forked from pool/vkquake
Update to version 1.31.1.1
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=42
This commit is contained in:
commit
1f7fd271d1
23
.gitattributes
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.gitattributes
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||||
## Default LFS
|
||||
*.7z filter=lfs diff=lfs merge=lfs -text
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*.bsp filter=lfs diff=lfs merge=lfs -text
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*.bz2 filter=lfs diff=lfs merge=lfs -text
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||||
*.gem filter=lfs diff=lfs merge=lfs -text
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||||
*.gz filter=lfs diff=lfs merge=lfs -text
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*.jar filter=lfs diff=lfs merge=lfs -text
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*.lz filter=lfs diff=lfs merge=lfs -text
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*.lzma filter=lfs diff=lfs merge=lfs -text
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||||
*.obscpio filter=lfs diff=lfs merge=lfs -text
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*.oxt filter=lfs diff=lfs merge=lfs -text
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||||
*.pdf filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
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*.rpm filter=lfs diff=lfs merge=lfs -text
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*.tbz filter=lfs diff=lfs merge=lfs -text
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*.tbz2 filter=lfs diff=lfs merge=lfs -text
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*.tgz filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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*.txz filter=lfs diff=lfs merge=lfs -text
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*.whl filter=lfs diff=lfs merge=lfs -text
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*.xz filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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1
.gitignore
vendored
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1
.gitignore
vendored
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||||
.osc
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32
appdata.xml
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appdata.xml
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<component type="desktop">
|
||||
<id>vkquake.desktop</id>
|
||||
<metadata_license>CC0</metadata_license>
|
||||
<project_license>GPL-2.0+</project_license>
|
||||
<name>vkQuake</name>
|
||||
<summary>A port of the Quakespasm Quake engine to Vulkan</summary>
|
||||
|
||||
<description>
|
||||
<p>
|
||||
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
|
||||
|
||||
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
|
||||
|
||||
Game data must be placed in ~/.vkquake/id1 .
|
||||
</p>
|
||||
</description>
|
||||
|
||||
<screenshots>
|
||||
<screenshot type="default">
|
||||
<caption>Gameplay</caption>
|
||||
<image>https://i.ibb.co/brL7WzJ/vkquake.jpg</image>
|
||||
</screenshot>
|
||||
</screenshots>
|
||||
|
||||
<url type="homepage">https://github.com/Novum/vkQuake</url>
|
||||
|
||||
<provides>
|
||||
<binary>vkquake</binary>
|
||||
</provides>
|
||||
|
||||
</component>
|
3
vkQuake-1.31.0.tar.gz
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3
vkQuake-1.31.0.tar.gz
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||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:25b821e1644145026f3e2a43d04647ca88d954e027813bd9a809442f429e15a9
|
||||
size 28379094
|
3
vkQuake-1.31.1.1.tar.gz
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3
vkQuake-1.31.1.1.tar.gz
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|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:bc192366170c2799f5340af3b166f1be85e4db23f214c7c19c1576b440afccf1
|
||||
size 28494315
|
354
vkquake.changes
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354
vkquake.changes
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|
||||
-------------------------------------------------------------------
|
||||
Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
|
||||
|
||||
- Update to version 1.31.1.1
|
||||
* Improvements
|
||||
- Removed option Game > Load last save = fast, replaced by the addition
|
||||
of Game > Fast loading = on/off applicable to all loading actions:
|
||||
With Fast loading = on, loading the same level over and over become
|
||||
almost instantaneous, even for monster levels, like The Immortal Lock
|
||||
- Library updates
|
||||
- Code cleanups
|
||||
* Fixes
|
||||
- Various Linux build fixes (makefile)
|
||||
- Moving Elevators hurting player and monsters, with fixes by @andrei-drexler
|
||||
(sv_gamefix_elevators CVAR) and others
|
||||
- Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit
|
||||
- Sound resample compute can overflow with very big sounds
|
||||
- Host_error: ed_alloc: no free edicts due to edicts "leak", showing up on big levels in particular
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Jun 22 14:31:43 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
|
||||
|
||||
- updated build to use meson rather than plain Makefiles
|
||||
- removed fix_maybe-uninitialized_error.patch not needed anymore
|
||||
- Update to version 1.31.0
|
||||
* Improvements
|
||||
- Support r_skyalpha
|
||||
- Added Support for JPEG and PNG texture format
|
||||
- Support demos larger than 2 GiB
|
||||
- Many performance optimizations by @andrei-drexler from Ironwail
|
||||
- Increased internal limits on the number of models, triangles,
|
||||
sounds...etc. for the most demanding mods
|
||||
- We can now play Slayers Testaments.
