forked from pool/gamescope
Accepting request 1195136 from devel:Factory:git-workflow:staging:ateixeira:gamescope:3
Update to 3.15.0 (🤖: Submission of gamescope via pool/gamescope#3 by ateixeira) OBS-URL: https://build.opensuse.org/request/show/1195136 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/gamescope?expand=0&rev=18
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mtime: 1722538147
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commit: 606e2b06543dbb0ccfc931fecbb413246d15a13b058e81531fe092ac9f293c5c
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mtime: 1724250318
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commit: a1370db8d5efcf46b114193bb7801295d7378dd96de23129b07578cff23a3d36
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url: https://src.opensuse.org/ateixeira/gamescope.git
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revision: 606e2b06543dbb0ccfc931fecbb413246d15a13b058e81531fe092ac9f293c5c
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revision: a1370db8d5efcf46b114193bb7801295d7378dd96de23129b07578cff23a3d36
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version https://git-lfs.github.com/spec/v1
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oid sha256:59b5ecec33c872cb37cf1f5a185a83b7bd58a27df5ac5041558362cebd099844
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oid sha256:b0038f7c9bb50c0a652c5f8cc075dd56244d7782f0985da53792931677770085
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size 256
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gamescope-3.14.26.tar.xz
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gamescope-3.15.0.tar.xz
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-------------------------------------------------------------------
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Wed Aug 21 14:21:17 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.15.0:
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* vblankmanager: Rework redzone + drawtime on VRR to be tight
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* steamcompmgr: Don't always repaint if we cycle through and we have an ignored overlay repaint
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* steamcompmgr: Add adaptive_sync_ignore_overlay
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* steamcompmgr: Reset nIgnoredOverlayRepaint if we don't need to repaint overlays
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* steamcompmgr: Make ignored overlay repaints on VRR path more clear
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* steamcompmgr: VRR fifo/fps limiter fixes
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* steamcompmgr: Rewrite VRR logic to make more sense and be cleaner
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* steamcompmgr: Fix bHasOverlay check
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* steamcompmgr: Clear upscale images if we aren't using them
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* steamcompmgr, commit: Add support for pre-emptive upscaling for focused windows using FIFO commits
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* rendervulkan: Allow vulkan_composite to take in a command buffer
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* rendervulkan: Add the ability to add external dependencies/signals to submissions
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* rendervulkan: Enable VK_KHR_external_semaphore_fd
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* rendervulkan: Add IsInUse helper to CVulkanTexture
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* Timeline, rendervulkan: Add ability to construct CTimeline from a device-local timeline semaphore, and vice versa
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* Timeline: Add GetPoint
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* shaders: Fix rendering without luts applying blend TF
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* WaylandBackend: Enable explicit sync
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* rendervulkan: Use correct alpha-ness DRM format for composited outputs
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* rendervulkan: Add CreateTimelineSemaphore/ImportTimelineSemaphore
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* WaylandServer, steamcompmgr: Implement linux_drm_syncobj ourselves
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* Timeline: Add constructor that just takes in a syncobj fd
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* WaylandServer: Move some legacy code to WaylandServerLegacy header
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* WaylandServer: Add CWaylandProtocol
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* WaylandServer: Add CWaylandResource
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* Timeline: Add DRM timeline helpers
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* Utils: Add NonCopyable type
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* steamcompmgr: Set cursor to invisible when m_imageEmpty
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* wlserver: Fix cursor clamp assertion
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* DRMBackend: Cache requested dynamic refresh rate and compare against that
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* build: include missing gamescope_version for color utils
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* wlserver: fix nullptr dereference on oPoint->pTimeline
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* DRMBackend: Fix mode fallback on connector changes
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* DRMBackend: Track pending flip count robustly
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* DRMBackend: Clean up flip_lock usage
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* steamcompmgr: Add paint_debug_pause_base_plane
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* log: Create convars to control log level
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-------------------------------------------------------------------
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Thu Aug 01 18:36:07 UTC 2024 - antonio.teixeira@suse.com
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@@ -18,7 +18,7 @@
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%bcond_without intree_libs
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Name: gamescope
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Version: 3.14.26
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Version: 3.15.0
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Release: 0
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Summary: Micro-compositor optimized for running video games on Wayland
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License: BSD-2-Clause
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