SHA256
1
0
forked from pool/godot
Dominique Leuenberger 2021-12-21 18:39:04 +00:00 committed by Git OBS Bridge
commit ac0366670e
6 changed files with 52 additions and 5 deletions

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1b01aa3cef9ac41c1033d0365c5e4ce74ea2d9547f333aa81804e60d33dfb4e6
size 22647212

View File

@ -1 +0,0 @@
1b01aa3cef9ac41c1033d0365c5e4ce74ea2d9547f333aa81804e60d33dfb4e6 godot-3.4-stable.tar.xz

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e75549675c0a4faf01d60e0b7091be4bfcb4e3f261335fbc0d6a8e2f1d6988f9
size 22434928

View File

@ -0,0 +1 @@
e75549675c0a4faf01d60e0b7091be4bfcb4e3f261335fbc0d6a8e2f1d6988f9 godot-3.4.1-stable.tar.xz

View File

@ -1,3 +1,49 @@
-------------------------------------------------------------------
Sun Dec 19 12:00:00 UTC 2021 - cunix@mail.de
- Update to 3.4.1
Added:
* Expose "ScriptEditor::edit" to scripting
* TextEdit: Allow toggling bookmark gutter
* TextEdit: methods to get position from column and line
* "Input.is_physical_key_pressed()" method
* Expose "intersect_point" in 3D physics server
* BVH: option for expanded AABBs in leaves
* Support for OpenXR export configurations
Changed:
* Remove editor splash screen with sponsors logo
* Clamp rotation for up/down orbiting shortcuts
* Sort and group theme properties in docs,
improve formatting for theme and enums
Fixed:
* TileSet editor workspace breaking
* Only add light occlusion for visible TileMaps
* Selecting next/previous subtile in TileSet editor
* Swapped rest pose action names in the Skeleton2D editor
* Theme Editor crash when clicking the element picker
* Don't ignore the type mismatch in GDScript setter function
* GDScript: Support multiline indexing with "[]"
* Prevent LSP adding signal callbacks to non GDScripts
* RichTextLabel: Right alignment regression
* RichTextLabel: min/max line width calculation
* Support for CSG and GridMap in glTF scene export
* Crash when exporting meshes to glTF that have no skin
* HTTP request headers being included in response
* Potential infinite loop when connecting HTTPClient
* WebRTC returning packets from peers too early
* Volume calculation for cylinders in GodotPhysics
* Errors in KinematicBody when floor is destroyed or removed
* Double use of seed in random Particles shader variables
* Update CanvasItem when MultiMesh instance transform changes
* Portals: Allow user to set roaming expansion margin
* Incorrect VisualServer RID cleanup in various locations
And more:
https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt
-------------------------------------------------------------------
Mon Nov 8 12:00:00 UTC 2021 - cunix@mail.de

View File

@ -24,7 +24,7 @@
%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
Name: godot
Version: 3.4
Version: 3.4.1
Release: 0
Summary: Cross-Platform Game Engine with an Integrated Editor
License: MIT
@ -121,6 +121,7 @@ Provides: bundled(hqx)
Provides: bundled(ifaddrs-android)
Provides: bundled(jpeg-compressor)
Provides: bundled(libsimplewebm)
Provides: bundled(minimp3)
Provides: bundled(noto-sans-fonts)
Provides: bundled(oidn)
Provides: bundled(open-simplex-noise-in-c)