– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
– 3DS: Initial networking support, HTTP requests won’t work yet.
– 3DS: Now reports memory and battery state.
– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
– CHEEVOS: Fix unofficial achievements not being loaded.
– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
– CHEEVOS: Support Neo Geo Pocket.
– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
– COMMON: Fix bug ‘Last item in a Playlist is ignored’.
– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
– D3D9: Add menu support for MaterialUI/XMB.
– D3D10: Initial video driver implementation.
– D3D11: Initial video driver implementation.
– D3D11: SPIRV-Cross/slang shader support for D3D11.
– D3D12: Initial video driver implementation.
– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
– INPUT: show friendly names when available under input binds and system information
– INPUT: show the config name when available under system information
– GUI: Allow changing menu font color.
– GUI: Menu visibility options for RGUI and MaterialUI.
– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
– GUI/XMB: Add Monochrome Inverted icon theme.
– GUI/XMB: Allow changing menu scale to 200%.
– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
– HAIKU: Restored port.
– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
– GL: ignore hard gpu sync when fast-forwarding
– IOS10/11: Handle hardware keyboards and iCade controllers
– NETPLAY: Add menu option to select different MITM (relay) server locations.
– OSX: Modify HID buttons detection algorithm.
– QB: Added –datarootdir.
– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
– QB: Added –docdir.
– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
– SOLARIS: Initial port.
– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
– PS3: Enable Cheevos.
– PSP: Enable threading support through pthreads.
– SHADERS: SPIRV-Cross/slang shader support for D3D11.
– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
– SUBSYSTEM: Subsystem saves now respect the save directory
– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
– WIIU: Overlay support.
– WIIU: Transparency support in menu + overlays.
– WIIU: Increased stability during core switching.
– WIIU: Shader support.
– WIIU: Menu shader effects added (shaders).
– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
CHEEVOS: Leaderboard support.
CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
COMMANDLINE: Fix fullscreen toggle switch.
COMMON: Add 'Automatically Load Content To Playlist' feature, enabled by default.
COMMON: Fix slowmotion ratio always being reset back to 1.
COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
COMMON: New lightgun API.
COMMON: New VFS (Virtual File System) API.
COMMON: Fixed some playlist bugs.
COMMON: New snow shader.
COMMON: Fix Quick Menu title, no longer shows 'Select File'.
COMMON: Fix loading cores that require no content one after another.
COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
EMSCRIPTEN: Fix references to browserfs.
FREEBSD: Support libusb HID input driver.
HAIKU: Buildfix.
INPUT: Map clear button to DEL key.
LINUX/X11: Add RetroArch logo to window title bar.
LINUX/X11: Input driver now supports new lightgun code.
LINUX/X11: Support window transparency (requires a compositing window manager).
LOBBIES: Fix for crash on join netplay rooms via touch / glui.
LINUX/UDEV: Fix - RetroArch reads keyboard input when not focused with the udev input driver.
NETPLAY: Fix disconnection not fully deinitializing Netplay.
NETPLAY: Fix lan rooms when there is more than one room
NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
COMMON: Fix clear/free loop conditionals in playlists.
WINDOWS/GDI: Fix flickering of text.
WINDOWS/GDI: Fix graphics corruption on Windows 98
WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
WINDOWS: Fix menubar text corruption on Japanese locale systems
WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
WINDOWS: Support Windows 95, NT3.51, NT4
WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
WII: Use custom, embedded libogc SDK.
WIIU: Initial touchscreen support for WiiU gamepad.
WIIU: Add Cheevos support.
SCANNER: Fix archive scanning.
SCANNER: Support CHD files.
SCANNER: Support Gamecube ISO scanning.
SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
Wed Aug 23 15:42:47 UTC 2017 - glmarques.info@gmail.com
- Updated to version 1.6.7
NOTE: This is a bugfixed and spit-and-polish update. The initial release notes below are still from the 1.6.6 release.
General changelog
SCANNER: Fix directory scanning.
SCANNER: Fix file scanning.
COMMON: Fix ‘Disk Image Append’ option.
FREEBSD: Compatibility fixes for Video4Linux2 camera driver.
GUI: (MaterialUI) Add disk image append icons.
GUI: (MaterialUI) Improve word wrapping when menu icons are enabled.
GUI: (MaterialUI) Add User Interface -> Appearance -> Menu Icons Enable. You can turn on/off the icons on the lefthand side of the menu entries.
GUI: Performance optimizations for XMB menu driver – only calculates visible items.
LOCALIZATION: Update Italian translation.
Core updates since previous version (1.6.6)
Picodrive should hopefully work now again on Android after notaz‘ updates.
Beetle PSX’s OpenGL renderer should now work on various AMD GPUs thanks to rz5‘s efforts. There were previously some black screen issues on certain non-Polaris AMD GPUs.
Beetle PSX – Fixed bugs (geometry updates had max width and height unset, other ones) (by albertofustinoni).
INPUT: input swap override flag (for remotes) is cleared correctly
INPUT: allow specifying libretro device in remap files
INPUT: allow specifying analog dpad mode in remap files
INPUT: allow saving libretro device to remap files
INPUT: allow saving analog dpad mode to remap files
INPUT: allow removing core and game remap files from the menu
COMMON: Cores can now request to set a ‘shared context’. You no longer need to explicitly enable ‘Shared Hardware Context’ for Citra/OpenLara/Dolphin.
COMMON: Add ‘Delete Core’ option to Core Information menu.
COMMON: Allow Max Timing Skew to be set to 0.
COMMON: Change the “content dir” behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced
GUI: You can turn on/off ‘Horizontal Animation’ now for the XMB menu. Turning animations off can result in a performance boost.
GUI: Fix sublabel word-wrapping in XMB where multi-byte languages were cut off too soon
LOCALIZATION: Update Dutch translation
LOCALIZATION: Update Traditional Chinese translation
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Russian translation
WINDOWS: Provide default save / system / state / screenshot locations
LOBBIES: Show what country the host is in
MENU: Enable OSD text rendering for gdi and libcaca drivers
WINDOWS 98/ME/2K: Set default directory for MSVC 2005 RetroArch version.
WII: Better V-Sync handling, backported from SuperrSonic.