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forked from pool/libmanette

Accepting request 851573 from GNOME:Next

OBS-URL: https://build.opensuse.org/request/show/851573
OBS-URL: https://build.opensuse.org/package/show/GNOME:Factory/libmanette?expand=0&rev=13
This commit is contained in:
2020-11-30 09:33:59 +00:00
committed by Git OBS Bridge
parent 6e6c8d25fe
commit 6c26054902
4 changed files with 65 additions and 7 deletions

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@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:4fe0a4bed6b4c3ae7249d341031c27b32f8d9e0ffb5337d71cbcec7160362cf7
size 38196

BIN
libmanette-0.2.6.tar.xz (Stored with Git LFS) Normal file

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@@ -1,3 +1,58 @@
-------------------------------------------------------------------
Sat Nov 28 19:52:53 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.2.6:
+ Project:
- Move the project to gitlab.gnome.org/GNOME/libmanette.
- Update the URLs accordingly.
- Give the project a minimal website:
https://gnome.pages.gitlab.gnome.org/libmanette/
- Update the project's description.
+ Documentation:
- Add a documentation.
- Fix many documentation annotations.
- Document more symbols.
+ Meson:
- Require Meson 0.53.0.
- Add the demos option.
- Add the build-tests and install-tests option.
- Various code style cleanups and updates.
- Add a build summary.
+ ManetteDevice:
- Add a missing precondition check to ensure milliseconds is in
the right range in manette_device_rumble().
- Throw the full file error code rather than G_FILE_ERROR_FAILED
in manette_device_new().
- Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in
manette_device_new() if the device isn't a gamepad.
+ ManetteMapping:
- Check mapping strings have at least a GUID field and a name
field.
- Use the debug log level for non-programming mapping parsing
errors.
- Make some parsing error messages more explicit.
+ ManetteMappingManager: Use a race-free way to check the mapping
file deletion.
+ Code cleanup:
- Make license headers have the LGPL footer, not the GPL one.
- Use #pragma once instead of manual header guards.
- Use g_auto(), g_autoptr() and g_autofree where possible.
- Use g_clear_pointer() and g_clear_object() where possible.
- Use assertions instead of g_return*_if_fail in static
functions.
- Add HACKING.md to document the code, documentation, and
commit message styles.
- Give better names to callback functions.
- Give the namespace_object_ prefix to the finalize functions
to match the code style.
- Clean up and simplify the code in many places.
- Drop platform:Linux from the internal gamepad database.
- Changes from version 0.2.5:
+ Fix the build with musl by using input_event_sec and
input_event_usec.
- Run tests during build, add a check section and macro.
- Update URL to new home.
-------------------------------------------------------------------
Sun Apr 5 17:10:44 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com>

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@@ -20,17 +20,17 @@
%define package_version 0_2-0
Name: libmanette
Version: 0.2.4
Version: 0.2.6
Release: 0
Summary: A simple GObject game controller library
License: LGPL-2.1-or-later
Group: System/Libraries
URL: https://gitlab.gnome.org/aplazas/libmanette/
URL: https://gnome.pages.gitlab.gnome.org/libmanette/
Source: https://download.gnome.org/sources/libmanette/0.2/%{name}-%{version}.tar.xz
BuildRequires: gcc
BuildRequires: gobject-introspection-devel >= 0.6.7
BuildRequires: meson >= 0.43.0
BuildRequires: meson >= 0.53.0
BuildRequires: pkgconfig
BuildRequires: pkgconfig(gudev-1.0) >= 1.0
BuildRequires: pkgconfig(libevdev) >= 1.4.5
@@ -64,7 +64,7 @@ Requires: libmanette-%{package_version} = %{version}
libmanette allows easy access to game controllers.
%prep
%autosetup
%autosetup -p1
%build
%meson
@@ -73,6 +73,9 @@ libmanette allows easy access to game controllers.
%install
%meson_install
%check
%meson_test
%post -n libmanette-%{package_version} -p /sbin/ldconfig
%postun -n libmanette-%{package_version} -p /sbin/ldconfig