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forked from pool/vkquake
Commit Graph

6 Commits

Author SHA256 Message Date
Dirk Stoecker
02405afd3b Accepting request 834137 from home:cgiboudeaux:branches:games
- Add upstream patch to fix the factory build:
  * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch

OBS-URL: https://build.opensuse.org/request/show/834137
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=11
2020-09-14 10:58:07 +00:00
Dirk Stoecker
da1a8f7693 Accepting request 789246 from home:cgiboudeaux:branches:games
- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog

OBS-URL: https://build.opensuse.org/request/show/789246
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=9
2020-03-30 15:24:06 +00:00
Michael Vetter
efeb2eb082 Accepting request 710427 from home:mnhauke:games
- Update to version 1.02.0
  + Frame rates over 72 Hz don't break physics anymore (from
    QuakeSpasm spiked)
  + Default maximum frame rate raised to 200 Hz.
  + Fix crashes with some Intel drivers and anti aliasing
  + Fix crash "out of dynamic vertex buffer space" in some very
    large custom maps
  + Fix gun position being different than in QuakeSpasm when status
    bar alpha is 0
  + Other minor Vulkan fixes
- Update to version 1.01.0
  + Extremely large textures should now work
  + Fixed alpha blending issue in some maps
    (e.g. xmasjam2018_bloodshot)
  + Partial support for r_showTris (world and particles)
  + Update to latest QuakeSpasm code

OBS-URL: https://build.opensuse.org/request/show/710427
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=7
2019-06-18 07:37:18 +00:00
Dirk Stoecker
ec30420b1d Accepting request 641897 from home:seanlew:branches:games
Update vkquale to 1.00.0

OBS-URL: https://build.opensuse.org/request/show/641897
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=5
2018-10-14 06:44:05 +00:00
Luke Jones
299eb509ea Accepting request 506586 from home:luke_nukem:branches:games
OBS-URL: https://build.opensuse.org/request/show/506586
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=3
2017-06-27 22:52:12 +00:00
Matthias Mailänder
ba754e76f7 Accepting request 503754 from home:luke_nukem
Last update to package (hopefully).

OBS-URL: https://build.opensuse.org/request/show/503754
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=1
2017-06-16 17:44:29 +00:00