forked from pool/rpcs3
Accepting request 555033 from home:xenonpk
- Replace rpcs3-unbreak_build.patch with more flexible sed regex - Update to version 0.0.4~git20171206: * rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock * rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil * rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory - Update to version 0.0.4~git20171205: * savedata: avoid passing vm memory to fs::file * Qt: implement compatibility column - Update to version 0.0.4~git20171204: * rsx: Properly fix DATA3F_M register alignment * rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes * rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes * d3d12: Fix fragment shader compile * rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled * rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared - Update to version 0.0.4~git20171202: * sys_net: Force AF_INET * Input: handle MMJOY reconnection (pad still needs to be online on start) * Input: improve evdev and mmjoy stick input * Qt: Fix SettingsDialog crash introduced by removal of groupboxes * Input: Fix filter button for evdev and DS4 * Input/MMJOY: handle Axis and POV capabilities * gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL * rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation * gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible * rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack * vulkan: Do not clear non-existent surfaces * rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output * rsx: wcb scaling fixes * gl: Minor wcb tweaks * rsx: Fix texture cache memory usage statistics * rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1) * rsx: Discard queue if RET is found without CALL * rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration * vk: Compliance fixes; vkCmd state affects currently bound descriptor set! * rsx: Fixes for framebuffer setup code * rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead * rsx: Texture cache hotfixes * gl: Avoid null deref * rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet * rsx: More tuning for depth/color buffer selection * rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour * gl: Fix face winding - Face winding is always calculated based off the top left corner * rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes * fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision * vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders * rsx: Zcull refactoring and vulkan implementation * vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs * rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible * rsx: Try to take the context for the surface creation into account * rsx: Improve framebuffer check heuristics for contested memory buffers * rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug * rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things * rsx: Minor improvements * rsx: Invalidate both depth and color surfaces when binding a new surface * spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking * mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks * spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher * spu: Implement DFCMGT for interpreter and recompiler * sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS - Update to version 0.0.4~git20171130: * Silence warnings in misc files (gui, psp2, mfc, mouse) * silence warnings in RSX stuff * Silence warnings in lv2/Modules * Silence some warnings in some files in Utilities * Qt/Input: implement blacklist to Filter Noise in pad dialog * Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice * Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text * Qt/Input: disable config button when device combobox is empty - Update to version 0.0.4~git20171130: * Quick fix to prevent Qt download timeout (#3809) * SPU MFC: Clamp tag and size (#3803) * Qt/Input: Implement GetModifierCode to improve keyevents * Qt/Input: disable TabFocus while mapping buttons in order to map Tab key * Input: MMJOY prioritize button presses due to constant axis events * Input: Fallback in FindKeyCode to prevent crashes on incompatible config * Added installation for additional packages to game boot * Update Qt to 5.9.3 * Input: fix MMJOY a bit * Input: fix currentText of device combobox * Input: Fix Default XInput LB * [Qt/Input] Improve pad_settings_dialog a bit (#3611) * Change sys_usbd_receive_event * RSX: fix fix (406E semaphore release) * Fix log limit * Qt: implement progress_dialog * Qt: remove some warnings * Avoid recreating SwsContext every frame * CMake minor improvements (#3783) * Qt: change settingsdialog to horizontal layout - Update to version 0.0.4~git20171126: * RSX: improve nv406e::semaphore_release * Fix exitspawn (autoexit option) * Clamp utime range (Wnd) * Update Fedora packages in the README file * cmake: remove unused link to ffmpeg libswresample * cmake: check if ffmpeg libswscale is present * Use Qt for error reports * Fix free space check (Wnd) * PKG installer update for DLC * Add libpulse-dev to README.md * Log: minor improvements * Log sys_fs_utime values * Revert ERROR_INVALID_PARAMETERS * Restore log compression * New logging strategy * Log: improve messages for multiple RPCS3 instances * Implement fs::unshare (linux) * Fix cellGameBootCheck for disc games (#3771) * Check sys_spu_thread_group_create's nsize (#3742) * Trophy: Save dialog state (#3729) * Fix "Exit RPCS3 when process finishes" command line crash * Fixes from FreeBSD package (#3765) * Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval * Fix regressions caused by network code. (#3702) * vk: Reset renderer status whenever a window geometry event is processed * rsx/fp: Give abs higher prio as it invalidates any precision checks * rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last * rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer * rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized * rsx: Enable hw blit engine for local->main memory blit operations as well * rsx: research native texel byte order on cpu readback (WCB) [WIP] * Qt: move "Disable Vertex Cache" option back to gpu tab * Updates ReadMe for Windows (#3713) * Qt: Use global Appicon instead of setting it in every Dialog * Fix set thread affinity on OS X (#3757) * Initial work on sys_usbd syscalls * AppVeyor Qt fix * Use zeux/pugixml instead of RPCS3/pugixml OBS-URL: https://build.opensuse.org/request/show/555033 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=12
