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forked from pool/retroarch

Accepting request 591026 from home:itxaka:branches:Emulators

- Updated to version 1.7.1
– 3DS: Now correctly reports amount of CPU cores.
– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
– 3DS: Initial networking support, HTTP requests won’t work yet.
– 3DS: Now reports memory and battery state.
– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
– CHEEVOS: Fix unofficial achievements not being loaded.
– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
– CHEEVOS: Support Neo Geo Pocket.
– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
– COMMON: Fix bug ‘Last item in a Playlist is ignored’.
– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
– D3D9: Add menu support for MaterialUI/XMB.
– D3D10: Initial video driver implementation.
– D3D11: Initial video driver implementation.
– D3D11: SPIRV-Cross/slang shader support for D3D11.
– D3D12: Initial video driver implementation.
– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
– INPUT: show friendly names when available under input binds and system information
– INPUT: show the config name when available under system information
– GUI: Allow changing menu font color.
– GUI: Menu visibility options for RGUI and MaterialUI.
– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
– GUI/XMB: Add Monochrome Inverted icon theme.
– GUI/XMB: Allow changing menu scale to 200%.
– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
– HAIKU: Restored port.
– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
– GL: ignore hard gpu sync when fast-forwarding
– IOS10/11: Handle hardware keyboards and iCade controllers
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Spanish translation.
– NETPLAY: Add menu option to select different MITM (relay) server locations.
– OSX: Modify HID buttons detection algorithm.
– QB: Added –datarootdir.
– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
– QB: Added –docdir.
– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
– SOLARIS: Initial port.
– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
– PS3: Enable Cheevos.
– PSP: Enable threading support through pthreads.
– SHADERS: SPIRV-Cross/slang shader support for D3D11.
– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
– SUBSYSTEM: Subsystem saves now respect the save directory
– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
– WIIU: Overlay support.
– WIIU: Transparency support in menu + overlays.
– WIIU: Increased stability during core switching.
– WIIU: Shader support.
– WIIU: Menu shader effects added (shaders).
– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
– XBOX OG: Restored port.

OBS-URL: https://build.opensuse.org/request/show/591026
OBS-URL: https://build.opensuse.org/package/show/Emulators/retroarch?expand=0&rev=6
This commit is contained in:
Klaus Kämpf
2018-03-28 08:29:30 +00:00
committed by Git OBS Bridge
parent b412537969
commit f69e20bb39
4 changed files with 72 additions and 4 deletions

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-------------------------------------------------------------------
Mon Mar 26 11:19:46 UTC 2018 - igarcia@suse.com
- Updated to version 1.7.1
3DS: Now correctly reports amount of CPU cores.
3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
3DS: Initial networking support, HTTP requests wont work yet.
3DS: Now reports memory and battery state.
AUDIO: Added Audio Resampler Quality setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
CHEEVOS: Fix unofficial achievements not being loaded.
CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
CHEEVOS: Support Neo Geo Pocket.
COMMON: Bugfix for issue related to Windows mouse pointer visible when running MESS or MAME cores.
COMMON: Fix bug Last item in a Playlist is ignored.
COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
D3D9: Add menu support for MaterialUI/XMB.
D3D10: Initial video driver implementation.
D3D11: Initial video driver implementation.
D3D11: SPIRV-Cross/slang shader support for D3D11.
D3D12: Initial video driver implementation.
DINPUT: dont reinitialize input driver on network events / media insertion / network drive connection
INPUT: show friendly names when available under input binds and system information
INPUT: show the config name when available under system information
GUI: Allow changing menu font color.
GUI: Menu visibility options for RGUI and MaterialUI.
GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
GUI/XMB: Add Monochrome Inverted icon theme.
GUI/XMB: Allow changing menu scale to 200%.
GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently dont work on D3D8/D3D9 Cg.
HAIKU: Restored port.
KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
GL: ignore hard gpu sync when fast-forwarding
IOS10/11: Handle hardware keyboards and iCade controllers
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese-Brazilian translation.
LOCALIZATION: Update Spanish translation.
NETPLAY: Add menu option to select different MITM (relay) server locations.
OSX: Modify HID buttons detection algorithm.
QB: Added datarootdir.
QB: Added bindir and mandir and deprecated with-bin_dir and with-man_dir.
QB: Added docdir.
SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided its safer to still isolate the presets to a single core because different cores may treat video output differently.
SHADERS: Dont save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
SOLARIS: Initial port.
SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
PS3: Enable Cheevos.
PSP: Enable threading support through pthreads.
SHADERS: SPIRV-Cross/slang shader support for D3D11.
SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
SUBSYSTEM: Subsystem saves now respect the save directory
SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
WIIU: Overlay support.
WIIU: Transparency support in menu + overlays.
WIIU: Increased stability during core switching.
WIIU: Shader support.
WIIU: Menu shader effects added (shaders).
WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
XBOX OG: Restored port.
-------------------------------------------------------------------
Fri Dec 29 15:41:46 UTC 2017 - igarcia@suse.com

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@@ -17,7 +17,7 @@
Name: retroarch
Version: 1.7.0
Version: 1.7.1
Release: 0
Summary: Emulator frontend
License: GPL-3.0
@@ -138,5 +138,6 @@ install -m 644 %{SOURCE9} %{buildroot}%{_datadir}/applications/
%{_datadir}/pixmaps/%{name}.svg
%{_mandir}/man?/%{name}.?*
%{_mandir}/man?/%{name}-cg2glsl.?*
%{_prefix}/share/doc/%{name}
%changelog