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From: Wolfgang Bauer <wbauer@tmo.at>
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Date: Sat, 03 Oct 2015 19:25:07 +0000
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Subject: Create application directory if it doesn't exist
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X-Git-Url: http://quickgit.kde.org/?p=kpat.git&a=commitdiff&h=a214428743993ac1ede3fa48d757ca339f498fd9
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---
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Create application directory if it doesn't exist
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Unlike KStandardDirs, QStandardDirs doesn't guarantee that the returned
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directory actually exists, see also
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https://community.kde.org/Frameworks/Porting_Notes/KStandardDirs .
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This patch checks for the existence of the directory and creates it if
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it isn't there, before the game state is saved.
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BUG: 350160
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FIXED-IN: 15.08.2
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REVIEW: 125508
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---
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--- a/mainwindow.cpp
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+++ b/mainwindow.cpp
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@@ -756,7 +756,14 @@
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void MainWindow::closeEvent(QCloseEvent *e)
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{
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- QString stateFileName = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + QLatin1Char('/') + saved_state_file ;
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+ QString stateDirName = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
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+ QString stateFileName = stateDirName + QLatin1Char('/') + saved_state_file ;
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+ QDir stateFileDir(stateDirName);
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+ if(!stateFileDir.exists())
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+ {
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+ //create the directory if it doesn't exist (bug#350160)
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+ stateFileDir.mkpath(QStringLiteral("."));
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+ }
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QFile stateFile( stateFileName );
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// Remove the existing state file, if any.
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