This commit is contained in:
parent
7733e8794b
commit
33946b5fdf
@ -1,4 +1,4 @@
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/RPCS3/rpcs3.git</param>
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||||
<param name="changesrevision">c58738807e205fdbeb1a8b988f76d72f1da9e5eb</param></service></servicedata>
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||||
<param name="changesrevision">0b3fbf1d4cc793d25819d642ac00084088fd0016</param></service></servicedata>
|
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8ddac9b1e04482b015901d36c51fe8418c01e58cf96cc318cb3d34d2d71e5442
|
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size 150031960
|
3
rpcs3-0.0.4~git20171206.tar.xz
Normal file
3
rpcs3-0.0.4~git20171206.tar.xz
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:6aa3663e93e1e1d4e44bb74f14162efb125b1411c7a30fb1dcefb9ec2fa020a3
|
||||
size 150406100
|
@ -1,51 +0,0 @@
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||||
From 2a16b469dc1a5fea3cf2a0d52bcbaf7328d648d3 Mon Sep 17 00:00:00 2001
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From: v-fox <virtuousfox@gmail.com>
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Date: Tue, 24 Oct 2017 07:08:29 +0500
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Subject: [PATCH] unbreak build by removing dependency on non-existing static
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libraries and linking with shared ones, as everyone should
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---
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CMakeLists.txt | 2 ++
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rpcs3/CMakeLists.txt | 12 +++++++++---
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2 files changed, 11 insertions(+), 3 deletions(-)
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 89bc070..273e85a 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.0.2)
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option(WITH_GDB "WITH_GDB" OFF)
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option(WITHOUT_LLVM "WITHOUT_LLVM" OFF)
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+option(USE_SHARED_LLVM_LIBS "Link against shared LLVM libs, instead of statically.
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+Only recommended on Gentoo. May interfere with mesa driver and make RPCS3 non-functional." OFF)
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if (WITH_GDB)
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add_definitions(-DWITH_GDB_DEBUGGER)
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diff --git a/rpcs3/CMakeLists.txt b/rpcs3/CMakeLists.txt
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index 641be7d..976c320 100644
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--- a/rpcs3/CMakeLists.txt
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+++ b/rpcs3/CMakeLists.txt
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@@ -296,10 +296,16 @@ if(NOT LLVM_FOUND)
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else()
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add_definitions(${LLVM_DEFINITIONS})
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add_definitions(-DLLVM_AVAILABLE)
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- if (CMAKE_BUILD_TYPE STREQUAL "Release")
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- llvm_map_components_to_libnames(LLVM_LIBS core support executionengine object runtimedyld x86desc x86info scalaropts mcjit vectorize ipo x86codegen x86disassembler)
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+
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+ if (USE_SHARED_LLVM_LIBS)
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+ Message("WARNING! Linking against shared LLVM libs may conflict with your system's mesa, rendering RPCS3 non-functional!")
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+ set(LLVM_LIBS LLVM)
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else()
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- llvm_map_components_to_libnames(LLVM_LIBS core support executionengine object runtimedyld x86desc x86info scalaropts mcjit vectorize ipo x86codegen x86disassembler mcdisassembler)
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+ if (CMAKE_BUILD_TYPE STREQUAL "Release")
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+ llvm_map_components_to_libnames(LLVM_LIBS core support executionengine object runtimedyld x86desc x86info scalaropts mcjit vectorize ipo x86codegen x86disassembler)
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+ else()
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+ llvm_map_components_to_libnames(LLVM_LIBS core support executionengine object runtimedyld x86desc x86info scalaropts mcjit vectorize ipo x86codegen x86disassembler mcdisassembler)
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+ endif()
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endif()
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if (NOT MSVC)
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--
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2.14.2
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|
161
rpcs3.changes
161
rpcs3.changes
@ -1,3 +1,164 @@
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-------------------------------------------------------------------
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Thu Dec 7 13:22:16 UTC 2017 - pousaduarte@gmail.com
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- Replace rpcs3-unbreak_build.patch with more flexible sed regex
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|
