- update to 2.3.1:
* Adjusted cmake build settings and header files that cmake installs
* Disable setting "SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION" by default. The
original purpose of this setting was to avoid performance penalty due to
unaligned SIMD memory accesses in old CPUs, but that is not any more issue in
concurrent CPU SIMD implementations and having this setting enabled can cause
slight compromise in result quality.
* soundtouch.clear() to really clear whole processing pipeline state. Earlier
individual variables were left uncleared, which caused slightly different
result if the same audio stream were processed again after calling clear().
* TDstretch to align initial offset position to be in middle of correlation
search window. This ensures that with zero tempo change the output will be
same as input.
* Fix a bug in TDstrectch with too small initial skipFract value that
occurred with certain processing parameter settings: Replace assert with
assignment that corrects the situation.
* Remove OpenMP "_init_threading" workaround from Android build as it's not
needed with concurrent Android SDKs any more.
OBS-URL: https://build.opensuse.org/request/show/935848
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=38
- update to 2.2.0:
* Improvements to help compiler autovectorization
* Bugfix in integer version of calcCrossCorrAccumulate()
* Compensate initial buffering of anti-alias filter and intepolator.
* Tuning for ARM NEON
* BPMDetect: Make conversion from size_t to int explicit
* BPM PeakFinder: Fix possible reading past end of array.
* Change correlation loop 'sum' variable type from double to float
OBS-URL: https://build.opensuse.org/request/show/866412
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=36
- Update to version 2.1.0
* Disable anti-alias filter when switch
SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER defined
* Added script for building SoundTouchDll dynamic-link-library for
GNU platforms
* Rewrote Beats-per-Minute analysis algorithm for more reliable
BPM detection
* Added BPM functions to SoundTouchDll API
* Migrated Visual Studio project files to MSVC 201x format
* Replaced function parameter value asserts with runtime exceptions
- Fixed bugs:
* CVE-2018-17098 (bsc#1108632) -- remote denial of service
* CVE-2018-17097 (bsc#1108631) -- remote denial of service (double free)
* CVE-2018-17096 (bsc#1108630) -- remote denial of service
in BPMDetect.cpp
* boo#1113134 -- out of date package
- Removed obsolete patch fix-buffer-overflow.patch
OBS-URL: https://build.opensuse.org/request/show/645209
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=30
- Update to version 2.0.0
* Added functions to get initial processing latency, duration
ratio between the original input and processed output tracks,
and clarified reporting of input/output batch sizes
* Fixed issue that added brief sequence of silence to beginning
of output audio
* Adjusted algorithm parameters to reduce reverberating effect
at tempo slowdown
* Bugfix: Fixed a glitch that could cause negative array indexing
in quick seek algorithm
* Bugfix: flush() didn't properly flush final samples from the
pipeline on 2nd time in case that soundtouch object instance
was recycled and used for processing a second audio stream.
* Bugfix: Pi value had incorrect 9th/10th decimals
* Added C# example application that uses SoundTouch dll library
for processing MP3 files
- includes 1.9.2:
* Fix in GNU package configuration
- includes 1.9.1:
* Improved SoundTouch::flush() function so that it returns
precisely the desired amount of samples for exact output
duration control
* Redesigned quickseek algorithm for improved sound quality when
using the quickseek mode. The new quickseek algorithm can find
99% as good results as the default full-scan mode, while the
quickseek algorithm is remarkable less CPU intensive.
* Added adaptive integer divider scaling for improved sound
quality when using integer processing algorithm
- includes 1.9:
* Added support for parallel computation support via OpenMP
primitives for better performance in multicore systems.
Benchmarks show that achieved parallel processing speedup
improvement typically range from +30% (x86 dual-core) to +180%
(ARM quad-core). The OpenMP optimizations are disabled by
default, see OpenMP notes above in this readme file how to
enabled these optimizations.
* Android: Added support for Android devices featuring X86 and
MIPS CPUs, in addition to ARM CPUs.
* Android: More versatile Android example application that
processes WAV audio files with SoundTouch library
* Replaced Windows-like 'BOOL' types with native 'bool'
* Changed documentation token to "dist_doc_DATA" in Makefile.am
* Miscellaneous small fixes and improvements
- cleanup with spec-cleaner
- other spec fixes:
* switch to https
* link directly to man page taken from debian, and refresh it
* macroify sover, bump from 0 to 1
OBS-URL: https://build.opensuse.org/request/show/586073
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
- Update to version 1.7.1:
* Added files for Android compilation
* Sound quality improvements
* Improved flush() to adjust output sound stream duration to
match better with ideal duration
* Rewrote x86 cpu feature check to resolve compatibility problems
* Configure script automatically checks if CPU supports mmx & sse
compatibility for GNU platform, and the script support now
"--enable-x86-optimizations" switch to allow disabling
x86-specific optimizations.
* Revised #define conditions for 32bit/64bit compatibility
* gnu autoconf/automake script compatibility fixes
* Tuned beat-per-minute detection algorithm
- Updated man page from Debian unstable.
OBS-URL: https://build.opensuse.org/request/show/149805
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=19