|
||||
- Increase chase cam target trace distance for large open maps
|
||||
- Add set and seta commands
|
||||
- Add 2+3 arg forms of the toggle command
|
||||
- Backport angled sprites code from FTEQW
|
||||
- Tweak scr_viewsize 130 (hide pause, momentarily show notices)
|
||||
- Multithreading performance improvements by @Novum and @temx
|
||||
- Library updates
|
||||
- Code cleanups
|
||||
* Fixes
|
||||
- Clear button status on map load to prevent stray fires/jumps
|
||||
- Fix Dutch angle VP_PARALLEL_UPRIGHT sprites
|
||||
- Fix potential buffer overflow in COM_Parse
|
||||
- Fix potential buffer overflow in Mod_LoadAliasFrame
|
||||
- Fix potential infinite loop in S_PaintChannels
|
||||
- Work around some collision issues by @Macil
|
||||
- Give the cvars generated from float+vector autocvars prettier
|
||||
default/initial values
|
||||
- Fix viewmodel interpolation with >10Hz animations
|
||||
- Remove annoying '... is unbound, hit F4 to set' message
|
||||
- Fix 'S_FindName: out of sfx_t' errors when switching Mods / maps
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun May 19 15:47:12 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
|
||||
|
||||
- Fix building for openSUSE Leap, use gcc11
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri May 5 15:53:59 UTC 2023 - Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
|
||||
|
||||
- Add fix_maybe-uninitialized_error.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Mar 18 19:13:47 UTC 2023 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Update to version 1.30.1
|
||||
* Add a workaround for AMD driver bug causing corrupted sky and
|
||||
a minor Vulkan correctness fix.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Mar 14 12:33:56 UTC 2023 - Michael Pujos <pujos.michael@gmail.com>
|
||||
|
||||
- removed patch fix-aarch64-build.patch, not needed anymore
|
||||
- requires vulkan-devel >= 1.2.162
|
||||
- Update to version 1.30.0
|
||||
* Support for remastered models (Needs data from remastered Quake)
|
||||
* Support for dynamic lightmap shadows (requires an RT capable GPU)
|
||||
* Reworked all option menus
|
||||
* Support for modern HUD style
|
||||
* Transparency sorting (thanks @temx)
|
||||
* Dynamic lights are now computed in world instead of texel space for more consistent light sizes
|
||||
* New GPU memory allocator
|
||||
* Improved level load times
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Dec 12 11:15:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
|
||||
|
||||
- added patch fix-aarch64-build.patch
|
||||
- Update to version 1.22.3
|
||||
* Mouse support in menus
|
||||
* Support for binding weapons in controls menu
|
||||
- Update to version 1.22.1
|
||||
* Fix potential crashes on vid_restart
|
||||
* Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
|
||||
support linear sampling
|
||||
- Update to version 1.22.0
|
||||
* GPU driven rendering (r_indirect) - much better performance in
|
||||
certain scenes (thanks @temx)
|
||||
* Windows installer, detects existing Quake installations
|
||||
* vkquake.pak is embedded into the executable, external file no longer
|
||||
used
|
||||
* Configuration is now saved to vkQuake.cfg instead of config.cfg
|
||||
* Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
|
||||
seek command bindable to function keys: bind F1 "seek -3")
|
||||
* Demo recording is no longer interrupted when loading savegames
|
||||
* fastload command loads savegame without reloading level
|
||||
(bind F6 "save quick"; bind F9 "fastload quick")
|
||||
* Underwater sound filter (snd_waterfx 0 to disable)
|
||||
* viewsize 130 for clean screenshots (+/- keys to quickly select)
|
||||
* Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
|
||||
* Model .scale support for mods/maps
|
||||
* Lightstyles no longer saturate at 2x brightness
|
||||
* CPU/GPU optimizations for maps with very large geometry/lightmap
|
||||
footprints
|
||||
* Fixed pitch-black entities in some Arcane Dimension levels
|
||||
* r_speeds works again, r_showbboxes shows edict numbers
|
||||
* Various other bug fixes
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Aug 13 14:21:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
|
||||
|
||||
- Update to version 1.20.3
|
||||
* Fixed multiple parallelism bugs
|
||||
* 8-bit mode now has dithering
|
||||
- Update to version 1.20.2
|
||||
* Fixed a crash on startup with re-release Quake data
|
||||
* Fixed crash with small stack sized on Unix (e.g. musl libc)
|
||||
- Update to version 1.20.1
|
||||
* Fix a bug that could cause random lockups with 1.20.0
|
||||
* Fix screenshot crash
|
||||
* Fix corruption if new vkquake.pak is missing or old one is still in place
|
||||
- Update to version 1.20.0
|
||||
* Parallelized renderer for significantly higher performance
|
||||
* Parallelized texture mip generation for faster load times
|
||||
* SIMD code optimizations
|
||||
* "8-bit" color mode emulation
|
||||
* Scaling is now less blurry
|
||||
* Mods menu
|
||||
* Completely replaced memory management (no more -heapsize)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon May 16 08:14:35 UTC 2022 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Update to version 1.13.1:
|
||||
* GUI scale is now relative to screen height (scr_relativescale 0
|
||||
to disable).