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-------------------------------------------------------------------
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Wed Dec 06 13:44:18 UTC 2017 - opensuse-packaging@opensuse.org
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|
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- Update to version 0.0.4~git20171206:
|
||||
* rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock
|
||||
* rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil
|
||||
* rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Dec 05 18:23:44 UTC 2017 - pousaduarte@gmail.com
|
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|
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- Update to version 0.0.4~git20171205:
|
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* savedata: avoid passing vm memory to fs::file
|
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* Qt: implement compatibility column
|
||||
|
||||
-------------------------------------------------------------------
|
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Mon Dec 04 16:08:50 UTC 2017 - opensuse-packaging@opensuse.org
|
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|
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- Update to version 0.0.4~git20171204:
|
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* rsx: Properly fix DATA3F_M register alignment
|
||||
* rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes
|
||||
* rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes
|
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* d3d12: Fix fragment shader compile
|
||||
* rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled
|
||||
* rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared
|
||||
|
||||
-------------------------------------------------------------------
|
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Mon Dec 04 12:19:18 UTC 2017 - opensuse-packaging@opensuse.org
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||||
|
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- Update to version 0.0.4~git20171202:
|
||||
* sys_net: Force AF_INET
|
||||
* Input: handle MMJOY reconnection (pad still needs to be online on start)
|
||||
* Input: improve evdev and mmjoy stick input
|
||||
* Qt: Fix SettingsDialog crash introduced by removal of groupboxes
|
||||
* Input: Fix filter button for evdev and DS4
|
||||
* Input/MMJOY: handle Axis and POV capabilities
|
||||
* gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL
|
||||
* rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation
|
||||
* gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible
|
||||
* rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack
|
||||
* vulkan: Do not clear non-existent surfaces
|
||||
* rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output
|
||||
* rsx: wcb scaling fixes
|
||||
* gl: Minor wcb tweaks
|
||||
* rsx: Fix texture cache memory usage statistics
|
||||
* rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1)
|
||||
* rsx: Discard queue if RET is found without CALL
|
||||
* rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration
|
||||
* vk: Compliance fixes; vkCmd state affects currently bound descriptor set!
|
||||
* rsx: Fixes for framebuffer setup code
|
||||
* rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead
|
||||
* rsx: Texture cache hotfixes
|
||||
* gl: Avoid null deref
|
||||
* rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet
|
||||
* rsx: More tuning for depth/color buffer selection
|
||||
* rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour
|
||||
* gl: Fix face winding - Face winding is always calculated based off the top left corner
|
||||
* rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes
|
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* fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision
|
||||
* vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders
|
||||
* rsx: Zcull refactoring and vulkan implementation
|
||||
* vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs
|
||||
* rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible
|
||||
* rsx: Try to take the context for the surface creation into account
|
||||
* rsx: Improve framebuffer check heuristics for contested memory buffers
|
||||
* rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug
|
||||
* rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things
|
||||
* rsx: Minor improvements
|
||||
* rsx: Invalidate both depth and color surfaces when binding a new surface
|
||||
* spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking
|
||||
* mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks
|
||||
* spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher
|
||||
* spu: Implement DFCMGT for interpreter and recompiler
|
||||
* sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS
|
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|
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-------------------------------------------------------------------
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Fri Dec 01 09:48:19 UTC 2017 - pousaduarte@gmail.com
|
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|
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- Update to version 0.0.4~git20171130:
|
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* Silence warnings in misc files (gui, psp2, mfc, mouse)
|
||||
* silence warnings in RSX stuff
|
||||
* Silence warnings in lv2/Modules
|
||||
* Silence some warnings in some files in Utilities
|
||||
* Qt/Input: implement blacklist to Filter Noise in pad dialog
|
||||
* Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice
|
||||
* Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text
|
||||
* Qt/Input: disable config button when device combobox is empty
|
||||
|
||||
-------------------------------------------------------------------
|
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Thu Nov 30 12:33:12 UTC 2017 - pousaduarte@gmail.com
|
||||
|
||||
- Update to version 0.0.4~git20171130:
|
||||
