forked from pool/retroarch
f69e20bb39
- Updated to version 1.7.1 – 3DS: Now correctly reports amount of CPU cores. – 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS. – 3DS: Initial networking support, HTTP requests won’t work yet. – 3DS: Now reports memory and battery state. – AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect. – CHEEVOS: Fix unofficial achievements not being loaded. – CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled. – CHEEVOS: Support Neo Geo Pocket. – COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’. – COMMON: Fix bug ‘Last item in a Playlist is ignored’. – COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003. – COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now). – D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed. – D3D9: Add menu support for MaterialUI/XMB. – D3D10: Initial video driver implementation. – D3D11: Initial video driver implementation. – D3D11: SPIRV-Cross/slang shader support for D3D11. – D3D12: Initial video driver implementation. – DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection – INPUT: show friendly names when available under input binds and system information – INPUT: show the config name when available under system information – GUI: Allow changing menu font color. – GUI: Menu visibility options for RGUI and MaterialUI. – GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. – GUI/XMB: Add Monochrome Inverted icon theme. – GUI/XMB: Allow changing menu scale to 200%. – GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg. – HAIKU: Restored port. – KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled – GL: ignore hard gpu sync when fast-forwarding – IOS10/11: Handle hardware keyboards and iCade controllers – LOCALIZATION: Update Italian translation. – LOCALIZATION: Update Japanese translation. – LOCALIZATION: Update Portuguese-Brazilian translation. – LOCALIZATION: Update Spanish translation. – NETPLAY: Add menu option to select different MITM (relay) server locations. – OSX: Modify HID buttons detection algorithm. – QB: Added –datarootdir. – QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir. – QB: Added –docdir. – SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently. – SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded – SOLARIS: Initial port. – SWITCH: Initial Nintendo Switch port, based on libtransistor SDK. – PS3: Enable Cheevos. – PSP: Enable threading support through pthreads. – SHADERS: SPIRV-Cross/slang shader support for D3D11. – SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad – SUBSYSTEM: Subsystem saves now respect the save directory – SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats) – VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77). – WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives). – WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up). – WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode). – WIIU: Overlay support. – WIIU: Transparency support in menu + overlays. – WIIU: Increased stability during core switching. – WIIU: Shader support. – WIIU: Menu shader effects added (shaders). – WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte) – XBOX OG: Restored port. OBS-URL: https://build.opensuse.org/request/show/591026 OBS-URL: https://build.opensuse.org/package/show/Emulators/retroarch?expand=0&rev=6
144 lines
4.0 KiB
RPMSpec
144 lines
4.0 KiB
RPMSpec
#
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# spec file for package retroarch
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#
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# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: retroarch
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Version: 1.7.1
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Release: 0
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Summary: Emulator frontend
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License: GPL-3.0
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Url: http://www.retroarch.com
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Group: Emulators
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# From https://github.com/libretro/RetroArch/releases
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Source0: %{name}-%{version}.tar.gz
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Source9: %{name}.desktop
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BuildRequires: gcc-c++
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BuildRequires: fdupes
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(freetype2)
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BuildRequires: pkgconfig(gbm)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(x11)
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BuildRequires: pkgconfig(xinerama)
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BuildRequires: pkgconfig(xkbcommon)
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BuildRequires: pkgconfig(xv)
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BuildRequires: pkgconfig(wayland-egl)
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BuildRequires: pkgconfig(libass)
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BuildRequires: pkgconfig(libudev)
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BuildRequires: pkgconfig(libusb-1.0)
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BuildRequires: pkgconfig(libv4l2)
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BuildRequires: pkgconfig(libxml-2.0)
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BuildRequires: pkgconfig(alsa)
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BuildRequires: pkgconfig(jack)
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BuildRequires: pkgconfig(libpulse)
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BuildRequires: pkgconfig(openal)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(SDL2_gfx)
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BuildRequires: pkgconfig(SDL2_image)
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BuildRequires: pkgconfig(SDL2_mixer)
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BuildRequires: pkgconfig(SDL2_net)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: python3-devel
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BuildRequires: systemd-devel
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BuildRequires: unzip p7zip
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%if ( 0%{?suse_version} || 0%{?leap_version} )
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BuildRequires: pkgconfig(libavcodec)
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BuildRequires: pkgconfig(libavdevice)
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BuildRequires: pkgconfig(libavformat)
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BuildRequires: pkgconfig(libavutil)
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BuildRequires: pkgconfig(libswscale)
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BuildRequires: update-desktop-files
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BuildRequires: vulkan-devel
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%endif
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%description
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RetroArch is a modular multi-system emulator system that is designed to be
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fast, lightweight, and portable. It has features few other emulators frontends
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have, such as real-time rewinding and game-aware shading.
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%prep
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%setup -q -n RetroArch-%{version}
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%build
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export CFLAGS="$RPM_OPT_FLAGS"
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export CXXFLAGS="$CFLAGS"
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./configure --prefix=%{_prefix} \
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--enable-materialui \
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--enable-xmb \
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--enable-sdl2 \
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--enable-libusb \
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--enable-udev \
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--with-man_dir=%{_mandir} \
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--enable-threads \
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--enable-thread_storage \
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--enable-ffmpeg \
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--enable-ssa \
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--enable-dylib \
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--enable-networking \
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--enable-networkgamepad \
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--enable-opengl \
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--enable-x11 \
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--enable-xinerama\
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--enable-kms \
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--enable-wayland \
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--enable-egl \
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--enable-libxml2 \
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--enable-zlib \
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--enable-alsa \
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--enable-al \
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--enable-jack \
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--enable-pulse \
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--enable-freetype \
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--enable-xvideo \
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--enable-python \
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--enable-v4l2 \
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%ifarch x86
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--enable-sse \
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%endif
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%if ( 0%{?suse_version} || 0%{?leap_version} )
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--enable-vulkan \
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%endif
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--enable-7zip \
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--enable-mmap
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make %{?jobs:-j%jobs}
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%install
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%make_install
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mkdir -p %{buildroot}%{_datadir}/applications
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install -m 644 %{SOURCE9} %{buildroot}%{_datadir}/applications/
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%if 0%{?suse_version}
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%suse_update_desktop_file -r -G %{name} %{name} System Emulator
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%endif
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%fdupes %{buildroot}
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%files
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%defattr(-,root,root)
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%config(noreplace) %{_sysconfdir}/%{name}.cfg
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%{_bindir}/%{name}
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%{_bindir}/%{name}-cg2glsl
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/pixmaps/%{name}.svg
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%{_mandir}/man?/%{name}.?*
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%{_mandir}/man?/%{name}-cg2glsl.?*
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%{_prefix}/share/doc/%{name}
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%changelog
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