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Accepting request 1089260 from Emulators

Automatic submission by obs-autosubmit

OBS-URL: https://build.opensuse.org/request/show/1089260
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/rpcs3?expand=0&rev=6
This commit is contained in:
Dominique Leuenberger 2023-05-27 18:37:50 +00:00 committed by Git OBS Bridge
commit b5d0095519
5 changed files with 117 additions and 5 deletions

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-------------------------------------------------------------------
Sat May 20 03:11:38 UTC 2023 - i@guoyunhe.me
- Update to version 0.0.27~git20230519:
* Debugger: Implement key-scrolling through threads
* Fix spu_fm
* cellSpurs: Fix ready count
* Qt: fix memory leak on midi error
* Qt: Don't refresh mic and midi list in constructor
* mac arm: try to fix compilation
* input: use enum class for pad connection
* input: add option to keep pads connected
* Fix init order for gpu_debug_marker
* Fix init order
* rsx: Fix build after variable rename
* vk: Rename the debug marker to something more appropriate
* Fixup - command buffer wrapping
* vk: C++-ify the debug marker sync object member names
* vk: Do not use raw GPU command buffer handles for any wrapped API calls
* rsx: Perform region clipping in a normalized coordinate space
* vk: Preliminary support for debug markers
* Qt: allow hiding trophy table columns
* VS: set more O2
* MSVC: Ignore base address warning
* Fix some warnings
* Updates
* Windows Use vector for performance counter data allocation
* rpcn: fix some msvc warnings
* Fix log message
* Logs/Debugger: Go-To-Address signal from log text
* Qt: don't refresh game grid after emu stop
* Implement support for emulating Rock Band 3's MIDI Pro Adapter
* sys_usbd: Emulate Disney Infinity Base
* cli: add ability to log ffmpeg codecs
-------------------------------------------------------------------
Tue May 16 11:59:34 UTC 2023 - i@guoyunhe.me
- Update to version 0.0.27~git20230515:
* Better accuracy for FREST/FRSQEST (#13863)
* SPU Executable Code Dumping Tool
* vk: Minor refactor in OOM handler to skip scans if we already found a match
* vk: Refactor memory allocators to easily inspect device properties
* vk: Use gc to clean up stale surface cache resources instead of fudging with frame counters.
* vk: Rewrite draw call setup sequence to avoid OOM situations introducing stale descriptors
* vk: Don't erase texture cache images directly. Use gc instead.
* vk: Implement max VRAM override in config
* vk: Refactor the vram exhausted handler
* vk: Refactor vram exhausted handler to minimize risk of UAF hazards
* vk: Tune resource quotas
* vk: Improve spill robustness
* vk: Lower scratch dimension alignment to 256 to minimize wastage
* rsx: Do not allow 'compatible' check to pass if the size does not match
* Logs: fix Stack Cell Errors setting reading
* System.cpp: Make boot of disc updates more strict
-------------------------------------------------------------------
Thu May 11 15:30:54 UTC 2023 - i@guoyunhe.me
- Update to version 0.0.27~git20230510:
* SPU/PPU/Debugger: Ensure ascending stack frames (#13833)
* Fix some warnings
* Qt: fix game list event filter
* SPU/Debugger: Detect stack-less functions
* Add linuxdeploy-plugin-checkrt for compatibility with older distros
* PPU LLVM: Unbreak function linkage
* Fix rpcn config reset
* Deterministic FREST and FRSQEST
* fix ASAN error: make overlay_pass destructor virtual
* fix: make ASAN work on Windows
* sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007)
* sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code
* sys_fs: Implemented mount_info_map to keep proper track of mounted devices
* sys_fs: Improved lv2_fs_object constructor
* sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls
* sys_game: Fixed potential bugs in sys_game_get_system_sw_version()
* Qt: filter for rpcs3_*.qm files when enumerating languages
* Qt: implement flow layout game grid
* cellPamf: Add missing error code
* CI: -DUSE_SDL=ON (on Linux)
* build: fix USE_SYSTEM_SDL
* X86 SigHandler: Add support for BEXTR instruction
* Whitespace fix
* gl: Fix typeless casts
* rsx: Allow swizzle flag to propagate as an override to surface properties
* rsx: Apply swizzle flag on data source as well
* vk: Propagate swizzle flag in hw blit engine
* rsx: Add a comment explaining the barycentric interpolation change
* vk: Improved attribute interpolation for NVIDIA
* Fix deadlock in games_config
* Qt: fix invisible first game list icon on tiny icon sizes
* Force STATIC_LINK_LLVM on with BUILD_LLVM=ON
* MacOs: remove git dir from dmg
* Linux: remove git dir from AppImage
* Windows: don't ship git folder
* VS: disable warnings of external dependencies (mainly silences Qt warning spam)
* fix some warnings
* Qt/Utilities: Merge memory viewer with searcher
* gl: Fix blur_intensity GL_INVALID_OPERATION error
* Use seperately bundled LLVM library
* Bring back removing the wayland-client lib
* Change AppImage packaging to actively maintained system
* Qt: Allow parsing games.yml during gameplay
* Loader: split add_only into own function
* Qt: clear game items before clearing the game list
* VS: remove non-existent moc files from filter
* Qt: fix squished icon column when opening rpcs3 after closing with an empty list
* Qt: fix invalid pointer in IconReady slot
* Qt: use shared_mutex in movie_item
* Qt: don't mount dev_hdd0 in screenshot manager
* savestates:/sys_spu: Fix join saving
-------------------------------------------------------------------
Fri Apr 28 12:08:36 UTC 2023 - i@guoyunhe.me

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Name: rpcs3
Version: 0.0.27~git20230427
Version: 0.0.27~git20230519
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0-only