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vkquake/vkquake.changes

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Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com>
- Update to version 1.05.1
- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Add upstream patch to fix the factory build:
* 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 1.04.1. Changes since 1.02.0:
* Lots of Vulkan fixes
* Frame rates over 72 Hz don't break physics anymore
* Default maximum frame rate raised to 200 Hz.
* Fix crashes with some Intel drivers and anti aliasing
* Fix crash "out of dynamic vertex buffer space"
in some very large custom maps
* Fix gun position being different than in QuakeSpasm
when status bar alpha is 0
* Fixed alpha tested alias models
* Fixed too large dynamic buffer allocations
* Lightmaps are now dynamically allocated (from QuakeSpasm)
* Particles are now rendered as quads instead of triangles
by default (r_quadparticles) like in QuakeSpasm.
* Fix alpha tested geo not testing depth
* Fix issue where wrong push constants were being
set if render size is smaller than window
* Fixed certain UI elementes being rendered with alpha
blending instead of alpha testing like in QS
* Fix issue with Intel GPUs crashing when leaving full screen
* Updated to latest QuakeSpasm code
* Fix particle alpha being affected by fog
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Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.02.0
+ Frame rates over 72 Hz don't break physics anymore (from
QuakeSpasm spiked)
+ Default maximum frame rate raised to 200 Hz.
+ Fix crashes with some Intel drivers and anti aliasing
+ Fix crash "out of dynamic vertex buffer space" in some very
large custom maps
+ Fix gun position being different than in QuakeSpasm when status
bar alpha is 0
+ Other minor Vulkan fixes
- Update to version 1.01.0
+ Extremely large textures should now work
+ Fixed alpha blending issue in some maps
(e.g. xmasjam2018_bloodshot)
+ Partial support for r_showTris (world and particles)
+ Update to latest QuakeSpasm code
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Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net
- Update to 1.00.0
+ Peformance optimizations (use function pointer instead of loader)
+ Compute shader water texture update
+ Update to latest QuakeSpasm code
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Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com
- Update to 0.96.2
+ Fix for AMD hang
- Changes from 0.96.1
+ Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
+ Fix for broken dynamic lights since version 0.92
+ Add fence between command buffer completion and present
(required by Vulkan spec)
+ Potential optimization for some drivers: Mark command buffers as
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net
- update Source url to work as intended
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Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com
- Initial packaging