|
||||
* Crosshair is selectable from menu and added option for dot
|
||||
instead of cross.
|
||||
* Improved compatibility with latest Quake Steam re-release
|
||||
version.
|
||||
* Various smaller bug fixes
|
||||
- Update to version 1.13.0:
|
||||
* GPU lightmap update and smooth dynamic light interpolation
|
||||
* Various bug fixes
|
||||
* Improved compatibility with 2021 Quake re-release
|
||||
Known issues:
|
||||
* Some entities don't animate smoothly with FTE protocol
|
||||
extensions. cl_nopext 1 is a workaround right now.
|
||||
Same bug exists in QSS.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Feb 18 12:55:29 UTC 2022 - Matthias Mailänder <mailaender@opensuse.org>
|
||||
|
||||
- Fix screenshot URL
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jan 24 22:08:13 UTC 2022 - Dirk Müller <dmueller@suse.com>
|
||||
|
||||
- update to 1.12.2:
|
||||
* Improved compatibility with the 2021 Quake re-release
|
||||
* Various bug fixes
|
||||
* Small performance improvements
|
||||
* Improved support for non power of two textures
|
||||
* Updated SDL to 2.0.18
|
||||
- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Dec 6 20:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Add patch:
|
||||
* 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Nov 26 16:42:03 UTC 2021 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Fix source url
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Nov 26 08:57:22 UTC 2021 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Update to version 1.12.1
|
||||
* Bugfix release
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Nov 25 22:40:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Update to version 1.12.0
|
||||
* Support for scriptable particles ported from QuakeSpasm-Spiked
|
||||
(e.g. for Arcane Dimensions). If vanilla behavior is wanted
|
||||
they can be diabled with r_fteparticles 0
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 25 18:38:17 UTC 2021 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Update to version 1.11.1
|
||||
* Improved compatibility with 2021 Quake re-release
|
||||
Known issues:
|
||||
* Some entities don't animate smoothly with FTE protocol
|
||||
extensions. cl_nopext 1 is a workaround right now. Same bug
|
||||
exists in QSS.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Update to version 1.11.0
|
||||
* Initial support for Quake 2021 re-release
|
||||
* External vis file support
|
||||
- Update to version 1.10.0
|
||||
* Merged protocol extensions from QuakeSpasm-Spiked. This fixes
|
||||
non smooth movement on elevators in certain cases.
|
||||
* Custom HUD client side QuakeC support for Arcane Dimensions
|
||||
(disable with cl_nocsqc 1).
|
||||
* SIMD CPU optimizations from Andrei Drexler - especially helpful
|
||||
in complex levels like ad_tears.
|
||||
* Stencil buffer optimizations for sky rendering reducing
|
||||
overdraw.
|
||||
* Resolution scaling to 1/2 1/4 or 1/8th resolution.
|
||||
* Added support for r_fullbright & r_lightmap.
|
||||
* Implemented full r_showtris support.
|
||||
* Option in menu to set max frame rate.
|
||||
* Higher precision game time and precise frame rate throttling.
|
||||
* Fix exclusive full screen alt+tab issues.
|
||||
* Bumped default heap size to 384MB.
|
||||
Changes from beta1:
|
||||
* Fixed potential issue with Intel GPUs and render scale.
