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godot/godot.changes
Ferdinand Thiessen 54df5fe1ca Accepting request 762883 from home:cunix:godot
This should restore games:godot to its last factory state.

One of the godot maintainers deleted godot from games a few days ago without
my consent - I was one of the maintainers.

In the meantime he seems to not wanting to work as godot maintainer anymore.

Please add me as maintainer of godot package in games (again).

OBS-URL: https://build.opensuse.org/request/show/762883
OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=1
2020-01-13 12:02:14 +00:00

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Tue Dec 3 05:46:01 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Updated bundled library versions within specfile
- Cleaned up specfile
* Removed defattr directives
* Use %license directive for license files
-------------------------------------------------------------------
Sat Nov 30 19:18:39 UTC 2019 - Martin Liška <mliska@suse.cz>
- Update to 3.1.2
Fixed:
* Animation: Fixes for onion skinning support of Skeleton2D
* AnimationTree: Fixes to AnimationTree and State Machine
* Audio: Fix seemingly random crashes related to the audio engine misusing
internal processing
* CPUParticles(2D): Various fixes
* GLES2: Many bugfixes
* GLES3: Many bugfixes
* Editor: Fix issues when moving and renaming files
* Export: Fix resetting editor settings when exporting from the
command line
* Import: Various improvements to BMP support
* Internationalization: Various fixes to Control localization,
and fixes to support of some regional locales
* iOS: Fix crash on resume/exit on iOS 13
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
* macOS: Fix locale detection when running from .app bundle
* Object: Improve instance validation, mitigating thread-related issues
* Shaders: Fix support for hint_range using integers
Added:
* Editor: Allow to removing 2D editor limits
* Mobile: Add vibration support on Android and iOS
* TileMap: Add support for negative Y and X offsets
* API documentation updates.
* Editor translation updates.
Third Party Libraries:
* zstd upgraded to 1.4.4
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
-------------------------------------------------------------------
Sun May 12 13:53:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Fixing packaging issues for submission to Factory
* Changed python build requirement for python3
* Removed no-version-in-last-changelog from rpmlintrc
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
standards
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Mon Apr 29 16:00:00 UTC 2019 - cunix@bitmessage.ch
- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
by default and dynamically. Stop hard coding its content during build.
These certificates are used by the editor to connect to the Asset Library.
- Added patch file "project_certs_fallback.patch" to use the previously
defined system certificates as fallback for missing certificates in
project setting "network/ssl/certificates".
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Sun Apr 28 16:00:00 UTC 2019 - cunix@bitmessage.ch
- Changes in 3.1.1
Fixed Security Issue:
* to deserialize Object data. GDNative ABI was changed.
Fixed:
* GLES 3 support for depth textures.
* GLTF2 importer
Added:
* HeightMapShape to the Bullet physics engine implementation
* FPS snapping in the Animation player
* audio features for 3.2 were backported
* menu options for the Sprite editor: "Convert to Mesh2D",
"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
and "Create LightOccluder2D Sibling"
* AnimatedSprite can now play backwards
* Emission Mask to CPUParticles2D
And more:
https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
-------------------------------------------------------------------
Sun Apr 28 09:20:19 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Trim filler wording from description.
- Require bash for the build due to use of [[ x > y ]].
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Sat Apr 27 18:32:30 UTC 2019 - Martin Liška <mliska@suse.cz>
- Update to 3.1.1
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Sat Apr 27 06:53:41 UTC 2019 - Martin Liška <mliska@suse.cz>
- Mention rpmlintrc as a source file.
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Tue Apr 16 03:16:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Update to 3.1
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
-------------------------------------------------------------------
Thu Mar 7 00:31:03 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Added export_presets.cfg to be used when one is not present in
Godot game's source.
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Tue Mar 5 00:29:36 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Added godot-headless package
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Tue Feb 26 10:05:26 UTC 2019 - Martin Liška <mliska@suse.cz>
- Disable lto for anything older than openSUSE 15.0.
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Tue Feb 19 12:24:19 UTC 2019 - Martin Liška <mliska@suse.cz>
