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forked from pool/gamescope

Accepting request 1195136 from devel:Factory:git-workflow:staging:ateixeira:gamescope:3

Update to 3.15.0



(🤖: Submission of gamescope via pool/gamescope#3 by ateixeira)

OBS-URL: https://build.opensuse.org/request/show/1195136
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/gamescope?expand=0&rev=18
This commit is contained in:
2024-08-22 16:13:23 +00:00
committed by Git OBS Bridge
6 changed files with 50 additions and 8 deletions

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mtime: 1722538147
commit: 606e2b06543dbb0ccfc931fecbb413246d15a13b058e81531fe092ac9f293c5c
mtime: 1724250318
commit: a1370db8d5efcf46b114193bb7801295d7378dd96de23129b07578cff23a3d36
url: https://src.opensuse.org/ateixeira/gamescope.git
revision: 606e2b06543dbb0ccfc931fecbb413246d15a13b058e81531fe092ac9f293c5c
revision: a1370db8d5efcf46b114193bb7801295d7378dd96de23129b07578cff23a3d36

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gamescope-3.14.26.tar.xz (Stored with Git LFS)

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-------------------------------------------------------------------
Wed Aug 21 14:21:17 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.15.0:
* vblankmanager: Rework redzone + drawtime on VRR to be tight
* steamcompmgr: Don't always repaint if we cycle through and we have an ignored overlay repaint
* steamcompmgr: Add adaptive_sync_ignore_overlay
* steamcompmgr: Reset nIgnoredOverlayRepaint if we don't need to repaint overlays
* steamcompmgr: Make ignored overlay repaints on VRR path more clear
* steamcompmgr: VRR fifo/fps limiter fixes
* steamcompmgr: Rewrite VRR logic to make more sense and be cleaner
* steamcompmgr: Fix bHasOverlay check
* steamcompmgr: Clear upscale images if we aren't using them
* steamcompmgr, commit: Add support for pre-emptive upscaling for focused windows using FIFO commits
* rendervulkan: Allow vulkan_composite to take in a command buffer
* rendervulkan: Add the ability to add external dependencies/signals to submissions
* rendervulkan: Enable VK_KHR_external_semaphore_fd
* rendervulkan: Add IsInUse helper to CVulkanTexture
* Timeline, rendervulkan: Add ability to construct CTimeline from a device-local timeline semaphore, and vice versa
* Timeline: Add GetPoint
* shaders: Fix rendering without luts applying blend TF
* WaylandBackend: Enable explicit sync
* rendervulkan: Use correct alpha-ness DRM format for composited outputs
* rendervulkan: Add CreateTimelineSemaphore/ImportTimelineSemaphore
* WaylandServer, steamcompmgr: Implement linux_drm_syncobj ourselves
* Timeline: Add constructor that just takes in a syncobj fd
* WaylandServer: Move some legacy code to WaylandServerLegacy header
* WaylandServer: Add CWaylandProtocol
* WaylandServer: Add CWaylandResource
* Timeline: Add DRM timeline helpers
* Utils: Add NonCopyable type
* steamcompmgr: Set cursor to invisible when m_imageEmpty
* wlserver: Fix cursor clamp assertion
* DRMBackend: Cache requested dynamic refresh rate and compare against that
* build: include missing gamescope_version for color utils
* wlserver: fix nullptr dereference on oPoint->pTimeline
* DRMBackend: Fix mode fallback on connector changes
* DRMBackend: Track pending flip count robustly
* DRMBackend: Clean up flip_lock usage
* steamcompmgr: Add paint_debug_pause_base_plane
* log: Create convars to control log level
-------------------------------------------------------------------
Thu Aug 01 18:36:07 UTC 2024 - antonio.teixeira@suse.com

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%bcond_without intree_libs
Name: gamescope
Version: 3.14.26
Version: 3.15.0
Release: 0
Summary: Micro-compositor optimized for running video games on Wayland
License: BSD-2-Clause