forked from pool/vkquake
87 lines
3.1 KiB
RPMSpec
87 lines
3.1 KiB
RPMSpec
#
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# spec file for package vkquake
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#
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# Copyright (c) 2024 SUSE LLC
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# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: vkquake
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Version: 1.31.1.1
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Release: 0
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Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
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License: GPL-2.0-or-later
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Group: Amusements/Games/3D/Shoot
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URL: https://github.com/Novum/vkQuake
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Source: https://github.com/Novum/vkQuake/archive/refs/tags/%{version}.tar.gz#/vkQuake-%{version}.tar.gz
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Source99: %{name}.changes
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Source100: appdata.xml
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Source101: %{name}.desktop
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BuildRequires: cmake
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BuildRequires: glslang-devel
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BuildRequires: meson
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BuildRequires: pkgconfig
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BuildRequires: spirv-tools
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# from quakedef.h "Vulkan is too old" preprocessor check
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BuildRequires: vulkan-devel >= 1.2.162
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BuildRequires: pkgconfig(flac)
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BuildRequires: pkgconfig(libmikmod)
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BuildRequires: pkgconfig(mad)
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BuildRequires: pkgconfig(opus)
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BuildRequires: pkgconfig(opusfile)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(vorbis)
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%if 0%{?sle_version} >= 150500 && 0%{?sle_version} < 160000 && 0%{?is_opensuse}
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BuildRequires: gcc11
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BuildRequires: gcc11-c++
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%else
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BuildRequires: gcc-c++
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%endif
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%description
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vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
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Game data must be placed in ~/.vkquake/id1 .
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%prep
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%autosetup -n vkQuake-%{version}
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# Drop pre-compiled Windows stuff
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rm Windows -fr
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# Fix usage of __DATE__ and __TIME__ macros to prevent build in excess
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modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
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DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\""
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TIME="\"$(date -d "${modified}" "+%%R")\""
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sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
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%build
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%meson -Ddo_userdirs=enabled
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%meson_build
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%install
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install -Dm755 %{_vpath_builddir}/vkquake %{buildroot}%{_bindir}/%{name}
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install -D -p -m 644 Misc/vkQuake_512.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
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install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
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install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop
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%files
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%license LICENSE.txt
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%doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt
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%{_bindir}/%{name}
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%{_datadir}/appdata/%{name}.appdata.xml
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/pixmaps/%{name}.png
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%changelog
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