- update to 2.2.0 : changes since 2.1.x
* Built-in editor
* Expanded ruleset format:
* Unit classes
* Movement restrictions
* Can limit which terrains a unit can enter
* River-boats
* Wheeled units
* Which units another unit can transport
* Migration
* Plague
* Bases
* Calendar effects
* Changes to gameplay with default ruleset:
* New terrains:
o Deep Ocean (as Ocean but no specials and cannot be transformed)
o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
* Triremes and Carriers can no longer attack land units
* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)
* New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
* Ruins (left behind by destroyed cities, no effect on gameplay currently)
* New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
* Trade route value now depends on size of cities, not on trade generated in them
* New national borders system
* Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
* No restrictions on specialists in small cities
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=10