- Rename subpackages to godot-runner and godot-server in order
to provide same names as in Fedora package
- Do not use -fno-strict-aliasing
- Make output verbose and use LTO (increase RAM requirements).
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Mon Feb 18 00:00:00 UTC 2019 - cunix@bitmessage.ch
- Added patches to use system certificates
- Added service file for local hash checking
- Added rpmlintrc file to silence warning of missing version in
changelog and for missing manual-page for server package
-------------------------------------------------------------------
Tue Feb 5 12:36:39 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
- Use https://en.opensuse.org/SourceUrls
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Wed Jan 30 19:35:31 UTC 2019 - maxmitschke@fastmail.com
- Updated spec file to better align with openSUSE package
guidelines
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Sun Jul 29 12:00:00 UTC 2018 - cunix@bitmessage.ch
- Update to 3.0.6
Fixed Security Vulnerability:
* marshalls size checks
Fixed:
* vsync initialization
* can't set AudioStreamPlayer stream to null
* Basis.Transposed()
* Several editor crashes
* GLTF import fixes
and more
Upgrade:
* OpenSSL to 1.0.2o (not used in openSUSE build)
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Wed Jul 11 18:00:00 UTC 2018 - cunix@bitmessage.ch
- spec changes:
* build with more shared libraries from the distribution
instead of bundled versions
* make build of templates optional
* unify repetive build arguments
* include thirdparty/README.md in licenses section
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Tue Jul 10 04:01:38 UTC 2018 - maxmitschke@fastmail.com
- Update to 3.0.5
* Android export templates no longer contain the placeholder
permissions which Google Play started complaining about. Now
only requested permissions will be written to the manifest when
exporting.
* Added 'android_add_asset_dir('...') method to Android module
gradle build config
* User defined signals in the exported C# projects were
misbehaving, this is now fixed.
* Fix CORS problems due to added headers on JS target
* Lerp now consistent with Godot API. InverseLerp fixed.
* Fix debugger focus stealing
* Fix segfault at quiting editor
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Sun Jul 1 22:40:12 UTC 2018 - maxmitschke@fastmail.com
- Added openSUSE branding to build info
- Use upstream desktop file, appdata.xml and manpage
- Licenses relocated
- Require update-desktop-files post and postun
- desktop_database only updating explicitly for Leap < 15.0
- Update to 3.0.4
* Updated documentation for particles, ViewportTexture, Vector2,
skeleton docs, Rect.abs function
* Make heightmap shape usable from PhysicsServer
* Add NoCache wrapper to Command
* Fixed crasher in asset library on systems with a low threadcount CPU
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Sun Jun 17 12:39:57 UTC 2018 - maxmitschke@fastmail.com
- Update to 3.0.3
Added:
* C# projects can now be exported for Windows, Linux, and MacOS targets.
* Universal translation of touch to mouse.
* Dynamic fonts can now have a hinting mode set.
* print_tree_pretty() was added allowing a graphical view of the scene tree.
* Restore purchases feature for iOS.
* AudioStreamPlayer, AudioStreamPlayer2D,
and AudioStreamPlayer3D now have a pitch scale property.
* Show origin and Show viewport setting in 2D editor.
* You can now set Godot windows as 'always on top'.
* print-fps options to print FPS to stdout.
Fixed:
* Mono: Signal parameters no longer crash the engine.
* Asset library thread usage, this makes the asset library more responsive.
* Several GLTF import fixes.
* Several memory leaks.
* iPhone X support.
* Several fixes to audio drivers (WASAPI and PulseAudio).
* Several crashes.
* Export PCK/ZIP now works again.
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Sat Mar 10 20:00:00 UTC 2018 - cunix@bitmessage.ch
- Update to 3.0.2
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Tue Feb 27 23:58:22 UTC 2018 - gwasser@gmail.com
- Update to 3.0.1
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Tue Jan 30 23:08:53 UTC 2018 - gwasser@gmail.com
- Update to 3.0.0
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Tue Sep 5 07:28:53 UTC 2017 - dmacvicar@suse.de
- Update to 2.1.4
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Fri Feb 10 00:56:05 UTC 2017 - luke.nukem.jones@gmail.com
- Update to 2.1.2
- Add appdata.xml
- Remove fix-arch-detection.patch
- Remove fix-undefined-return.patch
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Mon Jun 27 00:58:13 UTC 2016 - rpm@fthiessen.de
- Update to 2.0.3
- Added fix-arch-detection.patch to fix ppc build
- Added fix-undefined-return.patch to fix functions with random
return.
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Mon Jun 1 07:39:45 UTC 2015 - gber@opensuse.org
- add desktop file
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Sun May 31 22:00:18 UTC 2015 - gber@opensuse.org
- split examples into subpackage
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Sun May 31 20:39:49 UTC 2015 - gber@opensuse.org
- initial packaging