forked from pool/scummvm
Accepting request 946818 from home:gcomes.obs
- Update to 2.5.1 General: * Ported ResidualVM GUI theme to remastered version. * Fixed edge case for Punycode. * Fixed checking for savegame overwrite in autosave slot. * Fixed moving savegame to new slot for most engines. * Scalers are now supported with the OpenGL graphics mode. AGOS: * Fixed old Waxworks AdLib music regression. AGS: * Detection list updates. Grim: * Fixed default "Talk Speed" option value. * Fixed black screen while entering save game name. * OpenGL without shaders is preferred as default for Grim Fandango. Kyra: * Fixed graphical glitch in Legend of Kyrandia 3. SAGA: * Fixed digitized music not looping in Inherit the Earth. SCUMM: * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade. * Improved OPL3 sound emulation for Sam&Max. * Fixed music not looping in The Dig. * Fixed crash when loading savegames from Humongous Entertainment games. Sherlock: * Fixed crash using matches on lab table. * Fixed character animation in Rose Tattoo. * Fixed glitch opening map in Rose Tattoo. * Fixed bell pull and fog horn sounds in Serrated Scalpel. * Fixed inventory not updating in Serrated Scalpel after examining watch. * Fixed fog overlay at Cleopatra's Needle in Rose Tattoo. * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. * Made Serrated Scalpel darts closer in speed to the original. * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. * Process pending key presses in the order they were made, not the most recent first. * Fixed crash when using Delete key in Rose Tattoo save dialog. * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open. * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you. * Fixed various user interface glitches in both games. Stark: * Added OpenGL renderer (without shaders). * Added TinyGL renderer. * Fixed autosave handling. TwinE: * Numerous bugfixes and stability improvements. Xeen: * Fixed crash on startup loading constants from xeen.ccs. * Fixed spell selection aborting when characters were switched. * Fixed some bad memory accesses. * Various sound fixes. * Fixed the monster item drop probabilities. OBS-URL: https://build.opensuse.org/request/show/946818 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=69
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version https://git-lfs.github.com/spec/v1
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oid sha256:b47ee4b195828d2c358e38a4088eda49886dc37a04f1cc17b981345a59e0d623
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size 130095472
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scummvm-2.5.1.tar.xz
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scummvm-2.5.1.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:9fd8db38e4456144bf8c34dacdf7f204e75f18e8e448ec01ce08ce826a035f01
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size 132828412
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-------------------------------------------------------------------
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Sun Jan 16 15:40:04 UTC 2022 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.1
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- Update to 2.5.1
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General:
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* Ported ResidualVM GUI theme to remastered version.
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* Fixed edge case for Punycode.
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* Fixed checking for savegame overwrite in autosave slot.
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* Fixed moving savegame to new slot for most engines.
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* Scalers are now supported with the OpenGL graphics mode.
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AGOS:
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* Fixed old Waxworks AdLib music regression.
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AGS:
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* Detection list updates.
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Grim:
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* Fixed default "Talk Speed" option value.
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* Fixed black screen while entering save game name.
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* OpenGL without shaders is preferred as default for Grim Fandango.
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Kyra:
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* Fixed graphical glitch in Legend of Kyrandia 3.
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SAGA:
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* Fixed digitized music not looping in Inherit the Earth.
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SCUMM:
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* Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
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* Improved OPL3 sound emulation for Sam&Max.
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* Fixed music not looping in The Dig.
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* Fixed crash when loading savegames from Humongous Entertainment games.
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Sherlock:
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* Fixed crash using matches on lab table.
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* Fixed character animation in Rose Tattoo.
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* Fixed glitch opening map in Rose Tattoo.
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* Fixed bell pull and fog horn sounds in Serrated Scalpel.
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* Fixed inventory not updating in Serrated Scalpel after examining watch.
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* Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
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* Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
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* Made Serrated Scalpel darts closer in speed to the original.
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* Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
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* Process pending key presses in the order they were made, not the most recent first.
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* Fixed crash when using Delete key in Rose Tattoo save dialog.
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* Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
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* Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
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* Fixed various user interface glitches in both games.
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Stark:
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* Added OpenGL renderer (without shaders).
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* Added TinyGL renderer.
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* Fixed autosave handling.
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TwinE:
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* Numerous bugfixes and stability improvements.
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Xeen:
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* Fixed crash on startup loading constants from xeen.ccs.
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* Fixed spell selection aborting when characters were switched.
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* Fixed some bad memory accesses.
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* Various sound fixes.
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* Fixed the monster item drop probabilities.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Wed Nov 24 19:38:46 UTC 2021 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.0
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Wed Nov 24 19:38:46 UTC 2021 - Giacomo Comes <gcomes.obs@gmail.com> - 2.5.0
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#
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#
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# spec file for package scummvm
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# spec file for package scummvm
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#
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#
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# Copyright (c) 2021 SUSE LLC
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# Copyright (c) 2022 SUSE LLC
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#
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#
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# All modifications and additions to the file contributed by third parties
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# remain the property of their copyright owners, unless otherwise agreed
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%bcond_without libmpeg2
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%bcond_without libmpeg2
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%bcond_without mad
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%bcond_without mad
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Name: scummvm
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Name: scummvm
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Version: 2.5.0
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Version: 2.5.1
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Release: 0
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Release: 0
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Summary: Interpreter for several adventure games
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Summary: Interpreter for several adventure games
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License: GPL-2.0-or-later
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License: GPL-2.0-or-later
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