|
||||
* Renamed "filter" to "textures" in menu to make it more clear
|
||||
what the option does.
|
||||
* Fixed missing gun icons in HUD.
|
||||
Changes from beta2:
|
||||
* Fixes ambient sounds.
|
||||
* Multiple memory corruption fixes.
|
||||
* Fix compatibility with some mods.
|
||||
- Update to version 1.05.3
|
||||
* Fixed dynamic lights not updating properly.
|
||||
* Added menu options for particles (GL or software style).
|
||||
* Added "exclusive" menu option to fullscreen setting to control
|
||||
VK_EXT_full_screen_exclusive.
|
||||
* Removed a bunch of rendering cvars that do nothing in vkQuake.
|
||||
* Fixed edge case with out of range fog values.
|
||||
- Strip binary
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
|
||||
|
||||
- Update to version 1.05.2
|
||||
* Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as
|
||||
people reported problems with other configurations
|
||||
* Fall back to non exclusive full screen if swap chain can't be created
|
||||
* Fix descriptor set leak
|
||||
* Fix rare crash in vertex buffer memory management
|
||||
* Fix world dynamic light update lagging one frame behind brushes
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com>
|
||||
|
||||
- Update to version 1.05.1
|
||||
- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
|
||||
|
||||
- Add upstream patch to fix the factory build:
|
||||
* 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
|
||||
|
||||
- Update to 1.04.1. Changes since 1.02.0:
|
||||
* Lots of Vulkan fixes
|
||||
* Frame rates over 72 Hz don't break physics anymore
|
||||
* Default maximum frame rate raised to 200 Hz.
|
||||
* Fix crashes with some Intel drivers and anti aliasing
|
||||
* Fix crash "out of dynamic vertex buffer space"
|
||||
in some very large custom maps
|
||||
* Fix gun position being different than in QuakeSpasm
|
||||
when status bar alpha is 0
|
||||
* Fixed alpha tested alias models
|
||||
* Fixed too large dynamic buffer allocations
|
||||
* Lightmaps are now dynamically allocated (from QuakeSpasm)
|
||||
* Particles are now rendered as quads instead of triangles
|
||||
by default (r_quadparticles) like in QuakeSpasm.
|
||||
* Fix alpha tested geo not testing depth
|
||||
* Fix issue where wrong push constants were being
|
||||
set if render size is smaller than window
|
||||
* Fixed certain UI elementes being rendered with alpha
|
||||
blending instead of alpha testing like in QS
|
||||
* Fix issue with Intel GPUs crashing when leaving full screen
|
||||
* Updated to latest QuakeSpasm code
|
||||
* Fix particle alpha being affected by fog
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>
|
||||
|
||||
- Update to version 1.02.0
|
||||
+ Frame rates over 72 Hz don't break physics anymore (from
|
||||
QuakeSpasm spiked)
|
||||
+ Default maximum frame rate raised to 200 Hz.
|
||||
+ Fix crashes with some Intel drivers and anti aliasing
|
||||
+ Fix crash "out of dynamic vertex buffer space" in some very
|
||||
large custom maps
|
||||
+ Fix gun position being different than in QuakeSpasm when status
|
||||
bar alpha is 0
|
||||
+ Other minor Vulkan fixes
|
||||
|
||||
- Update to version 1.01.0
|
||||
+ Extremely large textures should now work
|
||||
+ Fixed alpha blending issue in some maps
|
||||
(e.g. xmasjam2018_bloodshot)
|
||||
+ Partial support for r_showTris (world and particles)
|
||||
+ Update to latest QuakeSpasm code
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net
|
||||
|
||||
- Update to 1.00.0
|
||||
+ Peformance optimizations (use function pointer instead of loader)
|
||||
+ Compute shader water texture update
|
||||
+ Update to latest QuakeSpasm code
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com
|
||||
|
||||
- Update to 0.96.2
|
||||
+ Fix for AMD hang
|
||||
|
||||
- Changes from 0.96.1
|
||||
+ Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
|
||||
+ Fix for broken dynamic lights since version 0.92
|
||||
+ Add fence between command buffer completion and present
|
||||
(required by Vulkan spec)
|
||||
+ Potential optimization for some drivers: Mark command buffers as
|
||||
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net
|
||||
|
||||
- update Source url to work as intended
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com
|
||||
|
||||
- Initial packaging
|
10
vkquake.desktop
Normal file
10
vkquake.desktop
Normal file
@ -0,0 +1,10 @@
|
||||
[Desktop Entry]
|
||||
Name=vkQuake
|
||||
GenericName=Quake
|
||||
Comment="Port of Quake I to the Vulkan API"
|
||||
Exec=vkquake
|
||||
TryExec=vkquake
|
||||
Icon=vkquake
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;ActionGame;Shooter;
