forked from pool/rpcs3
Accepting request 542855 from home:xenonpk
- Update to version 0.0.4~git20171118: * Fix cond_variable timeout * Bump CMake requirement * Implement savedata delete op * Fix fs::dir (const begin/end) * Fix cellMsgDialog * cellSaveData fixes * Minor fix (cellGame) * Implement _sys_prx_load_module_by_fd * RSX: Rewrite frame limit * Optimize cpuid * Fix command line args * Add supporters * ALSA audio backend fixes * Implement set_ideal_processor_core (linux) * Fire callback in cellSearchInitialize * Fix bug in sys_spu_thread_group_create (#3734) * Bump version to 0.0.4 * GUI: Style fix for Kuroi (Dark) * Fixes commit count on GIT-VERSION * Fix off by one error in trophies (#3715) * Fix cellGameGet(Set)Param (#3690) * Stub sceNpSnsFbCheckConfig (#3720) * Correct two typos and a couple of other nitpicky things (#3721) * rsx: Ignore FENCE instruction as it seems like its ignored on realhw - This is likely a compiler hint for performance reasons and not a mandate * rsx: Fix shader cache version check * rsx: Bump shader cache ver and fix blit engine crash - Disables blit operations if the target will have a size of 0 in any dimension - Bumps shader cache ver to 1.1 * rsx: Minor fixups - Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes * vk: Hotfix - facepalm: Do not enable depth comparison mode if masquerading as RGBA color! * vk: Cleanup, simplify renderpass management * vk: Fix shader logging - Do not overwrite logged programs * rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl - Both backends now generate very similar code * rsx/vk: Fix unnormalized converted textures * rsx: Minor fixes - texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state * gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver) - In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its "safe" to continue * rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging * rsx: More fixes - Support for raster offsets in surface descriptors (looks to be unused) - Do not tag disabled render targets when using MRT (pitch = 64) - Add missing notify_surface_changed() call for openGL * rsx: Minor optimization - dont update sampler state if texture state registers have not changed * rsx: Rework context handling and stop leaking the GL ccontext - GL contexts are external handles that require manual lifecycle management * rsx: Fix for unnormalized texture access * rsx: Fixes for cubemap reconstruction - Do not abort generation if sides are missing, replace with blank surfaces instead - Make cubemaps scale with res scaling * rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache - This limits the number of times an image is copied and improves performance * rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] - Enables real-time cubemap reflections - TODO: Vulkan is broke; rsx is very slow with this feature * rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters * rsx: Implement 1D<->2D image type casts * rsx: Workaround for missing AA flags on some surfaces - This just doesnt work right yet. It looks like AA is being used dynamically? (RDR) - TODO: Try to locate flags to set AA if AA mode is not changed * gl: Shift code around to increase work done after memory transfer operations - The current code is slower because memory operations are too close to their draw calls -- This is mainly an issue with proprietary AMD drivers * rsx: Minor optimization - Defer resolving image copy operations to the binding step * rsx: Fbo fixes 2 - Use AA mode to predict surface compression. Compression mode is useless without AA activated - Rewrites most image subresource fetch routines to use the new heuristic - Fix rsx:🧵:find_tile. FEED000(X) can be substituted for (X) in the code -- Fixes alot of failures when looking for tiled regions * rsx: Minor fixups - Optimize framebuffer memory invalidate conditions - Fix texture sampling of AA textures (wider by 2x surfaces) * rsx: Improve surface store resource management - vk: Use frame testing to determine invalidated resources that can be safely deleted * rsx: More fixes - Tag surface store to help determine when contents have been invalidated - Crop framebuffer textures if they are not the requested dimensions! * rsx: Critical fixes - Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state - Hackplement add_signed and reverse_subtract_signed blend modes * rsx: Optimizations - Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well * HEAD or master will no longer show up in the titlebar * PPUTranslator minor changes * Fix git-branch in title... again (#3704) OBS-URL: https://build.opensuse.org/request/show/542855 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=11
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2fbc74dfca
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/RPCS3/rpcs3.git</param>
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<param name="changesrevision">6782b2263785bc50ca175cc8afdd7896e7384e5f</param></service></servicedata>
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<param name="changesrevision">c58738807e205fdbeb1a8b988f76d72f1da9e5eb</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:2bc668a53068c6298a0a91b9fa2590123a46358ac46c35879d194eaeaa0daf81
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size 150056012
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rpcs3-0.0.4~git20171118.tar.xz
Normal file
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rpcs3-0.0.4~git20171118.tar.xz
Normal file
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version https://git-lfs.github.com/spec/v1
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oid sha256:8ddac9b1e04482b015901d36c51fe8418c01e58cf96cc318cb3d34d2d71e5442
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size 150031960
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@ -1,3 +1,64 @@
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-------------------------------------------------------------------
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Sat Nov 18 21:45:03 UTC 2017 - pousaduarte@gmail.com
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- Update to version 0.0.4~git20171118:
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* Fix cond_variable timeout
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* Bump CMake requirement
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* Implement savedata delete op
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* Fix fs::dir (const begin/end)
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* Fix cellMsgDialog
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* cellSaveData fixes
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* Minor fix (cellGame)
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* Implement _sys_prx_load_module_by_fd
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* RSX: Rewrite frame limit
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* Optimize cpuid
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* Fix command line args
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* Add supporters
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* ALSA audio backend fixes
