2020-12-26 23:43:19 +01:00
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Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com>
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- Update to version 1.05.1
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2020-12-27 00:23:28 +01:00
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- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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2020-12-26 23:43:19 +01:00
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2020-03-30 17:24:06 +02:00
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2020-09-14 12:58:07 +02:00
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Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
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- Add upstream patch to fix the factory build:
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* 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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-------------------------------------------------------------------
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2020-03-30 17:24:06 +02:00
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Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
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- Update to 1.04.1. Changes since 1.02.0:
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* Lots of Vulkan fixes
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* Frame rates over 72 Hz don't break physics anymore
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* Default maximum frame rate raised to 200 Hz.
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* Fix crashes with some Intel drivers and anti aliasing
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* Fix crash "out of dynamic vertex buffer space"
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in some very large custom maps
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* Fix gun position being different than in QuakeSpasm
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when status bar alpha is 0
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* Fixed alpha tested alias models
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* Fixed too large dynamic buffer allocations
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* Lightmaps are now dynamically allocated (from QuakeSpasm)
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* Particles are now rendered as quads instead of triangles
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by default (r_quadparticles) like in QuakeSpasm.
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* Fix alpha tested geo not testing depth
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* Fix issue where wrong push constants were being
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set if render size is smaller than window
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* Fixed certain UI elementes being rendered with alpha
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blending instead of alpha testing like in QS
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* Fix issue with Intel GPUs crashing when leaving full screen
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* Updated to latest QuakeSpasm code
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* Fix particle alpha being affected by fog
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2019-06-18 09:37:18 +02:00
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-------------------------------------------------------------------
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Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.02.0
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+ Frame rates over 72 Hz don't break physics anymore (from
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QuakeSpasm spiked)
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+ Default maximum frame rate raised to 200 Hz.
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+ Fix crashes with some Intel drivers and anti aliasing
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+ Fix crash "out of dynamic vertex buffer space" in some very
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large custom maps
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+ Fix gun position being different than in QuakeSpasm when status
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bar alpha is 0
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+ Other minor Vulkan fixes
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- Update to version 1.01.0
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+ Extremely large textures should now work
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+ Fixed alpha blending issue in some maps
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(e.g. xmasjam2018_bloodshot)
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+ Partial support for r_showTris (world and particles)
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+ Update to latest QuakeSpasm code
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2018-10-14 08:44:05 +02:00
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-------------------------------------------------------------------
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Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net
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- Update to 1.00.0
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+ Peformance optimizations (use function pointer instead of loader)
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+ Compute shader water texture update
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+ Update to latest QuakeSpasm code
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2017-06-28 00:52:12 +02:00
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-------------------------------------------------------------------
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Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com
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- Update to 0.96.2
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+ Fix for AMD hang
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- Changes from 0.96.1
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+ Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
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+ Fix for broken dynamic lights since version 0.92
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+ Add fence between command buffer completion and present
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(required by Vulkan spec)
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+ Potential optimization for some drivers: Mark command buffers as
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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2017-06-16 19:44:29 +02:00
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-------------------------------------------------------------------
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Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net
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- update Source url to work as intended
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-------------------------------------------------------------------
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Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com
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- Initial packaging
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