|
86
vkquake.spec
Normal file
86
vkquake.spec
Normal file
@ -0,0 +1,86 @@
|
||||
#
|
||||
# spec file for package vkquake
|
||||
#
|
||||
# Copyright (c) 2024 SUSE LLC
|
||||
# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
|
||||
#
|
||||
# All modifications and additions to the file contributed by third parties
|
||||
# remain the property of their copyright owners, unless otherwise agreed
|
||||
# upon. The license for this file, and modifications and additions to the
|
||||
# file, is the same license as for the pristine package itself (unless the
|
||||
# license for the pristine package is not an Open Source License, in which
|
||||
# case the license is the MIT License). An "Open Source License" is a
|
||||
# license that conforms to the Open Source Definition (Version 1.9)
|
||||
# published by the Open Source Initiative.
|
||||
|
||||
# Please submit bugfixes or comments via https://bugs.opensuse.org/
|
||||
#
|
||||
|
||||
|
||||
Name: vkquake
|
||||
Version: 1.31.1.1
|
||||
Release: 0
|
||||
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
|
||||
License: GPL-2.0-or-later
|
||||
Group: Amusements/Games/3D/Shoot
|
||||
URL: https://github.com/Novum/vkQuake
|
||||
Source: https://github.com/Novum/vkQuake/archive/refs/tags/%{version}.tar.gz#/vkQuake-%{version}.tar.gz
|
||||
Source99: %{name}.changes
|
||||
Source100: appdata.xml
|
||||
Source101: %{name}.desktop
|
||||
BuildRequires: cmake
|
||||
BuildRequires: glslang-devel
|
||||
BuildRequires: meson
|
||||
BuildRequires: pkgconfig
|
||||
BuildRequires: spirv-tools
|
||||
# from quakedef.h "Vulkan is too old" preprocessor check
|
||||
BuildRequires: vulkan-devel >= 1.2.162
|
||||
BuildRequires: pkgconfig(flac)
|
||||
BuildRequires: pkgconfig(libmikmod)
|
||||
BuildRequires: pkgconfig(mad)
|
||||
BuildRequires: pkgconfig(opus)
|
||||
BuildRequires: pkgconfig(opusfile)
|
||||
BuildRequires: pkgconfig(sdl2)
|
||||
BuildRequires: pkgconfig(vorbis)
|
||||
%if 0%{?sle_version} >= 150500 && 0%{?sle_version} < 160000 && 0%{?is_opensuse}
|
||||
BuildRequires: gcc11
|
||||
BuildRequires: gcc11-c++
|
||||
%else
|
||||
BuildRequires: gcc-c++
|
||||
%endif
|
||||
|
||||
%description
|
||||
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
|
||||
Game data must be placed in ~/.vkquake/id1 .
|
||||
|
||||
%prep
|
||||
%autosetup -n vkQuake-%{version}
|
||||
|
||||
# Drop pre-compiled Windows stuff
|
||||
rm Windows -fr
|
||||
|
||||
# Fix usage of __DATE__ and __TIME__ macros to prevent build in excess
|
||||
modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
|
||||
DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\""
|
||||
TIME="\"$(date -d "${modified}" "+%%R")\""
|
||||
sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
|
||||
|
||||
%build
|
||||
%meson -Ddo_userdirs=enabled
|
||||
%meson_build
|
||||
|
||||
%install
|
||||
install -Dm755 %{_vpath_builddir}/vkquake %{buildroot}%{_bindir}/%{name}
|
||||
install -D -p -m 644 Misc/vkQuake_512.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
|
||||
install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
|
||||
install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop
|
||||
|
||||
%files
|
||||
%license LICENSE.txt
|
||||
%doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt
|
||||
%{_bindir}/%{name}
|
||||
%{_datadir}/appdata/%{name}.appdata.xml
|
||||
%{_datadir}/applications/%{name}.desktop
|
||||
%{_datadir}/pixmaps/%{name}.png
|
||||
|
||||
%changelog
|
Loading…
Reference in New Issue
Block a user