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* Implement set_ideal_processor_core (linux)
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* Fire callback in cellSearchInitialize
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* Fix bug in sys_spu_thread_group_create (#3734)
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* Bump version to 0.0.4
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* GUI: Style fix for Kuroi (Dark)
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* Fixes commit count on GIT-VERSION
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* Fix off by one error in trophies (#3715)
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* Fix cellGameGet(Set)Param (#3690)
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* Stub sceNpSnsFbCheckConfig (#3720)
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* Correct two typos and a couple of other nitpicky things (#3721)
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* rsx: Ignore FENCE instruction as it seems like its ignored on realhw - This is likely a compiler hint for performance reasons and not a mandate
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* rsx: Fix shader cache version check
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* rsx: Bump shader cache ver and fix blit engine crash - Disables blit operations if the target will have a size of 0 in any dimension - Bumps shader cache ver to 1.1
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* rsx: Minor fixups - Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes
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* vk: Hotfix - facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
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* vk: Cleanup, simplify renderpass management
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* vk: Fix shader logging - Do not overwrite logged programs
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* rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl - Both backends now generate very similar code
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* rsx/vk: Fix unnormalized converted textures
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* rsx: Minor fixes - texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
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* gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver) - In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
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* rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging
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* rsx: More fixes - Support for raster offsets in surface descriptors (looks to be unused) - Do not tag disabled render targets when using MRT (pitch = 64) - Add missing notify_surface_changed() call for openGL
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* rsx: Minor optimization - dont update sampler state if texture state registers have not changed
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* rsx: Rework context handling and stop leaking the GL ccontext - GL contexts are external handles that require manual lifecycle management
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* rsx: Fix for unnormalized texture access
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* rsx: Fixes for cubemap reconstruction - Do not abort generation if sides are missing, replace with blank surfaces instead - Make cubemaps scale with res scaling
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* rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache - This limits the number of times an image is copied and improves performance
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* rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] - Enables real-time cubemap reflections - TODO: Vulkan is broke; rsx is very slow with this feature
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* rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
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* rsx: Implement 1D<->2D image type casts
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* rsx: Workaround for missing AA flags on some surfaces - This just doesnt work right yet. It looks like AA is being used dynamically? (RDR) - TODO: Try to locate flags to set AA if AA mode is not changed
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* gl: Shift code around to increase work done after memory transfer operations - The current code is slower because memory operations are too close to their draw calls -- This is mainly an issue with proprietary AMD drivers
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* rsx: Minor optimization - Defer resolving image copy operations to the binding step
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* rsx: Fbo fixes 2 - Use AA mode to predict surface compression. Compression mode is useless without AA activated - Rewrites most image subresource fetch routines to use the new heuristic - Fix rsx::thread::find_tile. FEED000(X) can be substituted for (X) in the code -- Fixes alot of failures when looking for tiled regions
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* rsx: Minor fixups - Optimize framebuffer memory invalidate conditions - Fix texture sampling of AA textures (wider by 2x surfaces)
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* rsx: Improve surface store resource management - vk: Use frame testing to determine invalidated resources that can be safely deleted
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* rsx: More fixes - Tag surface store to help determine when contents have been invalidated - Crop framebuffer textures if they are not the requested dimensions!
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* rsx: Critical fixes - Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state - Hackplement add_signed and reverse_subtract_signed blend modes
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* rsx: Optimizations - Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well
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* HEAD or master will no longer show up in the titlebar
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* PPUTranslator minor changes
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* Fix git-branch in title... again (#3704)
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-------------------------------------------------------------------
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Sat Nov 4 20:39:19 UTC 2017 - gasinvein@gmail.com
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@ -17,7 +17,7 @@
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Name: rpcs3
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Version: 0.0.3~git20171104
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Version: 0.0.4~git20171118
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Release: 0
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Summary: PS3 emulator/debugger
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License: GPL-2.0
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