGame
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%suse_update_desktop_file -i org.freeciv.qt Game StrategyGame
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%suse_update_desktop_file -i freeciv-manual Game StrategyGame
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rm %{buildroot}%{_docdir}/freeciv/COPYING
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@ -133,8 +130,8 @@ rm %{buildroot}%{_docdir}/freeciv/COPYING
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%{_bindir}/freeciv-server
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%{_bindir}/freeciv-manual
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%{_datadir}/applications/freeciv-manual.desktop
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%{_datadir}/applications/freeciv-server.desktop
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%{_datadir}/applications/freeciv-ruledit.desktop
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%{_datadir}/applications/org.freeciv.server.desktop
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%{_datadir}/applications/org.freeciv.ruledit.desktop
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%{_datadir}/freeciv/
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%{_datadir}/icons/hicolor/128x128/apps/freeciv-client.png
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%{_datadir}/icons/hicolor/128x128/apps/freeciv-server.png
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@ -163,14 +160,14 @@ rm %{buildroot}%{_docdir}/freeciv/COPYING
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%files gtk3
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%{_bindir}/freeciv-gtk3
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%{_bindir}/freeciv-mp-gtk3
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%{_datadir}/applications/%{name}-gtk3.desktop
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%{_datadir}/applications/org.freeciv.gtk3.desktop
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%{_datadir}/appdata/freeciv-gtk3.appdata.xml
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%{_datadir}/applications/freeciv-mp-gtk3.desktop
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%{_datadir}/applications/org.freeciv.mp.gtk3.desktop
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%{_datadir}/appdata/freeciv-mp-gtk3.appdata.xml
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%files qt
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%{_bindir}/freeciv-qt
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%{_datadir}/applications/%{name}-qt.desktop
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%{_datadir}/applications/org.freeciv.qt.desktop
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%{_datadir}/appdata/freeciv-qt.appdata.xml
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%changelog
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