* Quick fix to prevent Qt download timeout (#3809)
|
||||
* SPU MFC: Clamp tag and size (#3803)
|
||||
* Qt/Input: Implement GetModifierCode to improve keyevents
|
||||
* Qt/Input: disable TabFocus while mapping buttons in order to map Tab key
|
||||
* Input: MMJOY prioritize button presses due to constant axis events
|
||||
* Input: Fallback in FindKeyCode to prevent crashes on incompatible config
|
||||
* Added installation for additional packages to game boot
|
||||
* Update Qt to 5.9.3
|
||||
* Input: fix MMJOY a bit
|
||||
* Input: fix currentText of device combobox
|
||||
* Input: Fix Default XInput LB
|
||||
* [Qt/Input] Improve pad_settings_dialog a bit (#3611)
|
||||
* Change sys_usbd_receive_event
|
||||
* RSX: fix fix (406E semaphore release)
|
||||
* Fix log limit
|
||||
* Qt: implement progress_dialog
|
||||
* Qt: remove some warnings
|
||||
* Avoid recreating SwsContext every frame
|
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* CMake minor improvements (#3783)
|
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* Qt: change settingsdialog to horizontal layout
|
||||
|
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-------------------------------------------------------------------
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Sun Nov 26 20:17:26 UTC 2017 - pousaduarte@gmail.com
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- Update to version 0.0.4~git20171126:
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* RSX: improve nv406e::semaphore_release
|
||||
* Fix exitspawn (autoexit option)
|
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* Clamp utime range (Wnd)
|
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* Update Fedora packages in the README file
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* cmake: remove unused link to ffmpeg libswresample
|
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* cmake: check if ffmpeg libswscale is present
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* Use Qt for error reports
|
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* Fix free space check (Wnd)
|
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* PKG installer update for DLC
|
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* Add libpulse-dev to README.md
|
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* Log: minor improvements
|
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* Log sys_fs_utime values
|
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* Revert ERROR_INVALID_PARAMETERS
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* Restore log compression
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||||
* New logging strategy
|
||||
* Log: improve messages for multiple RPCS3 instances
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* Implement fs::unshare (linux)
|
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* Fix cellGameBootCheck for disc games (#3771)
|
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* Check sys_spu_thread_group_create's nsize (#3742)
|
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* Trophy: Save dialog state (#3729)
|
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* Fix "Exit RPCS3 when process finishes" command line crash
|
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* Fixes from FreeBSD package (#3765)
|
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* Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval
|
||||
* Fix regressions caused by network code. (#3702)
|
||||
* vk: Reset renderer status whenever a window geometry event is processed
|
||||
* rsx/fp: Give abs higher prio as it invalidates any precision checks
|
||||
* rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last
|
||||
* rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer
|
||||
* rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized
|
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* rsx: Enable hw blit engine for local->main memory blit operations as well
|
||||
* rsx: research native texel byte order on cpu readback (WCB) [WIP]
|
||||
* Qt: move "Disable Vertex Cache" option back to gpu tab
|
||||
* Updates ReadMe for Windows (#3713)
|
||||
* Qt: Use global Appicon instead of setting it in every Dialog
|
||||
* Fix set thread affinity on OS X (#3757)
|
||||
* Initial work on sys_usbd syscalls
|
||||
* AppVeyor Qt fix
|
||||
* Use zeux/pugixml instead of RPCS3/pugixml
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Nov 18 21:45:03 UTC 2017 - pousaduarte@gmail.com
|
||||
|
||||
|
10
rpcs3.spec
10
rpcs3.spec
@ -17,13 +17,12 @@
|
||||
|
||||
|
||||
Name: rpcs3
|
||||
Version: 0.0.4~git20171118
|
||||
Version: 0.0.4~git20171206
|
||||
Release: 0
|
||||
Summary: PS3 emulator/debugger
|
||||
License: GPL-2.0
|
||||
Url: https://rpcs3.net/
|
||||
Source0: %{name}-%{version}.tar.xz
|
||||
Patch0: rpcs3-unbreak_build.patch
|
||||
ExclusiveArch: x86_64
|
||||
|
||||
#BuildRequires: gcc-c++
|
||||
@ -51,6 +50,7 @@ BuildRequires: pkgconfig(libavformat)
|
||||
BuildRequires: pkgconfig(Qt5Core)
|
||||
BuildRequires: pkgconfig(Qt5Widgets)
|
||||
BuildRequires: pkgconfig(Qt5DBus)
|
||||
BuildRequires: pkgconfig(Qt5Network)
|
||||
|
||||
#LLVM deps
|
||||
BuildRequires: llvm-devel
|
||||
@ -67,8 +67,10 @@ An open-source PlayStation 3 emulator/debugger written in C++.
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
%patch0 -p1
|
||||
#Force Link with shared LLVM libs
|
||||
sed -i 's|llvm_map_components_to_libnames(LLVM_LIBS .*)|set(LLVM_LIBS LLVM)|g' rpcs3/CMakeLists.txt
|
||||
|
||||
#Generate Version Strings
|
||||
GIT_VERSION=$(echo %{version} | sed 's|.*git|git~|g')
|
||||
|
||||
echo "// This is a generated file.
|
||||
@ -94,7 +96,7 @@ cmake . \
|
||||
-DCMAKE_BUILD_TYPE="RelWithDebInfo" \
|
||||
-DCMAKE_SKIP_RPATH="YES" \
|
||||
-DUSE_SHARED_LLVM_LIBS=ON \
|
||||
-DCMAKE_EXE_LINKER_FLAGS="$(llvm-config --libs mcjit vectorize ipo x86codegen x86disassembler)"
|
||||
-DCMAKE_EXE_LINKER_FLAGS="$(llvm-config --libs llvm)"
|
||||
|
||||
%make_jobs
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user