forked from pool/retroarch
Accepting request 591026 from home:itxaka:branches:Emulators
- Updated to version 1.7.1 – 3DS: Now correctly reports amount of CPU cores. – 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS. – 3DS: Initial networking support, HTTP requests won’t work yet. – 3DS: Now reports memory and battery state. – AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect. – CHEEVOS: Fix unofficial achievements not being loaded. – CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled. – CHEEVOS: Support Neo Geo Pocket. – COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’. – COMMON: Fix bug ‘Last item in a Playlist is ignored’. – COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003. – COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now). – D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed. – D3D9: Add menu support for MaterialUI/XMB. – D3D10: Initial video driver implementation. – D3D11: Initial video driver implementation. – D3D11: SPIRV-Cross/slang shader support for D3D11. – D3D12: Initial video driver implementation. – DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection – INPUT: show friendly names when available under input binds and system information – INPUT: show the config name when available under system information – GUI: Allow changing menu font color. – GUI: Menu visibility options for RGUI and MaterialUI. – GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. – GUI/XMB: Add Monochrome Inverted icon theme. – GUI/XMB: Allow changing menu scale to 200%. – GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg. – HAIKU: Restored port. – KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled – GL: ignore hard gpu sync when fast-forwarding – IOS10/11: Handle hardware keyboards and iCade controllers – LOCALIZATION: Update Italian translation. – LOCALIZATION: Update Japanese translation. – LOCALIZATION: Update Portuguese-Brazilian translation. – LOCALIZATION: Update Spanish translation. – NETPLAY: Add menu option to select different MITM (relay) server locations. – OSX: Modify HID buttons detection algorithm. – QB: Added –datarootdir. – QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir. – QB: Added –docdir. – SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently. – SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded – SOLARIS: Initial port. – SWITCH: Initial Nintendo Switch port, based on libtransistor SDK. – PS3: Enable Cheevos. – PSP: Enable threading support through pthreads. – SHADERS: SPIRV-Cross/slang shader support for D3D11. – SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad – SUBSYSTEM: Subsystem saves now respect the save directory – SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats) – VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77). – WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives). – WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up). – WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode). – WIIU: Overlay support. – WIIU: Transparency support in menu + overlays. – WIIU: Increased stability during core switching. – WIIU: Shader support. – WIIU: Menu shader effects added (shaders). – WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte) – XBOX OG: Restored port. OBS-URL: https://build.opensuse.org/request/show/591026 OBS-URL: https://build.opensuse.org/package/show/Emulators/retroarch?expand=0&rev=6
This commit is contained in:
committed by
Git OBS Bridge
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version https://git-lfs.github.com/spec/v1
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oid sha256:b32fa4a37ff777e9fe45eeef7ccf2e4e06520dd268584034f687a494dc9f5af1
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size 19179540
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retroarch-1.7.1.tar.gz
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retroarch-1.7.1.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:e9189c7da6b2ca0142528eca14f26104ee322f052f8609203d90b60938d8d3f3
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size 20540496
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@@ -1,3 +1,70 @@
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-------------------------------------------------------------------
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Mon Mar 26 11:19:46 UTC 2018 - igarcia@suse.com
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- Updated to version 1.7.1
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– 3DS: Now correctly reports amount of CPU cores.
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– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
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– 3DS: Initial networking support, HTTP requests won’t work yet.
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– 3DS: Now reports memory and battery state.
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– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
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– CHEEVOS: Fix unofficial achievements not being loaded.
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– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
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– CHEEVOS: Support Neo Geo Pocket.
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– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
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– COMMON: Fix bug ‘Last item in a Playlist is ignored’.
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– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
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– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
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– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
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– D3D9: Add menu support for MaterialUI/XMB.
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– D3D10: Initial video driver implementation.
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– D3D11: Initial video driver implementation.
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– D3D11: SPIRV-Cross/slang shader support for D3D11.
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– D3D12: Initial video driver implementation.
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– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
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– INPUT: show friendly names when available under input binds and system information
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– INPUT: show the config name when available under system information
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– GUI: Allow changing menu font color.
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– GUI: Menu visibility options for RGUI and MaterialUI.
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– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
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– GUI/XMB: Add Monochrome Inverted icon theme.
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– GUI/XMB: Allow changing menu scale to 200%.
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– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
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– HAIKU: Restored port.
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– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
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– GL: ignore hard gpu sync when fast-forwarding
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– IOS10/11: Handle hardware keyboards and iCade controllers
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– LOCALIZATION: Update Italian translation.
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– LOCALIZATION: Update Japanese translation.
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– LOCALIZATION: Update Portuguese-Brazilian translation.
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– LOCALIZATION: Update Spanish translation.
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– NETPLAY: Add menu option to select different MITM (relay) server locations.
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– OSX: Modify HID buttons detection algorithm.
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– QB: Added –datarootdir.
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– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
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– QB: Added –docdir.
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– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
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– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
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– SOLARIS: Initial port.
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– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
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– PS3: Enable Cheevos.
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– PSP: Enable threading support through pthreads.
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– SHADERS: SPIRV-Cross/slang shader support for D3D11.
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– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
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– SUBSYSTEM: Subsystem saves now respect the save directory
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– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
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– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
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– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
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– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
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– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
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– WIIU: Overlay support.
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– WIIU: Transparency support in menu + overlays.
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– WIIU: Increased stability during core switching.
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– WIIU: Shader support.
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– WIIU: Menu shader effects added (shaders).
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– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
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– XBOX OG: Restored port.
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-------------------------------------------------------------------
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Fri Dec 29 15:41:46 UTC 2017 - igarcia@suse.com
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@@ -17,7 +17,7 @@
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Name: retroarch
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Version: 1.7.0
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Version: 1.7.1
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Release: 0
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Summary: Emulator frontend
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License: GPL-3.0
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@@ -138,5 +138,6 @@ install -m 644 %{SOURCE9} %{buildroot}%{_datadir}/applications/
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%{_datadir}/pixmaps/%{name}.svg
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%{_mandir}/man?/%{name}.?*
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%{_mandir}/man?/%{name}-cg2glsl.?*
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%{_prefix}/share/doc/%{name}
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%changelog
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